Author Topic: Fire/Dark  (Read 2462 times)

Soul Resonance

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Fire/Dark
« on: April 15, 2016, 12:47:02 AM »
AE farms will probably be a thing for IOs, so looking to do that for this toon(easy on purps, or better, none if possible).

LF, if possible:
  • Perma Soul-Drain
  • Damage :D
Defense can be covered through toggles if needed :D TY in advance
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

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Drako: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Darkness Manipulation
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Fire Blast
  • (A) Thunderstrike - Accuracy/Damage
  • (5) Thunderstrike - Damage/Endurance/Recharge
  • (7) Thunderstrike - Accuracy/Damage/Endurance
  • (7) Thunderstrike - Damage/Endurance
  • (9) Thunderstrike - Damage/Recharge
  • (9) Thunderstrike - Accuracy/Damage/Recharge
Level 1: Penumbral Grasp
  • (A) Enfeebled Operation - Accuracy/Endurance
Level 2: Fire Ball
  • (A) Positron's Blast - Accuracy/Damage
  • (11) Positron's Blast - Damage/Recharge
  • (11) Positron's Blast - Damage/Endurance
  • (13) Positron's Blast - Accuracy/Damage/Endurance
  • (13) Positron's Blast - Damage/Range
Level 4: Smite
  • (A) Crushing Impact - Accuracy/Damage
  • (15) Crushing Impact - Accuracy/Damage/Endurance
  • (15) Crushing Impact - Damage/Endurance/Recharge
  • (17) Crushing Impact - Damage/Endurance
  • (17) Crushing Impact - Accuracy/Damage/Recharge
Level 6: Rain of Fire
  • (A) Ragnarok - Damage
  • (19) Ragnarok - Accuracy/Recharge
  • (19) Ragnarok - Damage/Endurance
  • (21) Ragnarok - Accuracy/Damage/Recharge
  • (21) Ragnarok - Damage/Recharge
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
  • (46) Recharge Reduction IO
Level 10: Shadow Maul
  • (A) Armageddon - Damage/Endurance
  • (23) Armageddon - Accuracy/Damage/Recharge
  • (25) Armageddon - Accuracy/Recharge
  • (25) Armageddon - Damage/Recharge
  • (27) Armageddon - Damage
Level 12: Aim
  • (A) Adjusted Targeting - Recharge
  • (27) Adjusted Targeting - Endurance/Recharge
  • (29) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (29) Adjusted Targeting - To Hit Buff/Endurance
  • (31) Adjusted Targeting - To Hit Buff/Recharge
Level 14: Fly
  • (A) Freebird - FlySpeed
Level 16: Soul Drain
  • (A) Adjusted Targeting - Recharge
  • (31) Adjusted Targeting - Endurance/Recharge
  • (31) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (33) Adjusted Targeting - To Hit Buff/Endurance
  • (33) Adjusted Targeting - To Hit Buff/Recharge
Level 18: Blaze
  • (A) Apocalypse - Damage
  • (33) Apocalypse - Damage/Endurance
  • (34) Apocalypse - Accuracy/Damage/Recharge
  • (34) Apocalypse - Accuracy/Recharge
  • (34) Apocalypse - Damage/Recharge
  • (36) Endurance Reduction IO
Level 20: Flares
  • (A) Thunderstrike - Accuracy/Damage/Endurance
  • (36) Thunderstrike - Accuracy/Damage
  • (36) Thunderstrike - Damage/Endurance/Recharge
Level 22: Boxing
  • (A) Empty
Level 24: Tough
  • (A) Steadfast Protection - Knockback Protection
  • (37) Endurance Reduction IO
Level 26: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (37) Endurance Reduction IO
Level 28: Dark Consumption
  • (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (37) Efficacy Adaptor - Accuracy/Recharge
  • (39) Efficacy Adaptor - EndMod/Endurance
  • (39) Efficacy Adaptor - EndMod/Recharge
  • (39) Efficacy Adaptor - EndMod/Accuracy
  • (48) Efficacy Adaptor - EndMod
Level 30: Hover
  • (A) Luck of the Gambler - Recharge Speed
  • (48) Endurance Reduction IO
Level 32: Stealth
  • (A) Luck of the Gambler - Recharge Speed
  • (40) Endurance Reduction IO
Level 35: Dark Embrace
  • (A) Titanium Coating - Endurance
  • (40) Titanium Coating - Endurance/Recharge
  • (40) Titanium Coating - Resistance/Endurance/Recharge
  • (42) Titanium Coating - Resistance/Endurance
Level 38: Midnight Grasp
  • (A) Hecatomb - Damage
  • (42) Hecatomb - Damage/Endurance
  • (42) Hecatomb - Accuracy/Damage/Recharge
  • (43) Hecatomb - Accuracy/Recharge
  • (43) Hecatomb - Damage/Recharge
  • (43) Endurance Reduction IO
Level 41: Soul Tentacles
  • (A) Gravitational Anchor - Immobilize
  • (45) Gravitational Anchor - Immobilize/Endurance
  • (45) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (48) Gravitational Anchor - Accuracy/Recharge
  • (50) Gravitational Anchor - Immobilize/Recharge
Level 44: Soul Storm
  • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (45) Basilisk's Gaze - Endurance/Recharge/Hold
  • (46) Basilisk's Gaze - Accuracy/Hold
  • (46) Basilisk's Gaze - Recharge/Hold
Level 47: Super Speed
  • (A) Celerity - +Stealth
Level 49: Death Shroud
  • (A) Endurance Reduction IO
  • (50) Accuracy IO
  • (50) Endurance Reduction IO
Level 1: Brawl
  • (A) Empty
Level 1: Defiance
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Regenerative Tissue - +Regeneration
  • (5) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Endurance Modification IO
  • (3) Efficacy Adaptor - EndMod
  • (3) Efficacy Adaptor - EndMod/Endurance
Level 50: Agility Core Paragon
Level 50: Void Core Final Judgement
Level 50: Degenerative Core Flawless Interface
Level 50: Clarion Core Epiphany
Level 50: Support Core Embodiment
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50's: Necro/Dark, Fire x3 Dom, Plant/Savage Dom, Ice/Time Blaster, Arch/TA Blaster, SS/Elec Brute, Rad/Rad Def.

worldweary

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Re: Fire/Dark
« Reply #1 on: April 15, 2016, 02:19:27 AM »
So this build is going to be Hovering while blasting?In all the AE maps I remember even if you had mobs that
used melee they had to have at least one Range attack.So you would have to have capped Range.Would be nice to have good resistance and maybe a heal.Think a Brute would be a better farmer and cheaper also.

Soul Resonance

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Re: Fire/Dark
« Reply #2 on: April 16, 2016, 12:57:33 AM »
So this build is going to be Hovering while blasting?In all the AE maps I remember even if you had mobs that
used melee they had to have at least one Range attack.So you would have to have capped Range.Would be nice to have good resistance and maybe a heal.Think a Brute would be a better farmer and cheaper also.
Probably :). But, in honesty I'd like to keep him a blaster, and take those purps/make it a more affordable build
50's: Necro/Dark, Fire x3 Dom, Plant/Savage Dom, Ice/Time Blaster, Arch/TA Blaster, SS/Elec Brute, Rad/Rad Def.

Vee

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Re: Fire/Dark
« Reply #3 on: April 16, 2016, 01:42:38 AM »
if it's for farming can always try to fit bonfire in with the hax -kb IO if those are available and you didn't want soul mastery for thematic/aesthetic reasons.

worldweary

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Re: Fire/Dark
« Reply #4 on: April 16, 2016, 01:59:50 AM »
Fire would work well with Mental.With enough recharge Aim,Concentration and Drain Psyche could over lap as well as Bonfire like Vee said.The bug was never fixed I think so the Fire APP would also give you a Fire Resistance Shield.On a Fire Farm you could burn through mobs fast.