In case anybody is curious about numbers, brutes have the lowest base damage of all the melee AT's, but their fury bar lets them get up to 300% base damage. So with that in mind, (Not including enhancements) a Brute must stay at 30% Fury to have the same base damage as a Scrapper. Scrappers land critical hits though, so for a Brute to have the same damage as a Scrapper's crits, 90% Fury. So there's still 10% left for "higher damage" but that's not accurate either.Even with the same enhancements, Fury doesn't modify the damage post-enhancements, it's a % buff to the base power damage, so having a damage enhancement on a Brute power vs a Scrapper power, the Scrapper will get even more damage increase than the brute, so the more enhanced a power is, the more fury the brute would need to match the Scrapper's damage, until it's not even comparable late game, especially with Incarnate stuff.Of course, they do have higher health and higher caps and taunting mechanics, but still not AS GOOD as a Tanker. Everything else people have said is true, too, of course, but I prefer Scrappers over Brutes personally. Then again, I would rather play a Tanker than a Brute too for that matter. Brutes are fantastic farmers, I had one myself! But on a team I'd prefer either a Tanker or Scrapper. Simply for the fact that while a Brute can fill the role as a Tanker, he can't hold aggro as well. A good blaster will pull aggro off instantly, even with a competent Brute. A Tanker will hold aggro better, and the damage isn't HORRIBLE. A Tanker actually has higher base damage than a Brute, even. It gets overshadowed by Fury, of course, but the gap isn't THAT big, and I found having enough damage on the team isn't typically the issue.