Author Topic: Fire Powers FX in any direction working  (Read 17914 times)

Jeff Anderson

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Fire Powers FX in any direction working
« on: June 01, 2016, 04:57:10 AM »
Working with a developer who know ways more about hacking game code than I, we came up with a solution to fire FX in any direction!

Place this patched version of icon in your coh directory and launch

https://www.dropbox.com/s/5lo402zqwqfa7rd/MFCICON.exe?dl=0

follow instructions to hack a costume file with an FX power
https://www.cohtitan.com/forum/index.php?topic=11904.msg206033#msg206033

instead of typing /loadcostume costume

type

/loadcostume costume x:22 y:33 z:25 - the FX will fire towards those coordinates!


source code can be found here.

https://www.dropbox.com/sh/8k61khsh0gn1lth/AACBOqqXu8BX_wnQ-M6SUYRqa?dl=0

Serena

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Re: Fire Powers FX in any direction working
« Reply #1 on: June 06, 2016, 06:03:51 PM »
This works! (orgasm)

I hated being locked at 0,0,0.

Don't supposed you've figured out how to make walk and ninja run work with icon too have you? Best I can do for walk is have a keyboard macro time pressing w or right + left clicking.

Also does this work yet in paragon chat? I mainly use icon for videos but id like to one day use paragon chat to make fight videos requiring control of multiple characters at once. And im afraid im not smart enough to code demorecords.
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Jeff Anderson

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Re: Fire Powers FX in any direction working
« Reply #2 on: June 06, 2016, 10:25:39 PM »
I have indeed figured out how to get  other movements working in a way. As well as I'm in the process of developing a lot more features that would make fight simulations a lot easier to do.

Basically I'm creating an external application that hooks into icon to do the following
- catalogue  crowds of characters
- catalogue scenes with sound, events and crowds
- associate characters with abilities, a sequence of Movs, FX, and sound
- move character, single or in crowd mode external to the camera character
- support combat sequences including knockback, unconscious, hit and miss
- call keybind commands through an API

I have 3 developers working on the project full time so expect a seriously cool application in a month or so.

Sadly this does not work with Paragon. If I had access to some of the big brains who know how to extend paragon, I would gladly point my team to working on that application. But until Paagon chat supports the same keybinds as Icon ( spawn, beNPC, loadcostume, etc) I'll continue to make this work with ICON.

Voltixdark

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Re: Fire Powers FX in any direction working
« Reply #3 on: July 16, 2016, 06:25:15 PM »
Hey Jeff,

Can you make a video and post it on here so we can see? Sounds pretty cool what you're accomplishing.

And another thing, though your post says any direction of fire with the powers. You give certain coordinates. Doesn't that make you shoot toward those coordinates?
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Jeff Anderson

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Re: Fire Powers FX in any direction working
« Reply #4 on: July 16, 2016, 10:45:21 PM »
Will do soon I want to work a few kinks out, and than will post some videos.

In terms of what I mean by any direction, is traditionally a power will fire towards 0,0,0. The way you get the power is by loading a costume with power FX in it. With my modified version of Icon you can set x,y,z to what ever value you want and the value will fire in that direction.

Voltixdark

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Re: Fire Powers FX in any direction working
« Reply #5 on: October 28, 2016, 11:30:12 PM »
Hey Jeff,

How are things going with the project?

Regards!
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Jeff Anderson

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Re: Fire Powers FX in any direction working
« Reply #6 on: October 31, 2016, 12:26:37 AM »
Crowds work, a bug or two to fix
Custom animations associated to player work which includes
- MOVS
- FX
- Sound
Movements with collision detection, are being tested, some bugs to be worked out
Combat cycle almost done, Knockback stil to be completed

Once I get the bugs out and the above done, I'll release :)




Voltixdark

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Re: Fire Powers FX in any direction working
« Reply #7 on: November 03, 2016, 10:38:51 PM »
Very nice! When you say crowds, do you literally mean citizens walking around the city? Also when you mention almost done with player animation with powers including MOV, FX and sounds. Are you doing that with all the powers in the game or just a few? Will this be a product that you give to the player and they need not add anything to it because it is a complete package, or does the player have to add and edit things? Hope that makes sense! Thanks Jeff!

Regards
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Jeff Anderson

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Re: Fire Powers FX in any direction working
« Reply #8 on: November 05, 2016, 02:38:52 AM »
Let me explain :)
The application let's you create a virtual collection of characters and manipulate them in a way conducive to an RPG or tabletop battle game.

Crowds let you create groups of characters whose locations on the COH map can be saved, making it easy to create and reload entire scenes of characters

Characters are entities associated with one or more identity. Each identity can be associated with a model or costume, that can invoke an ability when the character changes identity. (Think ice man or old school Wonder Woman)

Character can also be associated with abilities, that can be invoked through the UI. An ability is a sequence of FX, MOVS, sound, and even references to other abilities.

Certain abilities can be attacks which support a full combat cycle animation, including Knockback and collision detection for the Knockback.

You can also move characters exactly like you can move the camera, but better you can drag a character to a destination and he will fly or run or TP there.

So you basically use my app to create custom characters with a UI that makes it easy to access MOVS FX, sound, etc

I also have a data entry guy reversing all the COX abilities so they will come with the first release preconfigured. Ie add blaster, defender, whatever powers to your character

 I'll have a much better user manual description sooner to the release that makes sense

Voltixdark

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Re: Fire Powers FX in any direction working
« Reply #9 on: November 06, 2016, 12:12:35 AM »
Thanks Jeff, and that makes sense! Do you have an estimation of when the first release will be available? Really looking forward to the program!
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Jeff Anderson

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Re: Fire Powers FX in any direction working
« Reply #10 on: November 06, 2016, 06:16:17 PM »
I think 4 - 6 weeks. Implementing movement with collision detection has been a real beast, but is almost working. Once that is done the focus is on bugs, and enhancing the UI to make things like dragging and dropping character around the tabletop feasible. Also am trying to include all the COX powersets pre-configured in this release, so you can create a character and attach a power, for instance fire bolt, and have your character use it in a way that looks exactly like it in COH...

Voltixdark

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Re: Fire Powers FX in any direction working
« Reply #11 on: December 23, 2016, 03:53:46 AM »
Hey Jeff, happy holidays! How is the project coming along?  :D
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Jeff Anderson

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Re: Fire Powers FX in any direction working
« Reply #12 on: January 13, 2017, 04:23:43 AM »
I have about half the cox powersets entered, the UI and drag and drop features are done, just nailing down the final bugs!

Voltixdark

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Re: Fire Powers FX in any direction working
« Reply #13 on: February 17, 2017, 08:31:20 PM »
You know I wish I could help out. I am pretty stoked about playing with powers again. Would you say it is a time consuming process of entering data that anyone could do, or does it involve programming code and such?

How's the progress going by so far?

By the way will it be possible to incorporate the costumes already created in Paragon Chat into this?
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Jeff Anderson

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Re: Fire Powers FX in any direction working
« Reply #14 on: February 18, 2017, 04:33:04 PM »
Just getting the installer working! otherwise the tabletop works great! I am finding a place to host it and getting a user manual written. Also need to figure out where to track bugs and support/


In the meantime download the installer from here https://www.dropbox.com/sh/j7pei76qi0eg2ml/AAC-yEwuWX9mMkifyOGJFp1ga?dl=0

This should work, if you already have con installed. Also recommend you install .net 4.6 first https://www.microsoft.com/en-us/download/details.aspx?id=48130 as that part of the installer is giving a bit of grief.

As for the powers yes anyone can do it! And I revers engineered the pigg files to understand what powerset has what FX and MOvs. For anyone wantingto try the app and/or add to the powers list please downlad above and install. Add any bugs or help needed to this post and my developer and I will repond here.

Voltixdark

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Re: Fire Powers FX in any direction working
« Reply #15 on: February 19, 2017, 03:23:13 AM »
Just getting the installer working! otherwise the tabletop works great! I am finding a place to host it and getting a user manual written. Also need to figure out where to track bugs and support/


In the meantime download the installer from here https://www.dropbox.com/sh/j7pei76qi0eg2ml/AAC-yEwuWX9mMkifyOGJFp1ga?dl=0

This should work, if you already have con installed. Also recommend you install .net 4.6 first https://www.microsoft.com/en-us/download/details.aspx?id=48130 as that part of the installer is giving a bit of grief.

As for the powers yes anyone can do it! And I revers engineered the pigg files to understand what powerset has what FX and MOvs. For anyone wantingto try the app and/or add to the powers list please downlad above and install. Add any bugs or help needed to this post and my developer and I will repond here.

Definitely seems to be problematic with installation. There was an error in it trying to find a sound file or something called "openFileDialog1". I try to choose the second option of installing Coh. but it is the same error. That particular file I am not sure where it is suppose to be. I do have Issue 24 installed. Any clue?

It actually seems to be looking for an archive file containing Coh, but I do not have that since I used the Tequila program to install I24 beta.
« Last Edit: February 20, 2017, 08:33:49 PM by Voltixdark »
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Jeff Anderson

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Re: Fire Powers FX in any direction working
« Reply #16 on: February 20, 2017, 06:55:20 AM »
I have asked my developer to respond here. He says there is a sound.zip file missing. Once I grok what this is, ill make sure to provide a link...

istiaq

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Re: Fire Powers FX in any direction working
« Reply #17 on: February 20, 2017, 09:37:16 AM »
Here is a link to download the sound.zip file. Just feed it to the installer
https://www.dropbox.com/s/otgdnq6xfs8c7x8/sound.zip?dl=0
I will provide a comprehensive guideline doc shortly on how to use this installer.

istiaq

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Re: Fire Powers FX in any direction working
« Reply #18 on: February 20, 2017, 01:44:59 PM »
Please find the installation guidelines for users with already installed COH at-
https://www.dropbox.com/s/cuzw44g5pa3s150/Hero%20Virtual%20Desktop.docx?dl=0

Shidan

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Re: Fire Powers FX in any direction working
« Reply #19 on: February 20, 2017, 05:02:37 PM »
Hmm... I'm simply crashing when I run it. Any thoughts?

Jeff Anderson

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Re: Fire Powers FX in any direction working
« Reply #20 on: February 20, 2017, 06:15:08 PM »
Istiaq,

Can you provide an option to install sound.zip as well? this doesnt come with City Of Heroes. Just like you have an option to download COH, we should also have thqt option as well.

Jeff Anderson

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Re: Fire Powers FX in any direction working
« Reply #21 on: February 20, 2017, 06:16:24 PM »
Shidan,

Can you provide some details as to what is happening to cause the crash, Istiaq can provide support to get you up and running

Jeff Anderson

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Re: Fire Powers FX in any direction working
« Reply #22 on: February 20, 2017, 07:35:30 PM »
Shidan,

Can you provide some details? when/ how does it crash? We will be happy to provide support...

Shidan

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Re: Fire Powers FX in any direction working
« Reply #23 on: February 20, 2017, 09:00:48 PM »
I launch the program, but it just sits a black screen with the "Hero Virtual" bar up at the top. After a while it pops up telling me it isn't responding.

If I continue to wait, I just get more black screen. If I close it, it goes into CoH (which I think was open behind the program). At which point I'm essentially just in Icon as far as I can tell, with a bit of delay on the camera. I tried running the program again once in out of curiosity, but it just crashes both programs.

I tried waiting 10-15 minutes before cancelling the program the first time. So unless it is just taking an abnormal amount of time to open, I'm not sure it's actually loading. Though, the installers took a long time to pop up after clicking on them originally as well, if that means anything.

I'm tempted to just leave it running for a while, while I go do something else. And check back on it a few hours later to see if it ever loaded.

Jeff Anderson

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Re: Fire Powers FX in any direction working
« Reply #24 on: February 20, 2017, 09:08:05 PM »
It does take a long time on first load.

One thing to try is to leave icon open, then re-run HeroVirtualtabletop. Let me know if that works

Voltixdark

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Re: Fire Powers FX in any direction working
« Reply #25 on: February 20, 2017, 09:37:00 PM »
In all honesty I do not think the program is ready. It keeps crashing. I was forced to power down the laptop because all memory resources were used. Now afterwards I try to run the program it crashes all the time. If by some chance Icon starts successfully I attempt to open the editor then it crashes. So I am not sure what I can do here. I think more work needs to be done, but it was a good effort.
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Shidan

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Re: Fire Powers FX in any direction working
« Reply #26 on: February 20, 2017, 09:54:46 PM »
Left it running for about 30-40 minutes, and Icon crashed. HeroVirtualtabletop never fully opened, just sat on a black screen the entire time.

With Icon open first, it crashes almost instantly.

istiaq

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Re: Fire Powers FX in any direction working
« Reply #27 on: February 20, 2017, 11:20:52 PM »
I know about the black screen in the first run, but from subsequent runs it should have been fine. I will investigate again and let you know. Sorry about all the trouble!!!
« Last Edit: February 20, 2017, 11:56:54 PM by istiaq »

Shidan

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Re: Fire Powers FX in any direction working
« Reply #28 on: February 21, 2017, 02:22:23 PM »
No worries, I'm in no rush. And I'm happy to test more things if you guys need me to.  :)

Voltixdark

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Re: Fire Powers FX in any direction working
« Reply #29 on: February 22, 2017, 04:15:05 AM »
Also it seems the way the program is designed, It is not integrated into Icon. So each time I play with the program the sounds in game cut out because Icon is no longer active window which means I won't be able to hear the powers go off when i activate them.
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istiaq

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Re: Fire Powers FX in any direction working
« Reply #30 on: February 25, 2017, 06:35:26 AM »
Guys here is the updated installer - https://www.dropbox.com/sh/cifthcex7kzmvtz/AAD0KPCQUwE_hXKwzLwBbJxca?dl=0
It gets rid of the black screen. Feed it the sound.zip file from https://www.dropbox.com/s/otgdnq6xfs8c7x8/sound.zip?dl=0
Please try it out and let us know.

A few things for new users-
1. When you're running this application it will be, for now, the topmost window all the time. This might be a bit annoying when you want to switch to other stuff like browsers or other applications you were using. We will work on it in future. For now you might want to keep other apps/browsers with smaller windows when launching the virtual desktop app, so that you can still work on them if required.
2. If the game crashes (it will occasionally), just close the desktop app. There is a close menu on TOP LEFT. Click on top left of the blue bar and you will see the option.
3. If you constantly see some error scenario, please report to me and Jeff. It will be more helpful for us to debug if you can send us the log file. The log file is in the Log folder in the installation directory. To ensure logs to be written, please run the app in administrator mode. You can also run the app in normal mode, it won't be any issue. Just that the logs might not get written if you have installed in Program Files.

Jeff Anderson

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Re: Fire Powers FX in any direction working
« Reply #31 on: February 25, 2017, 05:08:39 PM »
 _____
« Last Edit: February 25, 2017, 05:14:08 PM by Jeff Anderson »

Jeff Anderson

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Re: Fire Powers FX in any direction working
« Reply #32 on: February 25, 2017, 05:13:12 PM »
Also for now the sound is not integrated into ICON, its a separate player. Recommend you turn down COH sound / music for now, until we figure out a way to get sound played from COH, which is not a trivial processs.

Please also realize that while we are offering the download, this is alphaware, so there will be bugs as it gets installed on computers of different makes and sizes. We will actively work to fix all bugs you encounter as fast as we can, and thank you for your patience and help.

Voltixdark

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Re: Fire Powers FX in any direction working
« Reply #33 on: February 26, 2017, 04:54:47 AM »
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Voltixdark

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Re: Fire Powers FX in any direction working
« Reply #34 on: February 26, 2017, 04:57:53 AM »
Here is my Log


2017-02-25 23:38:24,522 INFO Module.HeroVirtualTabletop.Library.HeroVirtualTabletopMainViewModel - Game launched
2017-02-25 23:38:24,523 INFO Module.HeroVirtualTabletop.Library.HeroVirtualTabletopMainViewModel - Current Game Dir: D:\Program Files (x86)\City of Heroes
2017-02-25 23:38:24,524 INFO Module.HeroVirtualTabletop.Library.HeroVirtualTabletopMainViewModel - Dir Exists: True
2017-02-25 23:38:40,434 INFO Module.HeroVirtualTabletop.Library.HeroVirtualTabletopMainViewModel - Keybinds loaded
2017-02-25 23:38:45,831 INFO Module.HeroVirtualTabletop.Library.HeroVirtualTabletopMainViewModel - MainView displayed
2017-02-25 23:39:07,238 INFO Module.HeroVirtualTabletop.Library.HeroVirtualTabletopMainViewModel - Current Game Dir: D:\Program Files (x86)\City of Heroes
2017-02-25 23:39:07,253 INFO Module.HeroVirtualTabletop.Library.HeroVirtualTabletopMainViewModel - Dir Exists: True
2017-02-25 23:39:07,253 INFO Module.HeroVirtualTabletop.Library.HeroVirtualTabletopMainViewModel - Launching game...
2017-02-25 23:39:07,253 INFO  - D:\Program Files (x86)\City of Heroes\HookCostume.dll
2017-02-25 23:39:08,267 INFO  - Init Game Located
2017-02-25 23:39:08,267 INFO  - Close Game Located
2017-02-25 23:39:08,267 INFO  - Set User HWND Located
2017-02-25 23:39:08,267 INFO  - Execute Command Located
2017-02-25 23:39:08,267 INFO  - Get Hovered NPC Info Located
2017-02-25 23:39:08,267 INFO  - Get Mouse XYZ Located
2017-02-25 23:39:08,267 INFO  - Check Game Done Located
2017-02-25 23:39:08,267 INFO  - Collision Detection Located
2017-02-25 23:39:08,330 INFO  - Init Game Completed
2017-02-25 23:39:08,388 INFO  - Game Loaded
2017-02-25 23:39:09,890 INFO Module.HeroVirtualTabletop.Library.HeroVirtualTabletopMainViewModel - Game launched
2017-02-25 23:39:09,891 INFO Module.HeroVirtualTabletop.Library.HeroVirtualTabletopMainViewModel - Current Game Dir: D:\Program Files (x86)\City of Heroes
2017-02-25 23:39:09,891 INFO Module.HeroVirtualTabletop.Library.HeroVirtualTabletopMainViewModel - Dir Exists: True
2017-02-25 23:39:09,894 INFO Module.HeroVirtualTabletop.Library.HeroVirtualTabletopMainViewModel - Keybinds loaded
2017-02-25 23:39:15,548 INFO Module.HeroVirtualTabletop.Library.HeroVirtualTabletopMainViewModel - MainView displayed
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Voltixdark

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Re: Fire Powers FX in any direction working
« Reply #35 on: February 26, 2017, 05:27:01 AM »
Another thing I find weird is when I start the game and switch to another window the game does not crash, but also the window that allows you to choose what powers to use does not show up. Now when I make the Coh game the active window the game stops responding then crashes.
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Voltixdark

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Re: Fire Powers FX in any direction working
« Reply #36 on: February 26, 2017, 08:12:58 PM »
By the way, do you guys have footage of yours working. If you do post it up on YouTube it would be great. We can see how you guys set yours up and how the program work.
« Last Edit: February 27, 2017, 04:37:53 PM by Voltixdark »
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Jeff Anderson

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Re: Fire Powers FX in any direction working
« Reply #37 on: February 27, 2017, 02:46:15 PM »
Sorry about it not still working. We are going through the log files. Also Istiaq can do a remote session with you through team viewer / Remote Desktop to try and help you get it up and running. I plan to post some videos this week and will post to this thread when they are up.

Voltixdark

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Re: Fire Powers FX in any direction working
« Reply #38 on: February 27, 2017, 04:34:31 PM »
Okay that would be fine. If you've got Skype we can communicate there if you like. Or whatever you guys use to communicate.
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istiaq

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Re: Fire Powers FX in any direction working
« Reply #39 on: February 28, 2017, 11:44:42 AM »
Hi, my skype id is istiaq.ahmed.23
I think the issue is due to some missing components in the target environment. For example, it could be VC++ redistributible. I need to check the machine where it is not working to identify what exactly the issue is. Otherwise the log looks fine.
I am available for a session at the following times this weekend:
Friday 8PM - Saturday Midnight
Saturday 5AM - 10AM
These times are in EST
Please have teamviewer installed as well.

Voltixdark

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Re: Fire Powers FX in any direction working
« Reply #40 on: March 01, 2017, 09:32:32 PM »
Hi, my skype id is istiaq.ahmed.23
I think the issue is due to some missing components in the target environment. For example, it could be VC++ redistributible. I need to check the machine where it is not working to identify what exactly the issue is. Otherwise the log looks fine.
I am available for a session at the following times this weekend:
Friday 8PM - Saturday Midnight
Saturday 5AM - 10AM
These times are in EST
Please have teamviewer installed as well.

I don't think a remote session will fix this honestly. I think a video tutorial should be put up. I have the Issue 24 game installation and not the very original installation. You need to point out what operating system you are using, and how does your Coh directory looks like because I already have all the necessary Microsoft files. I've yet to see any proof of this working.
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istiaq

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Re: Fire Powers FX in any direction working
« Reply #41 on: March 25, 2017, 01:16:30 PM »
Hi All,

Here is an updated installer that should get rid of the previous problems and be able to launch the game without crashing. Please have a look and let me know!

https://www.dropbox.com/sh/cifthcex7kzmvtz/AAD0KPCQUwE_hXKwzLwBbJxca?dl=0

Cheers,
Istiaq

Tahquitz

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Re: Fire Powers FX in any direction working
« Reply #42 on: March 25, 2017, 07:31:57 PM »
Both installers have the same issue: when I install the application, it asks for my City of Heroes client (which I got from Tequila, so I point there.)  Then it asks for the sound archive, which the above Dropbox links are dead.  So I close the window expecting the install to fail.

Then it says it's completed.  When I run Hero Virtual Desktop, I get a blue bar with "Hero Virtual".  The only menu option is to exit.

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Voltixdark

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Re: Fire Powers FX in any direction working
« Reply #43 on: March 26, 2017, 08:40:34 PM »
Both installers have the same issue: when I install the application, it asks for my City of Heroes client (which I got from Tequila, so I point there.)  Then it asks for the sound archive, which the above Dropbox links are dead.  So I close the window expecting the install to fail.

Then it says it's completed.  When I run Hero Virtual Desktop, I get a blue bar with "Hero Virtual".  The only menu option is to exit.



Won't run without the sound archive.
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Tahquitz

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Re: Fire Powers FX in any direction working
« Reply #44 on: March 26, 2017, 09:44:44 PM »
Until a new link for the sound.zip appears, I guess I'm at an impasse.

Fortunately, I'm patient.
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Jeff Anderson

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Re: Fire Powers FX in any direction working
« Reply #45 on: March 27, 2017, 10:30:52 PM »
Sorry about that try https://www.dropbox.com/s/1j9ry56i0j3pp1w/sound.zip?dl=0 for the sound files

istiaq

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Re: Fire Powers FX in any direction working
« Reply #46 on: April 03, 2017, 02:59:00 PM »
Updated installer with several bug fixes available at https://www.dropbox.com/sh/cifthcex7kzmvtz/AAD0KPCQUwE_hXKwzLwBbJxca?dl=0
Sound.zip file is available at  https://www.dropbox.com/s/1j9ry56i0j3pp1w/sound.zip?dl=0 as before

MajorDisaster

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Re: Fire Powers FX in any direction working
« Reply #47 on: June 11, 2017, 06:12:01 AM »
I tried this app too, and it's not working for me

[Soapbox on]

Programs need to check for errors, and display appropriate warnings when they don't have what the need.

Secondly, programs need to display a 'loading' dialog, status bar, or SOMETHING if they take a long time to initialize.

IBM/Microsoft policy used to be anything longer than 2 seconds needed to have a UI and a cancel button.

Obviously, no one pays attention to those UI/UX guidelines, but in this case, it would be a great idea.

Not a really robust program.

I had high hopes for this. Is it still being worked on?

istiaq

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Re: Fire Powers FX in any direction working
« Reply #48 on: June 24, 2017, 06:40:07 PM »
Hello,

Yes, we are working on a version 2 of this application that would be an upgrade and would have better UX.

Cheers!

Jeff Anderson

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Re: Fire Powers FX in any direction working
« Reply #49 on: August 01, 2017, 11:42:05 PM »
Istiaq, can also help you debug the problems you are facing.
 This thing is an alpha, and has some bugs especially in the installation process, but once it's going it works really well.

Let us know if you want some personal support to get you started.

mioxert

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Re: Fire Powers FX in any direction working
« Reply #50 on: September 11, 2017, 05:58:20 PM »
Hello, I tried your program out, it seems to work fine, almost every animation I tried works and you can switch colors etc, but I still dont get 100% how it works, is there some sort of tutorial ?

Jeff Anderson

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Re: Fire Powers FX in any direction working
« Reply #51 on: September 17, 2017, 04:11:48 AM »
I have not put a tutorial together yet. Considering the number of features, I will get around to it. The intention is to provide a facility to config and play with animated minis in a 3d setting to support super based tactical and rpg games. .Will get some instructions up at some point soon.

Istiaq or I can also walk you through it...

mioxert

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Re: Fire Powers FX in any direction working
« Reply #52 on: September 21, 2017, 09:27:54 PM »
I have several questions:
First, I didn't realize I should clone the character traits I would like to use on a custom character and that messed up the file unfortunately will a fresh install fix this?
Second, No weapons appear, is this how it's supposed to be ?
Third, I am confused on how the animation events work, is there a way to animate multiple characters at once, maybe with 3d movement ?

Thanks again, this was real fun to experiment with.

istiaq

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Re: Fire Powers FX in any direction working
« Reply #53 on: September 23, 2017, 06:34:36 PM »
On first, if you mean that you somehow corrupted the repository file CrowdRepo.data in data folder, I don't think you need the stress of re-install, we have a hidden feature that takes backup of last working copy of the repository file. Jeff or I can help you locate it. If you mean that you saved some wrong powers/moves/identities for a character, you can always delete them. We can even provide you with an updated version of the app (the installer is not prepared yet, will have to manually copy one or two files and that would get you going) that has some smarter way of copying/removing powers and stuff and also has a lot of bug fixes from the version you installed.
On second, i have to see what you mean by weapons don't appear. If you choose a character, then edit his identity to select a costume and then go to power editor to add some fx with weapons, you would find the characters holding weapons.
On third, the animations you can select to design character powers. The power could be just a simple power or an attack. You can click on the play buttons to see how the power works. It is a bit hard to pick up at the beginning since there is no tutorial. Jeff or I can walk you through as Jeff suggested.
We are currently focusing on fixing and improving UX on this app. We are also adding some cooler features. The updated version would be available soon.

If you need any sort of assistance, skype me. My skype id: istiaq.ahmed.23

Cheers!

mioxert

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Re: Fire Powers FX in any direction working
« Reply #54 on: September 23, 2017, 07:28:42 PM »
Simply restoring the folder to a previous version and reinstalling fixed my issue, I apparently had deleted an entire powerset accidentally..
I think I've found my way around the power editor, and how to use the fx and animations, I've created a lot of custom abilities.
Also what I mean is that not all weapon fx appear, some do like the pistols, shotgun, basic katana, but others like most claws and staffs don't even when I pick the correct ones in the fx menu, also they don't carry on from my costumes.
I would love to get the new version, apart from several crashes this one has been really fun to experiment with and it really shows how much work was put into this.
Also, is there a way to animate two costumes at the same time ?, or to activate two costumes from the roster at the same time ?
Thanks again for your time.

Jeff Anderson

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Re: Fire Powers FX in any direction working
« Reply #55 on: September 24, 2017, 03:25:45 PM »
Hey glad to see you are having fun!

We are really powering down on fixing bugs and improving the user experience, one of which eliiminates the data file corruption we were thinking. If that happens you can grab a backup repo from your archive folder inside the app.

Id be happy to do a walkthrough of the features, and if you like take a copy of the latest dll and drop in your HVVT app folder
https://www.dropbox.com/s/imm09utpuylshch/Module.HeroVirtualTabletop.dll?dl=0

New features include
- gangs can attack all at once
- bulk copy and paste powers
can attack an entire gang at once
- way less bugs
- performance improvements
- models can have powers to(as opposed to just costumes)!

PM me directly and ill pass my email adress

mioxert

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Re: Fire Powers FX in any direction working
« Reply #56 on: September 24, 2017, 10:58:51 PM »
Hello again,
Do I have to rename it to anything or do I just drop it in ?
Thanks

Edit: Scratch that, I figured it out
« Last Edit: September 24, 2017, 11:29:34 PM by mioxert »

mioxert

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Re: Fire Powers FX in any direction working
« Reply #57 on: September 25, 2017, 05:03:46 AM »
Hey glad to see you are having fun!

We are really powering down on fixing bugs and improving the user experience, one of which eliiminates the data file corruption we were thinking. If that happens you can grab a backup repo from your archive folder inside the app.

Id be happy to do a walkthrough of the features, and if you like take a copy of the latest dll and drop in your HVVT app folder
https://www.dropbox.com/s/imm09utpuylshch/Module.HeroVirtualTabletop.dll?dl=0

New features include
- gangs can attack all at once
- bulk copy and paste powers
can attack an entire gang at once
- way less bugs
- performance improvements
- models can have powers to(as opposed to just costumes)!

PM me directly and ill pass my email adress

So I've been having a few bugs after a few hours with the new version
1) I can't add a new identity to any character on the roster, it simply spawns an infinite amount of a random costume and then crashes the app completely.
2)Most weapons don't appear
3) Sometimes by clicking twice instead of a costume executing it's default action it simply moves to the camera
, should I pm you for instructions on how to use gangs etc ?

Thanks again

Jeff Anderson

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Re: Fire Powers FX in any direction working
« Reply #58 on: September 27, 2017, 01:25:46 AM »
sorry to hear that

a) try this new version
https://www.dropbox.com/s/imm09utpuylshch/Module.HeroVirtualTabletop.dll?dl=0

b) try a clean repo  rename coh\data\crowdrepo.data, then drop this one in that folder https://www.dropbox.com/s/p1kp6ohayctypfr/CrowdRepo.data?dl=0   it has a bunch of new powers, all the models from npc menu, etc

hint: to create a character with alot of powers quickly,
- right click on a character inside the powers folder
- select copy abilities
- right click your new character
- click paste abilities as reference
voila you have a whole suit of powers added!

again happy to do  a walkthrough....

Blackshear

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Re: Fire Powers FX in any direction working
« Reply #59 on: September 23, 2018, 05:53:44 PM »
Is anyone still working on this particular project?  A CoH based VTT sounds like an outstanding idea to me.

Noyjitat

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Re: Fire Powers FX in any direction working
« Reply #60 on: October 01, 2018, 04:55:57 AM »
I couldn't figure out how to get it working at all myself and I don't think jeff checks the forums very often as I sent a couple emails with no response.

The firefx thing does however work perfectly.