In a given amount of time, come in as the player with the most badges collected.The five rules (not written laconically, but as terse as possible):
1. Only a new character is allowed. If they touch any badges before the event starts, they can't join a race.
2. Any in-game method to collect badges is permitted before time runs out.
3. An annunciator will be teamed with you to maintain communication and keep the time.
4. When the clock ends, any player who is not at the finish line is disqualified.
5. The player with the most badges wins.Rules in detail:
1. Must be a new character (only four badges are the Anniversary ones for 9th-12th years of play... Naturally we'll revise this rule if the starting count of badges changes in the future such as the coming 13th Anniversary.) Players with collected badges in advance other than the default set every new character receives are not allowed to play. New characters start at a home zone so when the clock starts, everyone is at the same four badges without a head start. New Characters are registered at the start of the race (by both global and character names.)
Because of this, prior badge race characters can't be reused. You can, however, save their costume, delete and reroll them for later races.
2. Any in-game method to collect badges is permitted once the timer starts. Any new badges past the first four will work (including Accolades.) The timer will be at http://time.gov/HTML5/
at the United States Eastern Time Zone (otherwise, one hour becomes 2-3 of them... more if across the pond.)
3. A group of players is teamed to an annunciator character (seven players to one annunciator) who will keep the time for players and warns people before the clock runs out. Using multiple instances, the game host can do this. The annunciator is also going to serve a second purpose: quitting the team is disqualifying (i.e.: bringing in a toon called Quill with four badges, then "disconnecting" and bringing in Qui11, who has 300+.)
If you are disconnected by accident and want to come back with the same toon, it's up to the annunciator to allow it. Once you return, COME BACK to the home zone and talk to them directly. Also, in the event of a server crash, the annunciator has the sole right to end the race early
without notice (stop the clock and return to the finish line in 5 minutes), or to cancel the event
even if it's already in progress. Especially if the Badge Race is a part of a larger event (Anniversary, Halloween Fest, etc.), ending the event on time or cancelling it to allow other events to be on schedule is important.
4. When the clock ends, players need to return to the agreed upon "finish line" (usually where you all took off) and be present to win. (With mapmove and mapmenu, there's no good reason to consider travel time as an excuse. Just use /mapmenu XX and port out before the buzzer hits.) Once the clock runs out, anyone not at the finish line is disqualified. (No consideration will be given for "slow loading" clients... know your computer before you play.)
5. Whoever has the most badges when time runs out wins.
This allows for some training before the race starts, however. Potential racers can try to establish a planned route through the zones to see which routes would get them badges the fastest in advance, and deciding which zones are valuable (Nova Praetoria, Atlas Park, and Mercy Island being quick ones,) and which zones are safe to ignore (with Eden, Any underground maps including Sewers and large maps like Shadow Shard being non-starters...) And with mapmove/mapmenu, any zone works. Paragon City, Rogue Isles, Praetorian Earth. So there's some strategy involved.
We know that slow-loading computers puts some players at a disadvantage and disqualification is harsh on folks who disconnect, especially during event days (Remember Halloween Fest?
) If frequent disconnects plague the event, this can be relaxed a bit as long as the player names and globals still match up. But in the end, this is a race. In Nascar, it doesn't matter how fit and ready you are to drive, if your car spins out and the engine is shot before the final lap, your race is over. We all get bad luck. Doesn't mean you can't try again next time.
Any ideas? Suggestions?