Author Topic: Paragon Chat Patch Notes Discussion  (Read 13258 times)

Codewalker

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Paragon Chat Patch Notes Discussion
« on: January 18, 2017, 06:08:43 AM »
This is the thread for discussion of new features and other changes to Paragon Chat.

The actual patch notes are here.
« Last Edit: January 19, 2017, 02:19:00 AM by Codewalker »

Codewalker

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Re: Paragon Chat Patch Notes Discussion
« Reply #1 on: January 18, 2017, 06:10:14 AM »
Patch notes for version 1.0.12
Update branch: Release
Release date: 17 Jan 2017

Badges
  • New command: /set_title_name (also /settitlename) that accepts an internal badge name, such as Anniversary10 or AtlasParkExplorer.

  • Yo dawg, we heard you like badges, so we added badges for your badges so you can earn badges while you're earning badges.
Events
  • Two words: Ski Race
Powers
  • New power: Recall Friend. Somewhat experimental, but seems to be working in limited testing.
System
  • Implement some new powers system features: Teammate target type, power confirmation prompts, and support for secondary targets including range handling.
Zones
  • Resolve issue with zoning in to the revised Pocket D map sometimes taking longer than usual.

  • Added a map marker to the door that leads to the Ski Chalet to make it easier to find for returning players.

  • Increased local chat range in Pocket D by 50%.

Korbian

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Re: Paragon Chat Patch Notes Discussion
« Reply #2 on: January 18, 2017, 07:03:10 AM »
LOURVE!  (I dunno if anyone will get that reference.)

Too bad I still can't ski.

Do we still play FPARN here?   8)
"It doesn't matter which face he was wearing.  They're all the Doctor to me."

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Re: Paragon Chat Patch Notes Discussion
« Reply #3 on: January 18, 2017, 08:17:07 AM »
New power: Recall Friend. Somewhat experimental, but seems to be working in limited testing.

OMG!  Best news *ever*!  Taxibots, Unite! 
Liberty and a plethora of others.  Altaholic.  SG Starfire.
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Re: Paragon Chat Patch Notes Discussion
« Reply #4 on: January 18, 2017, 07:58:07 PM »
I can't believe this is a thing! I'm gonna try inviting some of my friends to experience the world that City of had to offer. ;D
- Omega Mk. V

themamboman

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Re: Paragon Chat Patch Notes Discussion
« Reply #5 on: January 18, 2017, 10:16:40 PM »
So, started the race but the timer never stopped.  Was that expected? No badge I'm guessing?

Quote
Yo dawg, we heard you like badges, so we added badges for your badges so you can earn badges while you're earning badges.

Thanks!

Codewalker

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Re: Paragon Chat Patch Notes Discussion
« Reply #6 on: January 18, 2017, 10:26:04 PM »
How long did you give it? The expert (easy) course times out after 2 minutes, the advanced course times out after 3.

Korbian

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Re: Paragon Chat Patch Notes Discussion
« Reply #7 on: January 18, 2017, 11:41:55 PM »
D'oh.  I can confirm that the timer is not running out when it's supposed to.  I had both of them going at once for a minute there.  Expert finally stopped somewhere past ten minutes, and Advanced is still ticking away at over nine.  Which is strange because they seemed normal before.  I'm not sure what I did differently that might have affected them.

"Controlled Falling Practice."  Hah!
"It doesn't matter which face he was wearing.  They're all the Doctor to me."

Codewalker

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Re: Paragon Chat Patch Notes Discussion
« Reply #8 on: January 19, 2017, 02:22:21 AM »
Bah, the zone script was using a static variable to count ticks so that it didn't check the state too often, but the same function was ticking for both instances (each instance using separate data for each course). Because it checked every N ticks and N was divisible by two, in practice only one of the courses was running the cleanup of old races.

Fixed in bugfix release 1.0.12.2.

Stitchified

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Re: Paragon Chat Patch Notes Discussion
« Reply #9 on: January 26, 2017, 01:44:38 AM »
    Yo dawg, we heard you like badges, so we added badges for your badges so you can earn badges while you're earning badges.[/li][/list]
    Best patch note ever :P
    Aspergers Syndrome (a form of Autism), ADHD, & OCD all rolled into one person. I love it!

    Stitchified

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #10 on: January 26, 2017, 01:46:36 AM »
    I do have two questions; Is there any plans to allow Warshades to use Shadow Step and whatever their version of Recall Friend is called? How difficult would that be now that Teleport and Recall Friend are both in Paragon Chat?
    Aspergers Syndrome (a form of Autism), ADHD, & OCD all rolled into one person. I love it!

    Tahquitz

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #11 on: February 02, 2017, 03:55:49 AM »
    FYI: Internal Badge Names for the /set_title_name command is available on the Paragon Wiki under the page Badges known to work in Paragon Chat.  Total credit for the internal badge name contributions goes to Pengy.  Seriously, applause.

    That's all.
    Remember when ranting: always vent your spleen.

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    Marine X

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #12 on: February 02, 2017, 10:24:44 AM »
    Nice Job Pengy, clap clap clap
    When it's too tough for everyone else,
    It's just right for me.......
    ( unless it's cold, or raining , or dirty,
     or there are Sappers, man I Hate those Guys )
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    Ice Trix

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #13 on: February 02, 2017, 10:56:43 PM »
    Thanks for the update. I love every little increase and the ski runs - awesome :)

    Nyghtshade

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #14 on: February 03, 2017, 02:28:46 AM »
    What a wonderful resource.  Kudos, Tahquitz and Pengy!

    Leandro

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #15 on: February 07, 2017, 03:10:51 AM »
    You need to add an obvious download link to ParagonChatBootstrap.exe somewhere, people coming here from Reddit can't figure out how to actually get the program.

    Tahquitz

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #16 on: February 07, 2017, 05:25:13 AM »
    On top of it... and done.

    Point them here, or use chat.cohtitan.com, the forums link will take them to Announcements by default.
    « Last Edit: February 07, 2017, 05:42:18 AM by Tahquitz »
    Remember when ranting: always vent your spleen.

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    Codewalker

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #17 on: February 07, 2017, 04:36:27 PM »
    I think I found what they talking about. The wiki page was pointing at an old (since removed) URL for 0.9x. I updated it to point at the bootstrap instead.

    Should probably also put a download link on https://chat.cohtitan.com (where the button on the main cohtitan page takes you). But we really need somebody willing to do some HTML work on that page and flesh it out. Hit up Sekoia if interested, I think the page is using some system to automatically generate stylesheets and such.

    Tahquitz

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #18 on: February 08, 2017, 02:51:43 AM »
    Will do.
    Remember when ranting: always vent your spleen.

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    themamboman

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #19 on: May 04, 2017, 02:20:00 AM »
    So, what is in 1.0.12.4?  I didn't see any patch notes for it.

    Korbian

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #20 on: May 04, 2017, 12:35:47 PM »
    So, what is in 1.0.12.4?  I didn't see any patch notes for it.

    It was just the 13th Anniversary badge, "Timeless."  No other new shinies.  Yet™.
    "It doesn't matter which face he was wearing.  They're all the Doctor to me."

    Codewalker

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #21 on: May 04, 2017, 03:15:31 PM »
    Rule of thumb is that if the 4th number in the version changes (the patch level), it's a minor fix or tweak and nothing to get excited about.

    Codewalker

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #22 on: May 07, 2017, 09:49:29 PM »
    Patch notes for version 1.0.13
    Update branch: Release
    Release date: 7 May 2017

    Events
    • When receiving a permanent flying disc from a gift box, remove the one-shot version of the power so that players don't end up with both at once.

    • The Candy Keeper, located in the Ski Chalet in Pocket D, now acepts candy canes in exchange for a number of event badges, as well as the various powers (temporary as well as permanent) from the Winter's Gift holiday event.
    Miscellaneous
    • Close contact dialogs when the player moves too far away from the NPC that was clicked on to open it.
    Zones
    • Get the Candy Keeper's feet out of the floor.

    Tahquitz

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #23 on: May 07, 2017, 10:33:04 PM »
    Buys all teh badges and runs into a dark corner like a fiend...
    Remember when ranting: always vent your spleen.

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    MyriVerse

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #24 on: May 07, 2017, 10:50:29 PM »
    Yay! Perma Snowballs!

    *evil grin*

    Stay awesome, CW.
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    Best Video Game of 2016 -- Paragon Chat!!!
    Codewalker for Mayor of Paragon!

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #25 on: May 07, 2017, 11:27:38 PM »
    Poor Trina's gonna be so jealous.  She's still ankles deep, lol.
    "It doesn't matter which face he was wearing.  They're all the Doctor to me."

    Tahquitz

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #26 on: May 07, 2017, 11:51:32 PM »
    She shrugged at me when I mentioned it.  I guess she's more hardwood floor than woman now.
    Remember when ranting: always vent your spleen.

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    Nyghtshade

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #27 on: May 08, 2017, 05:02:05 PM »
    Perma-Snowball and Flying Disks for all, huzzah !!   Codewalker, you and your team are Absolutely Fabulous !!

    Quick Question:  Is there any way to transfer Candy Canes from one toon to another?

    Tahquitz

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #28 on: May 08, 2017, 07:09:49 PM »
    As Salvage behaved in events for the past, probably not.
    Remember when ranting: always vent your spleen.

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    Korbian

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #29 on: May 08, 2017, 09:19:34 PM »
    Quick Question:  Is there any way to transfer Candy Canes from one toon to another?

    If you can run more than one instance, the easiest trick is to use one toon to purchase Holiday Cheers and then gift them to the toon that needs Candy Canes.  They usually spit out more canes than the 5 it costs to purchase Holiday Cheer, so barring receiving temp powers and junk (which still gives at least one candy cane, I believe) you can conceivably make a profit.

    If you can't run more than one instance, I'm sure you could find a willing soul to trade Holiday Cheers with.  I'd be happy to help you out, for instance.  :)
    "It doesn't matter which face he was wearing.  They're all the Doctor to me."

    Codewalker

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #30 on: May 09, 2017, 02:34:14 AM »
    They usually spit out more canes than the 5 it costs to purchase Holiday Cheer, so barring receiving temp powers and junk (which still gives at least one candy cane, I believe) you can conceivably make a profit.

    The long-term average candy cane acquisition rate for opening Mystery Gifts (what you get when somebody uses Holiday Cheer on you) is 3 candy canes per box*. That was taken into account when determining the vendor prices.

    If you're lucky, you might be able to get ahead in the short term. If you try to turn it into an infinite candy cane machine, you'll find that the house always wins.

    Code: [Select]
    GiftShop wgBoxGifts[] = {
        { 10, GIFT_JINGLEJET },
        { 20, GIFT_SNOWBALL },
        { 10, GIFT_JUNK },
        { 10, GIFT_BOXMESSAGE },
        { 20, GIFT_CANDYCANEHIGH },
        { 1, GIFT_LKT },
        { 10, GIFT_FRISBEE },
        { 5, GIFT_TOYBAT },
        { 0, GIFT_NONE }
    };

    * It's 3 per box if you already have all of the various winter event powers. If you don't have them yet, the average candy cane drop rate will be a little lower while those powers are still in the pool. Once you have them, they are ignored, so the drop table looks like this:

    Code: [Select]
        { 10, GIFT_JUNK },          // Spawns physics object
        { 10, GIFT_BOXMESSAGE },    // Dialog box, gives 1 candy cane as a consolation prize   
        { 20, GIFT_CANDYCANEHIGH }, // 4-7 candy canes

    Korbian

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #31 on: May 09, 2017, 06:33:13 PM »
    I stand corrected.  However I only had personal experience to base my hypothesis on, and not actual maths.  Darn maths!  They get me every time!

    I was just having a lucky night though, and by no means trying to cheat the system.  Christmas will roll around in no time as it is.   I mean, it's already May?  Noooo!  I'm not ready!  :P
    "It doesn't matter which face he was wearing.  They're all the Doctor to me."

    crashpositron

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #32 on: May 10, 2017, 10:23:10 PM »
    Latest Patch adds the Candy Cane Vendor in the Ski Chalet - good prices, too  :)


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    Re: Paragon Chat Patch Notes Discussion
    « Reply #33 on: May 13, 2017, 01:35:03 AM »
    Having missed the winter event, is there any other way to get candy canes?

    Any zones that still spawn presents?
    - Sarim

    Tahquitz

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #34 on: May 13, 2017, 01:58:52 AM »
    You can get them from other players who have charges of Holiday Cheer left.  They hand you a gift box, you open it for a chance at Candy Canes.

    Otherwise, next December the event returns.
    Remember when ranting: always vent your spleen.

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    Carnada

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #35 on: May 17, 2017, 08:00:50 PM »
    How many badges total are available now?
    "Choose your causes carefully, if not, if you try to champion every good cause that comes along, you'll wear yourself out, at best, and worse, become a dilettante -- an ineffective dabbler. Pick a few that are the most near and dear to you, and give them your all, trusting that others are out there handling the other causes with equal fervor."

    Korbian

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #36 on: May 17, 2017, 08:12:14 PM »
    474 badges available now, including Toy Collector which technically won't be available until the winter event reopens.
    "It doesn't matter which face he was wearing.  They're all the Doctor to me."

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #37 on: May 17, 2017, 08:42:18 PM »
    Perfect, that's where I am at.  I have Toy Collector already tho, am I not supposed to?
    "Choose your causes carefully, if not, if you try to champion every good cause that comes along, you'll wear yourself out, at best, and worse, become a dilettante -- an ineffective dabbler. Pick a few that are the most near and dear to you, and give them your all, trusting that others are out there handling the other causes with equal fervor."

    Korbian

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #38 on: May 17, 2017, 09:01:58 PM »
    If you participated in the winter event this past holiday season you probably already have it (and I know you did because we traded lots of presents  ;D ) but newcomers won't be able to get it until December.
    "It doesn't matter which face he was wearing.  They're all the Doctor to me."

    Solitaire

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #39 on: May 18, 2017, 05:21:22 AM »
    Any news on History badges? Read that there was some hope in getting these implemented as well, just with different background stories.
    “When you have lost hope, you have lost everything. And when you think all is lost, when all is dire and bleak, there is always hope.”

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #40 on: May 19, 2017, 12:20:07 AM »
    No word yet. 
    Remember when ranting: always vent your spleen.

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    Carnada

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #41 on: May 20, 2017, 12:07:46 PM »
    How about the safeguard badges?
    "Choose your causes carefully, if not, if you try to champion every good cause that comes along, you'll wear yourself out, at best, and worse, become a dilettante -- an ineffective dabbler. Pick a few that are the most near and dear to you, and give them your all, trusting that others are out there handling the other causes with equal fervor."

    Solitaire

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #42 on: May 23, 2017, 12:38:34 PM »
    How about the safeguard badges?

    They would be nice also, hoping at some point there will be more badges, spending most of my time collecting them on my different characters. Really hoping that something can be done for the Hallowe'en Event
    “When you have lost hope, you have lost everything. And when you think all is lost, when all is dire and bleak, there is always hope.”

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    crashpositron

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #43 on: May 23, 2017, 05:13:14 PM »
    Mysterious Disconnection Upon Zoning

    I have noticed that occasionally I get a 'Mapserver Disconnected' upon completing a Zone move.
    The odd thing is, when I type /xmpp_connect  to try to reconnect, I get 'Unknown Command'

    EDIT:
    When I log out and come back in, I'm sitting at when I zoned from.

    Codewalker

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #44 on: May 23, 2017, 08:52:10 PM »
    'Mapserver disconnected' means that the client lost connection to your local Paragon Chat instance, it has nothing to do with XMPP.

    It could mean that Paragon Chat crashed, or that your computer is overloaded and the process is taking too long to respond (swapped to disk). But none of the PC-specific commands will work.

    Mageman

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #45 on: June 15, 2017, 01:24:23 AM »
    Patch Notes - how about putting the current version of Paragon Chat at the top? You can edit the top post, and still create a copy on the bottom of the current version. I don't know that if you're an administrator of the forum if you can create a new post at the top or re-organize the order of the posts.

    This would be a help for me to see the current version as soon as I get here - I think others may want this too. However, I'm not concerned about them, it's all about me.

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    Tahquitz

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #46 on: June 15, 2017, 04:13:21 AM »
    When you run Paragon Chat, the latest version is shown on the Login Panel.

    And if you prefer top to bottom patch notes, there's already a place for that. :) 
    Remember when ranting: always vent your spleen.

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    LaughingAlex

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #47 on: July 11, 2017, 04:52:36 AM »
    I would like to see the rampant "lost connection to map server" bug fixed this has become obnoxious, like lctm ten times in a row obnoxious i am getting seriously frustrated here.
    Currently; Not doing any streaming, found myself with less time available recently.  Still playing starbound periodically, though I am thinking of trying other games.  Don't tell me to play mmohtg's though please :).  Getting back into participating in VO and the successors again to.

    freewaydog

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #48 on: July 29, 2017, 01:14:30 AM »
    I would love to see the Architect Entertainment up & running.  Any plans for it to?

    Korbian

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #49 on: July 29, 2017, 06:57:28 PM »
    As it stands you can already access AE and write missions and such.  However, the ability to play or test said missions still depends on combat and mob spawning mechanics that probably won't be possible in an XMPP client.  That being said, codewalker has already worked miracles in creating what we do have, so he'd be the one to have the final word on that.

    Though it may be a bit out of date now, you can find a list of stuff he is/was planning to implement eventually here: https://www.cohtitan.com/forum/index.php?topic=11126.0
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    Re: Paragon Chat Patch Notes Discussion
    « Reply #50 on: July 29, 2017, 08:56:48 PM »
    Thanks, Korbian, for the info.

    As it stands you can already access AE and write missions and such.  However, the ability to play or test said missions still depends on combat and mob spawning mechanics that probably won't be possible in an XMPP client.  That being said, codewalker has already worked miracles in creating what we do have, so he'd be the one to have the final word on that.

    Though it may be a bit out of date now, you can find a list of stuff he is/was planning to implement eventually here: https://www.cohtitan.com/forum/index.php?topic=11126.0

    Codewalker

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #51 on: September 16, 2017, 03:42:21 AM »
    Patch notes for version 1.0.13.1
    Update branch: Release
    Release date: 15 Sep 2017

    Network
    • Fix service discovery issue that breaks MUC when connecting to XMPP servers that strictly implement RFC 6120 (notably Openfire 4.1 and later).
    UI
    • Force the COH client to register itself as high-DPI aware. This fixes the scaling issue when running fullscreen on Windows 8.1 or Windows 10 on a high-DPI monitor (generally 4k+ resolutions or tiny notebook screens).

    MyriVerse

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #52 on: September 16, 2017, 01:10:36 PM »
    Thank you, sir.

    PS: Small typo in the main Patch Notes thread. You say "1.0.31.1" instead of "1.0.13.1".
    aka Majadi | Killer Antz | Tenebres | Bogatyra | Karakurt | ...
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    Codewalker for Mayor of Paragon!

    slickriptide

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #53 on: September 16, 2017, 04:08:35 PM »
    Confirmed - I made a brand new installation of Openfire and Paragon Chat on a home computer that had never had either installed and Voila! Everything worked like a charm out of the box.


    Codewalker

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #54 on: October 06, 2017, 06:28:25 PM »
    Minor update today.


    Patch notes for version 1.0.13.2
    Update branch: Release
    Release date: 6 Oct 2017

    Costumes
    • Unlock the pumpkin head (found under Special Helmets) costume piece in the tailor.

    Korbian

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #55 on: October 06, 2017, 10:06:21 PM »
     ;D Yay!  <3
    "It doesn't matter which face he was wearing.  They're all the Doctor to me."

    slickriptide

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #56 on: October 09, 2017, 07:21:21 PM »
    Groovy. That was one of my favorite special bits back in the day.

    freewaydog

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #57 on: October 17, 2017, 05:07:39 PM »
    One question, how do I get the candy canes?

    Codewalker

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #58 on: October 17, 2017, 06:11:52 PM »
    Patch notes for version 1.0.14
    Update branch: Release
    Release date: 17 Oct 2017

    Events
    • Knock, knock. Be careful out there.
    Gameplay
    • The 'go to hospital' button in the defeat dialog is now functional.
    Miscellaneous
    • Added a new easter egg, and a badge for finding it.
    Powers
    • The option to delete temporary powers from the power list window is now functional.

    Korbian

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #59 on: October 17, 2017, 06:22:20 PM »
    Squeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee!   :D
    "It doesn't matter which face he was wearing.  They're all the Doctor to me."

    Abraxus

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #60 on: October 17, 2017, 06:46:31 PM »
    OMG!  This was always one of the highlights of the gaming year in CoH!  Thank you so much for bringing back!  No fighting, but at least now there is dying, and even that feels nostalgic!  8)
    Reserved for CoH Titan signature indicating I am back online!

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #61 on: October 17, 2017, 11:50:55 PM »
    Are there any hints to the TOT Easter egg?
    "Choose your causes carefully, if not, if you try to champion every good cause that comes along, you'll wear yourself out, at best, and worse, become a dilettante -- an ineffective dabbler. Pick a few that are the most near and dear to you, and give them your all, trusting that others are out there handling the other causes with equal fervor."

    Tahquitz

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #62 on: October 18, 2017, 04:02:12 AM »
    That one exists.

    There's a reason they're called Easter Eggs.  Someone has to find them first.
    Remember when ranting: always vent your spleen.

    How Icon and Paragon Chat Works (by Felderburg) | Bored in Paragon Chat? Start something. | Property of Triumph™

    Codewalker

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #63 on: October 18, 2017, 04:32:56 PM »
    Now that people have had a chance to experience the event cold, here are the full patch notes. Huuuge hint about the easter egg for those who didn't spot somebody with the badge and find it last night.



    Supplementary patch notes for version 1.0.14
    Update branch: Release
    Release date: 17 Oct 2017

    Events
    • Added Trick or Treat event. The event runs yearly from Oct 1 - Oct 31.

      • Most doors in outdoor city zones are eligible. Some doors in common social hubs are excluded.

      • There is a 3 second cooldown after a successful trick or treat before another door can be clicked.

      • After being clicked, doors become ineligible for trick or teating for 10 minutes. Unlike the live game, this is rolling counter and they do not all reset at once.

      • There is a 50% chance of receiving a treat from the following list:

        • A piece of Halloween salvage: Statesman Halloween Mask, Lord Recluse Halloween Mask, Back Alley Brawler Halloween Gloves, or Hamidon Halloween Costume. (Common)

          This salvage currently does not have any in-game purpose, but as was done with the winter event, a vendor will likely be added as some point to trade it in for permanent powers or other items.

        • One of 33 temporary costume powers. These powers expire 14 days (real time) after being acquired. (Uncommon)

          Note: Each power has a separate entry in the drop table, so while their rarity is uncommon, they drop quite frequently at first because there are so many.

        • A candy cane. (Uncommon)

        • A rock. Single use temp power, can stack up to 10 charges. (Rare)

        • Box of 11 candy canes. (Very Rare)

      • If you don't receive a treat, you'll instead get a trick:

        • A halloween-themed pop-up door message. (Common)

        • A redcap on your head! (Uncommon)

        • Transformed into a Rikti Monkey for 1 minute. They finally made a monkey out of you. (Uncommon)

        • Mot will reach up and 'tentaport' you to a random location. (Uncommon)

        • "Mot Chompers". Inspired by the Voracious Maw power from the Dilemma Diabolique Incarnate Trial. (Uncommon)

        • "Falling Sword". The sword cracks the ground and leaves a deadly blue patch that deal fast-ticking damage to anyone standing on it. Based on Battle Maiden's ability to call down falling swords (oddly called 'Spears') from the fight with her in the Apex Task Force. (Uncommon)

        • "Confused Zombie". A zombie got lost on its way to a zone invasion event. (Rare)

        • "Orbital Cannon". Instant death to anyone who doesn't move out of the target area. Loosely based on the Obliteration Beam from the final battle with Anti-Matter in the Keyes Island Reactor Trial. (Very Rare)

    • The Trick or Treat event enables players to earn three new badges:

      • Clothes Horse - Collect 10 costume temp powers

      • Fashionable - Collect 25 costume temp powers

      • Ostentatious - Collect 50 costume temp powers
    Gameplay
    • The 'go to hospital' button in the defeat dialog is now functional.

    • Hit Points and Max HP are now synchronized over XMPP, so other players' health bars will be somewhat accurate.
    Miscellaneous
    • Added a new easter egg, and a badge for finding it.

      Or maybe there is no badge, and this is just a twisted way to see how Gullible people are.
    Powers
    • The option to delete temporary powers from the power list window is now functional. Not-so-subtle hint: Using this ability is the only way to earn the Ostentatious badge without waiting until next year.
    « Last Edit: October 18, 2017, 04:39:09 PM by Codewalker »

    rodharris

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #64 on: October 19, 2017, 04:49:50 AM »
    codewalker, i just want to let you know what a great job that you have done, the halloween content is great. tyvm

    slickriptide

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #65 on: October 19, 2017, 01:56:14 PM »
    Thanks for the Tricks and Treats, Codewalker. :)

    MyriVerse

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #66 on: October 19, 2017, 02:36:41 PM »
    Thanks for treats!
    aka Majadi | Killer Antz | Tenebres | Bogatyra | Karakurt | ...
    Best Video Game of 2016 -- Paragon Chat!!!
    Codewalker for Mayor of Paragon!

    Valtyr

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #67 on: October 19, 2017, 02:46:33 PM »
    • Added a new easter egg, and a badge for finding it.

    This is good.

    duane

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #68 on: October 19, 2017, 03:39:26 PM »
    Thanks again for all you give to the coh community

    MomentaryGrace

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #69 on: October 19, 2017, 11:05:26 PM »
    I missed the Halloween event last year, this is awesome. Trick or Treating is fun! I love the tricks and the treats, wonderfully imaginative way of using the client! My treat for this year is just being able to experience Halloween in my city again.   :D :D :D
    Scrapperlock in ten... nine...

    Paragon Avenger

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #70 on: October 20, 2017, 05:26:11 AM »
    Codewalker, I taught him everything he knows.
    I'm so proud.

    Ok, ok, I never met the man, geez.
    I don't know when City of Heroes will return, or do I?

    themamboman

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #71 on: October 20, 2017, 04:00:59 PM »
    Maybe not the best place to ask this but:

    I recently reinstalled Windows and Paragon Chat on a new harddrive and my badge collection character from before is no longer in the list of characters. As he had over 400 badges, I'd like to continue using him.  I still have access to the old harddrive.

    What files need to be copied from my old harddrive to the new one to get my badge character back?

    Thanks!


    Codewalker

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #72 on: October 20, 2017, 04:17:16 PM »
    On the old hard drive, look under \Users\[Username]\AppData\Roaming\ParagonChat

    Go into the "Database" subfolder. The file you're after is ParagonChat.db. Copy it over to the new computer. Make backups, preferably onto a cloud service like dropbox/onedrive.

    If you installed PC somewhere other than the default location, you'll need to search for it. Since it sounds like you're no longer booting off the drive you can't just use the folder button in the login window to find it.

    Valtyr

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #73 on: October 24, 2017, 12:54:23 AM »
    I was only skimming the patch notes. I totes overlooked the tentaport line item. It got me today. I really wish that had been on live. That was so much fun. I mean, imagine a whole group tentaported to different places on the map! How funtastic would that have been?

    It can't be said too much or too often: Thank you for all of your hard work.

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #74 on: October 24, 2017, 11:41:51 AM »
    Just the way my luck goes I sorta missed most of the window for the event. Did it start on the first of October or the 17th?
    Guess I better get at it.....
    When it's too tough for everyone else,
    It's just right for me.......
    ( unless it's cold, or raining , or dirty,
     or there are Sappers, man I Hate those Guys )
                                                                       Marine X

    Codewalker

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #75 on: October 24, 2017, 07:06:19 PM »
    It started on the 17th. In subsequent years it'll start on Oct 1.

    Don't worry though, there will be a 1.0.14.1 patch before the end of the month that extends it Nov 16 for 2017 only, since we'd otherwise lose two weeks. That should give a bit of time for people just hearing about it to give it a try without being rushed.

    Marine X

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #76 on: October 25, 2017, 11:38:44 AM »
    DYING IS SO COOL!!!

    Never thought I would be happy to see the " Go to Hospital " pop up on the screen, lol. Best update yet. If you get any inspirations on other ways we can meet with grisly, gory, horrific, stinging, embarrassing Death, BRING EM ON!

    A Few Deadly Spawns here and there peppered around the City would add a great deal of spice to an otherwise Totally safe environment. Half the thrill of COH was getting your butt handed to you by Jack in Irons when you rounded the wrong corner in Croatoa or didn't notice that crowd of Knives of Artemis until they had diced and sliced you into a photo-worthy Deli presentation.
    Not that I'm a sadist or anything, ahem, but a little risk of losing life or limb can make badge hunting a challenge and wandering the city exciting.

    Great work on the event CW.
    When it's too tough for everyone else,
    It's just right for me.......
    ( unless it's cold, or raining , or dirty,
     or there are Sappers, man I Hate those Guys )
                                                                       Marine X

    nicoliy

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #77 on: October 25, 2017, 02:08:31 PM »
    I just jumped in for a bit of trick or treat fun. That was a good time, thank you so much.

    GamingGlen

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #78 on: October 25, 2017, 04:20:11 PM »
    DYING IS SO COOL!!!

    Never thought I would be happy to see the " Go to Hospital " pop up on the screen, lol. Best update yet. If you get any inspirations on other ways we can meet with grisly, gory, horrific, stinging, embarrassing Death, BRING EM ON!

    A Few Deadly Spawns here and there peppered around the City would add a great deal of spice to an otherwise Totally safe environment. Half the thrill of COH was getting your butt handed to you by Jack in Irons when you rounded the wrong corner in Croatoa or didn't notice that crowd of Knives of Artemis until they had diced and sliced you into a photo-worthy Deli presentation.
    Not that I'm a sadist or anything, ahem, but a little risk of losing life or limb can make badge hunting a challenge and wandering the city exciting.

    Great work on the event CW.

    Not everyone would want to do this.  Perhaps the outdoor areas of PVP zones could be made dangerous in some manner?   Provocative Violent Participation?   Use the PVP indicator to indicate that it only happens in those zones?   Or put something in AE?   

    Codewalker for mayor of Paragon City!

    Marine X

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #79 on: October 25, 2017, 08:13:39 PM »
    I wasn't really thinking of regular city zones, but mostly Hazard Zones. It's just a little sad to roam through the Hive or visit Monster Island and there is nothing there to make you be Careful. Croatoa was always one of my favorites because it was sorta always Halloween there between Eochai and Jack, Sally and the witches, it was spooky.
    I Miss seeing Adamaster, Jurrasik, Babbage, and Luska, you know the guys who could one hit you most of the time, absent from their normal stomping grounds. Seems weird standing on the Rickti Mothership and there is nothing to worry about.
    When it's too tough for everyone else,
    It's just right for me.......
    ( unless it's cold, or raining , or dirty,
     or there are Sappers, man I Hate those Guys )
                                                                       Marine X

    Codewalker

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #80 on: October 27, 2017, 03:18:39 AM »
    Patch notes for version 1.0.15
    Update branch: Release
    Release date: 26 Oct 2017

    Events
    • For 2017 only, Trick-or-treating has been extended to run through Nov. 16.
    Miscellaneous
    • Non-local players managed by another instance no longer incorrectly regenerate hitpoints.
    Powers
    • Energy Flight is now exclusive to Peacebringers.

    • New Peacebringer-exclusive powers added:

      • Bright Nova
      • White Dwarf

    • New Warshade-exclusive powers added:

      • Shadow Step
      • Dark Nova
      • Black Dwarf


    Patch notes for version 1.0.15.1
    Update branch: Release
    Release date: 26 Oct 2017

    UI
    • Attempt to detect when running under Wine, and fall back to using the old Windows XP folder chooser rather than the new one introducted in Vista.

      This may make it easier to choose the COH installation folder on Macs, which seem to have an incomplete implementation of the new common file dialog.
    « Last Edit: October 27, 2017, 03:26:34 AM by Codewalker »

    Azrael

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #81 on: October 27, 2017, 02:54:03 PM »
    Well done Codewalker.


    As if  having a working TP with cool aura wasn't enough.  We get recall friend too!  Which I've had fun using in...


    The Halloween Event has been fun to take part in. :)

    I have all but the last fashion badge and a bucket of salvage.  (I guess that's the one I have to delete temporary powers NPC costumes to 're-collect' enough of them to get to 50?)  I even got my rock.  (Prized possession.)  Though if I could have one request would be to have the stone mallet spawn in my hand...  (It's a guy thing...)

    This is an interesting patch:

    Tasks.  Somethings to do.
    Temporary NPC spawn powers that you can transform into...and be affected by.
    A Zombie npc that 'spawns' and walks around?  (Did I see that correctly, he comes out the ground and/or emerges from or goes into a door?)
    An 'easter egg' in Croatoa (map design...at work...)
    Powers that affect the PC. 
    Working hit points from those environment spawn powers.
    A working hospital.  (Never thought I'd be glad to see that working again...or feel the existential 'joy' of dying in game...)
    Care of the instant death Orbital 'nuke.'
    Salvage that you can collect from the environment.
    To be...traded in later...from a vendor for...'other stuff.'
    Badges.

    ...these may seem like subtle additions to some under the cloak of an 'event' but I think they are significant.  They demonstrate another test bed of functionality that was previously 'missing' from Paragon Chat...and that we have working hit points in Paragon Chat (and a working Hospital!) is tantamount to teasing.

    It suggests that the 'team' are intimately connected with the inner workings of the CoH client and 'arcane sorcery' to plug into said client.  The list above begs the questions we all want to ask but daren't.  it's just best to enjoy the bricks of functionality being 'sensitively' and 'diplomatically' restored to the CoH community.

    Rightfully under the 'radar', this patch finally demonstrates the further potential functionality of the Paragon Chat and Client combo with the quiet suggestion of more to come.  A quietly confident release.

    And if that wasn't enough...

    We get Peacebringers and Warshades with transformational powers 'right after' the event release.

    And this is 'only' 1.0.15.  (Can we imagine what a 2.0 release would have?)

    Well done to Codewalker and his team.

    The CoH legacy is in safe hands.

    Azrael.
    « Last Edit: October 27, 2017, 03:02:50 PM by Azrael »

    MomentaryGrace

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #82 on: October 27, 2017, 08:39:31 PM »
    Quote
    For 2017 only, Trick-or-treating has been extended to run through Nov. 16.

    W00T!! :D

    Scrapperlock in ten... nine...

    Garble

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #83 on: October 28, 2017, 02:43:33 PM »
    I just tried it on my old Mac and my husband's newer PC.

    On the Mac some weirdness to note:
    • None of the damage dealing Tricks were significant enough to defeat me. When I saw other people talk about how fun it is use the Hospital button again, I assumed they must be getting multiple damage Tricks in a row. The death from above nuke didn't even do any damage.
    • The Mot Tentaport doesn't teleport my toon anywhere. Instead I just can't move anywhere. Usng /stuck or the Teleport power will change my toons location but I still can't turn, run or jump. Quitting to Log In screen was the only work around.

    On the PC:
    • The first time I logged in the floating island was in Croatoa but there were no other halloween updates. No trick or treating, no new powers, nothing. I reloaded it again to make it work.
    • I still find that going to Pocket D makes the whole thing quit suddenly after a few minutes. No idea why.

    Misc. Fun things:
    • It's possible for Rikti Monkeys to have tiny redcaps banging their head.
    • Nova form doesn't turn into a Rikti monkey.
    • Rikti monkeys ride Rocket Boards and Flying Carpets around their wastes.

    Thank you, Codewalker!!!

    Codewalker

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #84 on: October 29, 2017, 04:46:43 PM »
    None of the damage dealing Tricks were significant enough to defeat me.

    Interesting.

    By design, the Mot chompers should not be enough to defeat a player. Including the final big tick, standing in the patch the entire time should take you down to about 20-30% HP.

    The blue patch from the sword, however, should do enough damage to defeat a player who stands in the patch for about 6-7 seconds (varies slightly depending on AT).

    And the orbital strike does more than enough damage in a single tick to defeat a player - there is no anti-oneshot code in Paragon Chat.

    I honestly can't think of anything that could cause such specific weirdness without breaking everything else in the program.

    Carnada

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #85 on: October 29, 2017, 06:41:26 PM »
    What can we use the salvage for?
    "Choose your causes carefully, if not, if you try to champion every good cause that comes along, you'll wear yourself out, at best, and worse, become a dilettante -- an ineffective dabbler. Pick a few that are the most near and dear to you, and give them your all, trusting that others are out there handling the other causes with equal fervor."

    Kassandros

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #86 on: October 29, 2017, 11:34:17 PM »
    Thank you, Codewalker! You and Null the Gull made my dream come true. Now I'd like to have that as a costume power, however....

    (Is leveling up a thing? I got a notice about being able to level up but it seems that doesn't work, right?)

    slickriptide

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #87 on: October 30, 2017, 05:18:33 AM »
    What can we use the salvage for?

    Halloween salvage is basically a placeholder right now. It exists (both now and in the past) as something to fill in the gaps when you had acquired all or nearly all of the costume powers.

    Candy canes can be taken to the Candy Keeper in the ski chalet and traded for winter holiday goodies.

    Tahquitz

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #88 on: October 30, 2017, 06:03:15 AM »
    Halloween salvage is basically a placeholder right now. It exists (both now and in the past) as something to fill in the gaps when you had acquired all or nearly all of the costume powers.

    Candy canes can be taken to the Candy Keeper in the ski chalet and traded for winter holiday goodies.

    Specific emphasis here: DO NOT DELETE Halloween Salvage if you have it (Halloween Masks).  A shop is coming in the future that you can spend this salvage on temp powers, badges and similar goodies like the Candy Keeper offers over in the Ski Chalet.
    Remember when ranting: always vent your spleen.

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #89 on: November 21, 2017, 05:10:12 PM »
    Specific emphasis here: DO NOT DELETE Halloween Salvage if you have it (Halloween Masks).  A shop is coming in the future that you can spend this salvage on temp powers, badges and similar goodies like the Candy Keeper offers over in the Ski Chalet.

    Hihi, for test I deleted all SALVAGE but when you re-obtain the same salvage name all the stack acquired respawn in your bag.
    I'm French, sometime Google translate help me.

    Carnada

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #90 on: November 21, 2017, 10:28:33 PM »
    When does ToT end?
    "Choose your causes carefully, if not, if you try to champion every good cause that comes along, you'll wear yourself out, at best, and worse, become a dilettante -- an ineffective dabbler. Pick a few that are the most near and dear to you, and give them your all, trusting that others are out there handling the other causes with equal fervor."

    Tahquitz

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #91 on: November 22, 2017, 05:41:03 AM »
    When does ToT end?

    See above...

    Events
    • For 2017 only, Trick-or-treating has been extended to run through Nov. 16.

    The event ended last Thursday.  Don't worry, "Winter's Gift" starts in a couple of weeks!
    Remember when ranting: always vent your spleen.

    How Icon and Paragon Chat Works (by Felderburg) | Bored in Paragon Chat? Start something. | Property of Triumph™

    Carnada

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #92 on: November 23, 2017, 06:34:43 PM »
    See above...

    The event ended last Thursday.  Don't worry, "Winter's Gift" starts in a couple of weeks!

    Odd, I got salvage yesterday.  That's why I was asking
    "Choose your causes carefully, if not, if you try to champion every good cause that comes along, you'll wear yourself out, at best, and worse, become a dilettante -- an ineffective dabbler. Pick a few that are the most near and dear to you, and give them your all, trusting that others are out there handling the other causes with equal fervor."

    Surelle

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    Re: Paragon Chat Patch Notes Discussion
    « Reply #93 on: November 24, 2017, 03:38:19 AM »
    See above...

    The event ended last Thursday.  Don't worry, "Winter's Gift" starts in a couple of weeks!

    Yay, OMG!  :)  Wooooooo!  Can't wait.  We finally got a couple more employees into my department at work, so I may go back down to my normal hours soon and be able to play again!  8)