Also, any possibility of recognizing Arcanatime cast times, in the power display?
Considering I am an avid number cruncher and CoX board math guru, I'd like to suggest something that would make the actual number crunching process
much nicer. It shouldn't be too hard, especially since most of the calculations can already be calculated via basic formulas and spreadsheets.
Allow some kind of option to change all activation times to their Arcanatime activation times. If you're too lazy to read the entire Arcanaville dissertation on the research and analysis (it's actually not as dry a read as you'd think!), it all comes down to this:
The server only checks your powers every so often. From what Arcanaville (and all of the independent analysts like myself) has been able to infer, the interval that the server checks is every .132 seconds. If you want to know anything else, read the link, otherwise, it'll be getting needlessly repetitive.
Suffice it to say, the "real" animation time of any of your attacks is going to the result of this formula:
(roundUp(activation/.132)+1)*.132
If that formula doesn't make sense, here's an explanation to go along with it. Take the real numbers listed activation time. Divide that number by .132. Round up to the nearest whole number. Add 1. Multiply by .132.
A .83 second activation time power (like Shadow Punch) will have a "real activation time" (or, colloquially, Arcanatime) of 1.056 seconds. A 3.3 second activation time power (like Shadow Maul) will have an activation time of 3.432 seconds. Something else of interest is that some powers that have different listed animation times (like Sweeping Strike at 12.3 seconds and Blinding Feint at 1.2 seconds) will actually have the same Arcanatime (1.452 seconds) because the difference between the activation time of the 2 powers is too small for the server to reliably notice.
My second request/suggestion would be to include Damage per Activation Second (incorporating Arcanatime) alongside the moderately useful Damage per Activation and the largely useless Damage per Second calculations. The formula (for those that don't know) is simply Damage per Activation/Activation time (preferably Arcanatime). The primary use for this is that it's a
much more useful metric of a power's potential effectiveness than DPS or DPA because it is the absolute highest unenhanced DPS you can get from the power during the time that it is activated.
A third (though less important) request would be for buffs and debuffs to be able to show up time percentages so that it's easier to determine partial contribution. The method for this is (also) reasonably simple.
(Recharge time + Animation time)/(Effect Duration)
It's not as important as the other 2, but it's just a nice little calculation that could be done for those of us who crunch the numbers near religiously.