Author Topic: Issue 2: All Your Base...  (Read 19684 times)

Zarinel

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  • Posts: 4
Re: Issue 2: All Your Base...
« Reply #20 on: August 16, 2018, 01:24:19 AM »
Thank you! I will move it there and get this out of the way. I knew about the generators and would have used them; unfortunately, the teleport room is far bigger then the four generators it would allow me to place in there. So for the purpose of this boat, we are just going to have to pretend about that water. ;)

Pyron 2.0

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  • Posts: 2
Re: Issue 2: All Your Base...
« Reply #21 on: January 07, 2019, 02:12:23 AM »
Any way to get base teleporters working?

Tahquitz

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  • Posts: 1,831
Re: Issue 2: All Your Base...
« Reply #22 on: January 07, 2019, 04:41:52 AM »
Not at the moment. 

If you want to RP a teleporter and pretend it's 'working', just place a telepad and use /mapmove or /mapmenu to leave the base when standing there.
"Work is love made visible." -- Khalil Gibran