Author Topic: How many "Spiritual Successors" are there for City of Heroes??  (Read 1142 times)

Ron P

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How many "Spiritual Successors" are there for City of Heroes??
« on: September 30, 2018, 07:34:28 PM »
Obviously, there is City of Titans, then Ship of Heroes, Apparently Heroes and Villains and Valiance?? Are there more? And how many ways can you split a spirit anyway?
It seems like some of these companies should be combining forces if you will and work on a single game. If all those came out about the same time some if not all could fail by splitting the player base 5 or 6 different ways. Which one legitimately is close to a good solid alpha if not a beta? How many clearly tanked (pun intended) long ago? Which should we be following their progress? I am mostly following City of Titans and Ship of Heroes but these others are also coming out allegedly. What's the scoop on each of these of actual status as of today and the future within a few months? I would be ok with a simple beta in A zone just to get an idea that the thing is actually going to happen.

MyriVerse

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Re: How many "Spiritual Successors" are there for City of Heroes??
« Reply #1 on: October 01, 2018, 06:01:19 PM »
Also SEGS.

Valiance is in investor Alpha, right now.

I think Redside is deadside.
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Vee

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Re: How many "Spiritual Successors" are there for City of Heroes??
« Reply #2 on: October 01, 2018, 06:15:56 PM »
Obviously, there is City of Titans, then Ship of Heroes, Apparently Heroes and Villains and Valiance?? Are there more? And how many ways can you split a spirit anyway?

You can split the spirit as many times as there are angels on the head of the pin you use for the splitting.

Super Firebug

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Re: How many "Spiritual Successors" are there for City of Heroes??
« Reply #3 on: October 01, 2018, 07:29:17 PM »
Also SEGS.

Valiance is in investor Alpha, right now.

I think Redside is deadside.

The last that I heard, Ship of Heroes is in investor alpha, as well. They plan to start open beta toward the end of December - less than three months from now - and the earliest realistic release date is December of 2019 (if all goes well, of course).

As for H&V... SoH, VO and CoT have all provided videos of character creators, and of characters running around in game zones, which is evidence of games under development. But, looking at the H&V website, all I've found is some less-than-ten-seconds videos of character-movement concepts, a lot of concept art, and innumerable weekly "updates". But I've not found anything that would lead me, as a potential investor, to believe that someone's working on a game. I'd love to have H&V as a viable successor to try out, believe me. But, looking dispassionately at what IS there after all of this time, there's nothing that I've found that couldn't have been created by a talented artist in order to fool people into giving money to him in the hope of getting a game. Someone at H&V, PLEASE, create toons, and run them through the game zones on camera! Give us in-game videos of your progress! Show us that the project is alive and producing results! The other three have - even SEGS has! Give us hope! To quote Fox Mulder's poster, "I WANT TO BELIEVE!"
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Thunder Glove

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Re: How many "Spiritual Successors" are there for City of Heroes??
« Reply #4 on: October 02, 2018, 02:05:30 AM »
That's about the size of it.  City of Titans looks promising even though it's taking longer than expected, Valiance Online started out further along, Ship of Heroes came out of nowhere and looks surprisingly good, and Heroes and Villains has almost nothing to show despite being in development almost as long as CoT (it was started by a splinter group of CoT devs only a few months after CoT).

I don't count SEGS as a spiritual successor, since it's literally using the CoH game client.

Super Firebug

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Re: How many "Spiritual Successors" are there for City of Heroes??
« Reply #5 on: October 02, 2018, 04:07:55 AM »
Neither do I. A successor is a replacement, and CoH can't replace itself.
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MyriVerse

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Re: How many "Spiritual Successors" are there for City of Heroes??
« Reply #6 on: October 02, 2018, 11:49:47 AM »
That's about the size of it.  City of Titans looks promising even though it's taking longer than expected, Valiance Online started out further along, Ship of Heroes came out of nowhere and looks surprisingly good, and Heroes and Villains has almost nothing to show despite being in development almost as long as CoT (it was started by a splinter group of CoT devs only a few months after CoT).

I don't count SEGS as a spiritual successor, since it's literally using the CoH game client.
SEGS looks like CoH's Project 1999, which I consider the only viable spiritual successor of EverQuest.
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Ron P

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Re: How many "Spiritual Successors" are there for City of Heroes??
« Reply #7 on: October 03, 2018, 02:02:01 AM »
Neither do I. A successor is a replacement, and CoH can't replace itself.

I don't either. I will welcome it with open arms if it happens but it is just getting COH back up and running as opposed to a successor.

Ron P

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Re: How many "Spiritual Successors" are there for City of Heroes??
« Reply #8 on: October 03, 2018, 02:22:46 AM »
One of the announcements I saw on the Heroes and Villains one seem to actually kinda blast COH. I don't have a lot of confidence in them on anything because of that. This was their announcement.

"Although ‘City of Heroes’ was innovative in a number of ways compared to other MMOs, it was very traditional when it came to the emphasis on storytelling ad story progress through combat.
And while spectacular superpower battles are obviously a core feature of a comic book universe, an over-reliance on them as the central way to present stories – which is what CoH did – is too limiting for the huge scope of stories that can be told in a comic book universe, which don’t always have to be so heavily focused on combat.

For example, even though CoH told some good stories – and even some great stories – mechanics-wise, they all came down to the basic action of a group of superpowers characters fighting through multiple map filled with hundreds of enemies, regardless of the themes or subtitles of the narrative – which is somewhat understandable within the context of an older traditional MMO, but isn’t really so suitable for a modern story-driven MMORPG. "

First of all pretty much nearly all comic book stories resolve in combat. Maybe not subplots and such.  And ALL online MMOs will always be limited until a true AI is created that can change the story and such on the fly. It really isn't possible to tell the same kind of stories in a game as you would a book comic or otherwise. Sure you can throw in cut scenes and those are fine, but basically, the game stops to show a bit of an animation and often bad voice acting. The bad voice acting part is limiting actually because you can only hire voice actors for so much time and not cover every story possibility.

I would say that COH is STILL innovative by todays standards. I mean are there any other games that anyone can think of where you can create macros to trigger powers and animations, use them to change costumes in a burst of fire etc? Also a lot of the modern MMO tropes are still a standard. And many seem to have very little replay value.

Super Firebug

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Re: How many "Spiritual Successors" are there for City of Heroes??
« Reply #9 on: October 03, 2018, 05:23:41 AM »
I don't either. I will welcome it with open arms if it happens but it is just getting COH back up and running as opposed to a successor.
Precisely. And I, too, would be eager to play it again - even with the successors around. The more, the merrier.
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Ron P

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Re: How many "Spiritual Successors" are there for City of Heroes??
« Reply #10 on: October 03, 2018, 08:45:29 PM »
Precisely. And I, too, would be eager to play it again - even with the successors around. The more, the merrier.

The more the merrier ... some that come will fall because the market place is split. None of these are major company releases. A couple might do fine. we will see