Author Topic: My original, and the new budget version  (Read 1872 times)

ibulzhik

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My original, and the new budget version
« on: April 27, 2019, 03:11:08 PM »
While we wait for the servers to come back up, here's my original Frigid Bridget, the ice/storm controller. Second character I ever made, goes back to beta. Was frankenslotted with Hami-O's, then gradually added in purples and procs and other fun stuff.


Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Frigid Bridget Original: Level 50 Mutation Controller
Primary Power Set: Ice Control
Secondary Power Set: Storm Summoning
Power Pool: Leaping
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Block of Ice -- UnbCns-Hold(A), UnbCns-Acc/Hold/Rchg(3), UnbCns-Acc/Rchg(3), UnbCns-EndRdx/Hold(5), UnbCns-Dam%(5), Lck-%Hold(7)
Level 1: Gale -- Acc-I(A)
Level 2: O2 Boost -- DctWnd-Heal/EndRdx(A)
Level 4: Snow Storm -- EndRdx-I(A)
Level 6: Combat Jumping -- Krm-Def/EndRdx(A), Krm-Def/Rchg(7), Krm-ResKB(19), Ksm-ToHit+(19), LucoftheG-Rchg+(21)
Level 8: Hover -- Frb-EndRdx(A), Frb-Fly(9), Srn-Fly(15), Srn-EndRdx/Fly(17), LucoftheG-Rchg+(17)
Level 10: Steamy Mist -- HO:Ribo(A), HO:Ribo(11), Ags-Psi/Status(23), StdPrt-ResDam/Def+(25), StdPrt-ResKB(25), LucoftheG-Rchg+(27)
Level 12: Ice Slick -- RechRdx-I(A), RechRdx-I(15)
Level 14: Super Jump -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(46), WntGif-ResSlow(46)
Level 16: Freezing Rain -- TchofLadG-DefDeb(A), TchofLadG-DefDeb/Rchg(27), TchofLadG-DefDeb/Rchg/EndRdx(29), TchofLadG-Rchg/EndRdx(29), TchofLadG-DefDeb/EndRdx(31), AchHee-ResDeb%(31)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(23)
Level 20: Hurricane -- HO:Enzym(A), HO:Enzym(31)
Level 22: Acrobatics -- EndRdx-I(A)
Level 24: Shiver -- PcnoftheT-Acc/EndRdx(A)
Level 26: Assault -- EndRdx-I(A)
Level 28: Thunder Clap -- AbsAmz-Stun/Rchg(A), AbsAmz-Acc/Stun/Rchg(33), AbsAmz-Acc/Rchg(33), AbsAmz-EndRdx/Stun(33), AbsAmz-ToHitDeb%(34)
Level 30: Maneuvers -- LucoftheG-Rchg+(A)
Level 32: Jack Frost -- SlbAll-Acc/Dmg/Rchg(A), SlbAll-Acc/Rchg(34), SlbAll-Dmg/EndRdx(34), SlbAll-Build%(37), SvrRgh-Acc/Dmg/EndRdx(37)
Level 35: Tornado -- SlbAll-Dmg(A), SlbAll-Dmg/Rchg(36), UndDfn-DefDeb/Rchg/EndRdx(36), UndDfn-DefDeb/EndRdx(36), AchHee-ResDeb%(37)
Level 38: Lightning Storm -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(39), Thn-Dmg/Rchg(39), Thn-Acc/Dmg/Rchg(39), Thn-Dmg/EndRdx/Rchg(40), Dvs-Hold%(40)
Level 41: Fissure -- Rgn-Dmg(A), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(43), Rgn-Dmg/EndRdx(43), PstBls-Dam%(43)
Level 44: Hurl Boulder -- Apc-Dmg(A), Apc-Dmg/Rchg(45), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dam%(46)
Level 47: Seismic Smash -- Hct-Dmg(A), Hct-Dmg/Rchg(48), Hct-Acc/Dmg/Rchg(48), Hct-Acc/Rchg(48), Hct-Dam%(50), Lck-%Hold(50)
Level 49: Rock Armor -- HO:Cyto(A), LucoftheG-Rchg+(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- NmnCnv-Heal(A), NmnCnv-Regen/Rcvry+(9), Mrc-Heal(11), Mrc-Rcvry+(13), RgnTss-Regen+(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(40), PrfShf-End%(42)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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My favorite parts:

 - +2 mag hold procs (especially on Seismic Smash!)
 - chance to hold in Lightning Storm
 - chance for -res in Freezing Rain and Tornado


And here's what I'm looking at for "Budget Bridget" until the new economy gets going:


Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Budget Bridget: Level 50 Mutation Controller
Primary Power Set: Ice Control
Secondary Power Set: Storm Summoning
Power Pool: Leaping
Power Pool: Flight
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Block of Ice -- EssofCrr-Acc/EndRdx(A), EssofCrr-Acc/Hold/Rchg(3), EssofCrr-Hold/Rng(5), EssofCrr-EndRdx/Hold(5), EssofCrr-Acc/Hold(21), EssofCrr-Acc/Rchg(23)
Level 1: Gale -- Acc-I(A)
Level 2: O2 Boost -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/EndRdx/Rchg(3), DctWnd-Heal(25)
Level 4: Combat Jumping -- DefBuff-I(A)
Level 6: Hover -- Flight-I(A), Flight-I(7), DefBuff-I(7)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Steamy Mist -- RedFrt-Def/EndRdx(A), RedFrt-Def(11), TtnCtn-ResDam/EndRdx(11), TtnCtn-ResDam(13)
Level 12: Ice Slick -- RechRdx-I(A), RechRdx-I(13)
Level 14: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(15), BlsoftheZ-ResKB(15)
Level 16: Freezing Rain -- TchofLadG-DefDeb/Rchg(A), TchofLadG-Rchg/EndRdx(17), TchofLadG-DefDeb/Rchg/EndRdx(17), TchofLadG-DefDeb/EndRdx(19), TchofLadG-%Dam(21), TchofLadG-DefDeb(23)
Level 18: Acrobatics -- EndRdx-I(A)
Level 20: Hurricane -- DarWtcDsp-ToHitDeb/EndRdx(A)
Level 22: Injection -- EndRdx-I(A)
Level 24: Shiver -- PcnoftheT-Acc/Slow(A), PcnoftheT-Rng/Slow(25), PcnoftheT-EndRdx/Rchg/Slow(46)
Level 26: Glacier -- Lck-Acc/Hold(A), Lck-Acc/Rchg(27), Lck-Rchg/Hold(27), Lck-EndRdx/Rchg/Hold(29), Lck-Acc/EndRdx/Rchg/Hold(31), Lck-%Hold(34)
Level 28: Thunder Clap -- RopADop-Acc/Rchg(A), RopADop-EndRdx/Stun(29), RopADop-Acc/EndRdx(31), RopADop-Acc/Stun/Rchg(34), RopADop-Acc/Stun(43)
Level 30: Aid Self -- DctWnd-Heal/EndRdx(A), DctWnd-Heal(31), DctWnd-EndRdx/Rchg(33)
Level 32: Jack Frost -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(33), BldMnd-Acc/EndRdx(33), BldMnd-Acc/Dmg/EndRdx(34), BldMnd-Acc(36), BldMnd-Dmg(37)
Level 35: Tornado -- UndDfn-DefDeb(A), UndDfn-DefDeb/Rchg(36), UndDfn-DefDeb/Rchg/EndRdx(36), UndDfn-Rchg/EndRdx(37), UndDfn-DefDeb/EndRdx(37), UndDfn-Rchg(40)
Level 38: Lightning Storm -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(39), Thn-Dmg/Rchg(39), Thn-Acc/Dmg/Rchg(39), Thn-Acc/Dmg/EndRdx(40), Thn-Dmg/EndRdx/Rchg(40)
Level 41: Fissure -- Dtn-Acc/Dmg(A), Dtn-Dmg/EndRdx(42), Dtn-Dmg/Rchg(42), Dtn-Dmg/Rng(42), Dtn-Acc/Dmg/EndRdx(43), Dtn-Dmg/EndRdx/Rng(43)
Level 44: Hurl Boulder -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(45), Thn-Dmg/Rchg(45), Thn-Acc/Dmg/Rchg(45), Thn-Acc/Dmg/EndRdx(46), Thn-Dmg/EndRdx/Rchg(46)
Level 47: Seismic Smash -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(48), CrsImp-Dmg/Rchg(48), CrsImp-Acc/Dmg/Rchg(48), CrsImp-Acc/Dmg/EndRdx(50), CrsImp-Dmg/EndRdx/Rchg(50)
Level 49: Rock Armor -- RedFrt-Def/EndRdx(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Heal-I(A), Heal-I(19)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(9)
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