Author Topic: Gremlins... Bug when making tanker bulid.  (Read 4448 times)

DarkShader

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Gremlins... Bug when making tanker bulid.
« on: June 21, 2008, 09:39:43 AM »
Ok... first off thank you Mids for the wonderful builder, top marks. I think however I've stumbled across a dreaded intermittent bug, but managed to trigger it repeatedly.

What was I doing? Trying to make a DA/EM tank. On the second run through that I am documenting here, I built it to lvl 19 in level up mode and then decided to go back and start putting in some enhancements. I put a lvl 28 Taunt/Recharge Mocking Beratement in the first slot of the Taunt, and then when I put a lvl 28 Acc/Rech Mocking Beratement into the other slot the error popped up. The error report is saved below along with the build.

I've rebuilt the build in dynamic mode, and hit it as well.  Pressing continue on the error box (well I had to to get the build data-chunk included below) and then saving and exiting results in the same error on restart.

However, slotting the same enhancements into saved tank builds that I have already made does not trip the error.

Nor does importing the data-chunk below ... until you double flip the taunt power, that is you flip the taunt power to the second blank set of enhancements and then flip it again back to the first set... then the error reappears. And the enhancements disappear... sorta. (see pic below) They are still there, just not appearing.

Gremlins... blame the gremlins.

Here is the build:


Code: [Select]
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;816;370;740;HEX;|
|78DAA591CD4AC34010C7276D629A2FDB5A103F2F7A2A485E418AAD2018285A3CA92|
|1C6350D8D69D9E4606F3E80AFE07B587DB87567771B023D76607FBBF39FFF668749|
|F03174013E2F4173AFB2A828C24994CF0835822849633001E0502AE190BC91BC20F|
|E30A2B37040DFE7745D094846883FCA094D9632E9DEE45342495EFAEB833D9ECF33|
|FF7E41C8AB2B8ED7699993A2F054924CCB344F1C996598F6468B34F607342ED3380|
|CA2A2247479C0FBE9F3F56371687C016B02E3010DC11DC18E60CB06154CAB7B2C5B|
|5D05A66B42D1056DC15DC13DA9706753399B35676BC3B9E2FD18AA1FA3D649ABD6C|
|F2FF798D203E605DF4EC1E10F58AA452B6D001C833D13DB199FBC232B0D475C776B|
|3CE7554F56C1138AC195B6FA785B282657BA4AE90A856D1B277A35519013BDDD50C|
|67A355D90D3EDEBD5BFDA2A56EEFA2DEB0E7FED0431463C201E114F886744847841|
|C408F657DD76BE503071BA0EC24578885D441BD141F410FB8823C43782FD034F264|
|C6C|
|-------------------------------------------------------------------|

here is the pic - (this is after importing the build and doing the double flip described above.):



and here is the error report:


See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Hero_Designer.clsToonX.GBD_Stage(clsPowerV2& tPwr, BuffsX& nBuffs, Boolean IsSetBonus, Boolean EnhancementPass, Boolean IsAccolades)
   at Hero_Designer.clsToonX.GenerateBuffData(BuffsX& nBuffs, Boolean EnhancementPass)
   at Hero_Designer.clsToonX.GenerateBuffedPowerArray()
   at Hero_Designer.frmMain.info_Totals()
   at Hero_Designer.frmMain.RefreshInfo()
   at Hero_Designer.frmMain.PowerModified()
   at Hero_Designer.frmMain.DoOpen(String fName)
   at Hero_Designer.frmMain.frmMain_Load(Object sender, EventArgs e)
   at System.EventHandler.Invoke(Object sender, EventArgs e)
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Hero Designer
    Assembly Version: 1.3.0.0
    Win32 Version: 1.3.0.0
    CodeBase: file:///H:/MidsDesigner/Hero%20Designer.exe
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.



Mids

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Re: Gremlins... Bug when making tanker bulid.
« Reply #1 on: June 21, 2008, 11:31:06 AM »
Not only did the details you gave me let me repeat that error here, I was even able to locate the nasty little Gremlin and kick it out. :)
Give me Fire.
Give me Information.


Catharctic

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Re: Gremlins... Bug when making tanker bulid.
« Reply #2 on: June 21, 2008, 05:07:03 PM »
Mids = Gremlin Killer?

That must be why they never made a 3rd movie....

Mids

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Re: Gremlins... Bug when making tanker bulid.
« Reply #3 on: June 21, 2008, 05:57:23 PM »
Mids = Gremlin Killer?
I'm more the smasher of Monkeys. That thing you can't see that's about be stomped in my avatar? That's a Rikti Monkey. ;D
Give me Fire.
Give me Information.


Catharctic

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Re: Gremlins... Bug when making tanker bulid.
« Reply #4 on: June 22, 2008, 01:49:45 AM »
I'm more the smasher of Monkeys. That thing you can't see that's about be stomped in my avatar? That's a Rikti Monkey. ;D

Dude, you have some of the best comebacks ever. I'm going to PM you the next time I need something catchy to say.  :)

Tazhyngarth

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Re: Gremlins... Bug when making tanker bulid.
« Reply #5 on: June 23, 2008, 01:56:55 PM »
Dude, you have some of the best comebacks ever. I'm going to PM you the next time I need something catchy to say.  :)

QFT!  I just thought the Avy was cool, never knew you was stomping an invisible Rikti Monkey.....or that they could even go invis, but that just makes you COOLER!

Mids

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Re: Gremlins... Bug when making tanker bulid.
« Reply #6 on: June 23, 2008, 02:31:23 PM »
It's the invisible ones you have to really watch out for... Mind bullets from nowhere!

A friend of mine drew me the picture, it's of my main - The Midnight Avenger (Inv/SS Tank)

Footstomp + Monkeys = Cleanup on aisle seven! ;D
Give me Fire.
Give me Information.


SuckerPunch

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Re: Gremlins... Bug when making tanker bulid.
« Reply #7 on: June 23, 2008, 04:00:41 PM »
Footstomp + Monkeys = Cleanup on aisle seven! ;D

This is one of my favorite things to do on my SS/EA Brute :)