So just getting back - like the idea of dark dark ... however most of the powers seem to do the same debuff ... any old guides for this combo or advice please? Level 3(can level to 5 atm) but wondering if I take maneuver for the +def, or some Dmg on the secondary ... and not sure about slotting either - do any of my powers need anything but the standard 1 to accuracy and the recharge?
Also - any powers just not worth duplicating - thus freeing up choices?
Thanks in advance.
Ahhh...a dark, dark defender...we shall be watching your progress with great interest.
I had a d/d def' on live. It's not chosen one scrapper up front damage. But it is singularly unique and more varied in its play. It will lock an orange mob down in a Bricks town and melt them like butter.
But. Somewhat slowly or in an 'interesting' way. It's end heavy. And mez protection..?
Apart from that...it's kind of cool to debuff a mobs accuracy. But the one shot that catches you on your glass chin...?
Tar pit is good. Great slow power. Tenubris Tentacles is mandatory kool dot hold. Petrifying gaze..a sound hold.. you have a decent snipe... take up the free VIP sands of mu for a dark melds power to lay down the smack on a held mob.
The Rez is cool if you can figure how to make it work.
I'd take all the powers. The first two blasts are quick and do decent damage.
End and mez need addressing with epics.
I wonder is there a case to go corrupt or for more damage or even...is there a dark dark domi which would answer both the stamina and mez issue...that could be quite devastating.
Azrael.