Author Topic: The Tunneling Pool  (Read 391 times)

KidKourage

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The Tunneling Pool
« on: January 06, 2020, 12:40:29 AM »

Tahquitz

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Re: The Tunneling Pool
« Reply #1 on: January 06, 2020, 04:13:30 AM »
<Tongue-in-cheek>
There's two checks that the game needs to make in which these powers fail. 

Wrong Turn at Albuquerque -- Team Tunnel needs a 14% chance to place the player and team mates at a random exit on the same map.  Even if one is on the ground and the other is on the side of a building.  (Thanks Korbian!)

The Wile E. Coyote Effect -- At permanent SPECIFIC points on the City/Zone maps (not all of the places, and not random, it's the same spot each time), if a player uses Tunneling abilities, they fall down a vertical shaft.  If in Paragon City, they land in either Sewer Network or Oranbega.  If Rogue Isles, an Arachnos base.  All outcomes are essentially Radio Missions.
</Tongue-in-cheek>

Great writeup, though.  Makes you think of the possibilities of it.
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