Author Topic: Speculation Time  (Read 2805 times)

Catharctic

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Speculation Time
« on: August 04, 2008, 12:23:19 PM »
Quote
Having more people on the team is kind of a double-edged sword. We've found ourselves setting out to do things that we would have never considered before because we simply didn't have the people to do it. Now that we do, we're really reaching for some pretty high hanging fruit. Player created missions is only one of the things you guys have heard about...but there are some other big things also being worked on as well. Things that haven't been announced yet.

Chew on that for a while. We've announced player created missions. What do you think we might be working on that we didn't feel comfortable announcing yet?

BAB posted this a week or so ago. I actually was reading the thread. I didn't notice he said this until someone linked it from another thread. My guess as to what he's talking about? Power customization and a new game engine. Discuss!

*EDIT* By the way, it was from this thread.
« Last Edit: August 04, 2008, 12:40:19 PM by Cath »

SuckerPunch

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Re: Speculation Time
« Reply #1 on: August 04, 2008, 12:28:32 PM »
I think they're changing focus.

2009: City of Ballerinas.

Catharctic

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Re: Speculation Time
« Reply #2 on: August 04, 2008, 12:39:39 PM »
HAHAHAHAHAHAHA!

but NO!

Shades29A

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Re: Speculation Time
« Reply #3 on: August 04, 2008, 01:03:59 PM »
a new game engine would be welcome
as i find the current one seriously lacking in some areas ...
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Tazhyngarth

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Re: Speculation Time
« Reply #4 on: August 04, 2008, 01:07:39 PM »
I still have my hopes of turning to the Unreal Engine....I just love those graphics....

OH, um, no I'm unable to speculate at this time...