Author Topic: Elec/Shield (AoEBoT)  (Read 10741 times)

HuDuKing

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Elec/Shield (AoEBoT)
« on: March 15, 2009, 08:56:29 AM »
Code: [Select]
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brothermutant

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Re: Elec/Shield (AoEBoT)
« Reply #1 on: September 07, 2015, 10:48:10 PM »
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Charge It One: Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Charged Brawl
  • (A) Mako's Bite - Accuracy/Damage
  • (7) Mako's Bite - Damage/Endurance
  • (7) Mako's Bite - Damage/Recharge
  • (9) Mako's Bite - Accuracy/Endurance/Recharge
  • (9) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (11) Mako's Bite - Chance of Damage(Lethal)
Level 1: Deflection
  • (A) HamiO:Cytoskeleton Exposure
  • (11) HamiO:Cytoskeleton Exposure
  • (13) HamiO:Cytoskeleton Exposure
  • (13) Steadfast Protection - Resistance/+Def 3%
  • (15) Gladiator's Armor - TP Protection +3% Def (All)
Level 2: Havoc Punch
  • (A) Touch of Death - Accuracy/Damage
  • (15) Touch of Death - Damage/Endurance
  • (17) Touch of Death - Damage/Recharge
  • (17) Touch of Death - Accuracy/Damage/Endurance
  • (48) Touch of Death - Damage/Endurance/Recharge
  • (50) Touch of Death - Chance of Damage(Negative)
Level 4: Jacobs Ladder
  • (A) Superior Brute's Fury - Accuracy/Endurance/Recharge
  • (19) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (19) Superior Brute's Fury - Recharge/Fury Bonus
  • (21) Overwhelming Force - Accuracy/Damage
  • (43) Overwhelming Force - Damage/Endurance/Recharge
  • (43) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
Level 6: Build Up
  • (A) Rectified Reticle - To Hit Buff
  • (21) Rectified Reticle - To Hit Buff/Recharge
Level 8: Thunder Strike
  • (A) Superior Brute's Fury - Accuracy/Damage
  • (23) Superior Brute's Fury - Damage/Recharge
  • (23) Superior Brute's Fury - Accuracy/Damage/Recharge
  • (25) Eradication - Accuracy/Damage/Recharge
  • (25) Eradication - Accuracy/Damage/Endurance/Recharge
  • (27) Eradication - Chance for Energy Damage
Level 10: Battle Agility
  • (A) HamiO:Cytoskeleton Exposure
  • (27) HamiO:Cytoskeleton Exposure
  • (29) HamiO:Cytoskeleton Exposure
Level 12: Taunt
  • (A) Accuracy IO
Level 14: True Grit
  • (A) Aegis - Resistance
  • (29) Aegis - Resistance/Endurance
  • (31) Aegis - Resistance/Recharge
  • (31) Numina's Convalescence - Heal
  • (34) Numina's Convalescence - Heal/Endurance
Level 16: Active Defense
  • (A) Recharge Reduction IO
Level 18: Chain Induction
  • (A) Mako's Bite - Accuracy/Damage
  • (34) Mako's Bite - Damage/Endurance
  • (34) Mako's Bite - Damage/Recharge
  • (37) Mako's Bite - Accuracy/Endurance/Recharge
  • (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (37) Mako's Bite - Chance of Damage(Lethal)
Level 20: Against All Odds
  • (A) Endurance Reduction IO
Level 22: Phalanx Fighting
  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense
Level 24: Kick
  • (A) Accuracy IO
Level 26: Tough
  • (A) Aegis - Resistance
  • (39) Aegis - Resistance/Endurance
  • (40) Aegis - Resistance/Endurance/Recharge
Level 28: Weave
  • (A) HamiO:Cytoskeleton Exposure
  • (40) HamiO:Cytoskeleton Exposure
  • (40) HamiO:Cytoskeleton Exposure
Level 30: Combat Jumping
  • (A) Shield Wall - +Res (Teleportation), +3% Res (All)
  • (31) Shield Wall - Defense/Endurance
Level 32: Lightning Rod
  • (A) Multi Strike - Accuracy/Damage
  • (33) Multi Strike - Damage/Endurance
  • (33) Multi Strike - Damage/Recharge
  • (33) Multi Strike - Accuracy/Endurance
  • (45) Multi Strike - Accuracy/Damage/Endurance
  • (45) Multi Strike - Damage/Endurance/Recharge
Level 35: Shield Charge
  • (A) Obliteration - Damage
  • (36) Obliteration - Accuracy/Recharge
  • (36) Obliteration - Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (46) Obliteration - Chance for Smashing Damage
Level 38: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (39) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (43) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 41: Spring Attack
  • (A) Eradication - Damage
  • (42) Eradication - Accuracy/Recharge
  • (42) Eradication - Damage/Recharge
  • (42) Eradication - Accuracy/Damage/Recharge
  • (46) Eradication - Accuracy/Damage/Endurance/Recharge
  • (48) Eradication - Chance for Energy Damage
Level 44: Superior Conditioning
  • (A) Efficacy Adaptor - EndMod
  • (45) Efficacy Adaptor - EndMod/Recharge
Level 47: Physical Perfection
  • (A) Miracle - +Recovery
  • (48) Numina's Convalescence - +Regeneration/+Recovery
Level 49: One with the Shield
  • (A) Aegis - Resistance
  • (50) Aegis - Resistance/Recharge
  • (50) Aegis - Resistance/Endurance/Recharge
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Fury
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - Heal
  • (3) Numina's Convalescence - Heal/Endurance
  • (3) Numina's Convalescence - Heal/Recharge
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (5) Performance Shifter - EndMod
  • (5) Performance Shifter - EndMod/Recharge
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------




brothermutant

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Re: Elec/Shield (AoEBoT)
« Reply #2 on: September 07, 2015, 10:50:52 PM »
The above Build gives me 50/47/46% def to Melee/Range/AoE; is cheap on the end use per second for the togs, plus three different Range click AoE moves (Spring attack/Lightning Rod/Shield Charge). Please let me know how you would change this, if at all.

HEATSTROKE

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Re: Elec/Shield (AoEBoT)
« Reply #3 on: September 07, 2015, 11:02:41 PM »
This was my build at shutdown... worked pretty good..

Very high recharge on Lighting Rod and Shield Charge is pretty much what I was looking for..

Villain Plan by Mids' Villain Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Aka Furasshu: Level 50 Mutation Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Charged Brawl -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(19)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(3), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Def(5), ResDam-I(15), ResDam-I(23)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(9), LkGmblr-Def(11), LkGmblr-Rchg+(11)
Level 4: Havoc Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(19), C'ngImp-Dmg/Rchg(37), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40)
Level 6: True Grit -- S'fstPrt-ResDam/Def+(A), ResDam-I(7), ResDam-I(7), Heal-I(9), Heal-I(15), Heal-I(17)
Level 8: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(34), OvForce-Dam/KB(46)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Combat Jumping -- Winter-ResSlow(A), LkGmblr-Rchg+(17)
Level 14: Super Jump -- Jump-I(A)
Level 16: Against All Odds -- EndRdx-I(A), Taunt-I(50)
Level 18: Chain Induction -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(21), Hectmb-Acc/Dmg/Rchg(21), Hectmb-Acc/Rchg(23), Hectmb-Dmg/EndRdx(25), Hectmb-Dam%(25)
Level 20: Kick -- Acc-I(A)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(42), RctvArm-ResDam(42)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(40)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 28: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 30: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(46), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(48), GSFC-Build%(50)
Level 32: Lightning Rod -- SBrutesF-Acc/Dmg(A), SBrutesF-Dmg/Rchg(33), SBrutesF-Acc/Dmg/Rchg(33), SBrutesF-Acc/EndRdx/Rchg(33), SBrutesF-Acc/Dmg/EndRdx/Rchg(34), SBrutesF-Rech/Fury(34)
Level 35: Shield Charge -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(36), Armgdn-Acc/Dmg/Rchg(36), Armgdn-Acc/Rchg(36), Armgdn-Dmg/EndRdx(37), RechRdx-I(37)
Level 38: Spring Attack -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 41: Superior Conditioning -- P'Shift-End%(A)
Level 44: Physical Perfection -- P'Shift-End%(A)
Level 47: Grant Cover -- EndRdx-I(A)
Level 49: Taunt -- Taunt-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 1: Fury
Level 4: Ninja Run
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(43), Numna-Heal(45), RgnTis-Regen+(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(45), P'Shift-EndMod(45), P'Shift-End%(50)
Level 50: Agility Core Paragon
Level 50: Vorpal Partial Core Judgement
Level 50: Preemptive Radial Interface
Level 50: Barrier Partial Core Invocation
Level 50: Storm Elemental Total Core Improved Ally
Level 50: Assault Radial Embodiment
------------
------------
Set Bonus Totals:
  • 12.5% DamageBuff(Smashing)
  • 12.5% DamageBuff(Lethal)
  • 12.5% DamageBuff(Fire)
  • 12.5% DamageBuff(Cold)
  • 12.5% DamageBuff(Energy)
  • 12.5% DamageBuff(Negative)
  • 12.5% DamageBuff(Toxic)
  • 12.5% DamageBuff(Psionic)
  • 12.38% Defense(Melee)
  • 12.38% Defense(Smashing)
  • 12.38% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 5.5% Defense(Energy)
  • 5.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 6.13% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 87.5% Enhancement(RechargeTime)
  • 89% Enhancement(Accuracy)
  • 10% SpeedFlying
  • 157.4 HP (10.5%) HitPoints
  • 10% JumpHeight
  • 10% SpeedJumping
  • MezResist(Immobilized) 5.5%
  • MezResist(Stunned) 4.4%
  • 10.5% (0.18 End/sec) Recovery
  • 42% (2.62 HP/sec) Regeneration
  • 20% ResEffect(SpeedFlying)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(SpeedRunning)
  • 2.52% Resistance(Smashing)
  • 2.52% Resistance(Lethal)
  • 5.04% Resistance(Fire)
  • 5.04% Resistance(Cold)
  • 5% Resistance(Toxic)
  • 10% SpeedRunning
  • 1 Null




worldweary

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Re: Elec/Shield (AoEBoT)
« Reply #4 on: September 07, 2015, 11:22:08 PM »
Have to agree with HEATSTROKE on taking Grant Cover over One with the Shield.The DDR is worth it for the  Imperious Task Force
alone.

brothermutant

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Re: Elec/Shield (AoEBoT)
« Reply #5 on: September 08, 2015, 12:23:36 AM »
Cool, always forget that DDR is part of Grant Cover. Just so used to the clickey button of saving my butt that I forget some aren't necessary.

Vee

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Re: Elec/Shield (AoEBoT)
« Reply #6 on: September 08, 2015, 12:38:53 AM »
I had a decked out perma-hasten softcapped to all electric/shield brute while the game was live. I had this problem where I'd always want my brutes to be scrappers and vice versa. That one was no exception.

brothermutant

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Re: Elec/Shield (AoEBoT)
« Reply #7 on: September 08, 2015, 01:08:11 AM »
I hear ya, always wanted my tanks to do decent dmg, not necessarily scrapper level but not slow as molasses when fighting solo either. Anyone here think that Tanks should have gotten a dmg buff when solo (similar to what they did for defenders)?

Vee

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Re: Elec/Shield (AoEBoT)
« Reply #8 on: September 08, 2015, 01:26:09 AM »
I think the -resist in the tier 1 was their attempt at that.

brothermutant

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Re: Elec/Shield (AoEBoT)
« Reply #9 on: September 08, 2015, 01:56:42 AM »
I think the -resist in the tier 1 was their attempt at that.
Yeah, that did help grind down that last guy much more than anything else.

HEATSTROKE

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Re: Elec/Shield (AoEBoT)
« Reply #10 on: September 09, 2015, 02:51:28 AM »
Have to agree with HEATSTROKE on taking Grant Cover over One with the Shield.The DDR is worth it for the  Imperious Task Force
alone.

Bingo...