Just testing
+---------------------------------------------
+ Built with SuckerPunch's Online Planner
+
http://www.cohplanner.com+---------------------------------------------
Name: Orlot Oriagi
Level: 50
Archetype: Corruptor
Primary: Assault Rifle
Secondary: Kinetics
+---------------------------------------------
01 => Transfusion
Accuracy(1)
Accuracy(5)
Heal(13)
Heal(15)
Attack Rate(15)
Attack Rate(23)
01 => Burst
Accuracy(1)
Accuracy(3)
Damage(7)
Damage(11)
Damage(43)
02 => Slug
Accuracy(2)
Accuracy(3)
Damage(7)
Damage(11)
Damage(40)
Attack Rate(46)
04 => Buckshot
Accuracy(4)
Accuracy(5)
Damage(9)
Damage(9)
Damage(31)
Attack Rate(31)
06 => Siphon Power
Accuracy(6)
Accuracy(17)
Attack Rate(37)
Attack Rate(43)
08 => Aid Other
Heal(8 )
Heal(25)
Heal(25)
10 => Siphon Speed
Accuracy(10)
Accuracy(13)
Attack Rate(17)
Attack Rate(34)
Slow powers(40)
12 => Hurdle
Jump(12)
14 => Health
Heal(14)
16 => Aid Self
Heal(16)
18 => Flamethrower
Accuracy(18)
Accuracy(19)
Damage(19)
Damage(23)
Damage(29)
Attack Rate(31)
20 => Stamina
Endurance Modification(20)
Endurance Modification(21)
Endurance Modification(21)
22 => Speed Boost
Endurance Modification(22)
Endurance Modification(43)
24 => Resuscitate
Range(24)
26 => Ignite
Accuracy(26)
Damage(27)
Damage(27)
Damage(29)
28 => Inertial Reduction
Jump(28)
30 => Increase Density
Endurance Cost(30)
32 => Full Auto
Accuracy(32)
Accuracy(33)
Damage(33)
Damage(33)
Attack Rate(34)
Attack Rate(34)
35 => Transference
Accuracy(35)
Accuracy(36)
Attack Rate(36)
Attack Rate(36)
Endurance Modification(37)
Endurance Modification(37)
38 => Fulcrum Shift
Accuracy(38)
Accuracy(39)
Attack Rate(39)
Attack Rate(39)
Attack Rate(40)
41 => Scorpion Shield
Endurance Cost(41)
Defense Buff(42)
Defense Buff(42)
Defense Buff(42)
44 => Web Envelope
Accuracy(44)
Accuracy(45)
Immobilization Duration(45)
Immobilization Duration(45)
Attack Rate(46)
Attack Rate(46)
47 => Maneuvers
Endurance Cost(47)
Defense Buff(48)
Defense Buff(48)
Defense Buff(48)
49 => Tactics
Endurance Cost(49)
ToHit Buff(50)
ToHit Buff(50)
ToHit Buff(50)
01 => Sprint
Jump()
01 => Brawl
Empty()
02 => Rest
Heal()
+---------------------------------------------