Author Topic: my build  (Read 12823 times)

TCrazii

  • Lieutenant
  • ***
  • Posts: 50
Re: my build
« Reply #20 on: July 29, 2009, 02:47:25 PM »
    sorry for takin up thread but have to give u complete stuff so sorry and here is the rest of the data
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Set Bonuses:
Reactive Armor
(Resist Physical Damage)
  •   MezResist(Immobilize) 1.1%
  •   1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  •   1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Steadfast Protection
(Resist Physical Damage)
  •   3% Defense(All)
Kinetic Combat
(Jab)
  •   MezResist(Immobilize) 2.75%
  •   28.1 HP (1.5%) HitPoints
  •   3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Temp Invulnerability)
  •   MezResist(Immobilize) 1.1%
  •   1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  •   1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Numina's Convalescence
(Dull Pain)
  •   12% (0.94 HP/sec) Regeneration
  •   35.1 HP (1.88%) HitPoints
Mako's Bite
(Haymaker)
  •   MezResist(Immobilize) 3.3%
  •   28.1 HP (1.5%) HitPoints
  •   3% DamageBuff(All)
  •   MezResist(Held) 3.3%
  •   3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Reactive Armor
(Unyielding)
  •   MezResist(Immobilize) 1.1%
  •   1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  •   1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Luck of the Gambler
(Invincibility)
  •   7.5% Enhancement(RechargeTime)
Red Fortune
(Invincibility)
  •   MezResist(Immobilize) 2.2%
  •   1.26% Resistance(Fire,Cold)
  •   2% DamageBuff(All)
  •   5% Enhancement(RechargeTime)
Hecatomb
(Knockout Blow)
  •   4% (0.07 End/sec) Recovery
  •   2.52% Resistance(Fire,Cold)
  •   15% Enhancement(Accuracy)
  •   10% Enhancement(RechargeTime)
Numina's Convalescence
(Health)
  •   12% (0.94 HP/sec) Regeneration
  •   35.1 HP (1.88%) HitPoints
  •   6% Enhancement(Heal)
  •   MezResist(Held) 3.3%
  •   3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Performance Shifter
(Stamina)
  •   5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  •   35.1 HP (1.88%) HitPoints
  •   2.5% (0.04 End/sec) Recovery
  •   2.5% DamageBuff(All)
  •   3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Luck of the Gambler
(Tough Hide)
  •   7.5% Enhancement(RechargeTime)
Red Fortune
(Tough Hide)
  •   MezResist(Immobilize) 2.2%
  •   1.26% Resistance(Fire,Cold)
  •   2% DamageBuff(All)
  •   5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Rage)
  •   5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  •   35.1 HP (1.88%) HitPoints
  •   2.5% (0.04 End/sec) Recovery
  •   2.5% DamageBuff(All)
  •   2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Thunderstrike
(Hurl)
  •   2% (0.03 End/sec) Recovery
  •   2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  •   7% Enhancement(Accuracy)
  •   4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
  •   2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Obliteration
(Foot Stomp)
  •   MezResist(Stun) 2.2%
  •   3% DamageBuff(All)
  •   9% Enhancement(Accuracy)
  •   5% Enhancement(RechargeTime)
  •   3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Reactive Armor
(Tough)
  •   MezResist(Immobilize) 1.1%
  •   1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  •   1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Luck of the Gambler
(Weave)
  •   7.5% Enhancement(RechargeTime)
Red Fortune
(Weave)
  •   MezResist(Immobilize) 2.2%
  •   1.26% Resistance(Fire,Cold)
  •   2% DamageBuff(All)
  •   5% Enhancement(RechargeTime)
Code: [Select]
| Copy & Paste this data into Mids' Hero Designer to view the build |
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|9B1|
|-------------------------------------------------------------------|

TCrazii

  • Lieutenant
  • ***
  • Posts: 50
Re: my build
« Reply #21 on: July 30, 2009, 06:58:48 AM »
either way you look at it you do not run into many psi minions and it wont matter if you do with my build because the def all around is good psi res and stuff might not b that great but base de fis super so either way it can def against psi dmg because it will be crossed with ranged def you kno well i can post a psi strong def one if you want