Author Topic: spines/nrg  (Read 4150 times)

faero malikite

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spines/nrg
« on: September 15, 2009, 03:23:38 PM »
This Topic looked lonely.



Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Imaget Chu: Level 50 Natural Stalker
Primary Power Set: Spines
Secondary Power Set: Energy Aura
Power Pool: Speed
Power Pool: Fitness
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery
Villain Profile:
------------
Level 1: Lunge    C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5), Acc-I(7)
Level 1: Hide    LkGmblr-Rchg+(A), LkGmblr-Def(46)
Level 2: Kinetic Shield   LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(9), LkGmblr-Def(9), LkGmblr-Def/EndRdx/Rchg(11)
Level 4: Power Shield   LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def(13), LkGmblr-Def/EndRdx/Rchg(13)
Level 6: Assassin's Impaler  Hectmb-Dmg(A), Hectmb-Dmg/Rchg(17), Hectmb-Acc/Dmg/Rchg(19), Hectmb-Acc/Rchg(19), Hectmb-Dmg/EndRdx(21), Mako-Acc/Dmg(21)
Level 8: Build Up   GSFC-ToHit(A), GSFC-Build%(11), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(25), GSFC-ToHit/EndRdx(25)
Level 10: Entropy Shield   EndRdx-I(A)
Level 12: Hasten    RechRdx-I(A), RechRdx-I(15), RechRdx-I(17)
Level 14: Super Speed   Zephyr-Travel(A), Clrty-Stlth(15), Zephyr-Travel/EndRdx(29), Zephyr-ResKB(31)
Level 16: Hurdle    Jump-I(A), Jump-I(33), Jump-I(33)
Level 18: Energy Protection  S'fstPrt-ResKB(A), ImpArm-ResDam/EndRdx(29), S'fstPrt-ResDam/Def+(31), ImpArm-ResDam(31), ImpArm-ResPsi(33)
Level 20: Health    Numna-Heal/EndRdx(A), Numna-Heal(34), Numna-Regen/Rcvry+(34)
Level 22: Stamina    P'Shift-End%(A), P'Shift-EndMod/Acc(34), P'Shift-Acc/Rchg(36)
Level 24: Stealth    LkGmblr-Rchg+(A), LkGmblr-Def(27)
Level 26: Placate    RechRdx-I(A), RechRdx-I(27)
Level 28: Impale    Decim-Acc/EndRdx/Rchg(A), Decim-Acc/Dmg/Rchg(36), Decim-Dmg/Rchg(36), Decim-Dmg/EndRdx(37), Decim-Acc/Dmg(37), Thundr-Acc/Dmg(37)
Level 30: Combat Jumping   Zephyr-Travel(A), Zephyr-Travel/EndRdx(39), Zephyr-ResKB(48)
Level 32: Throw Spines   Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(40), Posi-Dmg/Rng(40), Det'tn-Acc/Dmg(42), Posi-Acc/Dmg/EndRdx(42)
Level 35: Energy Drain   Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(39), Dct'dW-Rchg(39), Dct'dW-Heal/EndRdx/Rchg(42), Dct'dW-Heal(43)
Level 38: Overload   P'Shift-End%(A), P'Shift-Acc/Rchg(43), P'Shift-EndMod/Acc/Rchg(43), P'Shift-EndMod/Acc(45)
Level 41: Super Jump   Jump-I(A)
Level 44: Ripper    Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-Dmg(45), Oblit-Acc/Rchg(46), Oblit-Acc/Dmg/Rchg(46), Oblit-Dmg/Rchg(50)
Level 47: Spirit Shark   Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(48), Decim-Dmg/Rchg(48), Decim-Acc/EndRdx/Rchg(50), Decim-Acc/Dmg/Rchg(50)
Level 49: Hibernate   RechRdx-I(A)
------------
Level 1: Brawl    Empty(A)
Level 1: Sprint    Empty(A)
Level 2: Rest    Empty(A)
Level 1: Assassination
------------
Set Bonus Totals:
5.5% DamageBuff(Smashing)
5.5% DamageBuff(Lethal)
5.5% DamageBuff(Fire)
5..5% DamageBuff(Cold)
5.5% DamageBuff(Energy)
5.5% DamageBuff(Negative)
5.5% DamageBuff(Toxic)
5.5% DamageBuff(Psionic)
6.13% Defense(Smashing)
6.13% Defense(Lethal)
7.38% Defense(Fire)
7.38% Defense(Cold)
7..38% Defense(Energy)
7.38% Defense(Negative)
4.88% Defense(Psionic)
9..25% Defense(Melee)
11.8% Defense(Ranged)
11.8% Defense(AoE)
4.5% Max End
58% Enhancement(Accuracy)
4% Enhancement(Heal)
73.8% Enhancement(RechargeTime)
15% FlySpeed
158.1 HP (13.1%) HitPoints
15% JumpHeight
15% JumpSpeed
Knockback (Mag -12)
Knockup (Mag -12)
MezResist(Immobilize) 7.7%
MezResist(Stun) 2.2%
MezResist(Terrorized) 2.2%
15.5% (0..26 End/sec) Recovery
52% (2.61 HP/sec) Regeneration
5.36% Resistance(Fire)
5.36% Resistance(Cold)
2.25% Resistance(Psionic)
15% RunSpeed



| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|
@faero malikite
@reverrend irreverent
I likey da firey!

IceHeart

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  • a.k.a 'Ice' - Shadow Souls' Top Cat
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Re: spines/nrg
« Reply #1 on: September 15, 2009, 09:13:52 PM »
Agreed that the topic looked lonely :D

A fairly good build imho. I took the liberty to make a couple minor tweaks:

-Celerity Stealth can be placed in Sprint, thereby freeing 1 slot, moved that to Brawl, slotted with 2 Pounding Slugfest for an extra 8% regen;
- 3 jumping IOs in Hurdle, is a waste, imho, for the difference in height they provide, even more since you're also using Super jump: (14.5 vs 17.9 w/o SJ; 172.8 vs 176.2 with SJ) .. moved these 2 to health: added 1 more numina, and 1 Regenerative tissue+Regeneration, for a total of 325%base regen vs 253%)
- Replaced the 'odd' Accuracy Damages from other sets in 4 powers for Nucleolus Exposure, gaining on avg 3%-6% Acc and Damage on each.

Two things that call my attention:
1- interesting use of the Spirt Shark. Amazingly enough, I hadn't used that AP.. but the numbers are interesting enough: 240 dmg every 4 secs or so are strong... I'll have to try that out.
2- An entirely different discussion about the use of BOTH SS+SJ; many PVP'ers swear by it; imho it's almost a waste; I'll buy Combat Jumping, but SJ, from my point of view would be better replaced for a more damage oriented power, hence both could be replaced. BUT, its a matter of playstyle, so I didn't change that.

Here's the updated Data Chunk - Enjoy :D
Cheers,
Ice


Code: [Select]
| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|



faero malikite

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  • Posts: 79
Re: spines/nrg
« Reply #2 on: December 31, 2009, 04:45:17 PM »
Thank you very much for the response....sorry im late commenting..im not use to getting a lot of traffic on my posts...lol..i am definately going to make some of the changes you reccommended.  Im also about to finish off  nb/nin stalker that i hope will be more fun after IO's so if you have any pre-ohshitialreadyboughtadifferentIOset advice..it is welcome.
@faero malikite
@reverrend irreverent
I likey da firey!