Author Topic: Fire/Kin help?  (Read 5847 times)

Specto3600

  • Underling
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  • Posts: 3
  • Acting Chief of TSAR
Fire/Kin help?
« on: January 20, 2010, 04:14:42 AM »
+----------------------------------------------------------------
+ Built with SuckerPunch's Online Planner v5.0
+ http://planner.cohtitan.com/planner
+----------------------------------------------------------------
Archetype: Corruptor
Primary: Fire Blast
Secondary: Kinetics
+----------------------------------------------------------------

01: Transfusion => Accuracy(1), Accuracy(3), Heal(3), Heal(5)
01: Fire Blast => Damage(1), Damage(5), Accuracy(7), Accuracy(7), EnduranceDiscount(9)
02: Flares => Damage(2), Damage(9), Damage(11), Accuracy(11), Accuracy(13)
04: Siphon Power => Accuracy(4), Accuracy(13), Recharge(15), Recharge(15)
06: Fire Ball => Damage(6), Damage(17), EnduranceDiscount(17), EnduranceDiscount(19), Accuracy(19), Accuracy(21)
08: Fire Breath => EnduranceDiscount(8), EnduranceDiscount(21), Damage(23), Accuracy(23), Damage(25)
10: Siphon Speed => Recharge(10), Recharge(25)
12: Combat Jumping => Buff_Defense(12)
14: Super Jump => EnduranceDiscount(14)
16: Hurdle => Jump(16)
18: Blaze => Damage(18), Damage(27), EnduranceDiscount(27), Accuracy(29), Accuracy(29)
20: Health => Heal(20)
22: Stamina => Recovery(22), Recovery(31)
24: Acrobatics => EnduranceDiscount(24), EnduranceDiscount(31), EnduranceDiscount(31)
26: Blazing Bolt => EnduranceDiscount(26), Damage(33), Damage(33), Accuracy(33), Accuracy(34)
28: Speed Boost => Recovery(28)
30: Boxing => Damage(30)
32: Inferno => Accuracy(32), Accuracy(34), Recharge(34), Recharge(36), Damage(36), Damage(36)
35: Transference => Recovery(35), Recovery(37), Recharge(37), Accuracy(37), Accuracy(39)
38: Fulcrum Shift => Recharge(38), Recharge(39), Recharge(39), Accuracy(40), Accuracy(40)
41: Tough => Res_Damage(41), Res_Damage(42), Res_Damage(42), EnduranceDiscount(42)
44: Weave => Buff_Defense(44), EnduranceDiscount(45), Buff_Defense(45), Buff_Defense(45)
47: Soul Drain => Buff_ToHit(47), Accuracy(48), Accuracy(48), Buff_ToHit(48)
49: Rain of Fire => Damage(49), Damage(50), EnduranceDiscount(50), Recharge(50)

+----------------------------------------------------------------
+ Inherent Powers
+----------------------------------------------------------------

01: Brawl => Empty(1)
01: Sprint => Empty(1)
02: Rest => Empty(2)


This is the build i was thinking about, i didnt put IOs into it mainly because it would have taken me too long.  But i want this toon to be great on teams as well as soloing.  Right now im level 41 with a slightly different build, i havnt done the patron arcs yet and when I do ill respec to this.  But he is a beast on a team, FS+Inferno in mobs is amazing.  Even FS>Fireball>Rain of Fire>Blaze>Fireball is deadly :).

So what im asking is that if i would use Soul Drain and Fulcrum Shift, would that increase my Damage significantly?  Also, hhow does the build itself (Just power wise, IOs still confuse me, I put them in as i get enough money and which ones seem to meet my needs) stack up?  I know i dont take Rain of Fire till level 50, but seeing as im going to use a respec close to reaching it, it wont really matter as long as i get it.  And finally would Tough, Weave, and Acrobatics give me enough defense/Resistance to be able to stand my ground after i wipe all the minions and Lts out of the way?

Sorry im a huge Blaster/Corruptor/Defender noob.  Im a melee person mainly, but i figured i would give it a shot.

PS i dont have Mids, i use a Mac and i currently dont have a way to open PC stuff yet :(

IzzySoft2

  • Underling
  • *
  • Posts: 16
Re: Fire/Kin help?
« Reply #1 on: September 24, 2013, 04:42:59 AM »
Not that anyone cares, but this was my build in Mids' Hero/Villain Designer.

Villain Plan by Mids' Villain Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Frikassee: Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Kinetics
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Flares -- Acc-I(A)
Level 1: Transfusion -- Numna-Heal/EndRdx(A), Numna-Regen/Rcvry+(3), Numna-Heal/EndRdx/Rchg(3), Numna-EndRdx/Rchg(7), Numna-Heal/Rchg(9), Numna-Heal(9)
Level 2: Siphon Power -- EndRdx-I(A)
Level 4: Fire Ball -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Dmg/EndRdx(7)
Level 6: Rain of Fire -- Acc-I(A)
Level 8: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(11), Thundr-Dmg/EndRdx(21), Thundr-Dmg/Rchg(21), Thundr-Acc/Dmg/Rchg(23), Thundr-Acc/Dmg/EndRdx(23)
Level 10: Siphon Speed -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(11), P'ngTtl--Rchg%(25), P'ngTtl-Acc/EndRdx(27), P'ngTtl-Rng/Slow(29), P'ngTtl-EndRdx/Rchg/Slow(29)
Level 12: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Knock%(19)
Level 14: Tough -- GA-3defTpProc(A), S'fstPrt-ResKB(15), S'fstPrt-ResDam/Def+(25)
Level 16: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(33), RedFtn-EndRdx(34), RedFtn-EndRdx/Rchg(34), RedFtn-Def/EndRdx/Rchg(34), RedFtn-Def(36)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(37)
Level 20: Speed Boost -- EndRdx-I(A)
Level 22: Aim -- GSFC-ToHit/EndRdx(A), GSFC-Rchg/EndRdx(33), GSFC-Build%(39), GSFC-ToHit(39), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(40)
Level 24: Maneuvers -- GftotA-Def/EndRdx(A), GftotA-Def(40)
Level 26: Combat Jumping -- DefBuff-I(A), DefBuff-I(27)
Level 28: Super Jump -- Winter-ResSlow(A)
Level 30: Spring Attack -- ExStrk-Dam%(A), ExStrk-Dmg/KB(31), ExStrk-Acc/KB(31), Erad-Acc/Dmg/EndRdx/Rchg(31), Erad-Acc/Rchg(33), Erad-Acc/Dmg/Rchg(40)
Level 32: Tactics -- EndRdx-I(A), Rec'dRet-ToHit(42), Rec'dRet-ToHit/Rchg(42)
Level 35: Transference -- P'Shift-EndMod/Acc(A), P'Shift-EndMod/Acc/Rchg(43), P'Shift-Acc/Rchg(43), P'Shift-EndMod/Rchg(43)
Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(45)
Level 41: Scorpion Shield -- GftotA-Def/EndRdx(A), GftotA-Def(42), DefBuff-I(45)
Level 44: Web Envelope -- TotHntr-EndRdx/Immob(A), TotHntr-Acc/Rchg(45), TotHntr-Immob/Acc(46), TotHntr-Acc/Immob/Rchg(46), TotHntr-Dam%(46), TotHntr-Acc/EndRdx(48)
Level 47: Web Cocoon -- Lock-Acc/Rchg(A), Lock-Acc/Hold(48), Lock-Rchg/Hold(48), Lock-EndRdx/Rchg/Hold(50), Lock-Acc/EndRdx/Rchg/Hold(50), Lock-%Hold(50)
Level 49: Hasten -- RechRdx-I(A)
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(17)
------------
------------
Set Bonuses:
Numina's Convalescence
(Transfusion)
  •   12% (0.54 HP/sec) Regeneration
  •   20.08 HP (1.87%) HitPoints
  •   6% Enhancement(Heal)
  •   MezResist(Held) 3.3%
  •   3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Positron's Blast
(Fire Ball)
  •   2.5% (0.04 End/sec) Recovery
  •   1.58% Resistance(Fire,Cold)
  •   9% Enhancement(Accuracy)
Thunderstrike
(Fire Blast)
  •   2% (0.03 End/sec) Recovery
  •   2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  •   7% Enhancement(Accuracy)
  •   4% SpeedRunning, 4% SpeedFlying, 4% SpeedJumping, 4% JumpHeight
  •   2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Pacing of the Turtle
(Siphon Speed)
  •   MezResist(Sleep) 2.75%
  •   2.5% Enhancement(Slow)
  •   9% Enhancement(Accuracy)
  •   MezResist(Held) 2.75%
  •   3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Kinetic Combat
(Boxing)
  •   MezResist(Immobilized) 2.75%
  •   16.06 HP (1.5%) HitPoints
  •   3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Gladiator's Armor
(Tough)
  •   3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Steadfast Protection
(Tough)
  •   1.5% (0.03 End/sec) Recovery
  •   Knockback (Mag -4), Knockup (Mag -4)
  •   3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Red Fortune
(Weave)
  •   MezResist(Immobilized) 2.2%
  •   1.26% Resistance(Fire,Cold)
  •   2% DamageBuff(All)
  •   5% Enhancement(RechargeTime)
  •   2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Thunderstrike
(Blaze)
  •   2% (0.03 End/sec) Recovery
  •   2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  •   7% Enhancement(Accuracy)
  •   4% SpeedRunning, 4% SpeedFlying, 4% SpeedJumping, 4% JumpHeight
  •   2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Gaussian's Synchronized Fire-Control
(Aim)
  •   5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
  •   20.08 HP (1.87%) HitPoints
  •   2.5% (0.04 End/sec) Recovery
  •   2.5% DamageBuff(All)
  •   2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Gift of the Ancients
(Maneuvers)
  •   2% (0.03 End/sec) Recovery
Winter's Gift
(Super Jump)
  •   20% ResEffect(SpeedRunning), 20% ResEffect(RechargeTime), 20% ResEffect(SpeedFlying)
Explosive Strike
(Spring Attack)
  •   1.5% DamageBuff(All)
  •   1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
Eradication
(Spring Attack)
  •   1.8% Max End
  •   3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Rectified Reticle
(Tactics)
  •   1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Performance Shifter
(Transference)
  •   5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
  •   20.08 HP (1.87%) HitPoints
  •   2.5% (0.04 End/sec) Recovery
Gift of the Ancients
(Scorpion Shield)
  •   2% (0.03 End/sec) Recovery
Trap of the Hunter
(Web Envelope)
  •   5% Enhancement(Immobilized)
  •   20.08 HP (1.87%) HitPoints
  •   9% Enhancement(Accuracy)
  •   MezResist(Held) 2.75%
  •   3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Lockdown
(Web Cocoon)
  •   3% DamageBuff(All)
  •   2.5% Enhancement(Held)
  •   MezResist(Held) 2.2%
  •   2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
  •   3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Kinetic Combat
(Brawl)
  •   MezResist(Immobilized) 2.75%
  •   16.06 HP (1.5%) HitPoints
  •   3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)

I focused on 2 of the major Defenses...  Smashing/Lethal, and  Ranged.
My Corruptor had about 50% Defense for both.
« Last Edit: September 24, 2013, 04:57:27 AM by IzzySoft2 »