I do pretty much exclusively PvE and play as a traditional Blaster (ie my squishy butt stays in the back and shoots things).
My currently planned build is this:
Hero Plan by Mids' Hero Designer 1.621http://www.cohplanner.com/Click this DataLink to open the build!Derek Deadeye: Level 50 Technology BlasterPrimary Power Set: Dual PistolsSecondary Power Set: Energy ManipulationPower Pool: FitnessPower Pool: FlightPower Pool: FightingPower Pool: SpeedAncillary Pool: Munitions MasteryHero Profile:Level 1: Pistols -- Thundr-Acc/Dmg(A)
, Thundr-Dmg/EndRdx(3)
, Thundr-Dmg/Rchg(3)
, Thundr-Acc/Dmg/Rchg(5)
, Thundr-Acc/Dmg/EndRdx(5)
, Thundr-Dmg/EndRdx/Rchg(40)
Level 1: Power Thrust -- Empty(A)
Level 2: Dual Wield -- Dev'n-Acc/Dmg(A)
, Dev'n-Dmg/EndRdx(7)
, Dev'n-Dmg/Rchg(7)
, Dev'n-Acc/Dmg/Rchg(9)
, Dev'n-Acc/Dmg/EndRdx/Rchg(9)
Level 4: Empty Clips -- Posi-Acc/Dmg(A)
, Posi-Dmg/EndRdx(11)
, Posi-Dmg/Rchg(11)
, Posi-Dmg/Rng(17)
, Posi-Acc/Dmg/EndRdx(17)
, Posi-Dam%(40)
Level 6: Swap Ammo Level 8: Swift -- Flight-I(A)
, Run-I(19)
Level 10: Bullet Rain -- Posi-Acc/Dmg(A)
, Posi-Dmg/EndRdx(19)
, Posi-Dmg/Rchg(21)
, Posi-Dmg/Rng(25)
, Posi-Acc/Dmg/EndRdx(25)
, Posi-Dam%(40)
Level 12: Hover -- Flight-I(A)
, Flight-I(13)
, Krma-ResKB(13)
Level 14: Fly -- Srng-Fly(A)
, Srng-EndRdx(15)
, Srng-EndRdx/Fly(15)
Level 16: Health -- Numna-Regen/Rcvry+(A)
Level 18: Executioner's Shot -- Thundr-Acc/Dmg(A)
, Thundr-Dmg/EndRdx(31)
, Thundr-Dmg/Rchg(31)
, Thundr-Acc/Dmg/Rchg(31)
, Thundr-Acc/Dmg/EndRdx(33)
, Thundr-Dmg/EndRdx/Rchg(39)
Level 20: Stamina -- EndMod-I(A)
, EndMod-I(21)
Level 22: Build Up -- RechRdx-I(A)
, RechRdx-I(23)
, RechRdx-I(23)
Level 24: Kick -- Empty(A)
Level 26: Piercing Rounds -- Posi-Acc/Dmg(A)
, Posi-Dmg/EndRdx(27)
, Posi-Dmg/Rchg(27)
, Posi-Dmg/Rng(29)
, Posi-Acc/Dmg/EndRdx(29)
, Posi-Dam%(42)
Level 28: Tough -- TtmC'tng-ResDam/EndRdx(A)
, TtmC'tng-ResDam/Rchg(34)
, TtmC'tng-EndRdx/Rchg(36)
, TtmC'tng-ResDam/EndRdx/Rchg(37)
, TtmC'tng-ResDam(37)
, TtmC'tng-EndRdx(39)
Level 30: Hasten -- RechRdx-I(A)
, RechRdx-I(37)
, RechRdx-I(39)
Level 32: Hail of Bullets -- Oblit-Dmg(A)
, Oblit-Acc/Rchg(33)
, Oblit-Dmg/Rchg(33)
, Oblit-Acc/Dmg/Rchg(34)
, Oblit-Acc/Dmg/EndRdx/Rchg(34)
, Oblit-%Dam(43)
Level 35: Boost Range -- EndRdx-I(A)
, RechRdx-I(36)
, RechRdx-I(36)
, RechRdx-I(46)
Level 38: Total Focus -- Mako-Acc/Dmg(A)
, Mako-Dmg/EndRdx(43)
, Mako-Dmg/Rchg(43)
, Mako-Acc/EndRdx/Rchg(46)
, Mako-Acc/Dmg/EndRdx/Rchg(50)
, Mako-Dam%(50)
Level 41: Body Armor -- ResDam-I(A)
, ResDam-I(42)
, ResDam-I(42)
Level 44: Cryo Freeze Ray -- Lock-Acc/Hold(A)
, Lock-Acc/Rchg(45)
, Lock-Rchg/Hold(45)
, Lock-EndRdx/Rchg/Hold(45)
, Lock-Acc/EndRdx/Rchg/Hold(46)
Level 47: Surveillance -- AnWeak-DefDeb(A)
, AnWeak-Acc/DefDeb(48)
, AnWeak-Acc/Rchg(48)
, AnWeak-DefDeb/EndRdx/Rchg(48)
, AnWeak-Acc/Rchg/EndRdx(50)
Level 49: Hurdle -- Jump-I(A)
------------Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Defiance Level 4: Ninja Run Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary AmmunitionIf you have any tips/suggestions or better builds, please let me know.
Thanks in advance,
Gamer6432