Author Topic: I need help getting my tanker soft capped  (Read 10796 times)

donmega_1000

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I need help getting my tanker soft capped
« on: July 31, 2010, 11:10:03 AM »
Ok i might be over doing it,but im trying to get a extra strong tanker that will be an plus tf or really anything in pve. The thing

 this is my first time trying to build one on the mids. Any way of my def is sitting at 51% in smashing and lethal.I'm trying to get

 him down to 45%. my understanding of softcapping, anything over 45% is useless.so if there anything you see

 that can be change to get this please let me know.                                Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(3), RctvArm-ResDam/Rchg(7), RctvArm-EndRdx(11), S'fstPrt-ResDam/Def+(15)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 2: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(3), Dct'dW-Heal/Rchg(7), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(13)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Knock%(13), Mako-Acc/Dmg(15)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(45)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam(9), RctvArm-EndRdx(17)
Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(17), Zinger-Taunt/Rchg/Rng(23), Zinger-Acc/Rchg(25), Zinger-Taunt/Rng(50), Zinger-Dam%(50)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(27), Numna-Heal/Rchg(34)
Level 18: Invincibility -- Taunt-I(A), DefBuff-I(19), DefBuff-I(19), Taunt-I(43)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(43)
Level 22: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Knock%(27), Mako-Acc/Dmg(31)
Level 24: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(29), RctvArm-ResDam(31), Aegis-Psi/Status(31)
Level 26: Tough Hide -- DefBuff-I(A), DefBuff-I(29), DefBuff-I(33), Empty(33)
Level 28: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(33), RechRdx-I(34)
Level 30: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(34), RctvArm-ResDam/Rchg(37), RctvArm-EndRdx/Rchg(37)
Level 32: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 35: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/Rchg(36), RctvArm-EndRdx/Rchg(36)
Level 38: Foot Stomp -- Erad-Dmg(A), Erad-%Dam(39), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(39), Erad-Acc/Dmg/Rchg(40), FrcFbk-Rechg%(40)
Level 41: Weave -- DefBuff-I(A), DefBuff-I(42), DefBuff-I(42), EndRdx-I(42)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Unstoppable -- Empty(A), Empty(48), Empty(48), Empty(48)
Level 49: Resist Elements -- ResDam-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 2: Ninja Run




donmega_1000

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  • Posts: 6
Re: I need help getting my tanker soft capped
« Reply #1 on: July 31, 2010, 04:06:48 PM »
I guess i'm asking is,  Is the bulid over kill ? am i spending way to much on infamy on thing i shouldn't? any

 insight would be helpful. thanks               Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Borg-man10: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(3), RctvArm-ResDam/Rchg(7), RctvArm-EndRdx(11), S'fstPrt-ResDam/Def+(15)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), Mako-Acc/Dmg(33), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 2: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(3), Dct'dW-Heal/Rchg(7), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Rchg(33)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Knock%(13), Mako-Acc/Dmg(15)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(45)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam(9), RctvArm-EndRdx(17)
Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(17), Zinger-Taunt/Rchg/Rng(23), Zinger-Acc/Rchg(25), Zinger-Taunt/Rng(50), Zinger-Dam%(50)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(27), Numna-Heal/Rchg(34), Numna-Heal/EndRdx(48), Numna-Heal/EndRdx/Rchg(48), Numna-EndRdx/Rchg(48)
Level 18: Invincibility -- Taunt-I(A), DefBuff-I(19), DefBuff-I(19), Taunt-I(43)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(43)
Level 22: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Knock%(27), Mako-Acc/Dmg(31)
Level 24: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(29), RctvArm-ResDam(31), Aegis-Psi/Status(31)
Level 26: Tough Hide -- DefBuff-I(A), DefBuff-I(29)
Level 28: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(33), RechRdx-I(34)
Level 30: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(34), RctvArm-ResDam/Rchg(37), RctvArm-EndRdx/Rchg(37)
Level 32: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 35: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/Rchg(36), RctvArm-EndRdx/Rchg(36)
Level 38: Foot Stomp -- Erad-Dmg(A), Erad-%Dam(39), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(39), Erad-Acc/Dmg/Rchg(40), FrcFbk-Rechg%(40)
Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(42), LkGmblr-Def(42), LkGmblr-Rchg+(42)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Resist Elements -- ResDam-I(A)
Level 49: Unstoppable -- ResDam-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 2: Ninja Run




Blondeshell

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Re: I need help getting my tanker soft capped
« Reply #2 on: July 31, 2010, 07:57:00 PM »
It would be helpful to have the data chunk for your build posted here to make it easier for people to comment on it.

Steiner

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    • Steinerd.com
Re: I need help getting my tanker soft capped
« Reply #3 on: July 31, 2010, 08:51:13 PM »
The link that states "Click this DataLink to open the build"

is the data chunk, it will simply create the datachunk from the url and ask you to save it.
~Steinerd

donmega_1000

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  • Posts: 6
Re: I need help getting my tanker soft capped
« Reply #4 on: July 31, 2010, 09:50:12 PM »
I'm sorry about that here the data| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|

Blondeshell

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  • Posts: 808
Re: I need help getting my tanker soft capped
« Reply #5 on: August 01, 2010, 12:25:33 AM »
The link that states "Click this DataLink to open the build"

is the data chunk, it will simply create the datachunk from the url and ask you to save it.
You're absolutely correct!!  :-[
(I never think to use that.)

Derek Icelord

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Re: I need help getting my tanker soft capped
« Reply #6 on: August 01, 2010, 04:33:11 AM »
Just a note, any DEF over the 45% "soft cap" is still useful vs. higher con foes (who's base chance to hit you is more than 50%) and any DEF debuffs (such as on the ITF).

Also, how much are you willing to spend?
Where are we going, and why am I in this hand basket?

donmega_1000

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  • Posts: 6
Re: I need help getting my tanker soft capped
« Reply #7 on: August 01, 2010, 05:37:31 AM »
Infamy not a problem,but if i can get the same result cheaper i'm all over it/or if it can be better by spending

 more its fine. and thank for giving some postive in-put. great knowing that something being over 45% can still be

 helpful in some situation.

Derek Icelord

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  • Posts: 72
Re: I need help getting my tanker soft capped
« Reply #8 on: August 02, 2010, 05:58:46 AM »
If money is no issue, then try this.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx/Rchg(5), S'fstPrt-ResDam/Def+(5)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9)
Level 2: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(13), Dct'dW-Rchg(42)
Level 4: Haymaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(15), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(17), Mako-Dam%(27)
Level 6: Hurdle -- Jump-I(A)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(21)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(23), Mocking-Taunt/Rchg/Rng(23), Mocking-Acc/Rchg(25), Mocking-Taunt/Rng(25), Mocking-Rchg(42)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27), Zephyr-ResKB(29)
Level 16: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(19), Numna-Heal/Rchg(29), Numna-Heal/EndRdx/Rchg(31), Numna-Heal(36), Numna-Regen/Rcvry+(36)
Level 18: Invincibility -- HO:Enzym(A), HO:Enzym(31), HO:Enzym(31)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(33)
Level 22: Knockout Blow -- P'ngFist-Acc/Dmg(A), P'ngFist-Acc/Dmg/Rchg(33), P'ngFist-Acc/Dmg/EndRdx/Rchg(34), P'ngS'Fest-Acc/Dmg(34), P'ngS'Fest-Dmg/EndRdx(34), P'ngS'Fest-Dmg/Rchg(39)
Level 24: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(48), FrcFbk-Rechg%(50)
Level 26: Tough Hide -- DefBuff-I(A), DefBuff-I(36), LkGmblr-Rchg+(37)
Level 28: Rage -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam(40)
Level 32: Resist Physical Damage -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(40), Aegis-ResDam(42)
Level 35: Weave -- HO:Enzym(A), HO:Enzym(43), HO:Enzym(45), LkGmblr-Rchg+(46)
Level 38: Foot Stomp -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(43), Erad-Acc/Dmg/EndRdx/Rchg(43), Sciroc-Acc/Dmg(46), Sciroc-Dmg/Rchg(46)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- Mrcl-Heal(A), Mrcl-Rcvry+(45), EndMod-I(45)
Level 47: Resist Elements -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(48), Aegis-ResDam(48)
Level 49: Resist Energies -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(50), Aegis-ResDam(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 4: Ninja Run



Code: [Select]
| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|
Where are we going, and why am I in this hand basket?

donmega_1000

  • Underling
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  • Posts: 6
Re: I need help getting my tanker soft capped
« Reply #9 on: August 03, 2010, 05:58:40 AM »
TKS,lOOKING AT IT IT LOOKS NICE. I dont know about kick over punch in tough trying to see how i can tweek it a

 little bit without messing it up.how much do u think this build will cost? (I'm noticeing over on the blue side it

 seems like things are a little higher,maybe its just me.) didnt even think about bout adding anything from the

 epic pool .Im thinking what am i going to do to counter  the rage crash? not a problem with my ss/wp brute.

 Well anyway, thanks for the help

Derek Icelord

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Re: I need help getting my tanker soft capped
« Reply #10 on: August 05, 2010, 10:20:23 PM »
I have Kick in there over Boxing for the +Rech proc (keep Kick on auto and you can have near guaranteed permanent Dull Pain). And I don't know how much it will cost, I've yet to finish this build on the toon it goes to. Right now I'm sitting at ~1.5B.

As for the Rage crash, it's -END and -DEF. Stacking Rage with itself negates the -DEF component (unless they've changed that recently), and the -END is trivial.
Where are we going, and why am I in this hand basket?

artic75

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Re: I need help getting my tanker soft capped
« Reply #11 on: October 27, 2011, 01:38:03 AM »
You know....try this build....might be expensive (Not even gonna look at the cost) but it's a nearly unstoppable build.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Invul.SS: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Arctic Mastery

Hero Profile:
Level 1: Resist Physical Damage
  • (A) Steadfast Protection - Resistance/Endurance
  • (29) Steadfast Protection - Resistance/+Def 3%
  • (29) Steadfast Protection - Knockback Protection
Level 1: Jab
  • (A) Absolute Amazement - Chance for ToHit Debuff
  • (3) Absolute Amazement - Endurance/Stun
  • (3) Absolute Amazement - Stun
  • (5) Absolute Amazement - Stun/Recharge
  • (5) Absolute Amazement - Accuracy/Stun/Recharge
  • (7) Gladiator's Strike - Accuracy/Damage/End/Rech
Level 2: Temp Invulnerability
  • (A) Gladiator's Armor - Recharge/Resist
  • (13) Gladiator's Armor - Recharge/Endurance
  • (13) Gladiator's Armor - Resistance
  • (15) Gladiator's Armor - Resistance/Rech/End
  • (15) Gladiator's Armor - End/Resist
  • (17) Gladiator's Armor - TP Protection +3% Def (All)
Level 4: Dull Pain
  • (A) Panacea - +Hit Points/Endurance
  • (7) Panacea - Heal
  • (9) Panacea - Heal/Endurance
  • (9) Panacea - Endurance/Recharge
  • (11) Panacea - Hea/Recharge
  • (11) Panacea - Heal/Endurance/Recharge
Level 6: Resist Elements
  • (A) Aegis - Psionic/Status Resistance
  • (27) Aegis - Resistance
  • (27) Aegis - Resistance/Endurance
Level 8: Unyielding
  • (A) Aegis - Resistance
  • (19) Aegis - Resistance/Endurance
  • (25) Aegis - Resistance/Endurance/Recharge
Level 10: Haymaker
  • (A) Gladiator's Strike - Accuracy/Damage/End/Rech
Level 12: Resist Energies
  • (A) Aegis - Resistance
  • (17) Aegis - Resistance/Endurance
  • (19) Aegis - Resistance/Endurance/Recharge
Level 14: Boxing
  • (A) Touch of Death - Chance of Damage(Negative)
  • (31) Touch of Death - Damage/Endurance/Recharge
  • (31) Touch of Death - Accuracy/Damage
  • (31) Touch of Death - Damage/Endurance
  • (33) Touch of Death - Damage/Recharge
  • (33) Touch of Death - Accuracy/Damage/Endurance
Level 16: Tough
  • (A) Impervium Armor - Psionic Resistance
  • (50) Impervium Armor - Resistance/Endurance
Level 18: Invincibility
  • (A) Luck of the Gambler - Recharge Speed
  • (48) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense/Endurance/Recharge
Level 20: Knockout Blow
  • (A) Hecatomb - Chance of Damage(Negative)
  • (21) Hecatomb - Damage/Endurance
  • (21) Hecatomb - Damage
  • (23) Hecatomb - Damage/Recharge
  • (23) Hecatomb - Accuracy/Damage/Recharge
  • (25) Hecatomb - Accuracy/Recharge
Level 22: Hasten
  • (A) Recharge Reduction IO
  • (34) Recharge Reduction IO
  • (34) Recharge Reduction IO
Level 24: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (33) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (34) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 26: Tough Hide
  • (A) Luck of the Gambler - Recharge Speed
  • (46) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense/Endurance/Recharge
Level 28: Rage
  • (A) Adjusted Targeting - Recharge
  • (37) Adjusted Targeting - To Hit Buff
  • (37) Adjusted Targeting - To Hit Buff/Recharge
  • (40) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (40) Adjusted Targeting - Endurance/Recharge
Level 30: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 32: Unstoppable
  • (A) Impervious Skin - Status Resistance
Level 35: Hurl
  • (A) Apocalypse - Chance of Damage(Negative)
  • (36) Apocalypse - Damage/Endurance
  • (36) Apocalypse - Damage
  • (36) Apocalypse - Damage/Recharge
  • (37) Apocalypse - Accuracy/Damage/Recharge
Level 38: Chilblain
  • (A) Gravitational Anchor - Chance for Hold
  • (39) Gravitational Anchor - Immobilize/Endurance
  • (39) Gravitational Anchor - Immobilize
  • (39) Gravitational Anchor - Immobilize/Recharge
  • (40) Gravitational Anchor - Accuracy/Immobilize/Recharge
Level 41: Block of Ice
  • (A) Unbreakable Constraint - Chance for Smashing Damage
  • (42) Unbreakable Constraint - Endurance/Hold
  • (42) Unbreakable Constraint - Hold
  • (42) Unbreakable Constraint - Hold/Recharge
  • (43) Unbreakable Constraint - Accuracy/Hold/Recharge
Level 44: Ice Storm
  • (A) Empty
Level 47: Shiver
  • (A) Empty
Level 49: Burnout
  • (A) Recharge Reduction IO
------------
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (45) Numina's Convalescence - Heal
  • (46) Numina's Convalescence - Heal/Endurance
  • (46) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (43) Performance Shifter - EndMod/Accuracy
  • (43) Performance Shifter - EndMod
  • (45) Performance Shifter - EndMod/Recharge
  • (45) Performance Shifter - EndMod/Accuracy/Recharge
Level 1: Brawl
  • (A) Empty
Level 1: Gauntlet
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run



Copy and paste this stuff k?

IzzySoft2

  • Underling
  • *
  • Posts: 16
Re: I need help getting my tanker soft capped
« Reply #12 on: September 25, 2013, 02:37:49 AM »
This is my Tank Build.
Defense for Smashing / Lethal is 69%.
Defense for Energy / Negative is 45%.
Plus, if you use the Soul Mastery powers, you can get -ToHit DeBuff, which helps better your defense by +2% I think?!?

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

StatesMon: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5)
Level 1: Jab -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Stun%(5), Mocking-Acc/Rchg(7), Mocking-Taunt/Rchg(7), Mocking-Taunt/Rchg/Rng(9), Mocking-Taunt(9)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(11), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(13)
Level 4: Dull Pain -- Numna-EndRdx/Rchg(A), Numna-Heal/EndRdx/Rchg(15), Numna-Heal/Rchg(15), Numna-Regen/Rcvry+(17)
Level 6: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(19)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(21), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(23)
Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(23), Zinger-Taunt/Rchg/Rng(25), Zinger-Acc/Rchg(25), Zinger-Taunt/Rng(27), Zinger-Dam%(27)
Level 12: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(29), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(31)
Level 14: Haymaker -- GS-Acc/Dmg(A), GS-Acc/End/Rech(37), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Acc/Dmg(46), KntkC'bat-Dmg/EndRdx/Rchg(50), KntkC'bat-Dmg/EndRdx(50)
Level 16: Boxing -- Empty(A)
Level 18: Invincibility -- GftotA-Def/EndRdx(A), GftotA-Def(31), DefBuff-I(31), Rec'dRet-ToHit(33), Rec'dRet-ToHit/Rchg(33), Rec'dRet-Pcptn(33)
Level 20: Knockout Blow -- GS-Acc/Dmg(A), GS-Acc/End/Rech(43), KntkC'bat-Acc/Dmg(45), KntkC'bat-Dmg/EndRdx/Rchg(45), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46)
Level 22: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(34), S'fstPrt-ResKB(34)
Level 24: Weave -- GftotA-Def/EndRdx(A), GftotA-Def(34), DefBuff-I(36)
Level 26: Tough Hide -- GftotA-Def/EndRdx(A), GftotA-Def(36), DefBuff-I(36)
Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-Rchg/EndRdx(39), GSFC-ToHit/Rchg/EndRdx(39)
Level 30: Maneuvers -- GftotA-Def/EndRdx(A), GftotA-Def(39)
Level 32: Unstoppable -- GA-3defTpProc(A)
Level 35: Tactics -- EndRdx-I(A)
Level 38: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(40), Mocking-Acc/Rchg(40), Mocking-Rchg(40), Mocking-Taunt/Rchg(42), Mocking-Taunt/Rchg/Rng(42)
Level 41: Soul Tentacles -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-EndRdx/Immob(43)
Level 44: Darkest Night -- EndRdx-I(A), EndRdx-I(45)
Level 47: Dark Obliteration -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(48), SipInsght-Acc/Rchg(48), SipInsght-Acc/EndRdx/Rchg(48), SipInsght-ToHitDeb/EndRdx/Rchg(50)
Level 49: Hasten -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(13)
------------
------------
Set Bonuses:
Reactive Armor
(Resist Physical Damage)
  •   MezResist(Immobilized) 1.1%
  •   1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  •   1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Pounding Slugfest
(Jab)
  •   8% (0.62 HP/sec) Regeneration
Mocking Beratement
(Jab)
  •   1.8% Max End
  •   MezResist(Held) 2.75%
  •   2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
Reactive Armor
(Temp Invulnerability)
  •   MezResist(Immobilized) 1.1%
  •   1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  •   1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Numina's Convalescence
(Dull Pain)
  •   12% (0.94 HP/sec) Regeneration
  •   35.14 HP (1.88%) HitPoints
  •   6% Enhancement(Heal)
Reactive Armor
(Resist Elements)
  •   MezResist(Immobilized) 1.1%
  •   1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  •   1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Reactive Armor
(Unyielding)
  •   MezResist(Immobilized) 1.1%
  •   1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  •   1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Perfect Zinger
(Taunt)
  •   MezResist(Terrorized) 2.75%
  •   10% (0.78 HP/sec) Regeneration
  •   5% Enhancement(RechargeTime)
  •   2.5% DamageBuff(All)
  •   3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
Reactive Armor
(Resist Energies)
  •   MezResist(Immobilized) 1.1%
  •   1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  •   1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Gladiator's Strike
(Haymaker)
  •   2.5% (0.04 End/sec) Recovery
Kinetic Combat
(Haymaker)
  •   MezResist(Immobilized) 2.75%
  •   28.11 HP (1.5%) HitPoints
  •   3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Gift of the Ancients
(Invincibility)
  •   2% (0.03 End/sec) Recovery
Rectified Reticle
(Invincibility)
  •   1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
  •   6% (0.47 HP/sec) Regeneration
  •   20% PerceptionRadius
Gladiator's Strike
(Knockout Blow)
  •   2.5% (0.04 End/sec) Recovery
Kinetic Combat
(Knockout Blow)
  •   MezResist(Immobilized) 2.75%
  •   28.11 HP (1.5%) HitPoints
  •   3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Steadfast Protection
(Tough)
  •   1.5% (0.03 End/sec) Recovery
  •   28.11 HP (1.5%) HitPoints
  •   3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
  •   Knockback (Mag -4), Knockup (Mag -4)
Gift of the Ancients
(Weave)
  •   2% (0.03 End/sec) Recovery
Gift of the Ancients
(Tough Hide)
  •   2% (0.03 End/sec) Recovery
Gaussian's Synchronized Fire-Control
(Rage)
  •   5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
  •   35.14 HP (1.88%) HitPoints
  •   2.5% (0.04 End/sec) Recovery
Gift of the Ancients
(Maneuvers)
  •   2% (0.03 End/sec) Recovery
Gladiator's Armor
(Unstoppable)
  •   3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Scirocco's Dervish
(Foot Stomp)
  •   10% (0.78 HP/sec) Regeneration
Mocking Beratement
(Foot Stomp)
  •   1.8% Max End
  •   MezResist(Held) 2.75%
  •   2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
Enfeebled Operation
(Soul Tentacles)
  •   3% Enhancement(Immobilized)
  •   1.88% Resistance(Negative)
  •   2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
Siphon Insight
(Dark Obliteration)
  •   4% SpeedJumping, 4% JumpHeight, 4% SpeedFlying, 4% SpeedRunning
  •   2% XPDebtProtection
  •   9% Enhancement(Accuracy)
  •   3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
« Last Edit: September 25, 2013, 04:17:41 AM by IzzySoft2 »