Author Topic: DM/FA feedback plz  (Read 5038 times)

Yu

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  • Posts: 3
DM/FA feedback plz
« on: March 01, 2011, 05:03:45 AM »
Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Brute
Primary Power Set: Dark Melee
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Smite -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(9), Hectmb-Dam%(9), Hectmb-Acc/Dmg/Rchg(11), Hectmb-Acc/Rchg(11)
Level 1: Fire Shield -- ImpSkn-Status(A), ImpSkn-ResDam/EndRdx(7)
Level 2: Shadow Maul -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(3), Armgdn-Acc/Dmg/Rchg(3), Armgdn-Acc/Rchg(5), Armgdn-Dam%(5), Oblit-%Dam(45)
Level 4: Healing Flames -- Dct'dW-Heal(A), Dct'dW-Rchg(7), Dct'dW-Heal/EndRdx(31), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(33)
Level 6: Touch of Fear -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(13), Cloud-Acc/Rchg(15), Cloud-ToHitDeb/EndRdx/Rchg(15), Cloud-Acc/EndRdx/Rchg(17), Cloud-%Dam(17)
Level 8: Siphon Life -- HO:Nucle(A), HO:Nucle(33), HO:Nucle(33), Nictus-Heal/HP/Regen/Rchg(34), Nictus-Heal(37), Nictus-Acc/EndRdx/Heal/HP/Regen(40)
Level 10: Temperature Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(19)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46), Zephyr-ResKB(50)
Level 16: Plasma Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(39), Aegis-Psi/Status(39), Aegis-ResDam/EndRdx/Rchg(39), Aegis-ResDam(40)
Level 18: Dark Consumption -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc/Rchg(21), Efficacy-Acc/Rchg(23), Efficacy-EndMod/Acc(23), Efficacy-EndMod/EndRdx(25)
Level 20: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(25), Efficacy-EndMod/Acc/Rchg(27), Efficacy-Acc/Rchg(27), Efficacy-EndMod/Acc(29), Efficacy-EndMod/EndRdx(29)
Level 22: Combat Jumping -- Zephyr-ResKB(A), Krma-ResKB(46), LkGmblr-Rchg+(46)
Level 24: Maneuvers -- LkGmblr-Rchg+(A)
Level 26: Soul Drain -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(31)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(34), RctvArm-EndRdx/Rchg(34), RctvArm-ResDam(37)
Level 32: Weave -- LkGmblr-Rchg+(A)
Level 35: Burn -- FotG-Acc/Dmg(A), FotG-Dam/Rech(36), FotG-Dam/End/Rech(36), FotG-Acc/End/Rech(36), FotG-Acc/Dmg/End/Rech(37), FotG-ResDeb%(40)
Level 38: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(43), Mocking-Taunt/Rchg/Rng(43)
Level 41: Char -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(42), UbrkCons-Acc/Hold/Rchg(42), UbrkCons-Acc/Rchg(42), UbrkCons-EndRdx/Hold(43)
Level 44: Melt Armor -- HO:Enzym(A), HO:Enzym(45), HO:Enzym(45)
Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Acc/Rchg(50)
Level 49: Rise of the Phoenix -- Empty(A)
Level 50: Cardiac Total Core Revamp
Level 0: Born In Battle
Level 0: Force of Nature
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(13), P'Shift-EndMod/Rchg(19)
Level 4: Ninja Run


« Last Edit: March 01, 2011, 05:58:16 AM by Yu »

IzzySoft2

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  • Posts: 16
Re: DM/FA feedback plz
« Reply #1 on: September 24, 2013, 01:23:09 PM »
This build is a balancing act. You have to hit Fiery Embrace and Soul Drain 1st, and go from there. Use "Burn" at the end of the mobs to get rid of Leutenants, since Burn doesnt hit more than 4 to 5 targets anyways. Endurance might be low near the end of each other group. Converting other inspirations to CaB's will help to keep you going, as fast or even faster than a Fire/Kin 'troller. Yep.. this is a good Farmer, its just a matter of using the right powers at the right time. Set FURY to around 60 to see what the Damage output might look like in the attacks.

Also, Defense is around 49% for Smashing / Lethal / Melee. Plus, if you use the Soul Mastery powers, they also have a -ToHit, (which mos of your Dark Melee have as well), which will make it seem like you have +4% or more Defense.

Note:  If you don't mind healing yourself once in a while... take away some S/L/Melee defense and see about slotting a few LotG for recharge.  If your accuracy buffs are all in place, pick a minion and use Kick from the Power Pool, do this just a few times to increase you chance of getting +100% recharge. ;)

Villain Plan by Mids' Villain Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Charina: Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(5), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam/Rchg(7)
Level 2: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(9), M'Strk-Dmg/Rchg(9), M'Strk-Acc/EndRdx(11), M'Strk-Acc/Dmg/EndRdx(11), M'Strk-Dmg/EndRdx/Rchg(13)
Level 4: Healing Flames -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx/Rchg(13), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(15)
Level 6: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-%Dam(21)
Level 8: Siphon Life -- Acc-I(A), KntkC'bat-Dmg/EndRdx/Rchg(21), KntkC'bat-Acc/Dmg(23), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(25)
Level 10: Temperature Protection -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(25), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(27)
Level 12: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(29), Zinger-Taunt/Rchg/Rng(29), Zinger-Acc/Rchg(31), Zinger-Taunt/Rng(31), Zinger-Dam%(31)
Level 14: Kick -- FrcFbk-Rechg%(A)
Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(33), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(33)
Level 18: Dark Consumption -- Oblit-Dmg(A), Oblit-%Dam(34), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36)
Level 20: Consume -- Zinger-Taunt/Rchg(A), Zinger-Taunt/Rchg/Rng(36), Zinger-Acc/Rchg(37), Zinger-Taunt/Rng(37), Zinger-Dam%(37), Zinger-Taunt(39)
Level 22: Tough -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(39), S'fstPrt-ResKB(39)
Level 24: Weave -- GftotA-Def/EndRdx(A), GftotA-Def(40)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(45)
Level 30: Hasten -- RechRdx-I(A)
Level 32: Midnight Grasp -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Immob/Rng(45), Enf'dOp-Acc/Immob(46), Enf'dOp-EndRdx/Immob(46), Enf'dOp-Acc/EndRdx(46), Enf'dOp-Acc/Immob/Rchg(48)
Level 35: Fiery Embrace -- RechRdx-I(A)
Level 38: Super Speed -- Winter-ResSlow(A)
Level 41: Soul Tentacles -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(48), Enf'dOp-Acc/EndRdx(48), Enf'dOp-Immob/Rng(50), Enf'dOp-Acc/Immob/Rchg(50), Enf'dOp-Acc/Immob(50)
Level 44: Darkest Night -- EndRdx-I(A)
Level 47: Maneuvers -- DefBuff-I(A)
Level 49: Tactics -- EndRdx-I(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
------------
------------
Set Bonuses:
Kinetic Combat
(Smite)
  •   MezResist(Immobilized) 2.75%
  •   22.49 HP (1.5%) HitPoints
  •   3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Fire Shield)
  •   MezResist(Immobilized) 1.1%
  •   1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  •   1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Multi Strike
(Blazing Aura)
  •   MezResist(Sleep) 1.65%
  •   0.95% Resistance(Fire,Cold)
  •   MezResist(Stunned) 1.65%
  •   1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  •   1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Reactive Armor
(Healing Flames)
  •   MezResist(Immobilized) 1.1%
  •   1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  •   1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Obliteration
(Shadow Maul)
  •   MezResist(Stunned) 2.2%
  •   3% DamageBuff(All)
  •   9% Enhancement(Accuracy)
  •   5% Enhancement(RechargeTime)
  •   3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Kinetic Combat
(Siphon Life)
  •   MezResist(Immobilized) 2.75%
  •   22.49 HP (1.5%) HitPoints
  •   3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Temperature Protection)
  •   MezResist(Immobilized) 1.1%
  •   1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  •   1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Perfect Zinger
(Taunt)
  •   MezResist(Terrorized) 2.75%
  •   10% (0.62 HP/sec) Regeneration
  •   5% Enhancement(RechargeTime)
  •   2.5% DamageBuff(All)
  •   3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
Reactive Armor
(Plasma Shield)
  •   MezResist(Immobilized) 1.1%
  •   1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  •   1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Obliteration
(Dark Consumption)
  •   MezResist(Stunned) 2.2%
  •   3% DamageBuff(All)
  •   9% Enhancement(Accuracy)
  •   5% Enhancement(RechargeTime)
  •   3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Perfect Zinger
(Consume)
  •   MezResist(Terrorized) 2.75%
  •   10% (0.62 HP/sec) Regeneration
  •   5% Enhancement(RechargeTime)
  •   2.5% DamageBuff(All)
  •   3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
Gladiator's Armor
(Tough)
  •   3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Steadfast Protection
(Tough)
  •   1.5% (0.03 End/sec) Recovery
  •   3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
  •   Knockback (Mag -4), Knockup (Mag -4)
Gift of the Ancients
(Weave)
  •   2% (0.03 End/sec) Recovery
Obliteration
(Soul Drain)
  •   MezResist(Stunned) 2.2%
  •   3% DamageBuff(All)
  •   9% Enhancement(Accuracy)
  •   5% Enhancement(RechargeTime)
  •   3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Obliteration
(Burn)
  •   MezResist(Stunned) 2.2%
  •   3% DamageBuff(All)
  •   9% Enhancement(Accuracy)
  •   5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
  •   3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Enfeebled Operation
(Midnight Grasp)
  •   3% Enhancement(Immobilized)
  •   1.88% Resistance(Negative)
  •   2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  •   3.75% Enhancement(RechargeTime)
  •   3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
Winter's Gift
(Super Speed)
  •   20% ResEffect(SpeedRunning), 20% ResEffect(RechargeTime), 20% ResEffect(SpeedFlying)
Enfeebled Operation
(Soul Tentacles)
  •   3% Enhancement(Immobilized)
  •   1.88% Resistance(Negative)
  •   2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  •   3.75% Enhancement(RechargeTime)
  •   3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
« Last Edit: September 26, 2013, 08:06:19 AM by IzzySoft2 »