Author Topic: Freezy Pop Fire/Ice Tank Build  (Read 4568 times)

fellivaril

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Freezy Pop Fire/Ice Tank Build
« on: March 05, 2011, 06:08:05 AM »
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Freezy Pop: Level 50 Science Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Ice Melee
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Blazing Aura -- Erad-Dmg(A), Erad-Acc/Rchg(3), Erad-Dmg/Rchg(3), Erad-Acc/Dmg/Rchg(5), Erad-Acc/Dmg/EndRdx/Rchg(5), Erad-%Dam(15)
Level 1: Frozen Fists -- T'Death-Dam%(A), T'Death-Dmg/Rchg(40)
Level 2: Fire Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(42), Aegis-EndRdx/Rchg(42), Aegis-ResDam/EndRdx/Rchg(43), Aegis-ResDam(43), Aegis-Psi/Status(43)
Level 4: Healing Flames -- Numna-Heal/EndRdx(A), Numna-Regen/Rcvry+(7), Numna-EndRdx/Rchg(7), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(9), Numna-Heal(11)
Level 6: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(42)
Level 8: Consume -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(40)
Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(19), Zinger-Taunt/Rchg/Rng(21), Zinger-Acc/Rchg(21), Zinger-Taunt/Rng(39), Zinger-Dam%(39)
Level 12: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(15), RctvArm-EndRdx/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(19), RctvArm-EndRdx(45)
Level 14: Super Jump -- Jump-I(A)
Level 16: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(34), AdjTgt-ToHit/EndRdx(40), AdjTgt-EndRdx/Rchg(45)
Level 18: Stealth -- Ksmt-Def/EndRdx(A), Ksmt-ToHit+(46)
Level 20: Ice Patch -- RechRdx-I(A)
Level 22: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(33)
Level 24: Acrobatics -- KBDist-I(A), KBDist-I(25), KBDist-I(25), KBDist-I(34), KBDist-I(34), KBDist-I(37)
Level 26: Boxing -- Acc-I(A)
Level 28: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(36), S'fstPrt-ResKB(36), ImpArm-ResDam/EndRdx(36), ImpArm-ResDam/EndRdx/Rchg(37), ImpArm-ResDam(37)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(31), LkGmblr-EndRdx/Rchg(31), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def(33), LkGmblr-Rchg+(33)
Level 32: Freezing Touch -- Mako-Dam%(A), Mako-Dmg/Rchg(46)
Level 35: Greater Ice Sword -- Mako-Dam%(A), Mako-Dmg/Rchg(46)
Level 38: Ice Sword -- Acc-I(A)
Level 41: Assault -- EndRdx-I(A)
Level 44: Char -- Lock-Acc/Hold(A), Lock-Rchg/Hold(45)
Level 47: Melt Armor -- AnWeak-DefDeb(A), AnWeak-%ToHit(48), AnWeak-Acc/Rchg(48), AnWeak-Acc/Rchg/EndRdx(48)
Level 49: Fire Ball -- Posi-Dam%(A), Posi-Dmg/EndRdx(50), Posi-Dmg/Rng(50), Posi-Dmg/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(27), EndMod-I(27)
Level 4: Ninja Run