Author Topic: Fire/Dark w/ ranged defense  (Read 6985 times)

rjrisback

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Fire/Dark w/ ranged defense
« on: May 11, 2011, 09:56:53 PM »
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Dark Mastery

Villain Profile:
Level 1: Flares
  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (3) Thunderstrike - Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Endurance
  • (7) Thunderstrike - Damage/Endurance/Recharge
Level 1: Twilight Grasp
  • (A) Touch of the Nictus - Healing
  • (36) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (37) Touch of the Nictus - Accuracy/Healing
  • (37) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (37) Touch of the Nictus - Accuracy/Endurance/Recharge
Level 2: Fire Blast
  • (A) Thunderstrike - Accuracy/Damage
  • (7) Thunderstrike - Damage/Endurance
  • (9) Thunderstrike - Damage/Recharge
  • (9) Thunderstrike - Accuracy/Damage/Recharge
  • (11) Thunderstrike - Accuracy/Damage/Endurance
  • (11) Thunderstrike - Damage/Endurance/Recharge
Level 4: Fire Ball
  • (A) Positron's Blast - Accuracy/Damage
  • (17) Positron's Blast - Damage/Endurance
  • (17) Positron's Blast - Damage/Recharge
  • (33) Positron's Blast - Accuracy/Damage/Endurance
  • (34) Positron's Blast - Chance of Damage(Energy)
Level 6: Tar Patch
  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO
Level 8: Rain of Fire
  • (A) Positron's Blast - Accuracy/Damage
  • (13) Positron's Blast - Damage/Endurance
  • (13) Positron's Blast - Damage/Recharge
  • (15) Positron's Blast - Accuracy/Damage/Endurance
  • (15) Positron's Blast - Chance of Damage(Energy)
  • (48) Recharge Reduction IO
Level 10: Darkest Night
  • (A) Dark Watcher's Despair - To Hit Debuff
  • (42) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (43) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (43) Dark Watcher's Despair - Recharge/Endurance
Level 12: Howling Twilight
  • (A) Stupefy - Accuracy/Recharge
  • (45) Stupefy - Accuracy/Endurance
  • (46) Stupefy - Stun/Range
  • (46) Stupefy - Chance of Knockback
  • (50) Stupefy - Accuracy/Stun/Recharge
  • (50) Stupefy - Endurance/Stun
Level 14: Aim
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 16: Shadow Fall
  • (A) Luck of the Gambler - Recharge Speed
  • (34) Luck of the Gambler - Defense/Endurance
  • (34) Luck of the Gambler - Defense
Level 18: Blaze
  • (A) Thunderstrike - Accuracy/Damage
  • (19) Thunderstrike - Damage/Endurance
  • (19) Thunderstrike - Damage/Recharge
  • (21) Thunderstrike - Accuracy/Damage/Recharge
  • (21) Thunderstrike - Accuracy/Damage/Endurance
  • (23) Thunderstrike - Damage/Endurance/Recharge
Level 20: Fearsome Stare
  • (A) Cloud Senses - ToHit Debuff
  • (23) Cloud Senses - Accuracy/ToHitDebuff
  • (25) Cloud Senses - Accuracy/Recharge
  • (25) Cloud Senses - ToHit Debuff/Endurance/Recharge
Level 22: Super Speed
  • (A) Run Speed IO
Level 24: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (27) Luck of the Gambler - Defense
Level 26: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (27) Luck of the Gambler - Defense
  • (29) Luck of the Gambler - Defense/Endurance
Level 28: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (33) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 30: Boxing
  • (A) Empty
Level 32: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (33) Steadfast Protection - Knockback Protection
Level 35: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Defense/Endurance
Level 38: Dark Servant
  • (A) Cloud Senses - ToHit Debuff
  • (39) Cloud Senses - Accuracy/ToHitDebuff
  • (39) Cloud Senses - Accuracy/Recharge
  • (39) Cloud Senses - ToHit Debuff/Endurance/Recharge
  • (40) Cloud Senses - Accuracy/Endurance/Recharge
  • (40) Cloud Senses - Chance for Negative Energy Damage
Level 41: Dark Consumption
  • (A) Eradication - Accuracy/Recharge
  • (42) Eradication - Accuracy/Damage/Recharge
  • (42) Eradication - Accuracy/Damage/Endurance/Recharge
Level 44: Dark Embrace
  • (A) Reactive Armor - Resistance
  • (45) Reactive Armor - Resistance/Endurance
  • (45) Reactive Armor - Resistance/Recharge
Level 47: Soul Drain
  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO
Level 49: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Scourge
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (43) Miracle - +Recovery
Level 2: Stamina
  • (A) Endurance Modification IO
  • (40) Endurance Modification IO
  • (46) Performance Shifter - Chance for +End

IzzySoft2

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Re: Fire/Dark w/ ranged defense
« Reply #1 on: September 24, 2013, 06:54:04 AM »
I'd go with 55% Defense for  Smashing/Lethal/Ranged/Energy

Villain Plan by Mids' Villain Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Fire Blast -- Acc-I(A)
Level 1: Twilight Grasp -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(3), Numna-Heal/Rchg(3), Numna-Heal/EndRdx/Rchg(5), Numna-Heal(5), Numna-Regen/Rcvry+(7)
Level 2: Tar Patch -- P'ngTtl-Acc/Slow(A), P'ngTtl--Rchg%(11), P'ngTtl-Dmg/Slow(11), P'ngTtl-Acc/EndRdx(13), P'ngTtl-Rng/Slow(13), P'ngTtl-EndRdx/Rchg/Slow(15)
Level 4: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A)
Level 6: Fire Ball -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(15), Posi-Dmg/EndRdx(31)
Level 8: Rain of Fire -- Acc-I(A)
Level 10: Howling Twilight -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(21), Stpfy-Acc/EndRdx(21), Stpfy-Stun/Rng(23), Stpfy-Acc/Stun/Rchg(23), Stpfy-KB%(25)
Level 12: Aim -- GSFC-ToHit(A), GSFC-ToHit/EndRdx(17), GSFC-Build%(19), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(27)
Level 14: Combat Jumping -- DefBuff-I(A)
Level 16: Shadow Fall -- GftotA-Def/EndRdx(A), GftotA-Def(17)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(31), Thundr-Dmg/Rchg(31), Thundr-Acc/Dmg/Rchg(33), Thundr-Acc/Dmg/EndRdx(33), Thundr-Dmg/EndRdx/Rchg(33)
Level 20: Fearsome Stare -- SipInsght-Acc/ToHitDeb(A), SipInsght-Acc/Rchg(34), SipInsght-ToHitDeb/EndRdx/Rchg(34), SipInsght-Acc/EndRdx/Rchg(34), SipInsght-ToHitDeb(36)
Level 22: Super Jump -- Winter-ResSlow(A)
Level 24: Spring Attack -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(36), ExStrk-Acc/KB(37), ExStrk-Dmg/KB(37), ExStrk-Dam%(37)
Level 26: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 28: Petrifying Gaze -- Lock-Acc/Hold(A), Lock-Acc/Rchg(39), Lock-Rchg/Hold(39), Lock-EndRdx/Rchg/Hold(40), Lock-Acc/EndRdx/Rchg/Hold(40), Lock-%Hold(40)
Level 30: Tough -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(42), S'fstPrt-ResKB(42)
Level 32: Inferno -- Acc-I(A)
Level 35: Weave -- GftotA-Def/EndRdx(A), GftotA-Def(42)
Level 38: Scorpion Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(43), RedFtn-EndRdx/Rchg(43), RedFtn-Def/EndRdx/Rchg(43), RedFtn-Def(45), RedFtn-EndRdx(45)
Level 41: Web Cocoon -- Lock-Acc/Hold(A), Lock-Acc/Rchg(45), Lock-Rchg/Hold(46), Lock-EndRdx/Rchg/Hold(46), Lock-Acc/EndRdx/Rchg/Hold(46), Lock-%Hold(48)
Level 44: Web Envelope -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(48), TotHntr-Acc/EndRdx(48), TotHntr-Immob/Acc(50), TotHntr-Acc/Immob/Rchg(50), TotHntr-Dam%(50)
Level 47: Hasten -- RechRdx-I(A)
Level 49: Maneuvers -- DefBuff-I(A)
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(19)
------------
------------
Set Bonuses:
Numina's Convalescence
(Twilight Grasp)
  •   12% (0.54 HP/sec) Regeneration
  •   20.08 HP (1.87%) HitPoints
  •   6% Enhancement(Heal)
  •   MezResist(Held) 3.3%
  •   3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Pacing of the Turtle
(Tar Patch)
  •   MezResist(Sleep) 2.75%
  •   2.5% Enhancement(Slow)
  •   9% Enhancement(Accuracy)
  •   MezResist(Held) 2.75%
  •   3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Positron's Blast
(Fire Ball)
  •   2.5% (0.04 End/sec) Recovery
  •   1.58% Resistance(Fire,Cold)
Stupefy
(Howling Twilight)
  •   2.5% (0.04 End/sec) Recovery
  •   20.08 HP (1.87%) HitPoints
  •   3% Enhancement(Stunned)
  •   6.25% Enhancement(RechargeTime)
  •   3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Gaussian's Synchronized Fire-Control
(Aim)
  •   5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
  •   20.08 HP (1.87%) HitPoints
  •   2.5% (0.04 End/sec) Recovery
  •   2.5% DamageBuff(All)
  •   2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Gift of the Ancients
(Shadow Fall)
  •   2% (0.03 End/sec) Recovery
Thunderstrike
(Blaze)
  •   2% (0.03 End/sec) Recovery
  •   2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  •   7% Enhancement(Accuracy)
  •   4% SpeedRunning, 4% SpeedFlying, 4% SpeedJumping, 4% JumpHeight
  •   2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Siphon Insight
(Fearsome Stare)
  •   4% SpeedJumping, 4% JumpHeight, 4% SpeedFlying, 4% SpeedRunning
  •   2% XPDebtProtection
  •   9% Enhancement(Accuracy)
  •   3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Winter's Gift
(Super Jump)
  •   20% ResEffect(SpeedRunning), 20% ResEffect(RechargeTime), 20% ResEffect(SpeedFlying)
Eradication
(Spring Attack)
  •   1.8% Max End
  •   3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Explosive Strike
(Spring Attack)
  •   1.5% DamageBuff(All)
  •   1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
Kinetic Combat
(Boxing)
  •   MezResist(Immobilized) 2.75%
  •   16.06 HP (1.5%) HitPoints
  •   3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Lockdown
(Petrifying Gaze)
  •   3% DamageBuff(All)
  •   2.5% Enhancement(Held)
  •   MezResist(Held) 2.2%
  •   2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
  •   3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Gladiator's Armor
(Tough)
  •   3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Steadfast Protection
(Tough)
  •   1.5% (0.03 End/sec) Recovery
  •   3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
  •   Knockback (Mag -4), Knockup (Mag -4)
Gift of the Ancients
(Weave)
  •   2% (0.03 End/sec) Recovery
Red Fortune
(Scorpion Shield)
  •   MezResist(Immobilized) 2.2%
  •   1.26% Resistance(Fire,Cold)
  •   2% DamageBuff(All)
  •   5% Enhancement(RechargeTime)
  •   2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Lockdown
(Web Cocoon)
  •   3% DamageBuff(All)
  •   2.5% Enhancement(Held)
  •   MezResist(Held) 2.2%
  •   2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
  •   3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Trap of the Hunter
(Web Envelope)
  •   5% Enhancement(Immobilized)
  •   20.08 HP (1.87%) HitPoints
  •   9% Enhancement(Accuracy)
  •   MezResist(Held) 2.75%
  •   3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Kinetic Combat
(Brawl)
  •   MezResist(Immobilized) 2.75%
  •   16.06 HP (1.5%) HitPoints
  •   3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)

Burnt Toast

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Re: Fire/Dark w/ ranged defense
« Reply #2 on: July 22, 2014, 06:30:26 PM »
I always went for the soft cap when it came to defense ... 45%; anything over is wasteful. Easy to soft cap most Corruptor builds while not sacrificing anything :) 55% is overkill and leaves you with only 1 single target attack that's slotted for anything really. No need for two holds...again aside from the set bonuses which ya don't need. Wouldn't slot brawl..nor take spring attack (melee is not your friend). You didn't slot Rain of Fire... and you under-slotted Fire Ball.
Tar Patch + Fire Ball + Rain of Fire + Fire Ball= win.
« Last Edit: July 23, 2014, 01:14:28 AM by Burnt Toast »