Author Topic: Mids' Hero/Villain Designer 1.960  (Read 84125 times)

Diellan

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Mids' Hero/Villain Designer 1.960
« on: July 11, 2012, 07:46:35 PM »
« Last Edit: July 28, 2012, 04:26:10 PM by Diellan »

Mids

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Re: Mids' Hero/Villain Designer 1.958
« Reply #1 on: July 11, 2012, 09:42:53 PM »
I love you guys. You're doing a hell of a job!
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Kyriani

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Re: Mids' Hero/Villain Designer 1.958
« Reply #2 on: July 11, 2012, 11:32:32 PM »
ALL of the Overwhelming Force set bonuses are... wrong

Nature Affinity's Wild Growth is bugged. It's resistance is not increasing when you slot resistance enhancements. The resistance seems to be flagged not to be enhanceable but I am fairly confident that it is...
« Last Edit: July 12, 2012, 12:30:58 AM by Kyriani »

eabrace

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Re: Mids' Hero/Villain Designer 1.958
« Reply #3 on: July 12, 2012, 01:17:56 AM »
I love you guys. You're doing a hell of a job!
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cybermitheral

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Re: Mids' Hero/Villain Designer 1.958
« Reply #4 on: July 12, 2012, 02:24:39 AM »
I made a Bio/StJ Tank and the Adaptation toggles can not be toggled on.
There is only Defensive and Offensive (I understand this is the original version of the set so the 'balanced' toggle doesnt exist yet) but neither can be turned on to see their effects.

Also when the Adaptiation power is selected the two Adaptation toggles replace the Combo Level 1 and Combo Level 2 indicators:
http://imageshack.us/photo/my-images/232/biostj.png
This could be why I cant turn on the Adaptatoin toggles as there is an overlapping issue?
« Last Edit: July 12, 2012, 03:29:06 AM by cybermitheral »

Tog

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Re: Mids' Hero/Villain Designer 1.958
« Reply #5 on: July 12, 2012, 03:06:38 AM »
I can't install it at all. I put it in the same folder as all the previous updates I've never had a problem with, and run as an admin.

The error I get is that it can't open the base.dll. and it comes up almost instantly. If I ignore that, it gives me the same error for every file it encounters, including the slot PNG files. I've never had this happen before.

Tog

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Re: Mids' Hero/Villain Designer 1.958
« Reply #6 on: July 12, 2012, 03:08:55 AM »
Nevermind. I guess the problem was I had the previous version open. It went on fine this time.

Thirty-Seven

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Re: Mids' Hero/Villain Designer 1.958
« Reply #7 on: July 12, 2012, 03:19:35 AM »
ALL of the Overwhelming Force set bonuses are... wrong
Indeed they are.

Also, thanks for the Singularity slotting fix!!  :)

Kyriani

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Re: Mids' Hero/Villain Designer 1.958
« Reply #8 on: July 12, 2012, 04:17:07 PM »
Another bug... any build using the Overwhelming Force set will not save the Overwhelming enhancements. If you save the build and then reopen it the Overwhelming Force enhancements will be gone from the power leaving empty slots.

Bliz

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Re: Mids' Hero/Villain Designer 1.958
« Reply #9 on: July 12, 2012, 08:12:11 PM »
Thank you guys for continuing to make it easier to manage and plan my toon's builds. I know it's a hell of a lot of work and I appreciate the effort and maintenance.
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billymailman

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Re: Mids' Hero/Villain Designer 1.958
« Reply #10 on: July 12, 2012, 08:37:44 PM »
The enhance tab doesn't seem to update when I have an Assassin's Strike power locked. It displays the enhancements that were on the previously selected power, and stays frozen like that until I select a new, non-AS power.

Diellan

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Re: Mids' Hero/Villain Designer 1.958
« Reply #11 on: July 12, 2012, 08:53:04 PM »
The enhance tab doesn't seem to update when I have an Assassin's Strike power locked. It displays the enhancements that were on the previously selected power, and stays frozen like that until I select a new, non-AS power.

Yeah, it looks like the Enhance tab doesn't work right with any power that uses the Power Override mechanic (e.g. Assassin's Strike, Titan Weapons, Water Jet).

WanderingAries

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Re: Mids' Hero/Villain Designer 1.958
« Reply #12 on: July 12, 2012, 10:05:59 PM »
Mine installed just fine (as usual) and under 15s no less While doing an external HDD integrity test.   :-p
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monkeyslap

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Re: Mids' Hero/Villain Designer 1.958
« Reply #13 on: July 13, 2012, 01:59:29 AM »
I started a thread in the technical section about the set bonuses being wrong for Overwhelming Force and also added later about the fact builds won't save that particular set/pieces when you reload the build later.

http://www.cohtitan.com/forum/index.php/topic,4813.0.html

Edit: Thanks to the people who created the Mid's program. It's still super awesome even with the bugs. I can't live without it.  ;D

Diellan

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Re: Mids' Hero/Villain Designer 1.959
« Reply #14 on: July 16, 2012, 10:26:49 PM »
1.959 is released with fixes. I updated the post.

cybermitheral

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Re: Mids' Hero/Villain Designer 1.959
« Reply #15 on: July 17, 2012, 01:18:47 AM »
1.959 - the Bio Armor Adaptation Toggles do not appear for Tanks or Brutes (but do appear at the very bottom for Scrappers). Screen is full height of my 1920*1080 monitor.
Tested with Battle Axe and Fire Melee (for both Tanks/Brutes) and Katana for Brutes.

Staff (Brute) still gives you the 3x Combo Level and 3x Staff Master toggles.
StJ (Brute) still gives the 3x Combo Level toggles.

Staff/Bio Scrapper - the Combo Levels appear (level 1), Then Staff Mastery toggles (level 8 - if taken straight away :)). If you then select Adaptation (level 10) it appears on top of the Staff Mastery toggles (you can see both the Lables). Unselecting Staff Mastery does not remove the SM toggles.
If you take Adaption BEFORE Staff Mastery you see TWO (not three) Adaptation toggles (Def/Off). If you then select Staff Mastery the three SM toggles appear on top of the Adaptation toggles.

Unselecting either Adaptation or Staff Mastery does NOT remove the toggles from the interface.

It looks like Adaption/Staff Mastery toggles use the same physical space in the GUI. With all the "extra" stuff you can have its looking like Mids will need to redesign its layout (Class Inherent ie: Critical Hit] + Brawl, Sprint, Rest [3]+ Inherent Fitness [4] + Ninja Run [1] + Prestige Run [5] + Combo Levels [3] + Staff Mastery [3] + Adaptation [3] + Incarnate [1]).
Maybe you need a popout window for the items that are not available to ALL AT/Sets (ie: Combo, Staff Mastery, Adaptation, etc)?

cybermitheral

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Re: Mids' Hero/Villain Designer 1.959
« Reply #16 on: July 17, 2012, 02:21:15 AM »
Let me add that like everyone else Mids is the best thing about CoH apart from CoH itself :)
Without it I would be spending hours on each build.
So thank you to all the Mids team.

Also thank you for working hard on getting BETA powersets into Mids. This could not be easy and updating them everytime a set is tweaked would be keeping you all on your toes.
So while we are reporting some issues please also keep in mind that we are not complaining just advising you of things we have found.
I just dont want the team to think we dont appreciate the effort you all go through to provide us this awesome application for FREE!!!!

Diellan

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Re: Mids' Hero/Villain Designer 1.959
« Reply #17 on: July 17, 2012, 04:54:24 AM »
Yeah, there are more issues with Bio Armor. I'll put out another build with that, shortly.

Steampunkette

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Re: Mids' Hero/Villain Designer 1.959
« Reply #18 on: July 18, 2012, 05:59:45 PM »
Trying a new and interesting build design, actually, thanks to Bio Armor's current un-setability in the latest Mids build. I want to thank you for that!Fear/Recharge/Self Healing rather than my usual grind to Softcap. Should be interesting if it works!

That said, I'd really like to be able to slot sets into my Bio-Armor powers on a Brute, now that I know I'm going for recharge. Didn't see it listed, here, as an issue, so I thought I'd bring it up.

-Rachel-

Diellan

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Re: Mids' Hero/Villain Designer 1.959
« Reply #19 on: July 21, 2012, 05:54:03 PM »
I put together a quick fix for Bio... it still won't work with Staff. Not much I can do about that in 5 minutes.

Aggelakis

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Re: Mids' Hero/Villain Designer 1.960
« Reply #20 on: July 28, 2012, 06:25:15 AM »
Lifegiving Spores seems to have an......inordinately large buff going on, probably due to the toggle nature which means it can theoretically continue casting the regen/recov buff indefinitely. Mids isn't taking the individual buff into account, it's adding up the whole buff over the "duration" of 99999 seconds.
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WanderingAries

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Re: Mids' Hero/Villain Designer 1.960
« Reply #21 on: July 28, 2012, 07:44:28 AM »
The file number says 1.959 btw. IDK if it's different from the last one or not.
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steve1967

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Re: Mids' Hero/Villain Designer 1.960
« Reply #22 on: August 11, 2012, 12:44:22 AM »
Hmm, is anyone else getting this error?  With v1.960 I can only run it one time before it says, "There was an error reading the database.  Attempt to download a replacement?"  Then it won't run and it won't download a replacement - it says "Enhancement Database file isn't how it should be (Unable to read beyond the end of the stream.) No Enhancements have been loaded." Then it crashes.

This is new as of 1.959/1.960 to me.

Pagan-Steel

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Re: Mids' Hero/Villain Designer 1.960
« Reply #23 on: September 09, 2012, 10:38:06 PM »
First and foremost. Thanks for the continuing developement of Mds.

It seems that while tryig to import my builds from Sentinel to Mids the Enhancements I bought at the paragon market do not show. just blank spaces.

Kyriani

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Re: Mids' Hero/Villain Designer 1.960
« Reply #24 on: March 01, 2013, 11:42:08 PM »
I don't suppose we can get one final update with the last iteration (beta) of the game for mid's? I mean I know it seems like little point but it would be nice to at least play with builds from the last beta iteration if nothing else...

If it's just a matter of time for data entry I have PLENTY of time let me help!

Energy Aura

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Re: Mids' Hero/Villain Designer 1.960
« Reply #25 on: June 28, 2013, 03:55:22 AM »
I have a not so ready for prime time version with the last round of up coming powersets...

I'll work on putting some shiney on it and see if I can get something worth uploading...


XxBudweiser8xX

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Re: Mids' Hero/Villain Designer 1.960
« Reply #26 on: September 16, 2014, 07:29:24 PM »
Is it possible to have MIDS on an iPad?
PoN4LIFE

Aggelakis

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Re: Mids' Hero/Villain Designer 1.960
« Reply #27 on: September 17, 2014, 05:48:16 AM »
Is it possible to have MIDS on an iPad?
Nope. Sorry. :(
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psquared007

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Re: Mids' Hero/Villain Designer 1.960
« Reply #28 on: January 07, 2016, 05:30:01 PM »
Hi all,

Been playing with Mids and came up with a Staff Fighting Stalker build that does 2021 damage with Sky Splitter while hidden with BU and Combo level 3.  I've never seen a damage number that high with any other stalker or toon.  Is that possible? or is it probably a bug?

Thanks, Brad

psquared007

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Re: Mids' Hero/Villain Designer 1.960
« Reply #29 on: January 07, 2016, 05:32:15 PM »
p.s. Many thanks to Diellan for keeping Mids alive.  I hope one day to try a few of these builds in CoH again.

blacksly

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Re: Mids' Hero/Villain Designer 1.960
« Reply #30 on: January 07, 2016, 08:21:45 PM »
Hi all,

Been playing with Mids and came up with a Staff Fighting Stalker build that does 2021 damage with Sky Splitter while hidden with BU and Combo level 3.  I've never seen a damage number that high with any other stalker or toon.  Is that possible? or is it probably a bug?

Thanks, Brad

Seems like a bug. My Mid's shows 199.5 damage from Sky Splitter at Combo Level 3 without enhancing. With Assassination up it's at 353. That's without Build-Up. So at max damage (500% of base), you're around 1750 (plus maybe a bit more from damage IOs). You're not getting to max damage on just enhancements plus Build-Up, so any damage that you see should be lower.

As far as I remember, the highest damage should be on Crushing Uppercut, which shows 415 at the same situation.

psquared007

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Re: Mids' Hero/Villain Designer 1.960
« Reply #31 on: January 07, 2016, 10:21:45 PM »
Thanks blacksly.  I thought that amount of dmg exceeded the 500% of base cap. 

I've included the export below in case anyone wants to try to reproduce the build.

Villain Plan by Mids' Villain Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Walk Softly: Level 50 Magic Stalker
Primary Power Set: Staff Fighting
Secondary Power Set: Ninjitsu
Power Pool: Speed
Power Pool: Concealment
Power Pool: Flight
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Mercurial Blow -- Mako-Dam%(A), Mako-Acc/Dmg(3), Mako-Acc/Dmg/EndRdx/Rchg(3), Mako-Acc/EndRdx/Rchg(31), Mako-Dmg/EndRdx(34)
Level 1: Hide -- RechRdx-I(A)
Level 2: Precise Strike -- Hectmb-Dam%(A), Hectmb-Dmg(5), Hectmb-Dmg/Rchg(5), Hectmb-Acc/Dmg/Rchg(19), Hectmb-Acc/Rchg(31)
Level 4: Ninja Reflexes -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(15)
Level 6: Assassin's Staff -- SStalkersG-Rchg/Hide%(A), SStalkersG-Dmg/Rchg(7), SStalkersG-Acc/Dmg/Rchg(9), SStalkersG-Acc/Dmg(9), SStalkersG-Acc/Dmg/EndRdx/Rchg(11), SStalkersG-Dmg/EndRdx/Rchg(11)
Level 8: Danger Sense -- Ksmt-ToHit+(A), Ksmt-Def/EndRdx(13), Ksmt-EndRdx/Rchg(13), Ksmt-Def/Rchg(21), Ksmt-Def/EndRdx/Rchg(37)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(46)
Level 12: Super Speed -- EndRdx-I(A), Run-I(17)
Level 14: Caltrops -- ImpSwft-Dam%(A), ImpSwft-Acc/Slow(19), ImpSwft-Dmg/Slow(21)
Level 16: Build Up -- Rec'dRet-Pcptn(A), GSFC-Build%(17)
Level 18: Placate -- RechRdx-I(A), RechRdx-I(23)
Level 20: Stealth -- EndRdx-I(A), EndRdx-I(23)
Level 22: Kuji-In Rin -- RechRdx-I(A)
Level 24: Kuji-In Sha -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(25), Numna-Heal(25), Numna-EndRdx/Rchg(27), Numna-Heal/Rchg(27), Numna-Heal/EndRdx/Rchg(31)
Level 26: Serpent's Reach -- Decim-Build%(A), Decim-Acc/EndRdx/Rchg(36), Decim-Acc/Dmg(40), Decim-Acc/Dmg/Rchg(43), Decim-Dmg/Rchg(43)
Level 28: Invisibility -- EndRdx-I(A), EndRdx-I(29), DefBuff-I(29)
Level 30: Hover -- EndRdx-I(A), Zephyr-ResKB(37)
Level 32: Sky Splitter -- T'Death-Dam%(A), T'Death-Acc/Dmg(33), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(34)
Level 35: Blinding Powder -- Cloud-%Dam(A), Cloud-ToHitDeb(36), Cloud-Acc/ToHitDeb(36), Cloud-Acc/Rchg(37), Cloud-Acc/EndRdx/Rchg(39), Cloud-ToHitDeb/EndRdx/Rchg(40)
Level 38: Moonbeam -- ExtrmM-Acc/Rng/Rchg(A), ExtrmM-Acc/Dmg(39), Mantic-Dam%(50)
Level 41: Kuji-In Retsu -- SW-ResDam/Re TP(A), SW-Def/Rchg(42), SW-Def/EndRdx(42), SW-Def(42), SW-Def/EndRdx/Rchg(43), SW-EndRdx/Rchg(46)
Level 44: Shadow Meld -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(45), RedFtn-Def(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def/Rchg(46), RedFtn-EndRdx(50)
Level 47: Summon Widow -- C'Arms-+Def(Pets)(A), C'Arms-Acc/Rchg(48), C'Arms-Acc/Dmg(48), C'Arms-EndRdx/Dmg/Rchg(48), C'Arms-Acc/Dmg/Rchg(50)
Level 49: Fly -- EndRdx-I(A)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A), Heal-I(39)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(40)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------




blacksly

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Re: Mids' Hero/Villain Designer 1.960
« Reply #32 on: January 08, 2016, 03:03:46 AM »
I see 1418 damage on Sky Splitter, so probably it was just a bug. Reload Mid's and reload the build from the data link and see what damage you get.

ricodah

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Re: Mids' Hero/Villain Designer 1.960
« Reply #33 on: January 08, 2016, 05:09:37 AM »
Was wondering how much damage Assassin Strike/Crushing Uppercut would have done in i24 and watched the beta vid I made before the game shutdown.  Probably broken as it labeled Assassin Strike's criticals as being energy damage.  Noticed there's extra damage called "Doublehit."  Does anyone know what that was? 




Aggelakis

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Re: Mids' Hero/Villain Designer 1.960
« Reply #34 on: January 08, 2016, 10:23:58 AM »
Assault Hybrid gave doublehit chance. http://paragonwiki.com/wiki/Hybrid_Slot_Abilities
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ricodah

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Re: Mids' Hero/Villain Designer 1.960
« Reply #35 on: January 08, 2016, 07:08:25 PM »

psquared007

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Re: Mids' Hero/Villain Designer 1.960
« Reply #36 on: January 08, 2016, 09:01:23 PM »
Blacksly,

I re-installed Mids and I now see 1,418 dmg for Sky Splitter.  : (   

Thanks, B.

princezilla

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Re: Mids' Hero/Villain Designer 1.960
« Reply #37 on: July 10, 2017, 08:33:42 PM »
I'm curious is the final post launch version, with all the sets and powers we had numbers for, was ever finalized, I'd love to be able to dick around with it and think about what might have been.

Styng

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Re: Mids' Hero/Villain Designer 1.960
« Reply #38 on: April 19, 2019, 08:27:05 AM »
Anyone know if there is a Mids Hero Designer with the i24 changes added?

Tahquitz

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Re: Mids' Hero/Villain Designer 1.960
« Reply #39 on: April 19, 2019, 04:23:31 PM »
As this has been mothballed since the shutdown (for understandable reasons), probably not.
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Felderburg

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Re: Mids' Hero/Villain Designer 1.960
« Reply #40 on: April 19, 2019, 06:38:13 PM »
Anyone know if there is a Mids Hero Designer with the i24 changes added?

The latest version of mids that was in testing is located here: https://www.cohtitan.com/forum/index.php?topic=8351.0

I'm not sure it has what you want.
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davpa

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Re: Mids' Hero/Villain Designer 1.960
« Reply #41 on: May 03, 2019, 01:45:04 AM »
Any discussions about blowing the dust off and updating it? We have new powers and a new AT to plan out!
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Re: Mids' Hero/Villain Designer 1.960
« Reply #42 on: May 03, 2019, 01:48:05 AM »
Discussions?  Yes.
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Re: Mids' Hero/Villain Designer 1.960
« Reply #43 on: May 03, 2019, 03:13:41 AM »
If you can find the Pine version, it's got that extra archetype in it.

I (as the only Mids developer who is still in-the-loop AFAIK) have no plans to update Mids at this time, but depending on how things pan out with community-run servers, I may be involved in developing a more modern, maintainable, and flexible planner going forward.