Author Topic: Mids' Hero/Villain Designer 1.960  (Read 17619 times)

Aggelakis

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Re: Mids' Hero/Villain Designer 1.960
« Reply #20 on: July 28, 2012, 06:25:15 AM »
Lifegiving Spores seems to have an......inordinately large buff going on, probably due to the toggle nature which means it can theoretically continue casting the regen/recov buff indefinitely. Mids isn't taking the individual buff into account, it's adding up the whole buff over the "duration" of 99999 seconds.
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WanderingAries

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Re: Mids' Hero/Villain Designer 1.960
« Reply #21 on: July 28, 2012, 07:44:28 AM »
The file number says 1.959 btw. IDK if it's different from the last one or not.
[Guide] Installing City of Heroes, Beta, & Test From Scratch, the Short(ish) Version
http://boards.cityofheroes.com/showthread.php?t=282641

[Guide] Backing Up / Migrating City of Heroes
http://boards.cityofheroes.com/showthread.php?t=282643

steve1967

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Re: Mids' Hero/Villain Designer 1.960
« Reply #22 on: August 11, 2012, 12:44:22 AM »
Hmm, is anyone else getting this error?  With v1.960 I can only run it one time before it says, "There was an error reading the database.  Attempt to download a replacement?"  Then it won't run and it won't download a replacement - it says "Enhancement Database file isn't how it should be (Unable to read beyond the end of the stream.) No Enhancements have been loaded." Then it crashes.

This is new as of 1.959/1.960 to me.

Pagan-Steel

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Re: Mids' Hero/Villain Designer 1.960
« Reply #23 on: September 09, 2012, 10:38:06 PM »
First and foremost. Thanks for the continuing developement of Mds.

It seems that while tryig to import my builds from Sentinel to Mids the Enhancements I bought at the paragon market do not show. just blank spaces.

Kyriani

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Re: Mids' Hero/Villain Designer 1.960
« Reply #24 on: March 01, 2013, 11:42:08 PM »
I don't suppose we can get one final update with the last iteration (beta) of the game for mid's? I mean I know it seems like little point but it would be nice to at least play with builds from the last beta iteration if nothing else...

If it's just a matter of time for data entry I have PLENTY of time let me help!

Energy Aura

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Re: Mids' Hero/Villain Designer 1.960
« Reply #25 on: June 28, 2013, 03:55:22 AM »
I have a not so ready for prime time version with the last round of up coming powersets...

I'll work on putting some shiney on it and see if I can get something worth uploading...


XxBudweiser8xX

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Re: Mids' Hero/Villain Designer 1.960
« Reply #26 on: September 16, 2014, 07:29:24 PM »
Is it possible to have MIDS on an iPad?
PoN4LIFE

Aggelakis

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Re: Mids' Hero/Villain Designer 1.960
« Reply #27 on: September 17, 2014, 05:48:16 AM »
Is it possible to have MIDS on an iPad?
Nope. Sorry. :(
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psquared007

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Re: Mids' Hero/Villain Designer 1.960
« Reply #28 on: January 07, 2016, 05:30:01 PM »
Hi all,

Been playing with Mids and came up with a Staff Fighting Stalker build that does 2021 damage with Sky Splitter while hidden with BU and Combo level 3.  I've never seen a damage number that high with any other stalker or toon.  Is that possible? or is it probably a bug?

Thanks, Brad

psquared007

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Re: Mids' Hero/Villain Designer 1.960
« Reply #29 on: January 07, 2016, 05:32:15 PM »
p.s. Many thanks to Diellan for keeping Mids alive.  I hope one day to try a few of these builds in CoH again.

blacksly

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Re: Mids' Hero/Villain Designer 1.960
« Reply #30 on: January 07, 2016, 08:21:45 PM »
Hi all,

Been playing with Mids and came up with a Staff Fighting Stalker build that does 2021 damage with Sky Splitter while hidden with BU and Combo level 3.  I've never seen a damage number that high with any other stalker or toon.  Is that possible? or is it probably a bug?

Thanks, Brad

Seems like a bug. My Mid's shows 199.5 damage from Sky Splitter at Combo Level 3 without enhancing. With Assassination up it's at 353. That's without Build-Up. So at max damage (500% of base), you're around 1750 (plus maybe a bit more from damage IOs). You're not getting to max damage on just enhancements plus Build-Up, so any damage that you see should be lower.

As far as I remember, the highest damage should be on Crushing Uppercut, which shows 415 at the same situation.

psquared007

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Re: Mids' Hero/Villain Designer 1.960
« Reply #31 on: January 07, 2016, 10:21:45 PM »
Thanks blacksly.  I thought that amount of dmg exceeded the 500% of base cap. 

I've included the export below in case anyone wants to try to reproduce the build.

Villain Plan by Mids' Villain Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Walk Softly: Level 50 Magic Stalker
Primary Power Set: Staff Fighting
Secondary Power Set: Ninjitsu
Power Pool: Speed
Power Pool: Concealment
Power Pool: Flight
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Mercurial Blow -- Mako-Dam%(A), Mako-Acc/Dmg(3), Mako-Acc/Dmg/EndRdx/Rchg(3), Mako-Acc/EndRdx/Rchg(31), Mako-Dmg/EndRdx(34)
Level 1: Hide -- RechRdx-I(A)
Level 2: Precise Strike -- Hectmb-Dam%(A), Hectmb-Dmg(5), Hectmb-Dmg/Rchg(5), Hectmb-Acc/Dmg/Rchg(19), Hectmb-Acc/Rchg(31)
Level 4: Ninja Reflexes -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(15)
Level 6: Assassin's Staff -- SStalkersG-Rchg/Hide%(A), SStalkersG-Dmg/Rchg(7), SStalkersG-Acc/Dmg/Rchg(9), SStalkersG-Acc/Dmg(9), SStalkersG-Acc/Dmg/EndRdx/Rchg(11), SStalkersG-Dmg/EndRdx/Rchg(11)
Level 8: Danger Sense -- Ksmt-ToHit+(A), Ksmt-Def/EndRdx(13), Ksmt-EndRdx/Rchg(13), Ksmt-Def/Rchg(21), Ksmt-Def/EndRdx/Rchg(37)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(46)
Level 12: Super Speed -- EndRdx-I(A), Run-I(17)
Level 14: Caltrops -- ImpSwft-Dam%(A), ImpSwft-Acc/Slow(19), ImpSwft-Dmg/Slow(21)
Level 16: Build Up -- Rec'dRet-Pcptn(A), GSFC-Build%(17)
Level 18: Placate -- RechRdx-I(A), RechRdx-I(23)
Level 20: Stealth -- EndRdx-I(A), EndRdx-I(23)
Level 22: Kuji-In Rin -- RechRdx-I(A)
Level 24: Kuji-In Sha -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(25), Numna-Heal(25), Numna-EndRdx/Rchg(27), Numna-Heal/Rchg(27), Numna-Heal/EndRdx/Rchg(31)
Level 26: Serpent's Reach -- Decim-Build%(A), Decim-Acc/EndRdx/Rchg(36), Decim-Acc/Dmg(40), Decim-Acc/Dmg/Rchg(43), Decim-Dmg/Rchg(43)
Level 28: Invisibility -- EndRdx-I(A), EndRdx-I(29), DefBuff-I(29)
Level 30: Hover -- EndRdx-I(A), Zephyr-ResKB(37)
Level 32: Sky Splitter -- T'Death-Dam%(A), T'Death-Acc/Dmg(33), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(34)
Level 35: Blinding Powder -- Cloud-%Dam(A), Cloud-ToHitDeb(36), Cloud-Acc/ToHitDeb(36), Cloud-Acc/Rchg(37), Cloud-Acc/EndRdx/Rchg(39), Cloud-ToHitDeb/EndRdx/Rchg(40)
Level 38: Moonbeam -- ExtrmM-Acc/Rng/Rchg(A), ExtrmM-Acc/Dmg(39), Mantic-Dam%(50)
Level 41: Kuji-In Retsu -- SW-ResDam/Re TP(A), SW-Def/Rchg(42), SW-Def/EndRdx(42), SW-Def(42), SW-Def/EndRdx/Rchg(43), SW-EndRdx/Rchg(46)
Level 44: Shadow Meld -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(45), RedFtn-Def(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def/Rchg(46), RedFtn-EndRdx(50)
Level 47: Summon Widow -- C'Arms-+Def(Pets)(A), C'Arms-Acc/Rchg(48), C'Arms-Acc/Dmg(48), C'Arms-EndRdx/Dmg/Rchg(48), C'Arms-Acc/Dmg/Rchg(50)
Level 49: Fly -- EndRdx-I(A)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A), Heal-I(39)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(40)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------




blacksly

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Re: Mids' Hero/Villain Designer 1.960
« Reply #32 on: January 08, 2016, 03:03:46 AM »
I see 1418 damage on Sky Splitter, so probably it was just a bug. Reload Mid's and reload the build from the data link and see what damage you get.

ricodah

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Re: Mids' Hero/Villain Designer 1.960
« Reply #33 on: January 08, 2016, 05:09:37 AM »
Was wondering how much damage Assassin Strike/Crushing Uppercut would have done in i24 and watched the beta vid I made before the game shutdown.  Probably broken as it labeled Assassin Strike's criticals as being energy damage.  Noticed there's extra damage called "Doublehit."  Does anyone know what that was? 




Aggelakis

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Re: Mids' Hero/Villain Designer 1.960
« Reply #34 on: January 08, 2016, 10:23:58 AM »
Assault Hybrid gave doublehit chance. http://paragonwiki.com/wiki/Hybrid_Slot_Abilities
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ricodah

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Re: Mids' Hero/Villain Designer 1.960
« Reply #35 on: January 08, 2016, 07:08:25 PM »

psquared007

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Re: Mids' Hero/Villain Designer 1.960
« Reply #36 on: January 08, 2016, 09:01:23 PM »
Blacksly,

I re-installed Mids and I now see 1,418 dmg for Sky Splitter.  : (   

Thanks, B.

princezilla

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Re: Mids' Hero/Villain Designer 1.960
« Reply #37 on: July 10, 2017, 08:33:42 PM »
I'm curious is the final post launch version, with all the sets and powers we had numbers for, was ever finalized, I'd love to be able to dick around with it and think about what might have been.