Every costume and every build on the character is exported simultaneously.
2 quick questions...
1st... what about already saved and unused costumes? I mean, for a example a given character has unlocked up to 5 costume slots, that goes 5 costumes exported, right? but what if the character had more costumes saved in order to get them cycled from time to time? a char with 10 saved costumes in my computer would have only the 5 active ones exported, or the 10 of them? should I cycle them beforehand to have them somehow saved?
2nd... what about badges? according to what I've read, it's better having the infoself description window open before doing the export trick because that would include the badges, but would it be ALL of them in a single use, or shall we use any command like it happened back with Glycerin or Sentinel when we wanted to verify our badges?