Author Topic: Announcement: Sentinel+ character extractor available!  (Read 81632 times)

chaparralshrub

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Re: Announcement: Sentinel+ character extractor available!
« Reply #60 on: September 07, 2012, 04:04:33 AM »
This is fantastic - at least we can now take our characters wherever we go!

Architect... is there any way we can save what we've created on Architect? Thanks!

eabrace

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Re: Announcement: Sentinel+ character extractor available!
« Reply #61 on: September 07, 2012, 04:10:37 AM »
Anything you create in AE should already be saved in your CoH folder.

You can also document any user-created content on www.ouroportal.com.
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chaparralshrub

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Re: Announcement: Sentinel+ character extractor available!
« Reply #62 on: September 07, 2012, 04:16:04 AM »
Really? I use a Mac - can anybody help me find it, then? Thank you so much!

cainecollin

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Re: Announcement: Sentinel+ character extractor available!
« Reply #63 on: September 07, 2012, 04:21:12 AM »
Really? I use a Mac - can anybody help me find it, then? Thank you so much!

Right click on the CoH App, Show Package Contents -> Resources -> transgaming -> C_drive -> coh   that'll lead you to the folders with AE, Costume files, Screenshots and everything

chaparralshrub

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Re: Announcement: Sentinel+ character extractor available!
« Reply #64 on: September 07, 2012, 04:35:02 AM »
Oh, thank you so much again! I was actually more afraid of losing my architect stuff than my characters!

Sugoi

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Re: Announcement: Sentinel+ character extractor available!
« Reply #65 on: September 07, 2012, 04:48:07 AM »
I just got done making an "around the world" trip to each server, letting folks know this program exists.

I got quite a few "Thank you for letting me know about this!  I feel better now!!!"

Take a bow guys!  and by the way, I feel much better myself!

You've taken a large burden of worry off my shoulders.

Ascendant

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Re: Announcement: Sentinel+ character extractor available!
« Reply #66 on: September 07, 2012, 08:30:59 AM »
Saved 30+ characters tonight without incident.  Thank you, Codewalker, Hexas Ranger!

Gilliam

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Re: Announcement: Sentinel+ character extractor available!
« Reply #67 on: September 07, 2012, 08:44:10 AM »
wow awesome !! whos baby have i got to have for this !!
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angelo.pampalone

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Re: Announcement: Sentinel+ character extractor available!
« Reply #68 on: September 07, 2012, 08:59:03 AM »
Wow you are great! Thank you for this tool!

Mister Bison

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Re: Announcement: Sentinel+ character extractor available!
« Reply #69 on: September 07, 2012, 09:57:39 AM »
Yeah, that was the other big thing that it doesn't get: Power Customizations. I think we found that those are not sent to the client except when you're actually editing them in the tailor interface.

So if you have really complex color choices it might be a good idea to save them separately.
Do you mean it's also sent everytime you *activate* the power ? because you *have* to have the information when activating a power, else, how does the client know which effect/color play ?
Yeeessss....

dior

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Re: Announcement: Sentinel+ character extractor available!
« Reply #70 on: September 07, 2012, 10:05:41 AM »
DEAR TITAN NETWORK

KUDOS - to you all - not only for being heroes to the cause, but for coming up with an excellent tool so quickly!

My main has been saved, and a donation is under way.

Keep up the excellent vigil guys!

Codewalker

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Re: Announcement: Sentinel+ character extractor available!
« Reply #71 on: September 07, 2012, 03:06:47 PM »
Do you mean it's also sent everytime you *activate* the power ? because you *have* to have the information when activating a power, else, how does the client know which effect/color play ?

Yes. It sends a "This FX is tinted this color" addendum when it sends the instructions to play the FX, whether it's yours or someone else's. But there's nothing directly tying that to the activation of the power, the client is just instructed to play an FX.

You can see them in demorecords, which -- for the most part -- are a dump of the commands that the client is receiving.

Heraclea

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Re: Announcement: Sentinel+ character extractor available!
« Reply #72 on: September 07, 2012, 03:27:06 PM »
One very minor caveat.  It does not save custom binds. 

(This makes a big difference to me: banter binds are as important a part of my character concepts as names, costumes, and descriptions.  They were light roleplaying that also served a gameplay purpose: originally, let them know which mob the tank is targeting.) 

Fortunately,

/bindsave filename

is a part of the  game.  If you used them, you will need a separate file for each character.  But this too is information about my own characters that I would like to save. 

SithRose

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Re: Announcement: Sentinel+ character extractor available!
« Reply #73 on: September 07, 2012, 03:35:03 PM »
Not so fast. Worst-case scenario, there IS the possibility of tracking locked characters by transferring them to the beta server, which is unlocked for everybody. So don't delete your characters, even if you can't log in with them!

Note that this does not include Praetorians at this time - All Praetorians are still locked out on Beta server. (I tested this about 3 minutes ago.) This includes characters who are from Praetoria and have moved past that into COH/V proper.
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GuyPerfect

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Re: Announcement: Sentinel+ character extractor available!
« Reply #74 on: September 07, 2012, 04:09:35 PM »
Sounds like you just need to purchase the Going Rogue system on the beta server. Go ahead and do that; everything in the Paragon Market costs zero points there.

SithRose

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Re: Announcement: Sentinel+ character extractor available!
« Reply #75 on: September 07, 2012, 04:30:13 PM »
Sounds like you just need to purchase the Going Rogue system on the beta server. Go ahead and do that; everything in the Paragon Market costs zero points there.

This is the sound of me facepalming. :)
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eabrace

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Re: Announcement: Sentinel+ character extractor available!
« Reply #76 on: September 07, 2012, 04:32:45 PM »
This is the sound of me facepalming. :)
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SithRose

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Re: Announcement: Sentinel+ character extractor available!
« Reply #77 on: September 07, 2012, 05:16:30 PM »
Aaaaand....The beta market does not appear to be functioning at this time.

*goes to poke at main COH forums for any commentary on that.*
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kwsapphire

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Re: Announcement: Sentinel+ character extractor available!
« Reply #78 on: September 07, 2012, 10:27:07 PM »
Can the file that is exported by SentinelPlus be used by CIT to import character data?

(Because I still can't get Sentinel to communicate my info to the server. It logs in, and then sends NO info. And I have tried disabling my firewall and anti-virus.) But SentinelPlus is working like a charm! 13 toons down, 44 more to go from RO servers, then I have to decide if I want to grab my other 41 non-RO server characters after that... gonna be a long Friday night..

Thanks for putting this together guys, you are all truly heroes!

Edit: Since it's not grabbing temp powers, it's not grabbing purchased powers either, such as the Leprechaun pet, Flying Disc, Flying Carpet, etc. I know that stuff is account wide anyway, but is there a way we can "grab" this info other than a demorecord?

Codewalker

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Re: Announcement: Sentinel+ character extractor available!
« Reply #79 on: September 07, 2012, 10:48:39 PM »
Edit: Since it's not grabbing temp powers, it's not grabbing purchased powers either, such as the Leprechaun pet, Flying Disc, Flying Carpet, etc. I know that stuff is account wide anyway, but is there a way we can "grab" this info other than a demorecord?

I think I managed to convince Guy to include temp powers in the next version, so you may want to hold off exporting for now if you want to remember those.