Author Topic: DEMOlition demo builder  (Read 81866 times)

Aethon

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DEMOlition demo builder
« on: December 08, 2012, 02:11:43 PM »
I've not found any mention of it yet but just wanted to make people aware of this COH demo builder.

http://demolition.mcuznz.ca/

Provided you've got a .costume file or Sentinel+ extract, you can get a very short demo made of your character in Atlas Park.

It's fairly basic at the moment but it's a really nice tool with a lot of promise - and especially handy if you didn't get the chance to made a demorecord of a particular character.

Enjoy

DJMoose

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Re: DEMOlition demo builder
« Reply #1 on: December 08, 2012, 02:29:14 PM »
Interesting.  Thanks!
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BobMc

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Re: DEMOlition demo builder
« Reply #2 on: December 08, 2012, 02:39:17 PM »
I had one slight problem using it on a costume file of one of my deceased Iron Eagles characters, but i did solve it by comparing to a regular demofile.

The demofile as originally created worked fine for location and movement, but had an odd solidly colored figure being circled by the camera. I was using horizontal circle the figure.

D'Jeanie's costume file got interpreted with a line like this, followed by a line for skin color and scaling? with a space in front.

Approximately like this...
0 10 COSTUME 1
 0000 0010 0000 0000 etc etc (values made up because I'm on a laptop at work today)

A normal demofile has this same area like
0 10 COSTUME 1 0000 0010 0000 0000 etc etc

so I just backspaced the offending line till it was on the 0 10 COSTUME 1 line and resaved the .cohdemo

and it worked just fine.
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corvus1970

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Re: DEMOlition demo builder
« Reply #3 on: December 08, 2012, 03:31:01 PM »
This is awesome! Thank you!
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BobMc

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Re: DEMOlition demo builder
« Reply #4 on: December 08, 2012, 03:55:53 PM »
Yeah! I cheered! and promptly spent an hour too much staying up late. Working today... lol, it was worth it!

I only figured out I could try recording a video of all my costume files on the last day... finally got it working, but I was still trying to get all the zones with a flythrough from my characters (completely forgot about first ward and night ward tho).

Then, I had the chance to do the Eden TF which I'd never done before. It was awesome but I forgot about recording video of costume/ character selection screens...and then it almost time for the end.

Now with this tool I can get good shots of the many creations that I never used, or in the case of my Iron Eagles characters, who've died along the way. Fortunately, I got in the habit of saving designs for costume slots.

All our existing characters are saved with Sentinel too, and now its easy to see them too! The ones we've used in the last couple months I demorecorded when playing as often as I could, but the ones we didn't use had only Sentinel as a record.

Thanks for this tool!
The final line of a post  by Sweet_Sarah on Liberty
"Together we entered a city of strangers, we made it a city of friends, and we leave it a City of Heroes."


CG

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Re: DEMOlition demo builder
« Reply #5 on: December 08, 2012, 04:00:27 PM »
All I get is a black/nighttime view with dark clouds at the top. 

Any suggestions?

wei yau

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Re: DEMOlition demo builder
« Reply #6 on: December 08, 2012, 04:19:30 PM »
Having to translate a few .costume  files manually,  this tool is a godsend.

Thank you so much!

I had about 200 more costumes to go.

BobMc

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Re: DEMOlition demo builder
« Reply #7 on: December 08, 2012, 04:25:26 PM »
All I get is a black/nighttime view with dark clouds at the top. 

Any suggestions?

I seem to remember there being a selection for daytime or nighttime on the page.
The final line of a post  by Sweet_Sarah on Liberty
"Together we entered a city of strangers, we made it a city of friends, and we leave it a City of Heroes."


CG

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Re: DEMOlition demo builder
« Reply #8 on: December 08, 2012, 04:52:22 PM »
I picked Daytime, but it's not a demofile being played.  It looks like a background.

Would someone be willing to PM me a working demofile to try?

The Fifth Horseman

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Re: DEMOlition demo builder
« Reply #9 on: December 08, 2012, 05:04:06 PM »
Quote
All I get is a black/nighttime view with dark clouds at the top.
This happens if you run the game with wrong arguments.
Can you show us the arguments you're using for demo playback and the location of your demo file?
We were heroes. We were villains. At the end of the world we all fought as one. It's what we did that defines us.
The end occurred pretty much as we predicted: all servers redlining until midnight... and then no servers to go around.

Somewhere beyond time and space, if you look hard you might find a flash of silver trailing crimson: a lone lost Spartan on his way home.

CG

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Re: DEMOlition demo builder
« Reply #10 on: December 08, 2012, 05:20:12 PM »
Sure.  From a dos command prompt:

Code: [Select]
C:\Program Files\NCsoft\City of Heroes>cityofheroes.exe -demoplay vulcanette.demorecord

The 'vulcanette.demorecord' is in the same folder as cityofheroes.exe

Code: [Select]
1   0   Version 2
0   0   Map maps/City_Zones/City_01_01/City_01_01.txt
0   0   Time 10.00
0 CAM POS 128.500000 23.231795 -193.000000
0 CAM PYR 0.000000 0.000000 0.000000
0   10 Player
0   10 NEW "Generic Hero"
0   10  COSTUME 1 009bb2ff 16.010000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
0   10  PARTSNAME shorts skin_tights bikini_3 00e3e3e3 0000fdff
0   10  PARTSNAME Tight skin_tights Top_3 00e3e3e3 0000fdff
0   10  PARTSNAME V_fem_Head.GEO/GEO_Head_V_Asym_Standard !Face_Skin_V_Fem_Head_10 none 00e3e3e3 0000fdff
0   10  PARTSNAME V_FEM_GLOVE.GEO/GEO_Larm*_Justice01 !x_male_glove_eagle_armor_mask !glove_eaglearmor_01_dual 00e3e3e3 0000fdff
0   10  PARTSNAME V_FEM_BOOT.GEO/GEO_Lleg*_Justice_01 !x_male_boot_eagle_armor_mask !boot_eaglearmor_01_dual 00e3e3e3 0000fdff
0   10  PARTSNAME Leather_02 Leather_03a Leather_03b 00e3e3e3 0000fdff
0   10  PARTSNAME V_FEM_HAIR.GEO/GEO_Hair_Warrior_01 !Hair_V_Warrior_Helm_01 !Hair_V_Warrior_Helm_01_Mask 00e3e3e3 0000fdff
0   10  PARTSNAME none none none 00e3e3e3 0000fdff
0   10  PARTSNAME V_FEM_Eyes.GEO/GEO_Eyes_Scanner_01 !spadr_v_Warrior_02 !spadr_v_Warrior_01_Mask 00e3e3e3 0000fdff
0   10  PARTSNAME V_FEM_EMBLEM.GEO/GEO_Emblem_Roman_02 !Emblem_V_Roman_02 !Emblem_V_Roman_02_Mask 00e3e3e3 0000fdff
0   10  PARTSNAME V_FEM_SPADR.GEO/GEO_SpadR_Spikes_11 !X_V_SpadR_Spikes_01_Metal none 00e3e3e3 0000fdff
0   10  PARTSNAME none none none 00e3e3e3 0000fdff
0   10  PARTSNAME none none none 00e3e3e3 0000fdff
0   10  PARTSNAME none none none 00e3e3e3 0000fdff
0   10  PARTSNAME none none none 00e3e3e3 0000fdff
0   10  PARTSNAME Shoulder !Cape_shoulder_top none 00e3e3e3 0000fdff
0   10  PARTSNAME Asym_04 Generic_01a Generic_01b 00e3e3e3 0000fdff
0   10  PARTSNAME Shoulder !Cape_shoulder Cape_Lightning 00e3e3e3 0000fdff 00e3e3e3 0000fdff capes/CapeShoulderFem.fx
0   10  PARTSNAME none none none 00e3e3e3 0000fdff
0   10  PARTSNAME Roman_01 !Skirt_V_Roman_01 !Skirt_V_Roman_01_Mask 00e3e3e3 0000fdff
0   10  PARTSNAME none none none 00e3e3e3 0000fdff
0   10  PARTSNAME none none none 00e3e3e3 0000fdff
0   10  PARTSNAME TrojanVent_Small HD_Trojan_Vent_01 HD_Trojan_Vent_01b 00e3e3e3 0000fdff
0   10  PARTSNAME V_FEM_JAW.GEO/GEO_Jaw_V_Roman_02 !eyes_V_Roman_01 !eyes_V_Roman_01_Mask 00e3e3e3 0000fdff
0   10  PARTSNAME none none none 00e3e3e3 0000fdff 00e3e3e3 0000fdff weapons/custom_titanweapon/fem_titanweapon_atomic_smasher.fx
0   10  PARTSNAME none none none 00e3e3e3 0000fdff
0   10  PARTSNAME none none none 00e3e3e3 0000fdff
0   10  PARTSNAME none none none 00e3e3e3 0000fdff
0   10  PARTSNAME none none none 00000000 00000000
0   10  PARTSNAME none none none 00000000 00000000
0 10 MOV READY 0
0 10 HP 100.00
0 10 HPMAX 100.00
0 10 POS 128.500000 18.359375 -207.000000
0 10 PYR 0.000000 0.000000 0.000000
5000 SKYFILE SKY 1 0 1.000000
5000 SKYFILE SKY 1 0 1.000000

Codewalker

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Re: DEMOlition demo builder
« Reply #11 on: December 08, 2012, 05:23:29 PM »
The 'vulcanette.demorecord' is in the same folder as cityofheroes.exe

It needs to go under client_demos -- you can create the folder if it doesn't exist.

The file name also needs to end in .cohdemo. Then you'll use just -demoplay vulcanette

ducklorange

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Re: DEMOlition demo builder
« Reply #12 on: December 08, 2012, 06:31:12 PM »
I was just about to come post the link to DEMOlition (I fell asleep a few minutes after posting it to the Guardian group on Facebook) but I see you've not only beat me to it, but prompted a discussion :)
Build demorecord files from your CoH Costume & Titan XML files! [http://demolition.mcuznz.ca]

The Fifth Horseman

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Re: DEMOlition demo builder
« Reply #13 on: December 08, 2012, 07:16:09 PM »
If you really need to play .cohdemos from outside client_demos, here's your remedy for it: http://www.cohtitan.com/forum/index.php/topic,6300.msg81339.html#msg81339 .
We were heroes. We were villains. At the end of the world we all fought as one. It's what we did that defines us.
The end occurred pretty much as we predicted: all servers redlining until midnight... and then no servers to go around.

Somewhere beyond time and space, if you look hard you might find a flash of silver trailing crimson: a lone lost Spartan on his way home.

Aethon

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Re: DEMOlition demo builder
« Reply #14 on: December 08, 2012, 07:26:29 PM »
I was just about to come post the link to DEMOlition (I fell asleep a few minutes after posting it to the Guardian group on Facebook) but I see you've not only beat me to it, but prompted a discussion :)

Sorry about that :)

It's a really great tool, so kudos for building it.

CG

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Re: DEMOlition demo builder
« Reply #15 on: December 08, 2012, 08:55:20 PM »
Works great now.  Thanks!

corvus1970

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Re: DEMOlition demo builder
« Reply #16 on: December 09, 2012, 02:17:20 AM »
Thanks to this program, the coordinates and instructions on the wiki, and the helpful list of map-locations, I just completed this...



For the first time, Angel Investigations is together, on-screen at the same time :)
... ^o^CORVUS^o^
"...if nothing we do matters, than all that matters is what we do."
http://corvus1970.deviantart.com/

BobMc

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Re: DEMOlition demo builder
« Reply #17 on: December 09, 2012, 02:49:52 PM »
I ran a different costume file last night and it worked just fine straight out of the DEMOlition save.

So, my problem on my first attempt might have been a one shot deal.
The final line of a post  by Sweet_Sarah on Liberty
"Together we entered a city of strangers, we made it a city of friends, and we leave it a City of Heroes."


therain93

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Re: DEMOlition demo builder
« Reply #18 on: December 09, 2012, 03:19:51 PM »
Thanks to this program, the coordinates and instructions on the wiki, and the helpful list of map-locations, I just completed this...



For the first time, Angel Investigations is together, on-screen at the same time :)
Angel Investigations -- that's pretty clever ( ' :
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corvus1970

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Re: DEMOlition demo builder
« Reply #19 on: December 09, 2012, 06:11:02 PM »
Thank you. Glad you liked it :)
... ^o^CORVUS^o^
"...if nothing we do matters, than all that matters is what we do."
http://corvus1970.deviantart.com/