Author Topic: DEMOlition demo builder  (Read 59900 times)

goodtime

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Re: DEMOlition demo builder
« Reply #80 on: May 02, 2013, 04:48:31 AM »
If you've got an action packed demo, it's a very Matrix-y feel to pause and move around. 

Don't forget that the draw distance is based on whichever character is designated as "player" in the demo.   All the map stuff is there, but if you get too far away from the player,  NPCs and items won't be there.

MaidMercury

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Re: DEMOlition demo builder
« Reply #81 on: May 02, 2013, 11:11:12 PM »
Are you saying one can write a demo script file that is long and can perform more than one mov? ...or, um...
stacked mov's?....I thought 20 sec's was the limit....maybe I mis-read something.

goodtime

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Re: DEMOlition demo builder
« Reply #82 on: May 03, 2013, 01:32:05 PM »
I'm not sure there's a limit other than how much memory you have.  I have 15 minute long recorded demos, and other people have uploaded half-hour long or more demos.   The one someone scripted that shows all the MOVs in the game is like 3+ hours long, if I remember correctly.

Are you saying one can write a demo script file that is long and can perform more than one mov? ...or, um...
stacked mov's?....I thought 20 sec's was the limit....maybe I mis-read something.

Arachnion

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Re: DEMOlition demo builder
« Reply #83 on: May 03, 2013, 05:12:02 PM »
I'm not sure there's a limit other than how much memory you have.  I have 15 minute long recorded demos, and other people have uploaded half-hour long or more demos.   The one someone scripted that shows all the MOVs in the game is like 3+ hours long, if I remember correctly.

Here is that MOVs demo.

https://www.sugarsync.com/pf/D0133125_936_38105146

Here is an excerpt (not the whole thing!) from the file, showing how it handles multiple MOVs:
Code: [Select]
1    0   Version 2
0    0   Map maps/City_Zones/City_06_06/City_06_06.txt
0    0   Time 12.000000
0    1   Player
0    1   NEW "Camera Guy"
0    1   NPC Arena_Camera
0    1   MOV READY
0    1   HP 3000.01
0    1   HPMAX 3000.01
0    CAM POS 0 5.5 6.5
0    CAM PYR 0 -3.0 0
0    1   POS 0 5.5 6.5
0    1   PYR 0 0 0
0    100 NEW Narrator
0    100 NPC Model_Sister_Psyche_02_NoRing
0    100 POS 0 0.5 10
0    100 PYR 0 3.0 0
0    100 MOV DANCE1
0    701 NEW "Number 701"
0    701 NPC Model_Sister_Psyche_02_NoRing
0    701 POS -7.5 5.5 -10
0    701 PYR 0 0 0
0    701 MOV READY
0    702 NEW "Number 702"
0    702 NPC Model_Sister_Psyche_02_NoRing
0    702 POS -3.75 5.5 -10
0    702 PYR 0 0 0
0    702 MOV READY
0    703 NEW "Number 703"
0    703 NPC Model_Sister_Psyche_02_NoRing
0    703 POS 0 5.5 -10
0    703 PYR 0 0 0
0    703 MOV READY
0    704 NEW "Number 704"
0    704 NPC Model_Sister_Psyche_02_NoRing
0    704 POS 3.75 5.5 -10
0    704 PYR 0 0 0
0    704 MOV READY
0    705 NEW "Number 705"
0    705 NPC Model_Sister_Psyche_02_NoRing
0    705 POS 7.5 5.5 -10
0    705 PYR 0 0 0
0    705 MOV READY

Credit goes to the guy who owns and runs the City of Heroes Codex (http://home.roadrunner.com/~scuzzbopper/index.html).
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MaidMercury

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Re: DEMOlition demo builder
« Reply #84 on: May 04, 2013, 07:38:54 AM »
O.K...playing with it....I got Sister psyche to dance....nothing else happens.
I'll keep editing and researching.

Aggelakis

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Re: DEMOlition demo builder
« Reply #85 on: May 04, 2013, 07:57:40 AM »
O.K...playing with it....I got Sister psyche to dance....nothing else happens.
I'll keep editing and researching.
If all you did was copy-paste the chunk in the post, then of course nothing else happened. That was an excerpt, as Arachnion stated.
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goodtime

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Re: DEMOlition demo builder
« Reply #86 on: May 04, 2013, 01:13:57 PM »
You might read up on Paragon Wiki

O.K...playing with it....I got Sister psyche to dance....nothing else happens.
I'll keep editing and researching.

Phaetan

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Re: DEMOlition demo builder
« Reply #87 on: June 06, 2013, 10:40:08 PM »
I tried using this to convert a Sentinel+ .xml file into a .demorecord, but upon uploading the file to the DEMOlition website, I always get a reply of "The CSRF token is invalid. Please try to resubmit the form."

Am I missing some step?  The files have been unmodified from when I saved them off before shutdown of the game.

Torroes.Prime

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Re: DEMOlition demo builder
« Reply #88 on: July 11, 2014, 07:21:29 PM »
So is the converter gone? Everytime I click on the link to go to it all I get is:


Warning: Unexpected character in input: '\' (ASCII=92) state=1 in /home/mcuznz/demolition/web/index.php on line 8

Parse error: syntax error, unexpected T_STRING in /home/mcuznz/demolition/web/index.php on line 8
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Ice Trix

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Re: DEMOlition demo builder
« Reply #89 on: May 19, 2015, 02:01:35 AM »
The link to the 'all the mov' on sugarsync is missing as well. Could someone please rehost that for me?

saipaman

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Re: DEMOlition demo builder
« Reply #90 on: May 19, 2015, 10:55:41 PM »
Go here:

https://spideroak.com/browse/share/COX_DEMOS/2000/RECORDS_COX/Animations/

The file I think you want is titled:

AllMOVs-04Dec2007.zip

If anyone else has any file CoX files they would like stored, let me know.

Ice Trix

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Re: DEMOlition demo builder
« Reply #91 on: May 20, 2015, 01:56:30 AM »
Thanks!
I looked through the other CoH stuff you have on there, and I think I have a few things you don't. Want me to send to you?
« Last Edit: May 20, 2015, 02:29:01 AM by Ice Trix »

saipaman

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Re: DEMOlition demo builder
« Reply #92 on: May 20, 2015, 09:23:14 PM »
How big are they?  Can they be e-mailed?

Ice Trix

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Re: DEMOlition demo builder
« Reply #93 on: May 21, 2015, 08:48:22 AM »
i will bundle up what I have and see the size, and most likely just PM a dropbox link to you if it's too big for email.

saipaman

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Re: DEMOlition demo builder
« Reply #94 on: May 21, 2015, 09:21:30 PM »
Sounds good.