Author Topic: Scenic Locations -- Maps, Coordinates and screenshots  (Read 75242 times)

Sparky

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Re: Scenic Locations -- Maps, Coordinates and screenshots
« Reply #40 on: December 15, 2012, 09:55:00 PM »
Rock on Sparky!!


Really wanted the Phoebas' maps! I am hoping to mimic a suedo Valhalla/Asguard in a planned demo. :)

Thank you for posting all these bud!


Do you know if those are different from the Cimerora Temple or is it the same? I think I have a Cimerora demo that I could go check actually..

You're welcome! And I do believe the first Phoebos Point map is the Cimerora Temple.

Now back to looking through my demos, all 1363 of them.   :o

corvus1970

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Re: Scenic Locations -- Maps, Coordinates and screenshots
« Reply #41 on: December 15, 2012, 09:59:37 PM »
You rule Sparky!  8)

We need a "rock on" smiley! TA made me think of that.
... ^o^CORVUS^o^
"...if nothing we do matters, than all that matters is what we do."
http://corvus1970.deviantart.com/

ThorsAssassin

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Re: Scenic Locations -- Maps, Coordinates and screenshots
« Reply #42 on: December 15, 2012, 10:04:56 PM »
You rule Sparky!  8)

We need a "rock on" smiley! TA made me think of that.

INDEED!

And a thumbs up or a 'Like' or a '^%^&% Yeah' smiley too haha


I have a ton of demos as well Sparky but as I was going through them I had realized I didn't have those special maps that you have posted so I appreciate that! I do have a good amount from the 124 client and the new maps there if anyone would like those posted.

Globetrotter

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Re: Scenic Locations -- Maps, Coordinates and screenshots
« Reply #43 on: December 16, 2012, 12:48:03 AM »
INDEED!

And a thumbs up or a 'Like' or a '^%^&% Yeah' smiley too haha


I have a ton of demos as well Sparky but as I was going through them I had realized I didn't have those special maps that you have posted so I appreciate that! I do have a good amount from the 124 client and the new maps there if anyone would like those posted.

I would not mind if you did :-)
D.G.I.Ts need that stuff
Gutta cavat lapidem, non vi, sed saepe cadendo.

Sparky

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Re: Scenic Locations -- Maps, Coordinates and screenshots
« Reply #44 on: December 16, 2012, 04:13:09 AM »
Just to let everyone know the Paragon Wiki has a list with camera coordinates and screenshots of some maps.
http://wiki.cohtitan.com/wiki/Demo_Editing/Scenic_Maps

Summary Description: Can't remember where I got this one.
Demorecord Map Name: MAPS/MISSIONS/UNIQUE/I22_UNIQUE_MAPS/DARK_ASTORIA/DREAM_DOCTOR/TALON_CAVES_FINALE.TXT
Character Coordinates: 49.415482 -321 1501.904785
Camera Coordinates: 85.097260 -314.198883 1476.543823
Camera Pitch-Yaw-Roll(PYR): -0.024000 1.759999 -0.000000
Screenshot:


Summary Description: Haven warehouse.
Demorecord Map Name: MAPS/MISSIONS/UNIQUE/I21_UNIQUE_MAPS/FIRST_WARD/SHEPHERD_HAVEN/FW_SHEPHERD_HAVEN.TXT
Character Coordinates: 573.5 0.109375 285.5
Camera Coordinates: 635.969116 13.904588 252.228821
Camera Pitch-Yaw-Roll(PYR): 0.012000 2.440000 -0.000000
Screenshot:


Summary Description: Trapdoor's base
Demorecord Map Name: MAPS/MISSIONS/UNIQUE/COUNCIL/TRAPDOOR_BASE.TXT
Character Coordinates: -250.5 388.40625 -2320.5
Camera Coordinates: -334.937927 405.220917 -2415.289795
Camera Pitch-Yaw-Roll(PYR): 0.136000 -2.440002 -0.000000
Screenshot:


Summary Description: Dollface's mansion
Demorecord Map Name: MAPS/MISSIONS/UNIQUE/ONGOING_TRAINING/DOLLFACE_MANSION/DOLLFACE_MANSION.TXT
Character Coordinates: 1198.1875 -12.1875 -250.296875
Camera Coordinates: 1216.051147 -7.228932 -260.826447
Camera Pitch-Yaw-Roll(PYR): -0.008000 2.614001 -0.000000
Screenshot:


Summary Description: Haunted House Interior
Demorecord Map Name: maps/Missions/unique/Halloween2011/Halloween2011.txt
Character Coordinates: 2637.5 -1274.140625 439.5
Camera Coordinates: 2778.807373 -1281.968018 158.841019
Camera Pitch-Yaw-Roll(PYR): -0.050000 2.644004 -0.000000
Screenshot:


Summary Description: Fixadine stash.
Demorecord Map Name: MAPS/MISSIONS/UNIQUE/PRAETORIA/MORALCHOICE/NOVA_CRUSADER_MORALCHOICE.TXT
Character Coordinates: 334.515625 -161 -960.296875
Camera Coordinates: 357.959778 -147.400177 -907.188232
Camera Pitch-Yaw-Roll(PYR): 0.130000 0.380001 0.000000
Screenshot:


Summary Description: Warworks assembly line.
Demorecord Map Name: MAPS/MISSIONS/UNIQUE/PRAETORIA/MORALCHOICE/NEUTROPOLIS_RESPONSIBILITY_MORALCHOICE.TXT
Character Coordinates: -98 0.046875 1824
Camera Coordinates: -66.636543 38.838303 2004.346313
Camera Pitch-Yaw-Roll(PYR): 0.312000 0.374002 0.000000
Screenshot:


Summary Description: Steam tunnel.
Demorecord Map Name: MAPS/MISSIONS/UNIQUE/I21_UNIQUE_MAPS/ATLAS_PARK/SONDRA_COSTEL/SKULLS_WAREHOUSE.TXT
Character Coordinates: -510.937561 -14.13504 302.876526
Camera Coordinates: -512.945129 -7.976893 302.699432
Camera Pitch-Yaw-Roll(PYR): 0.036 1.590487 0
Screenshot:

corvus1970

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Re: Scenic Locations -- Maps, Coordinates and screenshots
« Reply #45 on: December 16, 2012, 04:40:22 AM »
The Haunted House!! YAY!  ;D
... ^o^CORVUS^o^
"...if nothing we do matters, than all that matters is what we do."
http://corvus1970.deviantart.com/

ThorsAssassin

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Re: Scenic Locations -- Maps, Coordinates and screenshots
« Reply #46 on: December 16, 2012, 05:34:33 AM »
Sparky, I find myself needing that smiley again as you are awesome! Tjank you and I am getting some together as well for the i24 maps. Just need work to give me a moments peace...

Sparky

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Re: Scenic Locations -- Maps, Coordinates and screenshots
« Reply #47 on: December 16, 2012, 06:20:03 AM »
Unfortunately I think that's the majority of the unique maps I have as I lost a bunch of demos when my old computer had a melt down last summer.  :( But I shall keep looking and see what else I can find.

Aggelakis

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Re: Scenic Locations -- Maps, Coordinates and screenshots
« Reply #48 on: December 16, 2012, 03:11:02 PM »
Howdy. I've merged Thor's thread with this one. I got a request to sticky both, but it makes more sense to merge them and sticky this one, since they're doing the same thing. :)
Bob Dole!! Bob Dole. Bob Dole! Bob Dole. Bob Dole. Bob Dole... Bob Dole... Bob... Dole...... Bob...


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ThorsAssassin

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Re: Scenic Locations -- Maps, Coordinates and screenshots
« Reply #49 on: December 16, 2012, 05:08:33 PM »
Thank you Aggelakis though I do believe there was a distinction between the 2 topics. I understand the merger and appreciate the sticky!

Sparky

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Re: Scenic Locations -- Maps, Coordinates and screenshots
« Reply #50 on: December 16, 2012, 05:37:46 PM »
Found a few more. I really should have labelled my demos better.

Summary Description: Imperial City in flames.
Demorecord Map Name: MAPS/MISSIONS/UNIQUE/I23_UNIQUE_MAPS/INCARNATEARC/IOM_IMPERIALCITY_ATTACK.TXT
Character Coordinates: -783 586.234375 -1037
Camera Coordinates: -1035.217407 557.402100 -914.464294
Camera Pitch-Yaw-Roll(PYR): 0.000000 -2.097186 -0.000000
Screenshot:


Summary Description: Cleopatra's Office
Demorecord Map Name: MAPS/MISSIONS/UNIQUE/PRAETORIA/MORALCHOICE/NOMANSLADY.TXT
Character Coordinates: -5427.664551 169.062531 -330.882385
Camera Coordinates: -5400.485840 183.661469 -353.002228
Camera Pitch-Yaw-Roll(PYR): 0.240 0.628815 0
Screenshot:

Info for the elevator doors.
Code: [Select]
0   10  NEW Dr
0   10  NPC Door_elevator
0   10  POS -5408.53125 168.984375 -307.640625
0   10  PYR 0 1.570796 0
0   10  MOV READY 0
0   11  NEW Dr
0   11  NPC Door_elevator
0   11  POS -5408.53125 168.984375 -323.640625
0   11  PYR 0 -1.570796 0
0   11  MOV READY 0
0   12  NEW Dr
0   12  NPC Door_elevator
0   12  POS -5449.53125 168.984375 -323.640625
0   12  PYR 0 -1.558524 -0
0   12  MOV READY 0
0   13  NEW Dr
0   13  NPC Door_elevator
0   13  POS -5449.53125 168.984375 -307.640625
0   13  PYR 0 -1.558524 -0
0   13  MOV READY 0

Summary Description: Praetoria portal.
Demorecord Map Name: MAPS/MISSIONS/UNIQUE/PRAETORIA/RIFT_ENCLOSURE_LOYALIST/RIFT_ENCLOSURE.TXT
Character Coordinates: 841.5 -5.96875 4119.5
Camera Coordinates: 783.171082 18.942005 4166.396973
Camera Pitch-Yaw-Roll(PYR): 0.034000 -1.272001 0.000000
Screenshot:


Summary Description: Burning oil tanker.
Demorecord Map Name: MAPS/MISSIONS/UNIQUE/GR_MORALITY_MISSIONS/GR_MORALITYMISSION_ROGUE_01/GR_MORALITYMISSION_ROGUE_01.TXT
Character Coordinates: 105.28125 130.15625 105.25
Camera Coordinates: -570.834351 40.112923 -211.973953
Camera Pitch-Yaw-Roll(PYR): 0.070000 -2.134000 -0.000000
Screenshot:


Summary Description: Talons of Vengeance Idol.
Demorecord Map Name: MAPS/MISSIONS/UNIQUE/I21_UNIQUE_MAPS/FIRST_WARD/TALONS_TUNNELS/FW_TALONS_TUNNELS_01.TXT
Character Coordinates: 680 0.015625 705
Camera Coordinates: 620.634888 14.516761 651.624390
Camera Pitch-Yaw-Roll(PYR): -0.002000 -2.220001 -0.000000
Screenshot:


Summary Description: Vespillo Pass
Demorecord Map Name: MAPS/MISSIONS/UNIQUE/I22_UNIQUE_MAPS/DARK_ASTORIA/SISTER_SOLARIS/IOM_VESPILLO_PASS.TXT
Character Coordinates: 1441.935425 16.705595 -80.850555
Camera Coordinates: 1080.659546 117.118973 -417.682373
Camera Pitch-Yaw-Roll(PYR): -0.015999 0.623632 0.000000
Screenshot:


Summary Description: Vespillo Pass Council Base
Demorecord Map Name: MAPS/MISSIONS/UNIQUE/I22_UNIQUE_MAPS/DARK_ASTORIA/SISTER_SOLARIS/IOM_VESPILLO_PASS.TXT
Character Coordinates: 1441.935425 16.705595 -80.850555
Camera Coordinates: -74.417976 180.809830 -646.343811
Camera Pitch-Yaw-Roll(PYR): 0.126000 0.430003 0.000000
Screenshot: Same map as above.


Summary Description: Tsoo warehouse
Demorecord Map Name: MAPS/MISSIONS/UNIQUE/I22_UNIQUE_MAPS/DARK_ASTORIA/MUVORKIN/TSOO_WAREHOUSE_ASSAULT.TXT
Character Coordinates: 35 0 -425
Camera Coordinates: -20.353327 28.687395 -354.343719
Camera Pitch-Yaw-Roll(PYR): 0.130000 -0.299184 0.000000
Screenshot:


Summary Description: Dark Astoria office building.
Demorecord Map Name: MAPS/MISSIONS/UNIQUE/I22_UNIQUE_MAPS/DARK_ASTORIA/JAMES_MASON/OLD_OFFICE.TXT
Character Coordinates: 208 0 1916
Camera Coordinates: 157.697800 8.430728 1946.939941
Camera Pitch-Yaw-Roll(PYR): -0.004000 -1.191185 0.000000
Screenshot:


Summary Description: Summer Event Movie Theater
Demorecord Map Name: maps/Missions/unique/Summer_Event_2012/Summer_Event_2012.txt
Character Coordinates: -1245.654175 357.682556 -1249.674561
Camera Coordinates: -1266.886475 362.873047 -1225.193481
Camera Pitch-Yaw-Roll(PYR): -0.036000 -0.365999 0.000000
Screenshot:

Here is the entire demo so you can get all the doors/posters/NPCs.
Code: [Select]
1   0   Version 2
0   0   Map maps/Missions/unique/Summer_Event_2012/Summer_Event_2012.txt
0   0   Time 12.646032
0   CAM POS -1266.886475 362.873047 -1225.193481
0   CAM PYR -0.036000 -0.365999 0.000000
0   1   Player
0   1   NEW "Spectacular Sparky"
0   1   COSTUME 0 000000 -2.629448 -0.230769 0.000000 -0.164835 -0.226648 -0.103846 -0.115385 0.000021 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
0   1   PARTSNAME Pants_Loose Pants_Baggy_01 !Hips_Lightning 00ff5700 00000000
0   1   PARTSNAME Tight tights !Chest_Electricity 00000000 00ff5700
0   1   PARTSNAME V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard !v_face_skin_head_10 !V_Face_Small_Mask_1 00ff5700 00131f00
0   1   PARTSNAME Smooth tights none 00ff5700 00737373
0   1   PARTSNAME Smooth smooth_01 none 00000000 00000000
0   1   PARTSNAME Jewel Jewel_01a Jewel_01b 008f8f8f 00ff5700
0   1   PARTSNAME Spiky2 Style_01a Style_01b 00ff5700 001f0000
0   1   PARTSNAME none none none 00000000 00000000
0   1   PARTSNAME none none none 001f1f1f 00e3e3e3
0   1   PARTSNAME none none none 001f1f1f 00e3e3e3
0   1   PARTSNAME none none none 001f1f1f 00e3e3e3
0   1   PARTSNAME none none none 00000000 00000000
0   1   PARTSNAME none none none 00000000 00000000
0   1   PARTSNAME none none none 001f1f1f 00e3e3e3
0   1   PARTSNAME none none none 00000000 00000000
0   1   PARTSNAME none none none 00000000 00000000
0   1   PARTSNAME none none none 00000000 00000000
0   1   PARTSNAME none none none 00000000 00000000
0   1   PARTSNAME none none none 00000000 00000000
0   1   PARTSNAME none none none 00000000 00000000
0   1   PARTSNAME none none none 00000000 00000000
0   1   PARTSNAME none none none 00000000 00000000
0   1   PARTSNAME none none none 001f1f1f 00e3e3e3
0   1   PARTSNAME none none none 00000000 00000000
0   1   PARTSNAME none none none 00000000 00000000
0   1   PARTSNAME none none none 00000000 00000000
0   1   PARTSNAME none none none 00000000 00000000
0   1   PARTSNAME none none none 001f1f1f 00e3e3e3
0   1   MOV FREADY 0
0   1   HP 100.00
0   1   HPMAX 100.00
0   1   POS -1245.654175 357.682556 -1249.674561
0   1   PYR 0 3.022284 0
0   2   NEW "Mr. Poppers, Concession Robot"
0   2   NPC SummerEvent_Theater_Popcorn
0   2   POS -1237 357.703125 -1372
0   2   PYR 0 0.184078 0
0   2   MOV READY_XARMS_LOOK 0
0   3   NEW "Mr. Poppers, Concession Robot"
0   3   NPC SummerEvent_Theater_Popcorn
0   3   POS -1246.5 357.703125 -1371
0   3   PYR 0 0.012272 0
0   3   MOV READY_XARMS_LOOK 0
0   4   NEW "Mr. Poppers, Concession Robot"
0   4   NPC SummerEvent_Theater_Popcorn
0   4   POS -1259 357.703125 -1374.5
0   4   PYR 0 0.527689 0
0   4   MOV READY_XARMS_LOOK 0
0   32  NEW "Become the Thief"
0   32  SEQ THEATER_CHPOSTER_THIEF
0   32  POS -1216 357.640625 -1372
0   32  PYR 0 0 -0
0   32  MOV READY 0
0   33  NEW "Become the Grifter"
0   33  SEQ THEATER_CHPOSTER_GRIFTER
0   33  POS -1221 357.640625 -1285.5
0   33  PYR 0 -3.129317 -0
0   33  MOV READY 0
0   34  NEW "Become the Hacker"
0   34  SEQ THEATER_CHPOSTER_HACKER
0   34  POS -1186.5 357.640625 -1349.5
0   34  PYR 0 -1.214913 -0
0   34  MOV READY 0
0   35  NEW "Become the Hitter"
0   35  SEQ THEATER_CHPOSTER_HITTER
0   35  POS -1206.5 357.640625 -1285.5
0   35  PYR 0 3.141593 0
0   35  MOV READY 0
0   36  NEW Dr
0   36  NPC Door_Left_Store_03
0   36  POS -1186.875 357.5625 -1295.21875
0   36  PYR 0 -2.110758 -0
0   36  MOV READY 0
0   37  NEW Dr
0   37  NPC Door_Left_City_04
0   37  POS -1258.0625 357.640625 -1176.140625
0   37  PYR 0 -3.129317 -0
0   37  MOV SHUT 0
0   38  NEW Dr
0   38  NPC Door_Left_City_04
0   38  POS -1245.0625 357.640625 -1176.140625
0   38  PYR 0 -3.129317 -0
0   38  MOV READY 0
0   39  NEW Dr
0   39  NPC Door_Right_City_04
0   39  POS -1250.0625 357.640625 -1176.140625
0   39  PYR 0 -3.129317 -0
0   39  MOV READY 0
0   40  NEW Dr
0   40  NPC Door_Right_City_04
0   40  POS -1263.0625 357.640625 -1176.140625
0   40  PYR 0 -3.129317 -0
0   40  MOV READY 0
0   42  NEW Dr
0   42  NPC Door_Left_Store_03
0   42  POS -1307.96875 357.640625 -1360.34375
0   42  PYR 0 1.030835 0
0   42  MOV READY 0
0   46  NEW Dr
0   46  NPC Door_Left_Res_01
0   46  POS -1264.5625 357.703125 -1390.734375
0   46  PYR 0 0.012272 0
0   46  MOV READY 0
0   47  NEW Dr
0   47  NPC Door_Left_Store_03
0   47  POS -1189.71875 357.640625 -1364.609375
0   47  PYR 0 -1.006291 -0
0   47  MOV READY 0
0   50  NEW Dr
0   50  NPC Door_Right_Store_03
0   50  POS -1305.390625 357.640625 -1364.625
0   50  PYR 0 1.030835 0
0   50  MOV READY 0
0   51  NEW Dr
0   51  NPC Door_Right_Store_03
0   51  POS -1187.0625 357.640625 -1360.359375
0   51  PYR 0 -1.006291 -0
0   51  MOV READY 0
0   52  NEW Dr
0   52  NPC Door_Right_City_04
0   52  POS -1237 357.640625 -1176.140625
0   52  PYR 0 -3.129317 -0
0   52  MOV SHUT2 0
0   55  NEW Dr
0   55  NPC Door_Right_Store_03
0   55  POS -1308.109375 357.5625 -1295.28125
0   55  PYR 0 2.135302 0
0   55  MOV READY 0
0   56  NEW Dr
0   56  NPC Door_Left_Store_03
0   56  POS -1305.46875 357.5625 -1291.046875
0   56  PYR 0 2.135302 0
0   56  MOV READY 0
0   57  NEW Dr
0   57  NPC Door_Right_Store_03
0   57  POS -1189.453125 357.5625 -1290.921875
0   57  PYR 0 -2.110758 -0
0   57  MOV READY 0
0   58  NEW Dr
0   58  NPC Door_Left_City_04
0   58  POS -1232 357.640625 -1176.140625
0   58  PYR 0 -3.129317 -0
0   58  MOV READY 0
0   105 NEW "Theater Patron"
0   105 NPC SummerEvent_Theater_Patron_12
0   105 POS -1308.5 357.640625 -1319
0   105 PYR 0 1.570796 0
0   105 MOV EMOTE_SIT_TALK_RIGHT_02 0
0   106 NEW "Theater Patron"
0   106 NPC SummerEvent_Theater_Patron_11
0   106 POS -1186.5 357.640625 -1337
0   106 PYR 0 -1.570796 -0
0   106 MOV EMOTE_SIT_TALK_RIGHT_02 0
0   107 NEW "Theater Patron"
0   107 NPC SummerEvent_Theater_Patron_10
0   107 POS -1308.5 357.640625 -1321
0   107 PYR 0 1.570796 0
0   107 MOV EMOTE_SIT_TALK_LEFT_02 0
0   108 NEW "Theater Patron"
0   108 NPC SummerEvent_Theater_Patron_09
0   108 POS -1305.5 357.640625 -1345
0   108 PYR 0 3.141593 0
0   108 MOV OBSERVE 0
0   109 NEW "Theater Patron"
0   109 NPC SummerEvent_Theater_Patron_08
0   109 POS -1310 357.640625 -1349.5
0   109 PYR 0 1.313087 0
0   109 MOV WALL_LEAN1 0
0   110 NEW "Theater Patron"
0   110 NPC SummerEvent_Theater_Patron_07
0   110 POS -1306.5 357.640625 -1349
0   110 PYR 0 0.012272 0
0   110 MOV SIT_LOW_A 0
0   111 NEW "Theater Patron"
0   111 NPC SummerEvent_Theater_Patron_06
0   111 POS -1307 357.640625 -1313
0   111 PYR 0 -2.785709 -0
0   111 MOV TALK03 0
0   112 NEW "Theater Patron"
0   112 NPC SummerEvent_Theater_Patron_05
0   112 POS -1186 357.640625 -1334.5
0   112 PYR 0 -1.570796 -0
0   112 MOV EMOTE_SIT_TALK_LEFT_02 0
0   113 NEW "Theater Patron"
0   113 NPC SummerEvent_Theater_Patron_04
0   113 POS -1309 357.640625 -1315.5
0   113 PYR 0 1.055379 0
0   113 MOV EMOTE_SIT_TALK_01 0
0   114 NEW "Theater Patron"
0   114 NPC SummerEvent_Theater_Patron_03
0   114 POS -1267.5 357.640625 -1282
0   114 PYR 0 -2.871612 -0
0   114 MOV DEAL_A 0
0   115 NEW "Theater Patron"
0   115 NPC SummerEvent_Theater_Patron_02
0   115 POS -1269.5 357.640625 -1288
0   115 PYR 0 0.184078 0
0   115 MOV RECEIVING_A 0
0   116 NEW "Theater Patron"
0   116 NPC SummerEvent_Theater_Patron_01
0   116 POS -1272.5 357.640625 -1285
0   116 PYR 0 1.141282 0
0   116 MOV OBSERVE 0
0   117 NEW "Theater Manager"
0   117 NPC SummerEvent_Theater_04
0   117 POS -1283.5 357.640625 -1284
0   117 PYR 0 -3.129317 -0
0   117 MOV OBSERVE 0
0   118 NEW "Theater Worker"
0   118 NPC SummerEvent_Theater_03
0   118 POS -1290 357.640625 -1365
0   118 PYR 0 0.380427 0
0   118 MOV OBSERVE 0
0   119 NEW "Theater Worker"
0   119 NPC SummerEvent_Theater_02
0   119 POS -1192 357.640625 -1351
0   119 PYR 0 -0.589049 -0
0   119 MOV OBSERVE 0
0   120 NEW "Theater Worker"
0   120 NPC SummerEvent_Theater_01
0   120 POS -1256.5 357.671875 -1238
0   120 PYR 0 0.208621 0
0   120 MOV OBSERVE 0
0   121 NEW "Sneaked In"
0   121 NPC Puddle
0   121 POS -1278.5 357.65625 -1208.5
0   121 PYR 0 3.141593 0
0   121 MOV READY 0
0   121 HP 431.00
0   121 HPMAX 431.00
5000 SKYFILE SKY 1 0 1.000000
5000 SKYFILE SKY 1 0 1.000000

Summary Description: Special cell in the Zig.
Demorecord Map Name: MAPS/MISSIONS/UNIQUE/I22_UNIQUE_MAPS/DARK_ASTORIA/MAX/IOM_THEZIG.TXT
Character Coordinates: -2962 -412.359375 510
Camera Coordinates: -2909.496338 -391.490082 584.406372
Camera Pitch-Yaw-Roll(PYR): 0.266000 0.648000 0.000000
Screenshot:


Summary Description: Dr. Vahzilok's Lair
Demorecord Map Name: maps/Missions/unique/Artified/Dr_Vahziloks_Lair.txt
Character Coordinates: 140.358231 384.69931 2049.964355
Camera Coordinates: 76.070747 398.864655 2019.546875
Camera Pitch-Yaw-Roll(PYR): 0.014000 1.993999 -0.000000
Screenshot:


Summary Description: "Rescue" Penelope Yin form the Clockwork King.
Demorecord Map Name: MAPS/MISSIONS/UNIQUE/SIGNATURESTORYARCS/PANDORASBOX_STORY_2/ISSUE1/CLOCKWORK_KINGDOM_PENNY.TXT
Character Coordinates: -396 0 -1290
Camera Coordinates: -374.909424 19.926132 -1228.302124
Camera Pitch-Yaw-Roll(PYR): 0.000000 0.409999 0.000000
Screenshot:


corvus1970

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Re: Scenic Locations -- Maps, Coordinates and screenshots
« Reply #51 on: December 16, 2012, 05:48:09 PM »
Another fantastic set of locales!
... ^o^CORVUS^o^
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Codewalker

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Re: Scenic Locations -- Maps, Coordinates and screenshots
« Reply #52 on: December 16, 2012, 09:15:50 PM »
So, you guys ready to really be mad?

Remember a while back one of the devs (WW I think) was talking about a new office tileset? One that looked more like an actual office rather than the architectural disaster that is the current set of "office" maps. On the savecoh channel on Nov 30, whichever dev it was lamented that they didn't think it was in the beta build yet so we'd never get to see it.

Well, they weren't wrong, there are no new office maps in the last beta build. However, I did some digging, and some of the pieces of them are there -- the chunks that the actual maps are built out of. As it turns out, not only is the geometry there, but so are the textures, and what's there is quite finished.

Since I've been working a little with Leandro on map editing (he has a very ambitious project that I won't spoil for you guys, but I think you'll like it), I decided to try my hand at putting some of these pieces back together again so we could get a peek at them. I've got a very simple map built to show off the tileset.

To see it, you'll need to download this pigg file and put it in your Issue 24 Beta client's piggs directory. I don't think the components are present in earlier versions. Once it's in there, you can use this demo file and the F2 feature to take a peek around:

Code: [Select]
1 0 Version 2
0 0 Map maps/OfficeTest.txt
0 0 Time 8
0 1 Player
0 1 NPC Puddle
0 1 POS 0 0 0
0 CAM POS 0 18 -100
0 CAM PYR 0.18 -3.1 0

Note that this map isn't very representative of what an actual mission would look like -- I stuck all 3 of the entry lobby variants in there so that you could see them. But it does give a taste of the general look and feel of the tileset.

I'll leave the screenshots to the fine folks here who are good at that sort of thing. :)
« Last Edit: November 12, 2014, 02:47:29 PM by Codewalker »

Arachnion

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Re: Scenic Locations -- Maps, Coordinates and screenshots
« Reply #53 on: December 16, 2012, 09:29:05 PM »
The gifts just keep coming!

Thank you, Codewalker!

I'll have a look ;)
I'm all dressed up with nowhere to go
Walkin' with a dead man over my shoulder

Waiting for an invitation to arrive
Goin' to a party where no one's still alive

therain93

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Re: Scenic Locations -- Maps, Coordinates and screenshots
« Reply #54 on: December 16, 2012, 09:35:09 PM »
So, you guys ready to really be mad?

Remember a while back one of the devs (WW I think) was talking about a new office tileset? One that looked more like an actual office rather than the architectural disaster that is the current set of "office" maps. On the savecoh channel on Nov 30, whichever dev it was lamented that they didn't think it was in the beta build yet so we'd never get to see it.

Well, they weren't wrong, there are no new office maps in the last beta build. However, I did some digging, and some of the pieces of them are there -- the chunks that the actual maps are built out of. As it turns out, not only is the geometry there, but so are the textures, and what's there is quite finished.

Since I've been working a little with Leandro on map editing (he has a very ambitious project that I won't spoil for you guys, but I think you'll like it), I decided to try my hand at putting some of these pieces back together again so we could get a peek at them. I've got a very simple map built to show off the tileset.

To see it, you'll need to download this pigg file and put it in your Issue 24 Beta client's piggs directory. I don't think the components are present in earlier versions. Once it's in there, you can use this demo file and the F2 feature to take a peek around:

Code: [Select]
1 0 Version 2
0 0 Map maps/OfficeTest.txt
0 0 Time 8
0 1 Player
0 1 NPC Puddle
0 1 POS 0 0 0
0 CAM POS 0 18 -100
0 CAM PYR 0.18 -3.1 0

Note that this map isn't very representative of what an actual mission would look like -- I stuck all 3 of the entry lobby variants in there so that you could see them. But it does give a taste of the general look and feel of the tileset.

I'll leave the screenshots to the fine folks here who are good at that sort of thing. :)
Is he reassembling everything onto a single map, sans warwalls? ( ' :
After doing a fly through of Fautline to get to the developers' rec room, a thought had occured to me if the collective coordinates of all the zones were mutually exclusive and reasonably relative to each other.
« Last Edit: November 12, 2014, 02:47:36 PM by Codewalker »
@Texarkana - March 5, 2004 - December 1, 2012 -- Imageshack |-| Youtube
---------------------------------------------------------------------------------------

You don't know what it's like.... |-| Book One. Chapter one...

Arachnion

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Re: Scenic Locations -- Maps, Coordinates and screenshots
« Reply #55 on: December 16, 2012, 09:36:58 PM »
Oh my god, this office.

NCSOOOOOOOOOFT!

 :-\ :( >:( :-[ :'(

EDIT:
I put a thread up in Multimedia.

I really have nothing better to do these days than do what I can regarding what we have left of the game, and this very much so involves it!
« Last Edit: December 16, 2012, 11:46:43 PM by Arachnion »
I'm all dressed up with nowhere to go
Walkin' with a dead man over my shoulder

Waiting for an invitation to arrive
Goin' to a party where no one's still alive

Globetrotter

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Re: Scenic Locations -- Maps, Coordinates and screenshots
« Reply #56 on: December 16, 2012, 10:49:36 PM »
This is georgeous. Thank you Codewalker!

Now I am really MAD!!! not at you guys, of couse not.
I just regret NCSoft refocus all the more.
Gutta cavat lapidem, non vi, sed saepe cadendo.

Sparky

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Re: Scenic Locations -- Maps, Coordinates and screenshots
« Reply #57 on: December 16, 2012, 11:26:04 PM »
There is just one thing I want to say to Codewalker and Leandro.

Tyger

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Re: Scenic Locations -- Maps, Coordinates and screenshots
« Reply #58 on: December 17, 2012, 02:17:37 AM »
There is just one thing I want to say to Codewalker and Leandro.

Is there a like option on these forums? :)

Cryfire

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Re: Scenic Locations -- Maps, Coordinates and screenshots
« Reply #59 on: December 17, 2012, 06:39:10 AM »
Thanks for the Summer Event Demo Sparky.  By the way I loved the comics you use to do, so funny.  ;D