Author Topic: Real-time Camera Coordinates -- CoH Cameraman  (Read 6649 times)

therain93

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Real-time Camera Coordinates -- CoH Cameraman
« on: December 09, 2012, 04:28:40 PM »
For the machinima hobbyist/wannabe director, in the final days of City of Heroes, both Leandro and Codewalker threw together 2 little applications to track the camera position within demorecords.  For those who do not know, while playing back demorecords in the i23 and i24 clients, you can press the F2 function button to let the camera move freely, so you could set up some pretty awesome shots. Here is the Cameraman application published by Codewalker:  http://repo.cohtitan.com/cameraman/cameraman.exe.
 
Please note, I did find that the "always on top" function didn't quite work, but if you're just lifting coordinates, which is what it primarily does (besides adjusting playback), then you can grab that from windowed mode, as shown here:
 

 
For reference, the original thread was cached in google and can be accessed here: http://webcache.googleusercontent.com/search?q=cache:ewQa8LYmZucJ:boards.cityofheroes.com/archive/index.php/t-297937.html+coh+cameraman&cd=1&hl=en&ct=clnk&gl=us
« Last Edit: December 09, 2012, 04:38:28 PM by therain93 »
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Hotaru

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Re: Real-time Camera Coordinates -- CoH Cameraman
« Reply #1 on: December 10, 2012, 12:22:27 AM »
I love this little proggie. Thanks, Codewalker! Not only do I use it to set up my camera position, but I also then "drive" it to where I want my characters standing and grab some ballpark X Z Y coordinates for demos created by hand. Saves me some guess-timation.

Aggelakis

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Re: Real-time Camera Coordinates -- CoH Cameraman
« Reply #2 on: December 10, 2012, 12:30:03 AM »
Locking this thread, since it's a duplicate. Here's the thread here on Titan about Cameraman: http://www.cohtitan.com/forum/index.php/topic,5623.0.html
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