Author Topic: Teaming up?  (Read 14472 times)

Thunder Glove

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Re: Teaming up?
« Reply #40 on: December 20, 2012, 01:59:24 PM »
The problem is, see, that I never liked Build Up because of its short duration and long cooldown (even with cooldown reduction factored in), and avoided it whenever possible.  I took it on my Tanker, who sometimes needed a little more oomph, and I was planning Aim taking it on my Blaster in I24 to take advantage of the Snipe change, but that's it.  I much preferred to focus on passives, toggles, and long-duration buffs (i.e., "set and forget") rather than one that lasted ten seconds that I have to keep clicking on all the time.

In fact, I considered 60 seconds to be the minimum duration for any buff (though I would take 30 seconds in some rare situations - for example, Call to Justice, which didn't cost me a power pick), so a click-buff that can reach a duration of 18 whole seconds (if and only if I ignore all the other powers I want to put Advantage points into) is still not looking very high-priority to me.

(As a side note, that's one of the reasons I didn't like D&D4e - most of the buff durations were changed from "lasts an entire fight" to "lasts one round")

General Idiot

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Re: Teaming up?
« Reply #41 on: December 21, 2012, 09:58:06 AM »
I would point out that all of my characters do just fine for the most part without the short duration click buffs. Active defenses I tend to save as an oh shit button, while active offenses get hit more because I have them than because I need to hit them. That or as breakfrees when I get mezzed, even the offensive ones do that.

They're just as they were in CoH - a powerful boost for a few moments, rather than something you should rely on all the time.

thunderforce

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Re: Teaming up?
« Reply #42 on: December 25, 2012, 09:48:41 AM »
The problem is, see, that I never liked Build Up because of its short duration and long cooldown (even with cooldown reduction factored in), and avoided it whenever possible.

How curious. Build Up, Bone Smasher, Power Thrust... took down just about anything. Nice if you had a K defender lurking nearby, of course.

A Cyclops named Steve

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Re: Teaming up?
« Reply #43 on: December 25, 2012, 04:42:47 PM »
Well after trying to play with the friend who got me into CoX I decided I just couldn't do it. It felt wrong, so I have switched to STO. Hoping to get some time to play tonight.
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Brou

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Re: Teaming up?
« Reply #44 on: December 29, 2012, 06:37:53 PM »
There are plenty of lairs in the game if you want to take on something designed for a group. Some mission scale with team size, too.
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Thunder Glove

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Re: Teaming up?
« Reply #45 on: December 30, 2012, 05:45:57 PM »
How curious. Build Up, Bone Smasher, Power Thrust... took down just about anything. Nice if you had a K defender lurking nearby, of course.

What's so curious about it?  I like toggles, passives, procs, and long-term buffs lasting at least one full minute, not a ten-second buff that helps my next one or two attacks and then is utterly useless for the next twenty attacks after that.  If I wanted a damage boost, I'd go with Assault over Build Up.  I could take down just about anything without using Build Up.

Again, it comes down to the thing I liked about CoH that I can't find in CO - in CoH, I could build my character any way I wanted, but in CO, I apparently have to have specific attacks from specific frameworks regardles of my character concept or I'm useless.

General Idiot

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Re: Teaming up?
« Reply #46 on: December 31, 2012, 11:45:24 AM »
Quote
I apparently have to have specific attacks from specific frameworks regardles of my character concept or I'm useless.

Someone's been feeding you bullshit, then. To be effective, you need: An energy builder, a single target attack, an aoe attack, a slotted passive, a form toggle and a block power. And you ideally need all of these to have some sort of synergy. Taking fore form for example is going to do you no good if you have no attacks which do elemental damage. Energy unlock powers are also good if your framework of choice has one or your build can be made to use another framework's one.

Beyond that, it's a fairly similar difference to in CoH. Yes, someone who makes a ridiculously min/maxed build will perform better than someone who builds for concept. That's to be expected in any game, and CoH was no different in that regard. But a concept build works perfectly well, so long as you cover the basics as mentioned above. Active offenses and defenses are useful, if only as 'make me not held now' buttons at times, but you should in no way feel forced to take one or the other.

Also be aware many powers despite not strictly fitting concept, actually have no visible effects. Quarry in the archery framework for example, is usable on anything that does physical damage regardless of concept because the only visible effect it has is the buff icon under your name. Likewise most forms are the same, though some have an activation animation. And all energy unlocks share the same visual effect so which one you have isn't a big deal.

Try powers out in the powerhouse if you like the mechanics but aren't sure if you'll like or don't know what they look like, so if you decide against them you can respec out of them again free of charge so long as you don't leave the powerhouse after picking them.


Amusing sidenote: Dual Pistols is one of the best builds I've seen in this game, how weird is that.

Lily Barclay

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Re: Teaming up?
« Reply #47 on: December 31, 2012, 03:18:45 PM »
The AT, or choosing the powerset in a freeform build?

Madadh

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Re: Teaming up?
« Reply #48 on: January 01, 2013, 05:51:40 AM »
I played with many, many herding tanks. Heck, I teamed up with a dedicated herding tank just a few days before shutdown. She was really good at it too. I suspect her taunts were designed to call the parentage of her foes into question ;)

Yes they were.  Thank you for noticing...

Madadh

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Re: Teaming up?
« Reply #49 on: January 01, 2013, 05:53:07 AM »
Possibly. Let me see if I can find her name.

Ah yes, "Loretta Stern" :)

Oops, not me..  But, I did always imagine as I was herding up huge swarms of baddies that I was making parentage comments... 

Madadh

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Re: Teaming up?
« Reply #50 on: January 01, 2013, 06:11:18 AM »
OK, all the debate about tanking aside, I'm still WAY too newb to bet into it.  But...

A)  Is there a  Debuffer?
B)  Can you be of any origin and still be a Def type?  Seems I keep getting shuttled into being a magic type..
C)  Is there anything akin to global channels?  If so, how do you use them?  How would you find CoH types if I found a global?

Thanks all for your answers!

Cheers, and Happy New Year!

General Idiot

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Re: Teaming up?
« Reply #51 on: January 01, 2013, 06:35:04 AM »
The AT, or choosing the powerset in a freeform build?

Freeform. Nothing else I've put together comes anywhere close to how stupidly powerful my dual pistols character is. Looking at the ATs, there isn't a specifc dual pistols AT. The soldier is general munitions with pistols to rocket launchers and everything in between, while the specialist is blades and pistols. Which is also a pretty good combo, fyi. If you have access to freeform you're better off doing that though, regardless of how good the AT is because freeform characters actually get two more powers than ATs do. So even if you duplicate an AT build exactly in the first 12 powers, you have two more powers to make it better.

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A)  Is there a  Debuffer?

Not really. Lots of powers and effects have debuffs attacched to them, but there's nothing that has debuffing as its primary function like support characters in CoH did.

Quote
B)  Can you be of any origin and still be a Def type?  Seems I keep getting shuttled into being a magic type..

Not really, unfortunately. Force and Gadgeteering have a few support type powers and you can make a functional build out of those pretty easily, but that's the only real non-magic support option.

Quote
C)  Is there anything akin to global channels?  If so, how do you use them?  How would you find CoH types if I found a global?

Global channels exist and function pretty much just like they did in CoH. They're even cross-game, so you can talk to your friends playing Star Trek Online while you're playing Champions or vice versa. The friends list is the same, fyi - cross-game, that is. It'll even tell you which friends are in the other game.

The CoH refugee channel is just named CoH I think, but don't quote me on that. /channel_jion whatever will get you into a channel, or you can do it from the options window that comes up if you rightclick a chat tab.
« Last Edit: January 01, 2013, 06:47:39 AM by General Idiot »

SARobb

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Re: Teaming up?
« Reply #52 on: January 01, 2013, 11:30:39 AM »
The CoH refugee channel is just named CoH I think, but don't quote me on that. /channel_jion whatever will get you into a channel, or you can do it from the options window that comes up if you rightclick a chat tab.

Actually the CoH refugee channel is named CoX.
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General Idiot

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Re: Teaming up?
« Reply #53 on: January 01, 2013, 03:30:19 PM »
Well there you go. Told you not to quote me on it.

Thunder Glove

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Re: Teaming up?
« Reply #54 on: January 01, 2013, 04:29:55 PM »
To be more specific, there is a channel called CoH (which was originally meant for CoH refugees), but nobody uses it.  I joined both, but CoX is a lot more active (understatement of the year - of course, the year's just started).