Author Topic: Champions Toons Revealed  (Read 74872 times)

0nehanklap

  • Lieutenant
  • ***
  • Posts: 78
Champions Toons Revealed
« on: December 18, 2012, 01:19:28 AM »
As long as we are talking Champions, how about a look at one of your current toons;

Maybe a bio, pic, build, or just conceptual stuff:

I'll kick it off with Greysun, a lev 28 Force-based Freeform build I'm currently enjoying as my main.

CONCEPT:  A being of pure energy, able to convert and channel that energy in powerful ways.
BIO:  Greysun is a being of chaotic energies, born in a remote cosmic nexus, during a convergence of the Multiverse.   The form he takes is simply a matter of convenience, enabling personal interaction with other sentients.  His life-force is somehow linked across space-time to his other selves, and he has learned to channel their power through the space between dark-matter, enabling him to do marvelous, superhuman things.   
SUPERGROUP: Shards of Virtue (edited)



Build Info:   Not ready to post the full build, but he's nearly standard force, with a couple of things swapped out (Dark Transfusion as an energy builder gives me a fully loaded opener, and ego storm as a pbaoe damage+control power, other surprises to come... So far the build works very well in everything I've thrown at him. 

Add him if you like, usually willing to help out a Hero.
« Last Edit: December 19, 2012, 03:28:58 AM by 0nehanklap »

DDGunz

  • Underling
  • *
  • Posts: 2
Re: Champions Toons Revealed
« Reply #1 on: December 19, 2012, 12:06:17 AM »
Here's me:


eabrace

  • Titan Moderator
  • Elite Boss
  • *****
  • Posts: 4,227
Re: Champions Toons Revealed
« Reply #2 on: December 20, 2012, 02:27:11 AM »
Using this as my starting point:


This was about the closest approximation I could come up with using the options available to me as a free player:
Titan Twitter broadcasting at 5.000 mWh and growing.
Titan Facebook

Paragon Wiki admin
I was once being interviewed by Barbara Walters...In between two of the segments she asked me..."But what would you do if the doctor gave you only six months to live?" I said, "Type faster." - Isaac Asimov

PzTnT

  • Minion
  • **
  • Posts: 20
  • Was @Som3one
Re: Champions Toons Revealed
« Reply #3 on: December 20, 2012, 01:39:50 PM »
Here are the ones i have.

Som3one:


Claire:


And finally Drexia, the latest one and so far the most fun.

Night-Hawk07

  • Elite Boss
  • *****
  • Posts: 317
Re: Champions Toons Revealed
« Reply #4 on: December 26, 2012, 07:47:23 AM »
I did a collage (excuse the size if they turn out huge and my weak photo-edit fu; also some are slightly out of date (ex: CO-GeeForce has a darker blue to match CoH-GeeForce)).

Evolution of Knight'Hawk (CoH)/Night'hawk (CO)


Knight'Hawk/Night'hawk costumes


My other heroes (vigilante in the case of Dark'Falcon)


My villains (I went ahead and made those costumes for Nemesis/Foundry use (if we get it))


And finally, my first original character in CO - Emerald Eagle


For the most part, I tried to get close, though some like the 2nd costume in the evolution pic I was able to realize what my original vision was for that costume/character. I'm also not the most original person on Earth, so a couple characters and a costume are "inspired-bys". Anyway, if you see any of ^them running, swinging, flying, cape gliding around it's me. :)

Hyperstrike

  • Elite Boss
  • *****
  • Posts: 477
  • SaveCoH!
    • So Super It Hurts
Re: Champions Toons Revealed
« Reply #5 on: December 26, 2012, 11:22:12 AM »
Okay, gonna try this again.  Keep brain-farting and navigating away before I hit POST.

 :o  DUR!!!!

Okay, obtaining screenshots of your costume (and actually trading costumes) in CO is fairly easy.  It can be done with the costume editor or anything strung from the costume editor (like the Nemesis editor).

Simply get your costume the way you like it.  Click SAVE.

Now go look in your *\Champions Online\Screenshots folder.

You'll see a 300x400 JPEG file in there with a name like:

Quote
Costume_Hyperstrike_Hyperstrike_CC_Comic_Page_Blue_409799518.jpg

They look like this:

 

But the actual costume info is embedded into the image as well.

If you open it up in Notepad (or look at it in an editor) you'll see THIS prepended to the beginning of the file.

Code: [Select]
ÿØÿà JFIF      ÿí´Photoshop 3.0 8BIM    ˜    FightClub FC Gender:Malex Hyperstrikex Hyperstrikex 77991540964673 Ê3
{

CostumeV5 Hyperstrike_Hyperstrike
{
Skeleton Male
CostumeType Player
BodyScale  95.000000,  55.000000,  50.000000,  75.000000,  55.000000
ScaleValues Player_Head -25.000000
ScaleValues Player_Head_Height -20.000000
ScaleValues Player_Eyes -5.000000
ScaleValues Player_Eyes_Height -25.000000
ScaleValues Player_Neck_Thickness 100.000000
ScaleValues Player_Shoulders 75.000000
ScaleValues Player_Chest 100.000000
ScaleValues Player_Arm_Length -17.100979
ScaleValues Player_Forearm 50.000000
ScaleValues Player_Waist -34.000000
ScaleValues Player_Leg_Length 25.000000
ScaleValues Player_Foot_Thickness -20.645157
ScaleValues Player_Arm_Thick 50.000000
ScaleValues Player_Hand_Size -23.225807
ScaleValues Player_Bicep 50.000000
ScaleValues Player_Chest_Depth 76.774185
ScaleValues Player_Hand_Thick -12.903224
ScaleValues Player_Leg_Thick 50.000000
ScaleValues Player_Lowerleg 50.000000
ScaleValues Player_Upperleg -50.000000
Muscle 60.000000
Height 7.000000
Stance Heroic
ColorSkin  180,  111,  93,  255
RegionCategory M_Upperbody M_Upper_Tight
RegionCategory M_Lowerbody M_Lower_Tight
RegionCategory M_Head M_Head_Face
RegionCategory M_Hands M_Hands_Long

Part
{
Bone M_Head
Geometry M_Head_Tight_Face_01_Basicface
Material M_Head_Tight_Face_01_Basicface_M_Head_Face_Skin
PatternTexture Default_Head_Skin_Mm
DetailTexture M_Head_Tight_Face_Chisled_01_N
DiffuseTexture M_Head_Face_Skin_01_Dfinal
Color_0  0,  0,  31,  255
Color_1  0,  0,  0,  255
Color_2  0,  0,  0,  255
Color_3  0,  0,  102,  255
ColorLink All
}

Part
{
Bone M_Hair
Geometry M_Hair_Face_Sasquatch_Long_02
Material M_Hair_Face_Sasquatch_Long_01_Hair
PatternTexture M_Hair_Face_Sasquatch_Long_01_Hair_C_Hair_Face_Sasquatchlong_01_Mm
Color_0  31,  0,  20,  255
Color_1  0,  0,  0,  255
Color_2  31,  31,  31,  255
Color_3  0,  0,  102,  255
}

Part
{
Bone M_Eyeballl
Geometry M_Eye_L_Tight_Basic_01
Material M_Eye_Tight_Eyeshuman_01_Avatar_Emblem_Leather
PatternTexture C_Eye_Face_Eyeswirl_01_Mm
Color_0  1,  255,  0,  255
Color_1  0,  0,  0,  255
Color_2  170,  0,  0,  255
Color_3  0,  0,  102,  255

CustomColors
{
glowScale  0,  0,  10,  0
}
}

Part
{
Bone M_Eyeballr
Geometry M_Eye_R_Tight_Basic_01
Material M_Eye_Tight_Eyeshuman_01_Avatar_Emblem_Leather
PatternTexture C_Eye_Face_Eyeswirl_01_Mm
Color_0  1,  255,  0,  255
Color_1  0,  0,  0,  255
Color_2  170,  0,  0,  255
Color_3  0,  0,  102,  255

CustomColors
{
glowScale  0,  0,  10,  0
}
}

Part
{
Bone M_Eye
Geometry M_Eye_Glassesnolens_04
Material M_Eye_Glassesnolens_04_Avatar_Leather
PatternTexture Default_Solid_Color
Color_0  0,  0,  0,  255
Color_1  233,  233,  233,  255
Color_2  31,  31,  31,  255
Color_3  0,  0,  102,  255
ControlledRandomLocks AllStyle
}

Part
{
Bone M_Mouth
Geometry M_Mouth_Face_Goatee_01_Basic
Material Default_Hairfacial_1
PatternTexture Default_Solid_Color
Color_0  31,  0,  20,  255
Color_1  233,  233,  233,  255
Color_2  31,  31,  31,  255
Color_3  0,  0,  102,  255
ControlledRandomLocks Color0
}

Part
{
Bone M_Brow
Geometry M_Brow_Face_Basic_01_Default
Material Default_Hairbrow_1
PatternTexture Default_Solid_Color
Color_0  31,  0,  20,  255
Color_1  233,  233,  233,  255
Color_2  31,  31,  31,  255
Color_3  0,  0,  102,  255
}

Part
{
Bone M_Chest
Geometry M_Chest_Tight_01_Chesttight
Material M_Chest_Tight_01_Chesttight_M_Chest_Leather
PatternTexture M_Chest_Tight_Jumpsuit_01_Mm
DetailTexture M_Chest_Tight_Jumpsuit_02_N
Color_0  0,  0,  31,  255
Color_1  0,  0,  0,  255
Color_2  0,  0,  0,  255
Color_3  0,  0,  102,  255
ColorLink All
}

Part
{
Bone M_Collar
Geometry M_Collar_Tight_01_Basic
Material M_Collar_Tight_01_Leather
PatternTexture M_Collar_Tight_01_Basic_Color_Black_Mm
DetailTexture M_Collar_Tight_01_Basic_M_Collar_Tight_Cowl_01_N
Color_0  0,  0,  31,  255
Color_1  0,  0,  0,  255
Color_2  0,  0,  0,  255
Color_3  0,  0,  102,  255
ColorLink All
}

Part
{
Bone M_Handr
Geometry M_Handr_Tight_Longarmor_02
Material M_Handr_Tight_Longarmor_02_Metal
PatternTexture C_Hand_Tight_Longarmor_01_Mm
Color_0  0,  0,  31,  255
Color_1  0,  0,  0,  255
Color_2  0,  0,  0,  255
Color_3  0,  0,  102,  255
ColorLink All
}

Part
{
Bone M_Handl
Geometry M_Handl_Tight_Longarmor_02
Material M_Handr_Tight_Longarmor_02_Metal
PatternTexture C_Hand_Tight_Longarmor_01_Mm
Color_0  0,  0,  31,  255
Color_1  0,  0,  0,  255
Color_2  0,  0,  0,  255
Color_3  0,  0,  102,  255
ColorLink All
}

Part
{
Bone M_Hips
Geometry M_Hips_Tight_01_Hipstight
Material M_Hips_Tight_01_Leather
PatternTexture M_Hips_Tight_Jumpsuit_01_Mm
DetailTexture M_Hips_Tight_Jumpsuit_01_N
Color_0  0,  0,  31,  255
Color_1  0,  0,  0,  255
Color_2  0,  0,  0,  255
Color_3  0,  0,  102,  255
ColorLink All
}

Part
{
Bone M_Footr
Geometry M_Footr_Tight_Long_01
Material M_Footr_Tight_01_Leather
PatternTexture C_Foot_Tight_Basic_02_Mm
Color_0  0,  0,  31,  255
Color_1  0,  0,  0,  255
Color_2  0,  0,  0,  255
Color_3  0,  0,  102,  255
ColorLink All
}

Part
{
Bone M_Footl
Geometry M_Footl_Tight_Long_01
Material M_Footr_Tight_01_Leather
PatternTexture C_Foot_Tight_Basic_02_Mm
Color_0  0,  0,  31,  255
Color_1  0,  0,  0,  255
Color_2  0,  0,  0,  255
Color_3  0,  0,  102,  255
ColorLink All
}
}
}


Note: As far as I know, this sort of data doesn't survive editing.  I haven't done any in-depth testing yet.  But be warned.

Todogut

  • Boss
  • ****
  • Posts: 247
    • Todogut on deviantART
Re: Champions Toons Revealed
« Reply #6 on: January 05, 2013, 10:32:06 AM »
Here are images of my characters in City of Heroes (left) and in Champions Online (right):



In CoH, Todogut was a Brute with Super Strength and Invulnerability. In CO, he's a Behemoth.



Human Flame-Thrower was a Fire Blast/Fire Manipulation Blaster in CoH. In CO, he's an Inferno.
« Last Edit: September 20, 2013, 12:51:54 PM by Todogut »

Seschat

  • Underling
  • *
  • Posts: 2
Re: Champions Toons Revealed
« Reply #7 on: January 06, 2013, 08:20:02 PM »
My namesake, before and after her Millenium City emigration.
-
Five years Paragon City was my home,
Now I wander aimlessly, aimlessly,
Seeking a place to mend the hole in my heart.

Atlantea

  • Elite Boss
  • *****
  • Posts: 877
Re: Champions Toons Revealed
« Reply #8 on: January 07, 2013, 03:12:40 AM »
I think I may have done this before here somewhere, but what the heck.

This is my main 50 over in COH - Cyberman 8. He wasn't my first character, but he became my favorite.

http://www.virtueverse.net/wiki/Cyberman_8


In City of Heroes -



And now in Champions Online -





His helmet in Champions is the best compromise I could get. His original in COH had that Jaunty "Swept V" ornament on all versions. But there's nothing like that in Champions. The closest you'll find is the "Mecha V" top option, and that's way too big and straight to work right on C8. (Works perfectly on my character Robot Ronin though. More about which later.)

So - taking into account that some of his helmet designs in City of Heroes used face/eye shields instead of the "Samurai" brim for the helmet, I went ahead and used the "Sci-Fi" close fitting helmet and visor in Champions. Coloring to match the theme, if not the details as closely as possible. Overall, I'm pleased with the design, and the fact that the texture options allow a more glossy metal look to him. (Though I'm tempted to drop that back to a more Matte look sometimes.)
« Last Edit: May 05, 2013, 12:10:54 PM by Atlantea »
"I've never believed in the End Times. We are mankind. Our footprints are on the moon. When the last trumpet sounds and the Beast rises from the pit — we will KILL it."
— Gen. Stacker Pentecost

Atlantea

  • Elite Boss
  • *****
  • Posts: 877
Re: Champions Toons Revealed
« Reply #9 on: January 07, 2013, 05:25:40 AM »
The first toon I made in Champions back when it launched was also a take on a COH character. But probably one few of you would have seen.

There was a time, back before the servers were all consolidated in Texas, that there were times on Virtue Server when there was TERRIBLE latency for a few months. In fact it affected the whole East coast. (May have been at least part of the reason for the server consolidation, in fact.)

During that time, my friends and I put together some alternate toons on Infinity server, which was more stable back then.

This was Stalnoy Volk, a power armor hero from Russia.



I was very definitely going for a cross between the tendency of Russian tanks and other equipment to have a "brute force" approach that shows in their lines, and yet show off a bit of the aggressive sleekness that Russian Aerospace designs have. I think I wound up with more of the "tank" than the "fighter" in this design. But I was pretty pleased with it. It's a no-nonsense look. Rather like "War Machine" from Iron Man, you know?

When Champions came out - one of the things I loved about it as compared with COH was the powered armor powers and the look of power armor in general. One of the things I think Champions DID improve on over COH was the way you could construct power armor and robots and really give them real weight and chunkiness. My first attempts at building a good looking character there were a little frustrating at first as I learned how the proportions worked. In the meantime, I knew just what character I could bring over where I wouldn't have to worry about modeling the face, at least at first.

So this is Stalnoy Volk as he first appeared in Champions.



This time a little more of the Russian Fighter Plane showed through with the design. I was really liking this. Especially since you can build yourself to be much more durable than a straight blaster in COH. In CO as power armor, you can actually build yourself as a "Ranged Tank" build. Putting the ARMOR in power armor.

Oh - and actual boot jets with the ports on the bottom of the feet - oh HELL YES.



Later I tweaked the design some more. Added the circular port on the chest when I added "Chest Beam" as a power. (Didn't make sense for there to be something firing from no port). I really like the color too, more of a "gunmetal" grey.



Have I mentioned how utterly cool the power armor weaponry is? Check out  that authentic "Itano Circus" Missile spread.



Why yes, the repulsors include a license fee to Stark Industries. But they also have a lifetime warranty!




FIRE EVERYTHING!!!!



Later I came up with a specific look tied to his "Tank" mode. This is a heavier armor to reflect more durability in Tank Stance.




And here's a "testing frame" inspired of course by the scene in Iron Man with Tony Stark in the garage testing his boot jets.




« Last Edit: May 05, 2013, 12:14:41 PM by Atlantea »
"I've never believed in the End Times. We are mankind. Our footprints are on the moon. When the last trumpet sounds and the Beast rises from the pit — we will KILL it."
— Gen. Stacker Pentecost

Little Green Frog

  • Boss
  • ****
  • Posts: 246
  • @Little Green Frog
Re: Champions Toons Revealed
« Reply #10 on: January 07, 2013, 11:38:48 AM »
It's been a month since I started playing CO, yet I am still unable to get past level 10 with any of the toons I've rolled. Wherever I go, my severe altitis seems to follow. I do spend a lot of time in the character creator though. Here are two characters that actually managed to get past tutorial (yay!).

(click images to see larger versions)

Violence (freeform: supernatural claws/regeneration)


Sister of The Wind (freeform: accelerated pointy sticks/wind)

Lily Barclay

  • Elite Boss
  • *****
  • Posts: 407
Re: Champions Toons Revealed
« Reply #11 on: January 08, 2013, 04:26:30 AM »
Here's some of my main hero Jason Phoenix. He's currently behind a Silver lock because I went Gold and haven't decided how long I will stay Gold, but I suspect I will eventually convert him. He was a fire/rad troller in CoH, he is The Inferno for now in CO.

Comparisons between CoH and CO for two of his costumes.



Alessa and her costumes. She used to be a claws/sr stalker.  Now she's erm... I don't even know.  Free form, most of my powers are from bestial supernatural. My passive is one of the martial arts ones, and my energy builder is from the set with claws for weapons. Yes! I am a noob, thanks for asking.







This is Obsydian Song. She was the character in CoH I built to solo AVs. She was a Dark/sonic defender.  In Champions she only has her dark powers.  I still named her Obsydian Song, though, because she's a singer as her day(night)job. And again I don't know what the sets are called that I chose for her freeform build, but I used the one that's close to dark that has holds and fears and whatnot, and the healing/blasting set. (if that makes any sense at all) You can't see it in the picture, but instead of having the feather cape, I used the bird tail which makes her look like she has a feather bustle, basically.



And here's some shots I took for fun during the winter event.

I was enamored of the Teddy Bear becomes.  It looked hilarious doing the snake dance.



Kicking butt as a teddy bear. It was SO FUN.



Merry Christmas from Sydney!


JorReno

  • Underling
  • *
  • Posts: 6
Re: Champions Toons Revealed
« Reply #12 on: January 10, 2013, 02:00:58 PM »
Dingoman(Level 30)


 :D

0nehanklap

  • Lieutenant
  • ***
  • Posts: 78
Re: Champions Toons Revealed
« Reply #13 on: January 10, 2013, 03:50:57 PM »
Dingoman ATE my BABY!

JorReno

  • Underling
  • *
  • Posts: 6
Re: Champions Toons Revealed
« Reply #14 on: January 10, 2013, 04:06:15 PM »
Dingoman ATE my BABY!

You have no idea how many times i hear that while playing CO...
 :gonk:

Nos482

  • Elite Boss
  • *****
  • Posts: 895
  • We've gone and done the greatest crime...
    • My PSN profile
Re: Champions Toons Revealed
« Reply #15 on: January 13, 2013, 02:30:49 PM »

Space-Worm Jim

not an actual toon of mine, just messing around with the cc. maybe I'll use him as a nemesis for either
Inter-Galactic Warrior


or

J'Kron

who is clearly and definetly NOT a Klingon 8)
I'm bad and that's good.
I'll never be good and that's not bad.
There's no one I'd rather be than me.

...unless I could be Batman, of course. Everybody wants to be Batman.

UruzSix

  • Lieutenant
  • ***
  • Posts: 72
Re: Champions Toons Revealed
« Reply #16 on: January 15, 2013, 05:56:56 PM »
Copying over some character cards I put up on the CO-Forum. Click on the pic for a larger view!

Foxfire, the Totally '80s Saturday Morning Cartoon Fairy:


Rose Wonder, two-fisted and timeless Golden Age 'marvel':


Kometstryke, 'fixed' Praetorian Destroyer and dimension wanderer:


Flamethrower Ferret, what happens when an overimaginative teenage comic book nerd gets pyrokinetic powers:


T-34, third-generation power armored super hero:


Nos482

  • Elite Boss
  • *****
  • Posts: 895
  • We've gone and done the greatest crime...
    • My PSN profile
Re: Champions Toons Revealed
« Reply #17 on: February 05, 2013, 02:52:29 PM »
Here's my new Munitions/Power Armor tank-mage:

lvl 16 as of now and really fun to play...no Crab Spider though, but still fun 8)
I'm bad and that's good.
I'll never be good and that's not bad.
There's no one I'd rather be than me.

...unless I could be Batman, of course. Everybody wants to be Batman.

wei yau

  • Boss
  • ****
  • Posts: 102
Re: Champions Toons Revealed
« Reply #18 on: February 05, 2013, 02:59:32 PM »
I still can't get into Champions and am now currently distracted by DCUO.

However, I'd pop into CO just to see Operative Zero in action.  The villains there ain't got nothing on Arachnos.

0nehanklap

  • Lieutenant
  • ***
  • Posts: 78
Re: Champions Toons Revealed
« Reply #19 on: February 08, 2013, 02:27:51 PM »
Power Armor Freeform does provide a pretty close approximation of the Arachnos Soldiers.  Great transposition there.