Author Topic: How to make your own maps.  (Read 86812 times)

Codewalker

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Re: How to make your own maps.
« Reply #20 on: December 31, 2012, 11:14:31 PM »
Goal #1: let's make a mother@#$&ing moonbase.

Also, this ^^^

Victoria Victrix

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Re: How to make your own maps.
« Reply #21 on: January 01, 2013, 03:36:21 AM »
I will go down with this ship.  I won't put my hands up in surrender.  There will be no white flag above my door.  I'm in love, and always will be.  Dido

downix

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Re: How to make your own maps.
« Reply #22 on: January 01, 2013, 03:45:50 AM »
Now, my question is, if we can make a map, can we export the existing maps? Even if just the terrain.

Codewalker

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Re: How to make your own maps.
« Reply #23 on: January 01, 2013, 03:48:05 AM »
Yes, with dev mode enabled and firing up the map editor in a demo playback, most stuff doesn't work, but one thing that does is the "clientsave" functionality. That will save a map into text form.

Leandro

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Re: How to make your own maps.
« Reply #24 on: January 01, 2013, 03:51:51 AM »
Just a heads-up, if you're making maps that you want to be able to use in-game eventually, you need to group things in Defs.

Defs are the subject of the unwritten post 2, but thanks for the heads-up for people who aren't going to wait until I write it.

Yes, with dev mode enabled and firing up the map editor in a demo playback, most stuff doesn't work, but one thing that does is the "clientsave" functionality. That will save a map into text form.

And get ready for lots and lots and lots and LOTS of headache. Mess up a single line and the whole zone can fall apart spectacularly. Still, being stubborn enough, you can do neat things.

corvus1970

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Re: How to make your own maps.
« Reply #25 on: January 01, 2013, 03:57:51 AM »
Only one reply does this justice...

... ^o^CORVUS^o^
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mrultimate

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Re: How to make your own maps.
« Reply #26 on: January 01, 2013, 04:13:53 AM »
Wow. Just Holy Boomerangs Batman kinds of wow. Good stuff Leandro.

Leandro

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Re: How to make your own maps.
« Reply #27 on: January 01, 2013, 04:26:17 AM »
Sparky made a ton of screenshots for the objects library, give him some love too! You'll find those in the third post.

Arachnion

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Re: How to make your own maps.
« Reply #28 on: January 01, 2013, 07:18:22 PM »
Great job Sparky!

Your screenshots are appreciated.

;D
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Sparky

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Re: How to make your own maps.
« Reply #29 on: January 01, 2013, 10:29:11 PM »
If we're going to have a moon zone we might as well as have a space station to go with it.

Arachnion

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Re: How to make your own maps.
« Reply #30 on: January 01, 2013, 10:35:02 PM »
Is.... is that made of *skyscrapers from new Atlas*?

:o
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Sparky

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Re: How to make your own maps.
« Reply #31 on: January 01, 2013, 10:41:12 PM »
Is.... is that made of *skyscrapers from new Atlas*?

:o
Yep, just took the ones that had a sci-fi look to them and slapped them together. Only took a few minutes.

Globetrotter

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Re: How to make your own maps.
« Reply #32 on: January 01, 2013, 11:16:07 PM »

This was then
https://www.youtube.com/watch?v=kBnbmKqXabs

This is 50 years later
If we're going to have a moon zone we might as well as have a space station to go with it.


You rock Sparky and Leandro and all other wizkids :-)
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Leandro

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Re: How to make your own maps.
« Reply #33 on: January 02, 2013, 09:29:27 AM »
Hey, hold on a little bit -- if we're going to have a space station, we first need a Space Shuttle to get there in the first place!



These models exist in the i24 beta client, they're just not used anywhere. Those of us who looked inside the PIGG files have been intrigued by texture_library/WORLD/Space/Shuttle for a while now.

H_Shuttle
V_Shuttle
H_Shuttle_Wheelsup
V_Shuttle_Wheelsup
H_Booster
V_Booster
H_BoosterShuttle
V_BoosterShuttle

If you want to put the Earth in the background, note that it's REALLY BIG. Put it at least 4000 units away from the camera.

_Planet_Earth_Surface_A
_Planet_Earth_Atmosphere_L01
_Planet_Earth_Halo_B

All 3 parts are supposed to be used inside a Def; something like:

Code: [Select]
Def PlanetEarth
Group Space/Planet_Earth/_Planet_Earth_Surface_A
End
Group Space/Planet_Earth/_Planet_Earth_Atmosphere_L01
End
Group Space/Planet_Earth/_Planet_Earth_Halo_B
End
End

And then you can place it with Ref PlanetEarth.
« Last Edit: January 02, 2013, 11:14:57 AM by Leandro »

FatherXmas

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Re: How to make your own maps.
« Reply #34 on: January 02, 2013, 12:29:09 PM »
Well they were thinking about building a space port once.

Nice booster and shuttle.
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Sparky

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Re: How to make your own maps.
« Reply #35 on: January 02, 2013, 01:14:43 PM »
*gasp* New toys! Thanks Leandro!  ;D

Hotaru

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Re: How to make your own maps.
« Reply #36 on: January 02, 2013, 02:06:02 PM »
One of these days, Alice...
BANG! ZOOM!





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Leandro

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Re: How to make your own maps.
« Reply #37 on: January 02, 2013, 02:15:14 PM »
Interesting. I actually didn't know those models were there.

For screenshot purposes, try using white_scene_wSun.txt as the scene.

Atlas park (old style) buildings: Deco1, Deco2, Deco3... I think it goes up to Deco17.

Some boring rocks:

nature_rock_group_xsml
nature_rock_sml_01
nature_rock_sml_02
nature_rock_group_sml
nature_rock_med
nature_rock_lrg
nature_rock_xlrg

Some Praetorian buildings that kind of look like they'd be right at home in a moonbase:

BA_Facility_ScienceCenter
BA_Facility_WatchTower
BA_Facility_WareHouse
BA_Facility_RbtHangars_Single
BA_Facility_RbtHangars_Double
BA_Facility_Bunker
BA_Facility_DoorWays
BA_Facility_Jail
BA_Facility_SonicPylon_01

The ENTIRE Behaviour Adjustement Facility (pretty large): BA_Facility

Bits that are used in building the BAF, walls and such:

_BA_Facility_45_OUT_Regular_01
_BA_Facilty_45_STR_Regular_128_R
_BA_Facility_45_STR_Regular_128_L01
_BA_Facility_45_IN_Regular_128
_BA_Faciltiy_Pillar_01
_BA_Facility_90_STR_Regular_256
_BA_Facility_Tower_01
_BA_Faciltiy_WallBeams_01
_BA_Facility_90_STR_Regular_128
_BA_Facility_Dock_01
« Last Edit: January 02, 2013, 03:15:18 PM by Leandro »

Hotaru

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Re: How to make your own maps.
« Reply #38 on: January 02, 2013, 02:52:03 PM »
I've been using the white back for everything else, but when I first tried the moon pieces and was zoomed out from shooting buildings, I couldn't even tell where the pieces were at a distance. So I went with Atlas scene for some contrast. I'll redo the parts later.

The moon pieces were just tucked in with a bunch of road chunks. Weird.

Leandro

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Re: How to make your own maps.
« Reply #39 on: January 02, 2013, 03:07:05 PM »
I've been using the white back for everything else, but when I first tried the moon pieces and was zoomed out from shooting buildings, I couldn't even tell where the pieces were at a distance. So I went with Atlas scene for some contrast. I'll redo the parts later.

Try SS_Space if you're going to redo the moon shots. I agree that the blue is good for contrast, it was more of a general thing for people who are making screenshots.

"Old Town" style buildings:

OT_bldg_conc_01a
OT_bldg_conc_01b
OT_bldg_conc_01c
OT_bldg_conc_02a
OT_bldg_conc_03a
OT_bldg_conc_03b
OT_bldg_conc_03c
OT_conc_bldg_crnr
OT_House_lrg
OT_Shotgun_16
OT_Shotgun_16_02
OT_Shotgun_16b
OT_Shotgun_16c
OT_Shotgun_24
OT_Shotgun_24_02
OT_Shotgun_24_03
OT_Shotgun_24_04
OT_Shotgun_24b

Huge skyscraper that actually has a little bit of an interior (maybe the one that leads into a cave in the RWZ?): Modern_Scraper1

Some Paragon-specific things:

trainstation1, trainstation2 (indentical as far as I can see)
BlackMarket_Complete
Wentworths_Complete
« Last Edit: January 02, 2013, 05:39:58 PM by Leandro »