Author Topic: How to make your own maps.  (Read 86806 times)

Golden Ace

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Re: How to make your own maps.
« Reply #40 on: January 03, 2013, 11:21:41 AM »
I guess I can say something now.

They were working on a Moon zone a few years back, or so I was told.  but something happened, no I don't know what, and it got shelved.  I'm guessing a priority change.


Leandro

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Re: How to make your own maps.
« Reply #41 on: January 03, 2013, 12:11:20 PM »
I guess I can say something now.

They were working on a Moon zone a few years back, or so I was told.  but something happened, no I don't know what, and it got shelved.  I'm guessing a priority change.

Well, yeah, the moon textures have been in there for a very long time. Even the space shuttle model has been there since 2006.

Angelus Animi

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Re: How to make your own maps.
« Reply #42 on: January 03, 2013, 10:55:56 PM »
Only one reply does this justice...




*side steps away from Corvus*

TimtheEnchanter

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Re: How to make your own maps.
« Reply #43 on: January 04, 2013, 12:48:45 AM »
Gawd, this is bloody amazing!

Anyone know what pigg has the original .txt files for the official maps? I can find the City_Zones .bin files, but not the .txt files they reference.

Codewalker

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Re: How to make your own maps.
« Reply #44 on: January 04, 2013, 12:59:26 AM »
The txt files aren't in the piggs. The bin files under geobin/ were built from the original txt files and contain the exact same information, but in a machine-readable format instead of a human-readable one. The game knows how to load maps from both formats.

Blondeshell

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Re: How to make your own maps.
« Reply #45 on: January 04, 2013, 02:39:30 AM »
Hey, hold on a little bit -- if we're going to have a space station, we first need a Space Shuttle to get there in the first place!




Frankly, I'd question the logic of placing the launch pad so close to City Hall. The blast from liftoff might scuff up the fancy stonework.  :P

Electric-Knight

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Re: How to make your own maps.
« Reply #46 on: January 04, 2013, 05:18:14 AM »
Great googly moogly!


The only other thing that I can say right now is...

I want those space shuttle boosters as a jetpack (full scale, lol).
 ;D
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Sparky

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Re: How to make your own maps.
« Reply #47 on: January 04, 2013, 07:34:03 AM »
Well here is a very rough first attempt at a moon base, so please ignore the six lane road being used for a landing strip.  :)

And a closer look at the biodomes.

Globetrotter

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Re: How to make your own maps.
« Reply #48 on: January 04, 2013, 08:32:31 AM »
The Eagle has landed.

Great work Sparky.
Gutta cavat lapidem, non vi, sed saepe cadendo.

wei yau

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Re: How to make your own maps.
« Reply #49 on: January 04, 2013, 11:36:31 AM »
That sound you heard was my jaw dropping

psicotic

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Re: How to make your own maps.
« Reply #50 on: January 04, 2013, 01:53:44 PM »
I dont know if i hate or love at Leandro, Codewalker and Sparky i feel jealous of all them >..> ...
I just kidding if fact i made an altar and start a sect of devotion for all them! 
You guys Rock!
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Leandro

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Re: How to make your own maps.
« Reply #51 on: January 04, 2013, 02:16:35 PM »
Nice job, Sparky. Hint: use -visscale 4 so you can place the Earth farther away and it won't disappear due to distance.

Also, I *think* you can alter the draw distance by using the Level Of Detail command:

   Lod
      Scale 50
   End

Put that inside the group (that is, after the "Group" items, but before the "End" of the Def) and play with the scale number, let me know if you notice a difference.

daveyfiacre

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Re: How to make your own maps.
« Reply #52 on: January 04, 2013, 04:33:33 PM »
*points lasers at the earth from the moon*

>:D

MoltenSlowa

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Re: How to make your own maps.
« Reply #53 on: January 04, 2013, 09:03:12 PM »
Has this been in the game this whole time, or is it something that was added during one of the recent issues?

JWBullfrog

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Re: How to make your own maps.
« Reply #54 on: January 04, 2013, 10:38:01 PM »
So, just as soon as this is put into a more user friendly mode for those of us who are 'tech inhibited' ...
As long as somebody keeps making up stories for it, the City isn't gone.

Victoria Victrix

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Re: How to make your own maps.
« Reply #55 on: January 05, 2013, 03:24:22 AM »
Well here is a very rough first attempt at a moon base, so please ignore the six lane road being used for a landing strip.  :)

We're Americans!  We'll put a six-lane road anywhere we damn want to!

What? 

I will go down with this ship.  I won't put my hands up in surrender.  There will be no white flag above my door.  I'm in love, and always will be.  Dido

Shenku

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Re: How to make your own maps.
« Reply #56 on: January 05, 2013, 10:11:49 AM »
We're Americans!  We'll put a six-lane road anywhere we damn want to!

What?

Sounds about right... :P

Sparky

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Re: How to make your own maps.
« Reply #57 on: January 05, 2013, 12:18:45 PM »
Nice job, Sparky. Hint: use -visscale 4 so you can place the Earth farther away and it won't disappear due to distance.

Also, I *think* you can alter the draw distance by using the Level Of Detail command:

   Lod
      Scale 50
   End

Put that inside the group (that is, after the "Group" items, but before the "End" of the Def) and play with the scale number, let me know if you notice a difference.
I couldn't tell if the Level of Detail command was doing anything but the map was very small so I might notice a difference when I attempt something much bigger. The -visscale did help though. Thanks for the hints, Leandro!  ;D

corvus1970

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Re: How to make your own maps.
« Reply #58 on: January 05, 2013, 03:27:22 PM »
Sparky, that's just made of awesome. In fact, I think you also topped it with awesomesauce :D
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Sparky

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Re: How to make your own maps.
« Reply #59 on: January 05, 2013, 11:33:11 PM »
Sparky, that's just made of awesome. In fact, I think you also topped it with awesomesauce :D
Thanks! Leandro, Codewalker and the other pigg divers/programmers deserve all the praise. I'm just using all the goodies that they've been giving us. :)

Slowly getting the hang of map making and took another shot at a moon base. This time I aimed for a more fortified structure. For the moment the rest of the map is pretty bare but I'll be adding craters and other details as I progress.