And, also, we are really tired of the "happy ending". Done too much.
Wait, who's we? I've never been tired of it. I LOVED the happy ending in Mass Effect 2. I managed to get every damn bastard on that ship back alive, and I felt wonderful about it. Yeah, even Dr. Chakwas. Even the unnamed deck hands that nobody cares about - the entire crew. Mass Effect 3 didn't give me that option until we made a huge stink about it and you know what? By this point it's all too little too late. I'm done with the franchise, done with the series, because it rammed the "dark" ending down my throat all the while promising "choice."
But I hear you, I think real life is grim enough already, why can't we have serious (not comical) but happy games ? Like... well, did we ever have one ? Watch out for double entendre. Generally, all the "happy" games are just those you didn't think enough of how crapsack the hero always have to fight, every time, what the innocent have to suffer each and every time. It's not because it's not spoken of that it doesn't happen. It's just swept under the carpet of colors and let you go in a blissful ignorance.
Yeah, if you go out of your way to interpret every single game ending as a "bad" ending, then sure. I've heard that Squall Lionheart died when he got speared through the heart with an ice shard and everything until the end of the game was a dying hallucination. It wasn't, but people will look for depressing endings all they want. Just look at how rabidly they reinterpret the ending to Limbo. You didn't find the girl you were chasing. It's probably that both of you fell in a hole and starved to death and the whole journey was... A dying hallucination. Yeah, it's not possible that the game had a happy ending.
But games with happy endings exist. I mentioned Mass Effect, but what about Final Fantasy 7? Yes, Tifa died along the way (spoilers), but everyone else survived, both Genova and Sephiroth were defeated, "Meteor" was dispelled and the Mako reactors sapping the life from the planet brought down. Sure, Advent Children went out of its way to invent new disasters, but that's all they were - NEW disasters. When Tomb Raider 2 finished, Lara shot a red dragon with a shotgun and escaped a crumbling cave. OK, she didn't have the Dagger, but she'd saved the world. And the only people who had to die were all bad guys anyway, Marco Bartoli most of all. And, hell, Tomb Raider: Legend ends the game on as positive a note as is possible within the confines of the story, with Lara inspired and fired up to find her mother. The rat's ass angst didn't come in until Underworld.
Or look Ubi's Prince of Persia. Sands of Time has a tragic ending, but then time is reversed and the ending is both funny and cute. Sure, Warrior Within may be "darker and edgier," but it also has by far the series' best storyline of a mighty mystical empress trapped in her own fate, looking for salvation and finding hope against all desperation. Then you have the Two Thrones the entire theme of which is hope, love and integrity. It's not a particularly well told story, but it's still a very happy story that ends in a smile and a joke. Hell, even the 2008 Prince of Persia managed to pull a touching finale out of what was looking to be a bad ending, and didn't get depressing until the DLC, which I never ran because Ubi can kiss my ass with their "business reasons" for not releasing it on the PC. It wasn't until the Forgotten Sands in 2010 or 2011 that the story became dark and disappointing, and that's far more recent.
Or how about Left 4 Dead 2? The original was sort of dark and gritty, but the sequel is FUN! Yes, it has to do with zombies and death and disgusting bodily fluids, but you know what? The survivors are taking it in stride and making the entire trip entertaining. OK, they keep failing their rescue attempts, but so what? They'll complain, they'll grumble and they'll simply move on to the nest rescue attempt. And if anyone dies? Well, they weren't really dead. They just got dragged off and locked in a closet. Scooby Doo lives! It's fun, it's funny and it makes me feel good just thinking about it.
Hell, Space Marine itself, despite going out of its way to keep with WH40K's depressing "everybody sucks" mentality still manages to be uplifting and inspirational. You have a Captain Titus who not only always has a cool head and a methodical approach to problems... If not a Shatnerian line delivery... But is also somehow resistant to the Warp's dark influence. OK, yeah, he gets carted off by the Inquisition at the end, presumably to be tortured and killed, but he saved an entire world and set and example for all to come after him. And, if the cancelled sequel were ever made, I'm sure they'd have come up with a way to get him out of there.
Or how about Darksiders? The game tells the story about how the world was destroyed, so yes - too bad for humans. But the story isn't ABOUT humans, it's about heaven and hell, intrigue and power plays and this is where War steps up. He defies those who seek to control him, charts his own path and does this while being entirely awesome. Or how about Star Wars: The Force Unleashed. Starkiller starts off as the champion of the dark side and spends the majority of both games using evil Sith powers, yet for most of the first game he questions the dark side, then being the good guy, then the entirety of the second game being the good guy. AND he pulls down a Star Destroyer with the Force AND he blows up another star destroyer with Sith Lightning through a capital ship cannon. He wins AND he does the right thing, despite the game pretending to be "dark" ala Warrior Within.
Lemme' check my Steam library...
Oh, yeah, what about Saints Row: The Third? Yes, in that game, you play the de-facto bad guys, but all you ever do is kill even WORSE guys. The Syndicate, the Luchadores, the Deckers. And at the end, you're given the option of either the "bad" ending where you let your friends die but kill your greatest enemy, or you go save your friends, all the while "I Need a Hero" blares in the background. And at the end of it all, the whole of Steelport praises the Saints as heroes and saviours. OK, sure, I ran over eleventy billion people along the way and took part in many violent crimes, but the game intentionally downplays this. It's not trying to be dark. It's trying to be fun and uplifting.
Or, hell, why not take City of Heroes prior to 2010? Sure, the content's execution was kind of sub par, but the stories were all good. In fact, much of Division: Line is incredibly inspirational, demonstrating that peace can be found even between bitter enemies where there is a will. And while later Hro does all he can to stop the peace, I get the feeling that nothing he does will last, eventually. Or World Wide Red - we get to stop a horrible plot from coming to fruition, and no morality, dignity or ethics have to be sacrificed. Hell, even a lot of villain storylines end up being more cool than unpleasant. Dean McArthur's entire plotline is based solely around having fun, being awesome and having a memorable story to tell. You can be despicable if you want to, but I didn't want to and it worked just fine.
And that's just the stuff I can think up off the top of my head. If you gave me a few weeks to think about it, I could come up with more. Let's see... Advent Rising, Soul Reaver,
Holdover, Dead Space 2 (yes, really), Kingdom of Amalur, Oni, both Trine games... Hell, Sexy Beach Zero, why not? The list goes on. You can probably argue that all of them are somehow depressing and darker and edgier, I'm sure, but the games themselves didn't rub it in my face and try to depress me as a means of selling themselves to me. And I can't say that about nearly any game these days that isn't out-and-out comedic.
*edit*
I realise that this comes off as mean, and I didn't intend for it to be. My point here isn't to browbeat you, Bison. Far from it - you point out an aspect of gaming that I've always found very concerning. I just meant to relate why I feel games don't have to be depressing, based on what I've played.