Author Topic: DC Universe Online  (Read 28775 times)

Elfin

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DC Universe Online
« on: July 09, 2013, 08:43:09 AM »
You can't teach old dogs new tricks. Its true. I started playing COH at 39 years old and it was hard learning everything but I learned enough that I really enjoyed the game. I am trying to learn DCUO now since COH was ripped from me, and it  is much harder to learn a new game now at the age of 46. I am looking for an active League on DCUO with active COH Alumni that I may learn from in COH language that I can understand. In JU chat on COH I understood 97% of what peeps were talking about. On DCUO chat I am clueless. Please Help.

Shenku

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Re: DC Universe Online
« Reply #1 on: July 10, 2013, 04:14:10 PM »
I never managed to find an "active guild" per say, and the one I do have consists of me and three-four friends, most of whom hardly ever log in(and as a result, I hardly log in, because soloing is boring after a while...)

That said, if you have any questions about the game, I'd be happy to answer them, either here or in-game(I'm usually on Ruby Nova or Cookie Thief).

A lot of what's different with DCUO, though, is simply the names of things, and how the objectives are achieved (different control setup completely set aside). Other than that, it can actually be similar to CoH or any other standard MMO. Essentially, you do Raids(Large TFs), Duos(Mini-TFs/Trials/Missions that require Two people to complete), General Tasks/Story Tasks(Story Arcs and Filler missions for you and maybe a few friends to do), Side Quests(Often Street Sweeping for a specific mob or "Glowie", basically), Daily Solo Challenges(Radio Missions, essentially, for when you hit 30 and run out of things to do), kill stuff(Kill Skuls), Wanted Missions(Giant Monster/AV street hunting. For example, Bizarro, who's always respawning pretty quickly outside of the hospital in Metropolis...), gather loot(Gear, styles, exc.), gain experience and level up(Choosing new Powers and Skills as you do), then repeat... :P

Razy

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Re: DC Universe Online
« Reply #2 on: July 10, 2013, 10:16:40 PM »
I been soloing there for a while. And all that dcuo language is completely alien to me. I don't even get the chat there.

crayehal

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Re: DC Universe Online
« Reply #3 on: July 12, 2013, 06:59:04 PM »
Maybe this helps?

https://forums.station.sony.com/dcuo/index.php?threads/yodadogs-guide-for-dcuo-terms-acronyms.152849/

If you need a supergroup and see Queen Jokester in chat, ask for an invite and say that Tuatha Dedanaan sent you.

Razy

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Re: DC Universe Online
« Reply #4 on: July 12, 2013, 11:35:02 PM »
Thanks for the link.  ;D It really helps.

Nightwatch

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Re: DC Universe Online
« Reply #5 on: October 22, 2013, 09:49:24 AM »
Have started playing aorund with DCUO.  Not a scratch on CoX but at least it allows me to create a hero. My old CoH troller Zone Phantom lives again!  (If you can call it living :(  )

Costume and powers options are very limited (particularly free to play).
To use new gear (which enhances things like Defence, Accuracy, etc) you seem to HAVE to alter your costume.  For example, I didn't want a cape on Zone Phantom but to decrease my squishyness, I needed to take it.  What's the point in designing a good character if advancement requires you to alter its look!? 

Language and names are of course entirely different to CoX.  As someone above has noted, even the chat is gibberish.

Teaming seems difficult.  Have not yet figured out if I can send out chat on FTP!  So have been soloing.

Soloing is very reptitious.  I LIKED soloing in CoX.  It was possible to undertake and complete missions / levels and I often didn't feel that sociable so the capacity to mix soloing and teaming alternatively was good for me on CoX.  On DCUO it seems all I can do and it's just not that interesting.

All in all, I will toy with it a bit more but the experience to date is less than exciting.

Ghostly

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Re: DC Universe Online
« Reply #6 on: October 22, 2013, 10:45:12 AM »
Have started playing aorund with DCUO.  Not a scratch on CoX but at least it allows me to create a hero. My old CoH troller Zone Phantom lives again!  (If you can call it living :(  )

Costume and powers options are very limited (particularly free to play).
To use new gear (which enhances things like Defence, Accuracy, etc) you seem to HAVE to alter your costume.  For example, I didn't want a cape on Zone Phantom but to decrease my squishyness, I needed to take it.  What's the point in designing a good character if advancement requires you to alter its look!? 

Language and names are of course entirely different to CoX.  As someone above has noted, even the chat is gibberish.

Teaming seems difficult.  Have not yet figured out if I can send out chat on FTP!  So have been soloing.

Soloing is very reptitious.  I LIKED soloing in CoX.  It was possible to undertake and complete missions / levels and I often didn't feel that sociable so the capacity to mix soloing and teaming alternatively was good for me on CoX.  On DCUO it seems all I can do and it's just not that interesting.

All in all, I will toy with it a bit more but the experience to date is less than exciting.

Your clues about appearance are wrong. You can change your costume but do not HAVE to. Here the basics : when you get a new gear and equip with it, you get its bonus obviously, and the style (the appearance it has) is made available to you. By default you see it appear on you, but you can go to your inventory (through "i" in regular keyboard configuration), style tab, and change it. When you get new gear, the styles previously obtained are still available through this same tab. Actually, the more you get stuff, the more you get new style options for your toon.

To communicate through channels, all you have to do is press ENTER. You can see your mouse cursor appears and you can also write your message. Just select the proper channel with mouse, left to the space where you write your message. LFT channel is obviously the good one.

About the soloing part, can do nothing for you ... You like it, or not, matter of taste huhu. Anyway, allow me to say the game is much better after a few lvls and HL is somewhat rewarding. You can from lvl 10 press Y to queue for 4 players missions, somewhat more intertaining.
If by any chance you are french and playing on european server contact me :D :D Good luck good game have fun :D

Nightwatch

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Re: DC Universe Online
« Reply #7 on: October 22, 2013, 12:34:43 PM »
Thanks Ghostly - more information from one post here than I've got in-game.  Good to know I was wrong about the costume too though the process seems less than intuitive.  I'll give it another bash tonight but I'm still pining for CoX!

JWBullfrog

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Re: DC Universe Online
« Reply #8 on: October 22, 2013, 02:32:48 PM »
I'm having similar adaptation problems with DCUO.
 
My issues are more based around the fact that it plays like the console game that it is. I've had to do some serious keymapping to make it work for me from a PC. Also, I dislike how their power choices are set up. Even with a range based build like mind I still am required to take a melee attact which, when I accidentally hit it in a fight, launches me across the screen to punch somebody with the power of my mind...
 
right...
 
OK, I can work around that (more keymapping) and I'm willing to give it a bit more time but I'm not sure about this.
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LaughingAlex

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Re: DC Universe Online
« Reply #9 on: October 22, 2013, 10:33:44 PM »
I'm actually enjoying DCUO more than CO atm, due to it's elements, such as crowd control and stuns, they actually seem to work in the game on most enemies(and even work on enemies they don't always work, when you learn the combat a little).  In DCUO I find it very fun when I can lock down 4-5 guys at once in a situation where i'd otherwise get overwhelmed with my quantum controller, and then destroy them promptly.  While in CO, an equivilent threat of henchmen never happens for me(simply cause they do pitifully low damage), but even if they did holds in that game don't even last longer than a couple seconds due to damage, if they don't break instantly from your own damage or someone elses.  And stuns just only hit one guy at the most, 90% of the time, and don't even last 3-4 seconds nore work on the enemies you'd want them to work on, while in DCUO I'm finding alot of bosses are actually stunnable in the game, including guys like aquaman for example.

Some tips for combat; enemies that lunge alot or use melee combo's, block them and you're guaranteed to stun them, you can then follow up with other cc abilities to further lock and chain-lock them.  If they block, use a charged up ranged attack or a heavier ranged combo and you'll stun them.  If they use a heavier ranged attack alot try using the melee lunge on them.  The game tends to be rock/paper/scissors, admittedly I can't give advice if someones reflexes seems poor but the AI tends to develop habits you can exploit through anticipation so far.

What I cannot stand about DCUO, and i feel the same way about CO though, is the holy trinity, especially since it's more apparent in DCUO compared to CO.  CO only gets around it due to the freeform system, but the archtypes pretty much are pidgin holed into only doing one thing, and they don't often do that one thing well either.  People often complain about it somewhat in the forums of DCUO regarding controllers and how they are treated as just energy batteries that do nothing else but "heal the energy bar", just the same as defenders complained how people treated them in CoX as "doing nothing but healing the health bar" even though they did so much more.  Controllers do alot more than heal the energy bar, honestly DCUO could break the holy trinity if they'd just add better damage mitigating options and overhaul the healer role into something more interesting than just a heal bot.
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Shenku

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Re: DC Universe Online
« Reply #10 on: October 25, 2013, 02:19:18 AM »
What I cannot stand about DCUO, and i feel the same way about CO though, is the holy trinity, especially since it's more apparent in DCUO compared to CO.  CO only gets around it due to the freeform system, but the archtypes pretty much are pidgin holed into only doing one thing, and they don't often do that one thing well either.  People often complain about it somewhat in the forums of DCUO regarding controllers and how they are treated as just energy batteries that do nothing else but "heal the energy bar", just the same as defenders complained how people treated them in CoX as "doing nothing but healing the health bar" even though they did so much more.  Controllers do alot more than heal the energy bar, honestly DCUO could break the holy trinity if they'd just add better damage mitigating options and overhaul the healer role into something more interesting than just a heal bot.

Granted I've not done any of the larger raids, but if you're only standing around and spamming heals, you're probably playing a healer wrong(and by extension, you're probably bored out of your mind.). Likewise for anyone playing Controllers like that. You kind of need to attack spam(even if you're not doing much damage) to help refill your power bar between heals, or if you're a controller between power healing. Otherwise, you'll make it harder for your team to keep fighting if they have to constantly stop attacking to pop another Soder, plus the fact that extra damage = enemies go down faster = less damage mitigation needed.(Or as an all Blaster team from CoH would say, more damage is damage mitigation.)

Quite honestly, I've played a Tank and a Controller, and to a lesser extent a Healer, and functionally they all play about the same in the most basic sense. Alpha strike with powerful Powers, then spam melee/ranged weapon attacks until you have enough power to fire off another Power or for a cheap one to recycle itself, spam normal attacks some more and repeat. If you have a controller, you can fire off a few extra Powers before moving onto spamming, and Healers help you take a bit more of a beating, but otherwise everyone should be attacking nearly at all times. (Note that Healers might understandably have fewer attack Powers than others, but they don't need to only have heal Powers in their tray.)

Again though, I haven't done any of the high end raids, and have only done normal team sizes(4 people total), so high end raiders might be a little different, but I'm not partial to stict role based concepts of "heal bots", and encourage people to play and have fun, not stand around and be bored.

Of course the down side is, as mentioned above, is that you're kind of suck having to occasionally use Weapon attacks that don't fit a concept(i.e. A guy with a Rifle needing to have a ton of melee attacks...) just to get to attacks in a tree that do fit the concept. This is even more compounded by the somewhat annoying combo based combat system... Once you get past that, it's not that bad of a game, but it's definitely no substitute for CoH.

JaguarX

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Re: DC Universe Online
« Reply #11 on: October 25, 2013, 04:02:46 AM »
You can't teach old dogs new tricks. Its true. I started playing COH at 39 years old and it was hard learning everything but I learned enough that I really enjoyed the game. I am trying to learn DCUO now since COH was ripped from me, and it  is much harder to learn a new game now at the age of 46. I am looking for an active League on DCUO with active COH Alumni that I may learn from in COH language that I can understand. In JU chat on COH I understood 97% of what peeps were talking about. On DCUO chat I am clueless. Please Help.

Don't worry. It's exactly what a lot of other gamers went through when they tried out COX. It's natural weird feeling after spending so many years in a game where everyone knows ya, and you know everyone and then, enter a game and you don't know anyone and they have different way of speaking. Like COX told new plyers, "It's easy to learn. Ya just have to learn it." Well it was easy to say from COX perspective. Now that the shoe is on the other foot, it aint as easy as it looks. But yeah keep at it, and soon it will be second nature just like COX was.

Unfortunately though I don't know any COX groups in that game. Lately been trying to expand my horizons a bit. Meet some new people that I probably never crossed paths before with. Been messing around with some star wars folk in DCUO and CO (I don't even like Star Wars) but the language the terms and lore got me interested in learning more. But the shows, my god, I think of  very few things ( only one to be exact) that make me want to go to sleep as fast as the shows.  But they are so far cool people and not the nerd raging Klingon language talking intolerable nerds many think they are.

Felderburg

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Re: DC Universe Online
« Reply #12 on: April 07, 2014, 03:16:40 PM »
So I tried DCUO last night. Unlike Champions, it had a different enough feel from CoH that it wasn't weirdly "similar but different" for me.

The one thing I haven't grasped yet is combos. I made a staff melee hero, and was able to get the first combo down pretty well (tap hold hold). But then I made a hand blast villain, and those combos took me a long time to get even sort of consistently. I don't know if it's my old machine lagging, or what, but I just couldn't seem to figure out just how long I'm supposed to hold the mouse before tapping or holding again. I got better with practice, but it's pretty annoying. Any tips?
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Exxar

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Re: DC Universe Online
« Reply #13 on: April 07, 2014, 09:39:00 PM »
Hand blasts have a few weird ones which feel different than what most other weapons have, you just gotta get the hang of it. Could take you some time like it did me, but when you do get it it will be easy.

Felderburg

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Re: DC Universe Online
« Reply #14 on: April 21, 2014, 07:54:40 PM »
So I made a bow / fire super speedster. The bow is much better, for me anyways, for combos.

But the big thing I LOVE about the character is super speed. The first awesome thing for me (and I played a demo at Comic Con years ago and was impressed by it back then) is the fact that I can run up walls. The next (and most) awesome thing is the fact that it's basically super jump combined with super speed. I think I've spent just about as much time running up buildings and leaping up off of their walls to get to the roof as I have actually fighting crime. I seriously LOVE super speed in DCUO.
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downix

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Re: DC Universe Online
« Reply #15 on: May 23, 2014, 02:53:06 PM »
I have three guys here, barely play due to the horrid communication system. I swear half of my CoH time was just chit chatting.

DBadger

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Re: DC Universe Online
« Reply #16 on: July 18, 2014, 09:23:10 AM »
Just got my account back, so thought I'd give it another try . I purchased it on Steam dirt cheap, never got on with it, max level was around 6.

Then SOE had the bright idea of xferring EU players to Pro Sieben Games - I never transferred so they simply banned accounts such as mine. They have now taken back EU players but couldn't remove the bans at first (and people who did transfer accounts have in many cases now ended up with 2 SOE accounts, and are missing several privileges) All been a bit of a mess, but I tried DCUO again, the tutorial is much better ( I needed to do it to remember how to play the damn game) and my Pistols/Time Hero is actually a lot of fun, loving the Acrobatics travel power.

I actually purchased the All Access pass, I may dabble a bit in EQ2 as I have a few high levels there and find the tradeskilling is just incredibly relaxing.

Exxar

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Re: DC Universe Online
« Reply #17 on: July 18, 2014, 12:03:35 PM »
They went back on the pro7 deal? Ahahahahahahahaha :D

DBadger

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Re: DC Universe Online
« Reply #18 on: July 18, 2014, 01:40:45 PM »
yeah the whole pro 7 thing has been an absolute debacle from start to finish

artbunker

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Re: DC Universe Online
« Reply #19 on: September 12, 2014, 04:09:27 PM »
I have just recently tried to play this game. I would like to know if there is anyone left who would like to play with me till COH returns?

Power Gamer

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Re: DC Universe Online
« Reply #20 on: September 12, 2014, 05:10:22 PM »
artbunker, I like the immersion of DC Online but I hated the loot/salvage storage and mission allocation.

Otherwise I would join you.

Hurry up CoX and come soon.
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Drauger9

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Re: DC Universe Online
« Reply #21 on: January 29, 2015, 06:14:00 AM »
Hay, just wanted to let everyone know.

DC Universe is going to implement cross platform play between PC, PS3 and PS4. I haven't played in a long time but I might pick it back up once I get bored with WOW.

Felderburg

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Re: DC Universe Online
« Reply #22 on: January 29, 2015, 04:46:34 PM »
Are they going to allow PvP between platforms? It's my understanding that games on multiple platforms don't allow PvP because of the different advantages / drawbacks to each system take away a level playing field.
I used CIT before they even joined the Titan network! But then I left for a long ol' time, and came back. Now I edit the wiki.

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hurple

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Re: DC Universe Online
« Reply #23 on: January 29, 2015, 09:45:40 PM »
Are they going to allow PvP between platforms? It's my understanding that games on multiple platforms don't allow PvP because of the different advantages / drawbacks to each system take away a level playing field.

So they will allow PVP between platforms, but only in the mountain regions.


Super Firebug

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Re: DC Universe Online
« Reply #24 on: February 03, 2015, 03:06:51 AM »
I told the launcher to "remember me", and now, I can't figure out how to get it to stop, so that it doesn't automatically log me in. Can anyone help?
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Castegyre

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Re: DC Universe Online
« Reply #25 on: February 07, 2015, 03:21:43 AM »
I told the launcher to "remember me", and now, I can't figure out how to get it to stop, so that it doesn't automatically log me in. Can anyone help?

In the upper right of the launcher screen should be whatever account name the launcher remembers you as with a little down arrow next to it and then the option to log out. If you click the little down arrow and look next to the account name there is a small x. Click the x and the launcher will forget that account log in information. If you have more than one account being remembered by the launcher on that computer click the x for each account you want the launcher to forget. When you next log in do not check the box next to 'remember me on this computer' and it shouldn't keep track of that log in information any more.

Super Firebug

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Re: DC Universe Online
« Reply #26 on: February 09, 2015, 06:17:22 PM »
In the upper right of the launcher screen should be whatever account name the launcher remembers you as with a little down arrow next to it and then the option to log out. If you click the little down arrow and look next to the account name there is a small x. Click the x and the launcher will forget that account log in information. If you have more than one account being remembered by the launcher on that computer click the x for each account you want the launcher to forget. When you next log in do not check the box next to 'remember me on this computer' and it shouldn't keep track of that log in information any more.

Thanks; that did it.

Having finally tried DCUO, I have to agree: it's hard for this 55-year-old, who played CoX for years, to replace it with a console game. The keymapping is all wrong, and would be a bear to fix; I don't know that there even IS a way to set it up so that I can turn with keypresses, while using the mouse to interact and fire powers. (I was able to set up Guild Wars' and CO's controls very much like I had CoX's - the keyboard for movement, and the mouse for clicking what's on the screen). And in CoX, I mainly soloed, and could immerse myself in skulking through mission maps, sneaking up on groups of opponents, and planning tactics. DCUO feels more like an over-caffeinated, scream-and-leap style of play is required, and I'm just not Leeroy Jenkins. Plus, all of the "special effects", during battle, make it hard to tell how the fight's progressing, so that I can decide my next move.

I'm just not sure how much this old dog can adapt to this sort of thing.

Can we go home now?
« Last Edit: February 09, 2015, 06:49:12 PM by Super Firebug »
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Ironbull

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Re: DC Universe Online
« Reply #27 on: June 29, 2015, 12:50:48 PM »
Global is iornbull2007  mostly on as Villian-  Victor Khane or Hero Iornbull  usually on around 9:00pm est.  Been solo most of the time I've been playing.  Just less than a year.  Just haven't found anyone from CoH yet.

saipaman

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Re: DC Universe Online
« Reply #28 on: October 04, 2016, 09:20:49 PM »
I finally gave DCUO a try.

I don't care for the cut scenes.  They seem disjoint, as if they were edited down from even longer scenes.

At least it does NOT give me headaches like CO does.
« Last Edit: October 05, 2016, 07:54:49 PM by saipaman »

Thunder Glove

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Re: DC Universe Online
« Reply #29 on: October 05, 2016, 07:50:25 AM »
Huh, I see that I could actually download it for my PS4 and give it a try... maybe I will.  Maybe.  If I do, I'll update in this topic. :D

Angel Phoenix77

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Re: DC Universe Online
« Reply #30 on: October 05, 2016, 11:05:04 AM »
I really cannot stand DCU , I do not see the fun in clicking left mouse button 12 times, then click right mouse button 8 times, do a dance just to activate a power. Then do the whole thing again to keep attacking, it is a shame that Sony Online at the time ported this game from the console, instead of investing time into making a proper computer version.
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saipaman

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Re: DC Universe Online
« Reply #31 on: October 05, 2016, 07:55:50 PM »
I have vowed to play the game at least as long as it took me to download it.

Kaos Arcanna

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Re: DC Universe Online
« Reply #32 on: January 12, 2017, 02:22:39 AM »
Until the end of the month, DC Online is offering a free "level to Combat Rating 100" option for one toon. (Will be purchasable as well.)

https://www.dcuniverseonline.com/news/dcuo-new-advance-to-level-2017?cid=1069418

The main thing I noticed about that is that Jack Emmert has a cool Jay Garrick shirt.

Harpospoke

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Re: DC Universe Online
« Reply #33 on: April 14, 2017, 03:31:52 PM »
I really cannot stand DCU , I do not see the fun in clicking left mouse button 12 times, then click right mouse button 8 times, do a dance just to activate a power. Then do the whole thing again to keep attacking, it is a shame that Sony Online at the time ported this game from the console, instead of investing time into making a proper computer version.
My brother and my nephew just downloaded it last night and tried it.   My brother is complaining pretty loud about having to memorize a bunch of left/right mouse clicks to use certain powers.   Is there no way to keymap those?

And does anyone know a reason why it would be impossible to create a new account?   I was going to join them, but was unable to create an account on my computer...my nephew's computer...or my brother's computer.   I changed everything about it....different screennames, different passwords, different birthdays, different emails.    My brother and my nephew even tried with their own versions and couldn't create another account for me.   Weirdest thing ever.   It's like the universe has decided I should not try another game.

AngelFireAKAL

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Re: DC Universe Online
« Reply #34 on: November 04, 2017, 03:18:10 PM »
There is a lot of good things in DCUO. However I feel the only reason it has lasted so long is there really isnt much other Superhero MMO competition. The past year and a half I have put a lot of time and energy into this game.I 've currently called it quits. I couldnt continue to support a company that the devs dont fix the game problems and only continue to keep implementing systems that squeeze the money out of the players. To make it worst when people post in the forums criticizing the company and spelling out the issues the post "disappear."

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Re: DC Universe Online
« Reply #35 on: January 14, 2018, 02:45:46 AM »
DCUO has superior combat to COH by far, and to CO by a decent amount, but everything else sucks.

saipaman

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Re: DC Universe Online
« Reply #36 on: January 14, 2018, 09:01:49 AM »
I wanted to like it but I hate "gear" games.

Give me XP debt, not damaged gear.

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Re: DC Universe Online
« Reply #37 on: January 17, 2018, 05:37:04 PM »
I wanted to like it but I hate "gear" games.

Give me XP debt, not damaged gear.

See, I hated having my levelling process slowed down due to "bad luck". Whereas with Gear maintenance it is typically once every few hours that I have to repair up (unless I am on CDO mode, and must always be at max durability). But by that time, I have normally already returned to a hub to either sell stuff, hand in missions, take a break so doing the repair is a *very* quick diversion (as in less than a minute).

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Re: DC Universe Online
« Reply #38 on: January 19, 2018, 12:27:04 AM »
Tab targetting and hotbar abilities are slowly getting phased out. I didn't like it at first with dcuo and my small time in wildstar but black desert got it right. Getting rid of tab targetting alone really does allow you to do more with your character and makes abilities more realistic.

As far as dcuo goes my only real complaint with that game was that minions are often times more dangerous than bosses and some boss fights rely too heavily on dps racing and smashing healing barrels to survive them.

saipaman

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Re: DC Universe Online
« Reply #39 on: January 19, 2018, 12:31:19 AM »
See, I hated having my levelling process slowed down due to "bad luck". Whereas with Gear maintenance it is typically once every few hours that I have to repair up (unless I am on CDO mode, and must always be at max durability). But by that time, I have normally already returned to a hub to either sell stuff, hand in missions, take a break so doing the repair is a *very* quick diversion (as in less than a minute).

A lot depends on the placement of the repair locations.   Too far away, and repair time becomes quitting time for me.

hurple

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Re: DC Universe Online
« Reply #40 on: January 19, 2018, 02:49:24 PM »
DCUO has superior combat to COH by far, and to CO by a decent amount, but everything else sucks.

Could not disagree more. 

saipaman

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Re: DC Universe Online
« Reply #41 on: January 20, 2018, 01:20:50 AM »
I just remember the graphics in CO making my eyes bleed.

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Re: DC Universe Online
« Reply #42 on: January 21, 2018, 08:37:14 AM »
Maybe it doesn't matter to you all, but to me, the world of DCO was way to small, compared to CoX. Same problem with CO, neither could stack up. I played both DCO and CO, for enough time to top out a few characters. I was no power gamer in any MMO, but i remember the time it took to cap out a character in CoX felt challenging enough to invest myself in the toon itself. The other two games, I just didn't feel the attachment as my toons seemed to race to the cap. The only game I felt had similar grind/investment to CoX was World of Warcraft.
Again I was a casual gamer, but I just felt ripped of when I could top a toon out in less than 30 days of casual play. Casual play meaning at best 18hrs play across weekdays and intensive 16hr play on weekend days.
Mind you I was also an altoholic so I usually played what I was in the mood to play.

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Re: DC Universe Online
« Reply #43 on: January 21, 2018, 11:13:18 AM »
The thing with DC is that it's sort of two different games. You play through the stories for the first 30 levels where it plays more like a traditional MMO. Once you've hit that point it effectively becomes more like a lobby game where you grind instances to raise your CR so you can grind more instances. I'm not a fan of the combo system the combat uses, but otherwise I enjoyed the first part of the experience. The second part was mind numbing for me. I haven't played it in over a year now I guess, so maybe things have changed. I've heard there has been a few shake=ups over there. I doubt it, though.

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Re: DC Universe Online
« Reply #44 on: January 25, 2018, 10:58:37 PM »
The thing with DC is that it's sort of two different games. You play through the stories for the first 30 levels where it plays more like a traditional MMO. Once you've hit that point it effectively becomes more like a lobby game where you grind instances to raise your CR so you can grind more instances. I'm not a fan of the combo system the combat uses, but otherwise I enjoyed the first part of the experience. The second part was mind numbing for me. I haven't played it in over a year now I guess, so maybe things have changed. I've heard there has been a few shake=ups over there. I doubt it, though.

Didn't they make the combat button combos to work with consoles? I much preferred the style of COH. or even CO.

In COH I made button macros for powers I needed quick - like if I was playing my healer - one for heal, one for absorb pain. So I didn't have to search the tray every time to pick the right one.
Then I had two (or three) power trays - row 1 was attacks, row 2 was defense or buffs and if I had incarnates or extra one time uses that was tray 3.


Castegyre

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Re: DC Universe Online
« Reply #45 on: January 26, 2018, 01:05:22 AM »
DCUO was basically designed from the ground up with console play in mind. That's what accounts for most of it's failings.

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Re: DC Universe Online
« Reply #46 on: January 26, 2018, 05:35:52 AM »
DCUO was basically designed from the ground up with console play in mind. That's what accounts for most of it's failings.

That was my conclusion after trying it on PC. So I dl'd it on PS3 and it turns out it was just as clunky on there. I've been tempted to give it another try lately, having gotten used to reticle targeting in SWL. But every time I remember it would be the 4th time I've downloaded it.

hurple

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Re: DC Universe Online
« Reply #47 on: January 29, 2018, 02:53:46 PM »
Didn't they make the combat button combos to work with consoles? I much preferred the style of COH. or even CO.

In COH I made button macros for powers I needed quick - like if I was playing my healer - one for heal, one for absorb pain. So I didn't have to search the tray every time to pick the right one.
Then I had two (or three) power trays - row 1 was attacks, row 2 was defense or buffs and if I had incarnates or extra one time uses that was tray 3.

Sounds like my arrangement.  The combat system in CoH is still my favorite of any game I've ever tried. 


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Re: DC Universe Online
« Reply #48 on: January 29, 2018, 07:07:42 PM »
Sounds like my arrangement.  The combat system in CoH is still my favorite of any game I've ever tried.

I haven't played either CO or DCU in like a year.

So logged into both over the weekend.

I used to prefer CO over DCU but for some reason I found DCU I lot more fun this time.

Graphics are way better. Combat to me now is a lot more fun in DCU then CO. Not sure why as I found it clunky before but this time had no problem.

CO looks very dated now and honestly all there gears and specializations and talents makes it very confusing sometimes to figure out what to pick.

COH was nice and simple - Pick a power then add enhancements - that's it.






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Re: DC Universe Online
« Reply #49 on: February 01, 2018, 07:14:25 AM »
The thing with DC is that it's sort of two different games. You play through the stories for the first 30 levels where it plays more like a traditional MMO. Once you've hit that point it effectively becomes more like a lobby game where you grind instances to raise your CR so you can grind more instances. I'm not a fan of the combo system the combat uses, but otherwise I enjoyed the first part of the experience. The second part was mind numbing for me. I haven't played it in over a year now I guess, so maybe things have changed. I've heard there has been a few shake=ups over there. I doubt it, though.

That's why I left Star Trek Online several years ago. I'm sure it's changed and there would be plenty of story now to keep me busy with reduced playtimes, but it seems like the goal is to make sure players have *something* to do once they get beyond the story missions and reach the level cap... and since there's just no way to pump out actual stories, it becomes all about repeating instances and such.

I left DCUO because the combat system was annoying, and clearly meant for consoles. I don't like combo fighting games in the best of times, and DCUO really made it apparent it was a console port.
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Re: DC Universe Online
« Reply #50 on: February 02, 2018, 03:33:05 AM »
Concerning Star Trek Online, there is definitely an item grind if you want set bonuses from story missions (repeating the same mission 3-4 times in a month as it's released, or 3-4 times in a week when they start releasing a new mission after the first month of it's release is over).  But with each new arc they finish, they have unique missions that follow a progression. 

Playing from the first mission tutorial all the way through isn't necessary to reach 60.  I've gotten to 60 once I've finished content intended for Level 30 or so.  That leaves a lot to do in the end game from the main arc.  But this thread is about DCUO, so I'll stop there. 

(Of course, I can't say they've gone out of their way to avoid grinding, because that's in the nature of the MMO.  Some grind is inevitable.)
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