Author Topic: Big NPC Menu for Icon (or, the MFH)  (Read 100655 times)

batqueen

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Re: Big NPC Menu for Icon (or, the MFH)
« Reply #80 on: August 18, 2013, 06:19:52 AM »
Added updated version of NPC Menu for Icon 1.71  to 1st page of post in new link

Updated and Corrected- 8-18-13 -Phaten found errors and corrected them,  and I added moar NPCs...

links on 1st page, and below...

also, in NPC Menu, 
added Behemoths in mobs,
fixed the Heroes category so it doesn't run off the screen at smaller resolutions,
added Praetorian cars and trucks, a few more NPCS (check out Dragon and Burnt Wings! )
added Three Jaguars to Pets- Other,
Fixed Dill and Fireball,
added Moonfire and Shadowstar to NPCs,
added Golden Roller to Cars, Luxury and Single Objects,
added Television and Large Lighted Praetorian Bookshelf to Single Objects,
added Selectable Wolf to Pets, Other. [thank you Tacitala and Phaetan]
« Last Edit: August 19, 2013, 06:29:44 PM by batqueen »

mobbyg

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Re: Big NPC Menu for Icon (or, the MFH)
« Reply #81 on: August 18, 2013, 10:07:38 PM »
The link seems to be not working. It says the file is unavailable.

Is that for this new update you are doing?

The link is from Page 1 post : https://app.box.com/s/qz8klcxi9y2qrfcaaevx


Phaetan

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Re: Big NPC Menu for Icon (or, the MFH)
« Reply #82 on: August 18, 2013, 10:15:28 PM »
Yeah, I made batqueen do another update.  Sorry, folks.
Hopefully she'll get tired of my meddling and declare it finished soon.

batqueen

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Re: Big NPC Menu for Icon (or, the MFH)
« Reply #83 on: August 18, 2013, 10:21:25 PM »
Ok, dag nab it, try it now! it should be working. Sorry, mobbyg, and others.

added to list of what was added this update.

and I really like the way that things are popping into being now, and the way the skys change at the push of a button with the Time menu. I added more times to the time menu, to be able to get more of a passing time feeling.
« Last Edit: August 18, 2013, 10:44:47 PM by batqueen »

mobbyg

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Re: Big NPC Menu for Icon (or, the MFH)
« Reply #84 on: August 18, 2013, 11:43:28 PM »
Ok, dag nab it, try it now! it should be working. Sorry, mobbyg, and others.

Quite all right. Perfection takes time...
 ;)

Tacitala

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Re: Big NPC Menu for Icon (or, the MFH)
« Reply #85 on: August 19, 2013, 12:03:52 AM »
the way the skys change at the push of a button with the Time menu.

They really went all out with the sky in Praetoria.  You can see slight changes in the sky every hour (if not half hour some times) when your graphics are turned up.
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saipaman

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Re: Big NPC Menu for Icon (or, the MFH)
« Reply #86 on: August 19, 2013, 05:07:24 AM »
To get this new version to work as /popmenu npc,  I had to edit the third line in the file so that it says:

Menu "NPC"

rather than:

Menu "NPC_1.71"

Although it would work for me before editing by typing:

 /popmenu npc_1.71


Fescu

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Re: Big NPC Menu for Icon (or, the MFH)
« Reply #87 on: August 19, 2013, 03:19:20 PM »
Hey, thank you all and great job so far, but has anyone else had this problem? I can use the popmenu to edit the time, but when I try anything like /popmenu maps, the menu does pop up, but when I select which map I want to go to, nothing happens. This also happens when I try to use the /popmenu mov. After I select whatever it is that I'm trying to do, nothing appears in the chat box like it does with /popmenu npc. By the way, while the original /popmenu npc works fine, when I update it to version 1.71 it doesn't work, even when I try typing in /popmenu npc_1.71. Like I said, is anyone else having this problem?

Sorry, I'm slow with things like this.

Also, I found a few more NPCs - the Council Empire! Their codes are as follows:

Axis_America_Boss_01
Axis_America_Lt_01
Axis_America_Minion_01

Thanks!
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batqueen

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Re: Big NPC Menu for Icon (or, the MFH)
« Reply #88 on: August 19, 2013, 06:23:36 PM »
If the title is a problem, I'm going to change the title back to NPC, instead of NPC_1.71- hold on a sec while I change it-

Npc download-

https://app.box.com/s/y4v3ofnfcwv3vifrn6ja

Time download-

https://app.box.com/s/0xj6i4fkk64sbi2afd6n


also, these shouldn't break old key binds, because they are now named the same as they used to be.

see if this helps.
« Last Edit: August 19, 2013, 08:57:09 PM by batqueen »

Codewalker

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Re: Big NPC Menu for Icon (or, the MFH)
« Reply #89 on: August 19, 2013, 06:27:35 PM »
After I select whatever it is that I'm trying to do, nothing appears in the chat box like it does with /popmenu npc.

Maybe a dumb question, but are you sure you're running Icon 1.71? It shows the version number in yellow text when you zone in the first time after creating a character.

batqueen

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Re: Big NPC Menu for Icon (or, the MFH)
« Reply #90 on: August 19, 2013, 07:04:33 PM »
Quote
To get this new version to work as /popmenu npc,  I had to edit the third line in the file so that it says:

Menu "NPC"

rather than:

Menu "NPC_1.71"

Although it would work for me before editing by typing:

 /popmenu npc_1.71

To be clear, the files are now named inside and out, what they used to be- just "npc" and "time", this should eliminate any problems from that, and they'll work with key binds already made for those menus. Sorry for my brain damage on renaming those files.

and,  :) added Council Axis America to Council, Council Empire
« Last Edit: August 19, 2013, 07:25:10 PM by batqueen »

Fescu

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Re: Big NPC Menu for Icon (or, the MFH)
« Reply #91 on: August 19, 2013, 08:46:16 PM »
Maybe a dumb question, but are you sure you're running Icon 1.71? It shows the version number in yellow text when you zone in the first time after creating a character.

Wow, I can't believe it didn't occur to me that Icon 1.71 was different from 1.7. I guess I just thought that since the other versions were entire tenths of a number away from the last one that it would be Icon 1.8 instead of Icon 1.71. Anyway, sorry to cause all of this. Thanks for your help, and it works perfectly now! Great job everyone!
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goodtime

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Re: Big NPC Menu for Icon (or, the MFH)
« Reply #92 on: August 23, 2013, 02:02:28 PM »
I found two more that might be fun to have on hand, two undercover PPD in Hawaiian shirts (wish we had those in the tailor).

PPD_Undercover_Cop_01 - reversed baseball cap, half-goatee, jeans
PPD_Undercover_Cop_02 - bald, aviators, shorts

Here's #2 from in-game, back in Nov. 2010.

GamingGlen

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Re: Big NPC Menu for Icon (or, the MFH)
« Reply #93 on: August 23, 2013, 06:55:52 PM »
labelling some of the more "oddball" NPCs would be good... I was taking screenshots of beach scenes and spent a lot of time looking for the NPC civvies in somewhat-beach-appropiate-attire (mostly the ones with the flowery shirts)

batqueen

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Re: Big NPC Menu for Icon (or, the MFH)
« Reply #94 on: August 24, 2013, 06:22:16 PM »
I've had some internet problems the last couple of days, but I have seen this above^^^, and I am doing some re-writing in the citizen files.

cityofheroessave

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Re: Big NPC Menu for Icon (or, the MFH)
« Reply #95 on: September 02, 2013, 07:04:42 PM »
Hi there please I been tour support ..  I done what you noted in the instruction a d its not work
I think one download for the coh costume creater is missing files and folders least help

cityofheroessave

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Re: Big NPC Menu for Icon (or, the MFH)
« Reply #96 on: September 02, 2013, 07:10:51 PM »
Whatever was done its not working please help me out done what I was told to do and its not working
that folder you noted its emepy I lost my original game save due to bad windows format and install windows then the other is that coh costume creator is missing those foulders and files

Phaetan

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Re: Big NPC Menu for Icon (or, the MFH)
« Reply #97 on: September 02, 2013, 08:04:11 PM »
You do not use these with the Character Creator.  Instead you download the i24 CoH and then use Icon 1.7.1; without that setup the most recent popmenu files will not function properly as they utilize hooks inserted by Codewalker specifically for their benefit.

Instructions and links to the files needed are located on this page.

Tacitala

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Re: Big NPC Menu for Icon (or, the MFH)
« Reply #98 on: September 05, 2013, 02:07:28 PM »
Hope I catch you while you're still making changes.  If not, these are minor enough they can wait.

I've been working on making screenshot for all of my character's doing stuff.  So while I was setting up the scene of my loyalist fire/fire blaster raining fiery doom upon the Resistance, I spotted a pair of changes:

Under the Praetorian NPCs, Beholder's model should be 'Model_Beholder_NoRing'.  Likewise, the model for Praetorian Calvin Scott should be 'Calvin_Scott_01_NoRing'.  Both popped up as a no doubt confused primal Calvin Scott.

It doesn't have it's own thread, so in the time menu you also need to set the 1 PM setting as time 13 (it's currently listed as time 1).
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batqueen

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Re: Big NPC Menu for Icon (or, the MFH)
« Reply #99 on: September 06, 2013, 07:51:56 AM »
Hello, RL is being a pain right now, but I have still been working on changes. I'll include Calvin Scott fixes in the next version. And the Time menu has already been corrected for a bit, sorry I didn't say something- redownload for a fixed version of that from any of the download links.