Author Topic: Big NPC Menu for Icon (or, the MFH)  (Read 100675 times)

Phaetan

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Re: Big NPC Menu for Icon (or, the MFH)
« Reply #40 on: August 03, 2013, 04:25:50 AM »
You were running Icon 1.0 and just jumped to 1.7?  Oh dear, we might have an overdose on our hands here.
Someone get some orange juice and a towel...

GenericHero05

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Re: Big NPC Menu for Icon (or, the MFH)
« Reply #41 on: August 03, 2013, 08:05:47 AM »
Folders within folders
 go to your data file in CoH open it
 create folder{ texts}
 open that folder create folder {English}
open that folder create folder menus
open that and paste file in this folder   works like a charm!   had a car lot under Atlas in no time

Thanks!!!!
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OzonePrime

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Re: Big NPC Menu for Icon (or, the MFH)
« Reply #42 on: August 03, 2013, 08:25:34 AM »

txtumbler

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Re: Big NPC Menu for Icon (or, the MFH)
« Reply #43 on: August 03, 2013, 09:45:37 PM »
Sorry for this basic question...

I'm having a problem getting the popup menus working. I've read the Paragon Wiki on Popmenus. The thing I'm confused on is that it says to put the .mnu file in the
<COH_INSTALL_DIRECTORY>\data\texts\<LANGUAGE>\Menus\ directory.

I am not seeing this, or else I'm looking in the wrong place. I had to download the client files via torrent since I didn't have the client anymore. (Could that be why?)

I created a folder for City of Heroes in C:\ Program Files. Then I dropped the CoHBeta folder I downloaded into that.  So I have C:\ Program Files\City of Heroes\CoHBeta

The CoHBeta only has 4 subfolders: cider, doublefusion, piggs, and qt_pluggins. But no data folder, so I'm confused on when to put the .mnu files.

I tried creating a \data\texts\English\Menus\ directory in CoHBeta (as well as City of Heroes), and putting the maps.mnu and npc.mnu files there, but no luck.

Any ideas on what I'm doing wrong?



batqueen

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Re: Big NPC Menu for Icon (or, the MFH)
« Reply #44 on: August 03, 2013, 10:12:16 PM »
Maybe someone else who knows better can help with this...
 the Cohbeta folder IS the top level folder for Coh in Program files. You don't need to put Cohbeta into into a Coh folder. I don't know if that's the problem or not. Once you have just C:\ Program Files\CoHBeta, then  \data\texts\English\Menus\   goes into that,  and your file goes into the menus folder.
See if this helps.

Garble

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Re: Big NPC Menu for Icon (or, the MFH)
« Reply #45 on: August 03, 2013, 10:16:06 PM »
Are you using a Mac? Because I had a hard time with that too.

The folder you need to find is "data" the rest you have to create and name.

On a mac you right-click on the file in your applications folder and select "package contents" from there it's Contents/Resources/transgaming/c_drive/coh/Data
Then inside the data folder you create this nest of folders texts/English/menus/ and that's where you place the mnu files.

batqueen

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Re: Big NPC Menu for Icon (or, the MFH)
« Reply #46 on: August 03, 2013, 10:17:37 PM »
On a separate matter,  I'm in the process of doing an update, adding in the Summer Event NPCs, and making any corrections i find. Are there any mess-ups anyone has found- NPCs that don't spawn, wrong models, ect? I found a missing Vampire Lord in Halloween. Now would be a good time to fix it.

txtumbler

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Re: Big NPC Menu for Icon (or, the MFH)
« Reply #47 on: August 04, 2013, 04:39:41 AM »
D'oh! I created /text/ rather than /texts/. Works beautifully now. thanks.

batqueen

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Re: Big NPC Menu for Icon (or, the MFH)
« Reply #48 on: August 04, 2013, 11:08:22 PM »
Just updated: Vampire Lord fixed in Halloween, and because Summer Event Theater was added to maps, just added Summer Event to Holidays, Summer Event. Some really great NPCs found there, also added to Various NPCs, Giant Monsters, and Selectable Dogs added to Various Pets. 
    Redownload from link on 1st page of post to update.  :)


RockLeeXIII

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Re: Big NPC Menu for Icon (or, the MFH)
« Reply #49 on: August 05, 2013, 08:54:55 AM »
HI BatQueen

Just wanted to extend my thanks again . Ive test it and it works like a bomb :)

It's  awesome to see all those Halloween creatures around the city :)

A day will come when i get to hunt them all again ... aaahhh good times :D

Phaetan

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Re: Big NPC Menu for Icon (or, the MFH)
« Reply #50 on: August 05, 2013, 06:35:22 PM »
Taci and I whipped up a few more models for you, batqueen.  Mostly Praetorian- 116 entries, precoded as best we could.  Let me know if this doesn't work and I need to email you the text file.  I couldn't find the models for Granny Beldame, Three Jaguars, or Trina the Body Sculptress.
Spoiler for Hidden:
Code: [Select]
  Menu "Heroes"

  {
  Option "Calvin Scott" "beginchat /spawn_npc Calvin_Scott_01_NoRing"
  Option "Ghost Falcon" "beginchat /spawn_npc Model_GhostFalcon_NoRing"
  Option "Montague Castanella" "beginchat /spawn_npc Midnight_Montague_Castanella_02"

  Menu "Shining Stars"

{
Option "Twinshot" "beginchat /spawn_npc Model_Twinshot_NoRing Twinshot"
Option "Dillo" "beginchat /spawn_npcModel_Dillo_NoRing Dillo"
Option "Grym" "beginchat /spawn_npc Model_Grym_NoRing Grym"
Option "Proton" "beginchat /spawn_npc Model_Proton_NoRing Proton"
}

  }

  Menu "Villains"

  {
  Option "Spider Swarm" "beginchat /spawn_npc V_Spider_Swarm"
  Option "Psimon Omega" "beginchat /spawn_npc Model_Psimon_Omega_NoRing"
  }
  Menu "Warriors"

{
Menu "Bosses"
{
Option "Odysseus in Armor"  "beginchat /spawn_npc Model_Warriors_Odysseus_Armor_NoRing"
Option "Odysseus" "beginchat /spawn_npc Model_Warriors_Odysseus_Plain_NoRing"
}
Menu "Hearts of Darkness"

{
Option "Dr. Graves" "beginchat /spawn_npc Model_DrGraves_NoRing Dr. Graves"
Option "Crosscut" "beginchat /spawn_npc Model_Crosscut_NoRing Crosscut"
Option "Omnicore" "beginchat /spawn_npc Model_Omnicore_NoRing Omnicore"
Option "Zephyr" "beginchat /spawn_npc Model_Zephyr_NoRing Zephyr"
Option "Dollface" "beginchat /spawn_npc Model_Babydoll_NoRing Dollface"
}
}


  Menu "NPCs, Praetorian"

{
Menu "Praetoria"
{
Option "Aaron Walker" "beginchat /spawn_npc Model_Aaron_Walker_NoRing"
Option "Alec Parson" "beginchat /spawn_npc Model_Alec_Parson_NoRing"
Option "Aria" "beginchat /spawn_npc Model_Aria_NoRing"
Option "Beholder" "beginchat /spawn_npc Model_CalvinScott_No_Ring"
Option "Calvin Scott (Praetorian)" "beginchat /spawn_npc Model_CalvinScott_No_Ring"
Option "Chance McKnight" "beginchat /spawn_npcModel_ChanceMcKnight_NoRing"
Option "Chief Interrogator Washington" "beginchat /spawn_npc Model_Chief_Interrogator_Washington_NoRing"
Option "Cleopatra" "beginchat /spawn_npc Model_Cleopatra_NoRing"
Option "Colonel Duray" "beginchat /spawn_npc Model_IDF_Colonel_Duray_NoRing"
Option "Crow" "beginchat /spawn_npc Model_Crow_NoRing"
Option "Deputy Assistant of Information" "beginchat /spawn_npc Model_Deputy_Assistant_of_Information_NoRing"
Option "Doctor Arvin" "beginchat /spawn_npc Model_Doctor_Arvin_NoRing"
Option "Doctor Hetzfeld" "beginchat /spawn_npc Model_Doctor_Hetzfeld_NoRing"
Option "Doctor Steddard" "beginchat /spawn_npc Model_Doctor_Steddard_NoRing"
Option "Fusion" "beginchat /spawn_npc Model_IDF_Fusion_NoRing"
Option "Hatchet" "beginchat /spawn_npc Model_Hatchet_NoRing"
Option "Helix" "beginchat /spawn_npc Model_Helix_NoRing"
{
Menu "IDF Drones"
Option "IDF Drone Mark I" "beginchat /spawn_npc Drones V_PPD_IDF_MarkI"
Option "IDF Drone Mark II" "beginchat /spawn_npc Drones V_PPD_IDF_MarkII"
Option "IDF Drone Mark III" "beginchat /spawn_npc Drones V_PPD_IDF_MarkIII"
}
Option "Interrogator Kang" "beginchat /spawn_npc Model_Interrogator_Kang_NoRing"
Option "Investigator Whitworth" "beginchat /spawn_npc Model_Investigator_Whitworth_NoRing"
Option "IVy" "beginchat /spawn_npc Model_IVy_NoRing"
Option "Jack Hammer" "beginchat /spawn_npc Model_Jack_Hammer_NoRing"
Option "Jane Temblor" "beginchat /spawn_npc Model_IDF_Jane_Temblor_NoRing"
Option "Jessica Flores" "beginchat /spawn_npc Model_Jessica_Flores_NoRing"
Option "Luke Larson" "beginchat /spawn_npc Model_Luke_Larson_NoRing"
Option "Mr. G" "beginchat /spawn_npc Model_Mister_G_NoRing"
Option "Odysseus" "beginchat /spawn_npc Resistance_Odysseus_01"
Option "Reese" "beginchat /spawn_npc Model_Reese_NoRing"
Option "Ricochet" "beginchat /spawn_npc Model_Ricochet_NoRing"
Option "Riptide" "beginchat /spawn_npc Model_Riptide_NoRing"
Option "Robert Flores" "beginchat /spawn_npc Model_Robert_Flores_NoRing"
Option "Splice" "beginchat /spawn_npc Model_Splice_NoRing"
Option "Stern" "beginchat /spawn_npc Model_Stern_NoRing"
Option "Tami Baker" "beginchat /spawn_npc Model_Tami_Baker_NoRing"
Option "Transmuter" "beginchat /spawn_npc Model_Transmuter_NoRing"
Option "Tunnel Rat" "beginchat /spawn_npc Model_Tunnel_Rat_NoRing"
Option "Vagabond" "beginchat /spawn_npc Model_Vagabond_NoRing"
Option "Wardog" "beginchat /spawn_npc Model_Wardog_NoRing"
Option "Warrant" "beginchat /spawn_npc Model_Warrant_NoRing"
Option "Zane" "beginchat /spawn_npc Model_Zane_NoRing"

}

Menu "First Ward"
{
Option "Angela Hu" "beginchat /spawn_npc Model_FW_Contact_Angela_Hu"
Option "Anna (Cult)" "beginchat /spawn_npc Model_AnnaCult_NoRing"
Option "Anna (Monarch)" "beginchat /spawn_npc Model_AnnaMonarch_NoRing"
Menu "Apparitions"
{
Option "Enraged Spectre" "beginchat /spawn_npc P_Apparitions_Boss"
Option "Fearsome Reflection" "beginchat /spawn_npc P_Apparitions_Fearsome"
Option "Hive of Anger" "beginchat /spawn_npc P_Apparitions_Hive"
Option "Fractured Impression" "beginchat /spawn_npc P_Apparitions_Lieutenant"
Option "Scattered Spirit" "beginchat /spawn_npc P_Apparitions_Minion"
}
Option "Archmage Hellewise" "beginchat /spawn_npc Model_Hellewise"
Option "Billystick" "beginchat /spawn_npc Model_Billystick_NoRing"
Option "Blind Makwa" "beginchat /spawn_npc Model_Blind_Makwa_NoRing"
Option "Cheshire" "beginchat /spawn_npc Cheshire_NoRing"
Option "Grant Creston" "beginchat /spawn_npc Model_Grant_Creston_NoRing"
Option "Gully" "beginchat /spawn_npc Gully_NoRing"
Option "Katie Douglas" "beginchat /spawn_npc Model_Katie_Douglas_NoRing"
Option "Master Midnight" "beginchat /spawn_npc Model_Master_Midnight_NoRing"
Option "Master Midnight Revealed" "beginchat /spawn_npc Model_Master_Midnight_NoHelmet"
Option "Montague Castanella" "beginchat /spawn_npc Model_Zombie_Montague_NoRing"
Option "Mr. Caldoun" "beginchat /spawn_npc Model_FW_Contact_Caldoun"
Option "Noble Savage" "beginchat /spawn_npc Signature_Noble_Savage_Ally"
Option "Roadflare" "beginchat /spawn_npc Model_FW_Contact_Roadflare"
Option "The Hetman" "beginchat /spawn_npc Model_Hetman_NoRing"
Option "The Monarch" "beginchat /spawn_npc Model_Monarch_NoRing"
Option "Trina Furst" "beginchat /spawn_npc Model_FW_Trina_Furst"
Option "Vickers" "beginchat /spawn_npc Model_FW_Vickers"

}

Menu "Night Ward"

{
Menu "Angels"

{
Option "Angel of Vengeance Female 1" "beginchat /spawn_npc NPC_Angel_Vengeance_Female_01"
Option "Angel of Vengeance Female 2" "beginchat /spawn_npc NPC_Angel_Vengeance_Female_02"
Option "Angel of Vengeance Female 3" "beginchat /spawn_npc NPC_Angel_Vengeance_Female_03"
Option "Angel of Vengeance Male 1" "beginchat /spawn_npc NPC_Angel_Vengeance_Male_01"
Option "Angel of Vengeance Male 2" "beginchat /spawn_npc NPC_Angel_Vengeance_Male_02"
}

Menu "Animus Arcana"

{
Option "Animated Staff" "beginchat /spawn_npc Animated_Staff"
Option "Ball of Light" "beginchat /spawn_npc Ball_of_Light"
Option "Cloud of Ice" "beginchat /spawn_npc Cloud_of_Ice"
Option "Crystal Ball" "beginchat /spawn_npc Crystal_Ball"
Option "Dispel Magic" "beginchat /spawn_npc Dispel_Magic"
Option "Counterspell" "beginchat /spawn_npc Counter_Spell"
Option "Fireball" "beginchat /spawn_npc Fireball"
Option "Forbidden Knowledge" "beginchat /spawn_npc Forbidden_Knowledge"
Option "Gate" "beginchat /spawn_npc Gate"
Option "Time Stop" "beginchat /spawn_npc Time_Stop"
Option "Vorpal Sword" "beginchat /spawn_npc Vorpal_Sword"
Option "Ward" "beginchat /spawn_npc Model_Ward"
}

Menu "Drudges"

{
Option "Shade" "beginchat /spawn_npc DarknessControl_Shade"
Option "Soul Beast" "beginchat /spawn_npc DarknessControl_UmbraBeast"
}

Option "Githredeon" "beginchat /spawn_npc Contact_NW_Githredeon"
Option "The Magician" "beginchat /spawn_npc Model_TheMagician_NoRing"

Menu "Midnighters"
{
Option "Master Midnight's Ghost" "beginchat /spawn_npc Model_Master_Midnight_NoHelmet_Spirit"
Option "Master Midnight Resurrected" "beginchat /spawn_npc Model_Master_Midnight_Resurrected_NoRing"
Option "Master Midnight's Armor" "beginchat /spawn_npc Model_Master_Midnights_Armor" "beginchat /spawn_npc [model]"
}

Option "Vashrodan" "beginchat /spawn_npc Contact_NW_Vashrodan"
Option "Whispering Coyote" "beginchat /spawn_npc Model_Whispering_Coyote_NoRing"
}
}
Menu "Tailors"

{
Option "Rita Mayfair" "beginchat /spawn_npc Model_Tailor_Rita_Mayfair"
Option "Gavilion Crane" "beginchat /spawn_npc Model_Tailor_Gavilion_Crane"
Option "Serge" "beginchat /spawn_npc Model_Serge"
Option "Lauren" "beginchat /spawn_npc Model_Lauren"
Option "Carson" "beginchat /spawn_npc Model_Carson"
Option "Annah" "beginchat /spawn_npc Model_Annah_01"
Option "Acantha" "beginchat /spawn_npc Model_Acantha_WRing_01"
}

batqueen

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Re: Big NPC Menu for Icon (or, the MFH)
« Reply #51 on: August 05, 2013, 07:17:52 PM »
  :) Yeah, that'll work great! I'll get 'em in.

adding names to some and testing now.




@RockLeeXIII
Great to hear!
« Last Edit: August 05, 2013, 07:57:19 PM by batqueen »

batqueen

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Re: Big NPC Menu for Icon (or, the MFH)
« Reply #52 on: August 06, 2013, 02:31:51 AM »
OK! this took a lot longer than I thought, all day, but is a major update. And I thought I was done with it last time!  :o

 Thanks to Phaetan and Tacitala, there were a lot of new NPCs to enter. A few of them were already in, in their respective mob groups, but most were not. We've got new bunches of Praetorian Npcs, First Ward Npcs, and I looked up Night Ward NPCs as well.

 Granny Beldam was found, but the only model has a ring. Trina the Pocket D Npc has been added to a new group called Tailors, she has a ring as well and can't find a no ring model for that either. If you have to have a no- ring version of those for a pic or film, my only suggestion would be to build one using those as a guide and load it using /load costume

The floating effects Animus Arcana NPCs of First Ward are up in Objects, categories, because even though they are listed as NPCs, they are mostly stuff to fool with. 

 Here are a few more things that have been added....
 


a Black Hawk - looking Helocopter, in flight, heavily armed. In objects, flying stuff


 A Talons shrine- pretty big. with effects. In objects, single



A bombing attack, looks like a rikti raid except-



if you watch the bombs as they fall, they're old style bombs. In objects, categories, bombs.

 

Various items of power, floating iron balls with runes, the Rularuu book of power, in objects, categories, Items of Power.

the hellions fire rune,(objects, fire, and hellions mob) NPCs associated with the Trilogy book,(first ward npcs) and who knows what else.

All this and more can be yours for the paltry price of re-downloading, from the usual link in the first post... 

  It's had a pretty good rewrite today, and I'm pooped. Sorry for misspellings, and things like that. Big, big thanks to Phaetan and Tacitala, for their hard work in getting part of this together, Codewalker for Icon, and Wyldhunt for menu work.

« Last Edit: August 06, 2013, 05:42:16 AM by batqueen »

Phaetan

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Re: Big NPC Menu for Icon (or, the MFH)
« Reply #53 on: August 06, 2013, 02:49:47 AM »
Sorry to make you do so much work; we tried to get most of the formatting done for you.

batqueen

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Re: Big NPC Menu for Icon (or, the MFH)
« Reply #54 on: August 06, 2013, 03:04:43 AM »
Oh, you did! it would have taken even longer if not for the work you guys did. :) many thanks

I really tried to find the missing models, and found 2 out of the 3. I found an actual Jaguar, and a scaled down house cat, but no  "three Jaguars".  and the cats I did find had no texture, and were white. I'm sure it was an NPC, not an animal, but never could find the darn thing, or even a pic on the wiki telling me what I was looking for.
 Oh well, 2 out of 3 ain't bad... (meatloaf singing in background)
« Last Edit: August 06, 2013, 03:13:51 AM by batqueen »

SerialBeggar

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Re: Big NPC Menu for Icon (or, the MFH)
« Reply #55 on: August 06, 2013, 03:21:03 AM »
A bombing attack, looks like a rikti raid except-



if you watch the bombs as they fall, they're old style bombs. In objects, categories, bombs.

That bomb looks like the ones the Sky Raider Sky Skiffs shoot at you.  Of course, usually it's coming in at an angle.
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batqueen

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Re: Big NPC Menu for Icon (or, the MFH)
« Reply #56 on: August 06, 2013, 03:27:52 AM »
I didn't even notice the bombs in it at first- and then taking a screenshot- started catching them all coming in sideways. weird. really lights up the whole street, though. I had to go finish testing on the other end of the block, lol.

FatherXmas

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Re: Big NPC Menu for Icon (or, the MFH)
« Reply #57 on: August 06, 2013, 08:53:24 AM »
That's more of an Apache than a Blackhawk.


Apache Longbow


Blackhawk

Sorry, always loved the Apache since this.

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Codewalker

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Re: Big NPC Menu for Icon (or, the MFH)
« Reply #58 on: August 06, 2013, 03:06:50 PM »
I really tried to find the missing models, and found 2 out of the 3. I found an actual Jaguar, and a scaled down house cat, but no  "three Jaguars".

Three Jaguars is NW_SpiritPanther_01

He's Githredeon's pet cat in Night Ward. Might even be a static NPC that shows up in Icon, not sure.

Phaetan

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Re: Big NPC Menu for Icon (or, the MFH)
« Reply #59 on: August 06, 2013, 04:28:30 PM »
I thought Three Panthers had a unique model.  I guess I was mistaken.  Thank you for the clarification, Codewalker.

PS- could we please get an ICON subforum?  It would make tracking ICON itself and these addon popmenus much easier.