Author Topic: The Big Giant Icon Thread  (Read 202801 times)

Tyger

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Re: The Big Giant Icon Thread
« Reply #640 on: May 28, 2013, 01:03:10 AM »
I don't think it would work with /loadmap directly, but it's something I want to look at in a future version. It should be possible to load them as demoplay can do it.

Ahem, I mean: I look forward to seeing that :D

jupiknight

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Re: The Big Giant Icon Thread
« Reply #641 on: May 28, 2013, 01:27:41 AM »
I think I will literally die if/when we're ever able to connect via LAN and see each other on these maps again. If chat works, too even, oh my jesus.

themamboman

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Re: The Big Giant Icon Thread
« Reply #642 on: May 28, 2013, 01:30:54 AM »
Hey, I found the predecessor to Pocket D, it was called Paragon Dance club.  Looked like one of the standard warehouse maps, just with laser lights and music. Don't have the name in front of me but it was listed in one of the older map listings posted earlier.


goodtime

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Re: The Big Giant Icon Thread
« Reply #643 on: May 28, 2013, 01:44:41 AM »
For some reason, however, I am not hearing sounds or music.  Can someone point me in the right direction to fix this issue?

If you back out of the tutorial to the login screen and click on settings, check your audio volumes.  Otherwise, there's a thread somewhere - I wish I could remember - about editing the CoH executable for sound.   I thought that was only for demos, but maybe not. 

Cryono

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Re: The Big Giant Icon Thread
« Reply #644 on: May 28, 2013, 01:45:43 AM »


Man this was something else.

What an experience to have again.

themamboman

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Re: The Big Giant Icon Thread
« Reply #645 on: May 28, 2013, 01:48:35 AM »
So, quick way to get to the Matrix room?

Sugoi

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Re: The Big Giant Icon Thread
« Reply #646 on: May 28, 2013, 02:46:26 AM »
While doing some exploring, I found a way to get to the Matrix Room using this map:

Echo: Galaxy City Hospital / Arena / Matrix Room - maps/City_Zones/City_01_04/city_01_04.txt

It's a multiple level map area, so if you /nocoll 1, then use the Galaxy City Arena as a marker, you can dive thru the floor and get to the Matrix Room. ;D

MisterMagpie

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Re: The Big Giant Icon Thread
« Reply #647 on: May 28, 2013, 03:09:58 AM »
Okay, I give up on finding the answer after searching. Along with wanting to know which map is Siren's Call, I also need to know how to tell which client you have. I thought I had i24, but it wouldn't let me detach the camera and I don't want to download the client without being sure it wasn't just an odd bug.

Please and thank you!
« Last Edit: May 28, 2013, 03:18:28 AM by MisterMagpie »
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Tanklet

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Re: The Big Giant Icon Thread
« Reply #648 on: May 28, 2013, 03:17:58 AM »
I also need to know how to tell which client you have.

This is a question I have too. If components of I24 never left beta, then I probably don't have it, because I was never good at keeping Beta up to date. :/

Codewalker

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Re: The Big Giant Icon Thread
« Reply #649 on: May 28, 2013, 03:32:11 AM »
It's real easy to tell. If your loading screen has Penelope Yin and Shadowhunter duking it out, you're running Issue 23. If it has Marauder and Pendragon looking a little too... happy... about something, you're running Issue 24 Beta.

MisterMagpie

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Re: The Big Giant Icon Thread
« Reply #650 on: May 28, 2013, 03:34:08 AM »
It's real easy to tell. If your loading screen has Penelope Yin and Shadowhunter duking it out, you're running Issue 23. If it has Marauder and Pendragon looking a little too... happy... about something, you're running Issue 24 Beta.

drat! I DO have the wrong client. Thanks, Codewalker!
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Zombie Man

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Re: The Big Giant Icon Thread
« Reply #651 on: May 28, 2013, 03:45:38 AM »
Okay, I give up on finding the answer after searching. Along with wanting to know which map is Siren's Call, I also need to know how to tell which client you have. I thought I had i24, but it wouldn't let me detach the camera and I don't want to download the client without being sure it wasn't just an odd bug.

Please and thank you!

Siren's Call is:     maps/City_Zones/V_PvP_03_01/V_PvP_03_01.txt

Found here: http://home.roadrunner.com/~scuzzbopper/maps.html

The 'complete list' of zones posted in this thread isn't complete because they're extracting map names from the piggs labeled 'maps' and not searching all the pigg files. The new 'download in stages while starting to play' feature put the main maps in the staged loading piggs, and so, they aren't found all in the same place.

Sugoi

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Re: The Big Giant Icon Thread
« Reply #652 on: May 28, 2013, 03:50:43 AM »
Here's some map results I've come up with by plugging in numbers, copying the line (starting with 'maps') and using F1, Ctrl-V and OK to see where it goes.
More results to follow soon.

Outbreak Tutorial - maps/City_Zones/City_00_01/city_00_01.txt

Kings Row - maps/City_Zones/City_01_02/city_01_02.txt

Galaxy City - maps/City_Zones/City_01_03/city_01_03.txt

Echo: Galaxy City Hospital / Arena / Matrix Room - maps/City_Zones/City_01_04/city_01_04.txt
This is a multi-layered map, to get to Matrix Room use the GC Arena as a marker and go straight down.

Steel Canyon - maps/City_Zones/City_02_01/city_02_01.txt

Skyway City - maps/City_Zones/City_02_02/city_02_02.txt

Paragon Dance Party (Original) - maps/City_Zones/City_02_03/city_02_03.txt

Pocket D / Winter Ski Chalet - maps/City_Zones/City_02_04/city_02_04.txt

Faultline - maps/City_Zones/City_02_05/city_02_05.txt

Zombie Man

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Re: The Big Giant Icon Thread
« Reply #653 on: May 28, 2013, 04:05:13 AM »
Wow, looking at an Arachnos mesh map in Dev mode is enlightening to see how heavily they had to kludge those maps. I knew about the huge black walls they put up around the map to keep the client from drawing those unexplored parts of the map. Then they added a no-teleport/no-go field to each and every wall of the map to keep PCs and NPCs from leaving through the maps many holes. And to top it off, they added a thick low point-of-view fog to the map, to again keep the client from drawing parts of the map that weren't nearby.

The Arachnos maps were a hot mess from the get go... and still are. (Sorry I6 devs!)
« Last Edit: May 28, 2013, 04:18:12 AM by Zombie_Man »

MisterMagpie

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Re: The Big Giant Icon Thread
« Reply #654 on: May 28, 2013, 04:15:11 AM »
Siren's Call is:     maps/City_Zones/V_PvP_03_01/V_PvP_03_01.txt

Found here: http://home.roadrunner.com/~scuzzbopper/maps.html


Perfect, thank you! I was so bad at not being killed, I never got to properly explore the pvp zones.
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Zombie Man

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Re: The Big Giant Icon Thread
« Reply #655 on: May 28, 2013, 04:16:40 AM »
REQUEST:

If one of our script gods can do us a favor and extract *all* the map file names from *all* the piggs of I24/Beta, please. They're not all in the piggs with 'map' in the name.

Thanks!

BenshowSly

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Re: The Big Giant Icon Thread
« Reply #656 on: May 28, 2013, 06:55:47 AM »
First update = 6 maps
Last update = all maps

What is next? Linking all the maps and working through the City in a more... usual way? :P

I might have missed it in all the maps listed but I don't see anywhere the Praetoria maps though... am I just blind because it's 3 am and I have been on that all night long? LOL

The Fifth Horseman

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Re: The Big Giant Icon Thread
« Reply #657 on: May 28, 2013, 07:02:11 AM »
REQUEST:
If one of our script gods can do us a favor and extract *all* the map file names from *all* the piggs of I24/Beta, please. They're not all in the piggs with 'map' in the name.
That's what I did, actually. You're welcome to grab the Pigg Viewer and verify on your own: http://www.mediafire.com/download/ks4ale2m6spc57a/PiggViewer-1.61.zip
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Hellguard

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Re: The Big Giant Icon Thread
« Reply #658 on: May 28, 2013, 09:21:34 AM »


I might have missed it in all the maps listed but I don't see anywhere the Praetoria maps though... am I just blind because it's 3 am and I have been on that all night long? LOL

I haven't verified any of these, but here are some from http://privatepaste.com/206064bc6a from an earlier post:

maps/Missions/outdoor_missions/P_Outdoor_Imperial/IOM_Imperial_Rooftop.txt
maps/Missions/outdoor_missions/P_Outdoor_Neutropolis/IOM_Neutropolis_AntiMatterReactor.txt
maps/Missions/outdoor_missions/P_Outdoor_Neutropolis/IOM_Neutropolis_Neighborhood.txt
maps/Missions/outdoor_missions/P_Outdoor_Neutropolis/IOM_Neutropolis_NeuronsTower.txt
maps/Missions/outdoor_missions/P_Outdoor_Neutropolis/IOM_Neutropolis_NeuronsTower_Generic.txt
maps/Missions/outdoor_missions/P_Outdoor_Neutropolis/IOM_Neutropolis_Tower_i19TF.txt
maps/Missions/outdoor_missions/P_Outdoor_Nova/IOM_CMF.txt
maps/Missions/outdoor_missions/P_Outdoor_Nova/IOM_CourtHouse_Roof.txt
maps/Missions/outdoor_missions/P_Outdoor_Nova/IOM_Magisterium.txt
maps/Missions/outdoor_missions/P_Outdoor_Nova/IOM_PPD_Roof.txt
maps/Missions/outdoor_missions/P_Outdoor_Nova/IOM_Rooftop.txt
maps/Missions/outdoor_missions/P_Outdoor_Nova/IOM_South_Aetna.txt
maps/Missions/outdoor_missions/P_Outdoor_Nova/IOM_South_Aetna_Generic.txt
maps/Missions/outdoor_missions/P_Outdoor_Nova/IOM_TPN_Campus.txt
maps/Missions/Unique/Praetoria/AbandonedWarehouse_Portal.txt
maps/Missions/Unique/Praetoria/EndGame/BAF/IOM_BAF.txt
maps/Missions/Unique/Praetoria/EndGame/Lambda_Sector/IOM_LambdaSector.txt
maps/Missions/Unique/Praetoria/Imperial_Loyalist/Brandt_OldLab.txt
maps/Missions/Unique/Praetoria/Imperial_Loyalist/Imperial_FixadineLab.txt
maps/Missions/Unique/Praetoria/Imperial_Loyalist/Tunnels_to_ImperialTunnels.txt
maps/Missions/Unique/Praetoria/Imperial_Loyalist/Tunnels_to_PeoplesPark.txt
maps/Missions/Unique/Praetoria/Imperial_Resistance/BAF_Prison.txt
maps/Missions/Unique/Praetoria/Imperial_Resistance/Seer_Mind.txt
maps/Missions/Unique/Praetoria/Imperial_Resistance/Tunnels_Hostage.txt
maps/Missions/Unique/Praetoria/MoralChoice/Imperial_Crusader_MoralChoice.txt
maps/Missions/Unique/Praetoria/MoralChoice/Imperial_Power_MoralChoice.txt
maps/Missions/Unique/Praetoria/MoralChoice/Imperial_Responsibility_MoralChoice.txt
maps/Missions/Unique/Praetoria/MoralChoice/Imperial_Warden_MoralChoice.txt
maps/Missions/Unique/Praetoria/MoralChoice/Neutropolis_Crusader_MoralChoice.txt
maps/Missions/Unique/Praetoria/MoralChoice/Neutropolis_Power_MoralChoice.txt
maps/Missions/Unique/Praetoria/MoralChoice/Neutropolis_Responsibility_MoralChoice.txt
maps/Missions/Unique/Praetoria/MoralChoice/Neutropolis_Warden_MoralChoice.txt
maps/Missions/Unique/Praetoria/MoralChoice/NoMansLady.txt
maps/Missions/Unique/Praetoria/MoralChoice/Nova_Crusader_MoralChoice.txt
maps/Missions/Unique/Praetoria/MoralChoice/Nova_Power_MoralChoice.txt
maps/Missions/Unique/Praetoria/MoralChoice/Nova_Warden_MoralChoice.txt
maps/Missions/Unique/Praetoria/Neutropolis_Resistance/Broken_Lab.txt
maps/Missions/Unique/Praetoria/Neutropolis_Resistance/Metronome_Lair.txt
maps/Missions/Unique/Praetoria/Nova_Loyalist/PPD_Station.txt
maps/Missions/Unique/Praetoria/Nova_Loyalist/PPD_Station_Captive.txt
maps/Missions/Unique/Praetoria/Nova_Resistance/Nova_Tunnels_to_Tunnels.txt
maps/Missions/Unique/Praetoria/Rift_Enclosure_Loyalist/Rift_Enclosure.txt
maps/Missions/Unique/Praetoria/Rift_Enclosure_Loyalist/Rift_Enclosure_i19_TF.txt
maps/Missions/Unique/Praetoria/tech/Cut_The_Power.txt
maps/Missions/Unique/Praetoria/tech/Failed_Experiments_Lab_Break_In.txt
maps/Missions/Unique/Praetoria/tech/IC_MoralChoice_01.txt
maps/Missions/Unique/Praetoria/tech/Neurons_Lab_01.txt
maps/Missions/Unique/Praetoria/tech/Neurons_Lab_Haywire.txt
maps/Missions/Unique/Praetoria/tech/TEST_Lab.txt
maps/Missions/Unique/Praetoria/Tunnels/Copy of PaulTest.txt
maps/Missions/Unique/Praetoria/Tunnels/PaulTest.txt
maps/Missions/Unique/Praetoria/Tunnels/P_Tunnels_45_Layout_08_02.txt
maps/Missions/Unique/Praetoria/Tunnels/Escape_Route/Copy of Escape_Route.txt
maps/Missions/Unique/Praetoria/Tunnels/Escape_Route/Escape_Route.txt
maps/Missions/Unique/Praetoria/Tunnels/LetheLoch/LetheLoch.txt
maps/Missions/Unique/Praetoria/Tunnels/MakeshiftHospital/MakeshiftHospital.txt
maps/Missions/Unique/Praetoria/Tunnels/MakeshiftPrison/MakeshiftPrison.txt
maps/Missions/Unique/Praetoria/Tunnels/ReroutedMainlines/ReroutedMainlines.txt
maps/Missions/Unique/Praetoria/Tunnels/ResistanceHQ/ResistanceHQ_01.txt
maps/Missions/Unique/Praetoria/Tunnels/ResistanceHQ/ResistanceHQ_02.txt
maps/Missions/Unique/Praetoria/Tunnels/ResistanceHQ/temporarylevel.txt
maps/Missions/Unique/Praetoria/Tunnels/ResistanceMeetingPlace/ResistanceMeetPlace.txt
maps/Missions/Unique/Praetoria/Tunnels/ResistanceMeetingPlace/ResistanceMeetPlace_01.txt
maps/Missions/Unique/Praetoria/Tunnels/ResistanceMeetingPlace/ResistanceMeetPlace_02.txt
maps/Missions/Unique/Praetoria/Tunnels/SabotagedMainlines/SabotagedMainlines.txt
maps/Missions/Unique/Praetoria/Tunnels/SentryGuns/SentryGuns.txt
maps/Missions/Unique/Praetoria/Tunnels/Star_Crossed_Moral_Choice/Copy of Star_Crossed_Moral_Choice.txt
maps/Missions/Unique/Praetoria/Tunnels/Star_Crossed_Moral_Choice/Star_Crossed_Moral_Choice.txt
maps/Missions/Unique/Praetoria/Tunnels/TemporaryEncampment/TemporaryEncampment.txt
maps/Missions/Unique/Praetoria/Tunnels/ToxicWasteDump/ToxicWasteDump_01.txt
maps/Missions/Unique/Praetoria/Tunnels/ToxicWasteDump/ToxicWasteDump_02.txt
maps/Missions/Unique/Praetoria/Tunnels/Trip_Wires/Copy of Trip_Wires.txt
maps/Missions/Unique/Praetoria/Tunnels/Trip_Wires/Trip_Wires.txt
maps/Missions/Unique/Praetoria/Tunnels/TunnelJunction/TunnelJunction.txt
maps/Missions/Unique/Praetoria/Tunnels/TunnelJunction/TunnelJunction_02.txt
maps/Missions/Unique/Praetoria/Tunnels/WaterPumpingStation/WaterPumpingStation_01.txt
maps/Missions/Unique/Praetoria/Tunnels/WaterPumpingStation/WaterPumpingStation_02.txt
maps/Missions/Unique/Praetoria/Tunnels/WaterPumpingStation/WaterPumpingStation_03.txt

Zombie Man

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Re: The Big Giant Icon Thread
« Reply #659 on: May 28, 2013, 12:53:52 PM »
That's what I did, actually. You're welcome to grab the Pigg Viewer and verify on your own: http://www.mediafire.com/download/ks4ale2m6spc57a/PiggViewer-1.61.zip

I did see your earlier post here...

Just press F1, paste a map name copied from one of the lists, press OK and you're there. After a bit of pigg diving, these are the map names from /geobin/ that do not figure in the earlier list. I've done a little cleaning, but I can't guarantee all of those maps will load: https://docs.google.com/file/d/0B_hcneVADFXoR001WHc4ZTNvaHM/edit?usp=sharing

But rereading that, I now realize that I had to put the two lists you posted together for the full list.

So... I put the two lists together and put it up as a Google Spreadsheet that anyone with the link can read and edit. So, if people want to annotate the list or add valid /loc's for a map, please do so! The link is...


https://docs.google.com/spreadsheet/ccc?key=0Asgb7CIX1MhodGZyYmZCaks2b2N4bDF6dXdHblpTcFE&usp=sharing

or: tinyurl.com/CoHallMaps


And thanks, The Fifth Horseman, for pulling out those lists!
« Last Edit: May 28, 2013, 01:10:08 PM by Zombie_Man »