Author Topic: Energy/Energy/Fly in an active Supergroup.. what the heck do I take at 22?  (Read 3553 times)

jeffxandra

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  • Posts: 4
I've got an Energy/Energy blaster in a regular active supergroup, so I don't need to take the fitness pool (thank you RA & AM and all sorts of stuff), but now the character has hit 22 and I've got no idea where to go with it. What I have right now (in no particular order because I'm not logged into my character) Blue is powers taken Red is powers available from existing pools

Energy Blast
Power Bolt
Power Blast
Energy Torrent
Power Burst
Sniper Blast
Aim

Power Push

Energy Manipulation
Power Thrust
Build Up
Bone Smasher
Conserve Power

Energy Punch
Stun


Flight
Hover
Fly

Air Superiority
Group Fly


I can go with any of these powers, or go with a new pool. I'm pretty flexible on this one. My role in the group is pretty much to deal out as much damage as possible. We've got a good tanker so I'm not really using my melee attacks much. Not never, but not much.




iltat

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  • Posts: 62
Re: Energy/Energy/Fly in an active Supergroup.. what the heck do I take at 22?
« Reply #1 on: February 08, 2008, 02:52:03 AM »
If you are someone who Flies constantly, then you won't need it, but if you fight on the ground, I'd get Combat Jumping to work my way up to Acrobatics.

Other than that, I'd get either the Stealth or Leadership pool. Stealth is just a nice set, IMO, and Leadership has nice teaming assistance.
@iltat, @Pinghole

Also 50: Emp/Rad (PvP), PB, Ill/Emp, Sonic/EM (PvP), Kin/Psy (PvP), Fire/Fire Tank, Ice/Dev (PvP), Ice/Thermal (PvP)
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blueorchid

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  • Posts: 9
Re: Energy/Energy/Fly in an active Supergroup.. what the heck do I take at 22?
« Reply #2 on: February 18, 2008, 08:25:56 PM »
Don't always rely on RA and AM from your team.  Even if it's there, you could run in to endurance drain issues later on, especially when you get the 'Nova' power.  Being able to recover endurance quickly will keep your blaster on the front line.  I'd suggest to still consider taking the fitness power pool for this.  Of the other powers you're looking at, energy punch is a good one to have on those numerous close-in combat situations you may run in to on many indoor maps.



Fu-man Chu Guy

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  • Posts: 2
I went the opposite way with mine instead of the flight i went with ss and sj Heres my NRG/NRG Blaster Keep in mind i dont have any purples on there yet


Hero Plan by Mids' Hero Designer 1.40
http://www.cohplanner.com/

fuman: Level 50 Mutation Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Power Pool: Medicine
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Power Blast
  • (A) Accuracy/Damage
  • (5) Accuracy/Damage/Recharge
  • (7) Damage/Endurance
  • (9) Damage/Recharge
  • (19) Accuracy/Endurance/Recharge
  • (39) Accuracy/Damage/Recharge
Level 1: Power Thrust
  • (A) Damage/Endurance
  • (15) Accuracy/Damage
  • (15) Damage/Recharge
Level 2: Power Bolt
  • (A) Accuracy/Damage
  • (3) Accuracy/Damage/Recharge
  • (3) Damage/Endurance
  • (7) Damage/Recharge
  • (31) Accuracy/Endurance/Recharge
  • (37) Accuracy/Damage/Recharge
Level 4: Build Up
  • (A) Recharge Reduction IO
  • (5) Recharge Reduction IO
  • (11) Recharge Reduction IO
Level 6: Combat Jumping
  • (A) +Stealth
  • (31) Endurance
  • (31) Jumping
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (9) Recharge Reduction IO
  • (11) Recharge Reduction IO
Level 10: Swift
  • (A) Run Speed IO
Level 12: Sniper Blast
  • (A) Accuracy/Damage
  • (13) Damage/Endurance
  • (13) Accuracy/Interrupt/Range
  • (19) Damage/Endurance/Recharge
  • (23) Accuracy/Damage
  • (40) Accuracy/Damage/Recharge
Level 14: Health
  • (A) +Recovery
  • (34) Endurance/Recharge
  • (40) Heal/Recharge
Level 16: Conserve Power
  • (A) Recharge Reduction IO
  • (17) Endurance Reduction IO
  • (17) Endurance Reduction IO
  • (42) Endurance Reduction IO
Level 18: Super Speed
  • (A) Endurance Reduction IO
Level 20: Stamina
  • (A) EndMod/Recharge
  • (21) EndMod/Accuracy
  • (21) EndMod
  • (23) Chance for +End
Level 22: Aid Other
  • (A) Heal/Endurance
  • (43) Endurance/Recharge
  • (46) Recharge
  • (46) Heal
  • (46) Heal/Recharge
Level 24: Aid Self
  • (A) Heal/Endurance
  • (25) Endurance/Recharge
  • (25) Heal/Recharge
  • (33) Heal
  • (34) Recharge
Level 26: Explosive Blast
  • (A) Damage
  • (27) Damage/Endurance
  • (27) Damage/Recharge
  • (33) Damage/Endurance
  • (36) Damage/Endurance
  • (37) Accuracy/Recharge
Level 28: Power Boost
  • (A) Recharge Reduction IO
  • (29) Endurance Reduction IO
  • (29) Endurance Reduction IO
  • (42) Endurance Reduction IO
Level 30: Bone Smasher
  • (A) Accuracy/Damage
  • (33) Damage/Endurance/Recharge
  • (34) Damage/Recharge
Level 32: Nova
  • (A) Accuracy/Endurance
  • (36) Damage/Endurance
  • (37) Damage
Level 35: Boost Range
  • (A) Recharge Reduction
  • (36) Endurance Reduction
  • (43) Endurance Reduction
Level 38: Total Focus
  • (A) Accuracy/Damage
  • (39) Damage/Endurance
  • (39) Damage/Recharge
  • (40) Accuracy/Damage/Endurance
Level 41: Repulsion Field
  • (A) Damage/Endurance/Knockback
  • (42) Accuracy/Endurance/Knockback
  • (43) Endurance/Knockback
Level 44: Temp Invulnerability
  • (A) Psionic/Status Resistance
  • (45) Knockback Protection
  • (45) Resistance/+Def 3%
  • (45) Status Resistance
Level 47: Energy Torrent
  • (A) Accuracy/Damage
  • (48) Damage/Recharge
  • (48) Accuracy/Damage/Endurance
  • (48) Accuracy/Damage
Level 49: Force of Nature
  • (A) Resistance
  • (50) Resistance/Endurance
  • (50) Resistance/Recharge
  • (50) Endurance/Recharge
------------
Level 1: Brawl
  • (A) Accuracy/Damage/Endurance
Level 1: Sprint
  • (A) Endurance/Jumping
Level 2: Rest
  • (A) Healing
Level 1: Defiance