Thats a key concern alot of players have with CO right now, the nerfs. Some people in the forums even ask for nerfs designed to try and make the game so healers are required for everything, like asking for massive nerfs to defensive passives, dodge, anything that makes healers unneeded by freeformers, and nerfs to self-healing.
The fear I have is if the devs listen to those, the games fun will be killed for me completely.
yeah hope they don't go that far.
How many time do Superman carry around a pocket healer, or Hulk, Batman, Flash, Squirrel Girl, Wolverine, Spiderman? Do the wonder twins even carry around a pocket healer?
The point of freeform is so a person can build so if they take heals for others they still can do other things. And most heals are not target someone else only. They usually affect the player too.
I think in CO or any game especially super hero games where it's spouted about "the comics did it this way, it's superhero lore, and etc." (But someone how miss important aspect of super hero lore i.e super heroes usually don't need healers or anyone else to get the job done), nothing outside the player should be needed. Iron man, Hulk, Cpt America, Thor each can go out and kick butt on their own without a pocket healer or anyone else for that matter. But when they get together, it's still epic. AKA other players should be a good safety net just in case but not requirement.
What those healers are forgetting about in what I think is very short sighted is while they are trying to nerf passives they forget the nerfs they are yelling about will also affect their passives and their survivability. So instead of being alive after taking a AOE hit, they are face plant. And dead toons cant heal others.
Me personally I don't mind having a healer on the team. It means I can save my personal heal for an "oh shit the healer is dead" moments and kill the surviving mob instead of going "oh shit the healer is dead" and everyone face plants.
But I play super hero games to feel like...well super heroes. Not some out of my league sidekick. A super hero rises to the challenge and kick butt. Not play to go "Wait wait don't hit me, I need to go get five of my buddies and a healer before we fight, Lord Evil Villain."
The dodge nerf I can half way see that as point for point in gear seems way out of alignment with other defense rewards. Although I'm over all against nerfs because people built their toon around the mechanics provided and now they must throw it out because later after years later the devs decide it's too powerful? WTH?