Author Topic: Dr. Machina's MM Bubblebot Build  (Read 9339 times)

blueorchid

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Dr. Machina's MM Bubblebot Build
« on: February 19, 2008, 01:27:38 PM »
Here's my current bubblebot build.  As of today, I'm one bar away from 41 and I've completed my patron arc for Scirocco.  Feel free to comment on my build  ;D

Quote
+---------------------------------------------
+ Built with SuckerPunch's Online Planner
+ http://www.cohplanner.com
+---------------------------------------------
Name: Dr. Machina
Level: 50
Archetype: Mastermind
Primary: Robotics
Secondary: Force Field
+---------------------------------------------
01 => Force Bolt
IO - Maelstroms Fury : : Damage,Accuracy (1)
 IO - Maelstroms Fury : : Damage,Endurance Cost (3)
 IO - Maelstroms Fury : : Damage,Attack Rate (3)
 IO - Maelstroms Fury : : Damage,Endurance Cost,Attack Rate (5)

01 => Battle Drones
IO - Brilliant Leadership : : Damage,Accuracy (1)
 IO - Brilliant Leadership : : Damage,Endurance Cost (5)
 IO - Brilliant Leadership : : Accuracy,Endurance Cost (7)
 IO - Brilliant Leadership : : Damage,Endurance Cost,Accuracy (7)
 IO - Brilliant Leadership : : Accuracy (9)
 IO - Brilliant Leadership : : Damage (at 0.5 value) (9)

02 => Deflection Shield
IO - Serendipity : : Defense Buff,Endurance Cost (2)
 IO - Serendipity : : Defense Buff,Attack Rate (11)

04 => Insulation Shield
IO - Serendipity : : Defense Buff,Endurance Cost (4)
 IO - Serendipity : : Defense Buff,Attack Rate (11)

06 => Equip Robot
Attack Rate(6)
 Endurance Cost(13)

08 => Hover
IO - Soaring : : Flight Speed (8)
 IO - Soaring : : Endurance Cost (13)
 IO - Soaring : : Endurance Cost,Flight Speed (both at 1.0 value) (15)
 Defense Buff(15)

10 => Swift
Running Speed(10)
 Flight Speed(17)

12 => Protector Bots
IO - Brilliant Leadership : : Damage,Accuracy (12)
 IO - Brilliant Leadership : : Damage,Endurance Cost (17)
 IO - Brilliant Leadership : : Damage,Accuracy (19)
 IO - Brilliant Leadership : : Damage,Accuracy (19)
 IO - Brilliant Leadership : : Damage,Accuracy (21)
 IO - Brilliant Leadership : : Damage,Accuracy (21)

14 => Fly
IO - Soaring : : Flight Speed (14)
 IO - Soaring : : Endurance Cost (23)
 IO - Soaring : : Endurance Cost,Flight Speed (both at 1.0 value) (23)

16 => Health
IO - Doctored Wounds : : Heal,Endurance Cost (16)
 IO - Doctored Wounds : : Endurance Cost,Attack Rate (25)
 IO - Doctored Wounds : : Heal,Attack Rate (25)
 IO - Doctored Wounds : : Heal,Endurance Cost,Attack Rate (27)
 IO - Doctored Wounds : : Heal (27)
 IO - Doctored Wounds : : Attack Rate (29)

18 => Repair
Attack Rate(18)

20 => Dispersion Bubble
IO - Serendipity : : Defense Buff,Endurance Cost (20)
 IO - Serendipity : : Defense Buff,Attack Rate (39)
 IO - Serendipity : : Endurance Cost,Attack Rate (39)
 IO - Serendipity : : Defense Buff,Endurance Cost,Attack Rate (40)
 IO - Serendipity : : Defense (40)
 IO - Serendipity : : Endurance Cost (40)

22 => Assault
Endurance Cost(22)

24 => Stamina
Endurance Modification(24)
 Endurance Modification(29)
 Endurance Modification(31)
 Endurance Modification(31)
 Endurance Modification(43)
 Endurance Modification(45)

26 => Assault Bot
IO - Brilliant Leadership : : Damage,Accuracy (26)
 IO - Brilliant Leadership : : Damage,Endurance Cost (31)
 IO - Brilliant Leadership : : Accuracy,Endurance Cost (33)
 IO - Brilliant Leadership : : Damage,Endurance Cost,Accuracy (33)
 IO - Brilliant Leadership : : Accuracy (33)
 IO - Brilliant Leadership : : Damage (at 0.5 value) (34)

28 => Repulsion Field
KnockBack Distance(28)
 Endurance Cost(39)
 KnockBack Distance(50)

30 => Tactics
ToHit Buff(30)
 ToHit Buff(34)
 ToHit Buff(34)

32 => Upgrade Robot
Attack Rate(32)
 Endurance Cost(36)

35 => Repulsion Bomb
IO - Detonation : : Damage,Accuracy (35)
 IO - Detonation : : Damage,Endurance Cost (36)
 IO - Detonation : : Damage,Attack Rate (36)
 IO - Detonation : : Damage,Range (37)
 IO - Detonation : : Damage,Endurance Cost,Accuracy (37)
 IO - Detonation : : Damage,Accuracy,Range (37)

38 => Force Bubble
Endurance Cost(38)

41 => Static Discharge
IO - Positrons Blast : : Damage,Accuracy (41)
 IO - Positrons Blast : : Damage,Endurance Cost (42)
 IO - Positrons Blast : : Damage,Attack Rate (42)
 IO - Positrons Blast : : Damage,Range (42)
 IO - Positrons Blast : : Damage,Endurance Cost,Accuracy (43)
 IO - Positrons Blast : : 20% chance of 0.42 * Melee_Damage (Energy) (43)

44 => Electrifying Fences
IO - Trap of the Hunter : Trap of the Hunter: Trap of the HunterDamage,Accuracy (44)
 IO - Trap of the Hunter : Trap of the Hunter: Trap of the HunterDamage,Immobilize (45)
 IO - Trap of the Hunter : Trap of the Hunter: Trap of the HunterImmobilize,Range (45)
 IO - Trap of the Hunter : Trap of the Hunter: Trap of the HunterEndurance Cost,Range,Attack Rate (46)
 IO - Trap of the Hunter : Trap of the Hunter: Trap of the HunterEndurance Cost,Range,Attack Rate (46)
 IO - Trap of the Hunter : Trap of the Hunter: Trap of the Hunter20% chance of 0.15 * Melee_Damage (Lethal per tick for 4.25 sec) (46)

47 => Electric Shackles
http://www.cohplanner.com/img/ios/Ghost Widows Embrace(47)
 http://www.cohplanner.com/img/ios/Ghost Widows Embrace(48)
 http://www.cohplanner.com/img/ios/Ghost Widows Embrace(48)
 http://www.cohplanner.com/img/ios/Ghost Widows Embrace(48)
 http://www.cohplanner.com/img/ios/Ghost Widows Embrace(50)
 http://www.cohplanner.com/img/ios/Ghost Widows Embrace(50)

49 => Vengeance
ToHit Buff(49)

01 => Sprint
Empty()

01 => Brawl
Empty()

02 => Rest
Empty()

+---------------------------------------------



Voltaic Shock

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Re: Dr. Machina's MM Bubblebot Build
« Reply #1 on: February 19, 2008, 01:45:40 PM »
Nice!

I need to re-work my Bot/FF MM.
@Voltaic Shock[/b]
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blueorchid

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Re: Dr. Machina's MM Bubblebot Build
« Reply #2 on: February 19, 2008, 02:06:35 PM »
I've had awesome success with this build, especially because of the invention sets.  Enemy NPCs have a hard time touching me especially because of the Force Bubble, which sets up a large exclusion zone around my toon.  I've been able to solo most of my recent missions on the relentless diff setting, and I can solo the mayhem missions on lower settings.  I did have to drop the diff level for the patron arc, though, because of Silver Mantis and Baracudda.  They proved difficult even at the lowest setting.

Last night, I was recruited in to a team by one of my SG mates.  They were having serious issues with a DE outdoor map.  I came in, set up my bots and helped them clear the map.  Probably put me very close to a couple more badges as well.

At one time, I did try a respec where I did not take up the fitness power pool and ran in to serious endurance issues.  It took me much longer to get my bots on to the field because of having to wait for endurance recharge.  On my following respec a day or two later, I brought back my original build and I don't think I'll respec Machina again.



Voltaic Shock

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Re: Dr. Machina's MM Bubblebot Build
« Reply #3 on: February 19, 2008, 02:09:12 PM »
I'll post my build up.

I named my bots after Windows Versions, let's just say they die a lot - :P

I should have named them Ubuntu - :P
@Voltaic Shock[/b]
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blueorchid

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Re: Dr. Machina's MM Bubblebot Build
« Reply #4 on: February 19, 2008, 02:20:23 PM »
I named my bots after Windows Versions, let's just say they die a lot - :P

They do seem to do that.  Good thing they're expendable.  I named mine after certain Decepticons.  I gave up on trying to give them bubbles because of the hassle of an additional level of bubble management.  Instead, I try to keep them safe inside my exclusion zone during combat, which works out a little better and is easier on my endurance management.



Voltaic Shock

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Re: Dr. Machina's MM Bubblebot Build
« Reply #5 on: February 19, 2008, 02:34:56 PM »
They do seem to do that.  Good thing they're expendable.  I named mine after certain Decepticons.  I gave up on trying to give them bubbles because of the hassle of an additional level of bubble management.  Instead, I try to keep them safe inside my exclusion zone during combat, which works out a little better and is easier on my endurance management.

I usually bubble them in the beginning and then just let the protector bots keep them bubbled.  But if I have my protector bots bubble and then I bubbled, the bots really don't get touched - :P
@Voltaic Shock[/b]
TN Admin, CIT Co-Creator, CGT Developer, Obsolete
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twiztidchild

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Re: Dr. Machina's MM Bubblebot Build
« Reply #6 on: September 17, 2008, 05:32:47 PM »
nice build but i didn't see aid other or aid self.  i was think of taking them but maybe not after seeing this build

Tazhyngarth

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Re: Dr. Machina's MM Bubblebot Build
« Reply #7 on: September 17, 2008, 06:58:04 PM »
Aid self isn't entirely neccesary provided you get the Green insp drops...or unless you maintain the only-my-bots-will-get-hit motto.  As for aid-other, your Protector Bots will heal your group of Bots, just not you, so that Power shouldn't bee needed either.

Bliz

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Re: Dr. Machina's MM Bubblebot Build
« Reply #8 on: September 18, 2008, 01:34:28 AM »
Hey that looks like a really nice build. Haven't gotten to bots yet myself; haven't come up with a good concept.  Seems like a very popular combo, however.

I run Staminaless Merc/Poison and Ninja/Storm Masterminds. The Ninja/Storm is still only 26, but has benefitted greatly from a handful of IOs, while the Merc/Poison hit 50 long before IOs came out (and I later respec'd into an even more efficient IO build).  They both have an assortment of toggles and I found the greatest benefit to the builds was having 2 end reduxes in the upgrades, in addition to 30-60% in just about everything else.  Oh and the Pet IO sets... boy what a difference they make! I didn't realize until after I rebuilt the Merc/Poison that the end reduxes in Pet sets affect both summon cost and the henchmen's attack costs, so I'm not dropping blues on the Commando anymore ('cept after Serum wears off).

I knew a Staminaless Bots/FF way back in the day and he seemed to do fine; I believe he had all 3 leadership toggles and aid other, self, and resuscitate.  He had no attacks, however, and set up always brought him down pretty low.  I can't imagine the devastation he'd wreak now if he were still playing with a solid IO build.

I don't think aid self is necessary, but could be nice to have if you've the room and slots. I'm going to try it out on the Ninja/Storm for chips and giggles. (It's always nice when the Medic comes to heal me, instead of punching some random enemy.)

Oh yeah... I wasn't terribly creative with the Ninja MM's henches names; Cyclone, Derecho, Gorogoro, Hokusai, Squall and Kamiseen, but the Merc/Poison's henches are A, E, I, O, U and Sometimes Y, which teams get a kick out of. :P
Liz

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