I suppose the bottom line for me is, I would play the hell out of this game if it ever became available again. However, the concept of "strike while the iron is hot" is one that the Korean business model does not recognize. So, the more time that goes by, the less folks like me there will be if the deal actually succeeds. No matter what the reasons are for what is going on, I believe that the potential market will be much smaller than it would have been, had the deal been made sooner than later. If one were to follow that thought to its logical conclusion, the question becomes - Why bother to put out a dated game that is almost certain to fail financially due to lack of interest? I hope I am wrong, but the easy answer is, in all likelihood...they won't.
Now, if there were some kind of KickStarter campaign that was able to achieve sufficient fundraising to make it a worthwhile venture, at least initially, then perhaps we have a shot. Outside of that, it is pretty easy to feel that each month that goes by sees more potential players who hung on as long as they could, fall away. Those of us "hard core" believers who are left won't be enough to keep the lights on all by ourselves.