Author Topic: New efforts!  (Read 7211706 times)

Abraxus

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Re: New efforts!
« Reply #21420 on: December 29, 2015, 03:16:52 AM »
Way back at issue 0, some friends and I decided to play a theme group--black suits & ties and assault rifles. They went with blasters (devices, natch), but I was concerned about survival. I decided to go with an Emp/AR defender. Do not want. In fact, I never played an Emp again. I remember joining a TF with a FF defender and being bored out of my mind.

If I had it to do again, I'd go with FF. Well actually, I'd make a blaster also, because blasters (and later dominators) were my favoritest ATs ever, but assuming that I went 'fender, it would be FF.

Come to think of it, we'd have been better off if I HAD gone AR/Dev, because issue 0 smoke grenade was boss. Broken, yes, but awesome, especially stacked.

Edit: Actually, it was most likely just a team running mission story arcs. I never got that character high enough for the interesting empathy powers, and I think that not even a FF defender could keep up with the damage in the original Posi TF. Whatever. Point is that I never liked playing empaths.

Yeah, I was one of those friends!  That was "The Agents" group if memory serves.  That is one I still have to recreate in Paragon Chat/Icon, though he might have a little variation on the original powersets, since there are so many new choices available with the combination of CoH, and CoV archetypes/powersets.
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brothermutant

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Re: New efforts!
« Reply #21421 on: December 29, 2015, 04:18:20 AM »
Aye.  I felt Dispersion was underpowered.  One meZ attack and you were down.  Felt its base should be higher.

That's part of why I felt the resistances of the ins and def shields should have been self buffable.

I.e. add layers of defence/resistance to a weak archetype and make them as respectably tough as a scrapper but at range.

I'd expect that from. Force field specialist.

Azrael.

Ps.  In what issue was the team bubble buff added?  It sure got boring clicking x16 times on a team of 8 for two shield buffs...
Good news was, since you couldn't self buff, you only had to click for 7 teammates, which meant 14 clicks. I kid of course. HATED having to waste my entire blue bar after entering a door just to "double bubble" everyone BUT me. That so sucked. It was so nice when they gave us team buffs. AND, I agree that FF really needed a helping hand. Personally, I would have settled for turning one or two of the existing powers into something else, like a  single target end discount power on a long recharge and another into a single target debuff and/or Hold (always thought TIME was what FF should have been in a lot of ways).

Sinistar

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Re: New efforts!
« Reply #21422 on: December 29, 2015, 04:38:41 AM »
Ps.  In what issue was the team bubble buff added?  It sure got boring clicking x16 times on a team of 8 for two shield buffs...

AoE buffs came in issue 20.5
http://paragonwiki.com/wiki/Incarnates_Ascend

One of my favorite updates.
« Last Edit: December 29, 2015, 04:50:03 AM by Sinistar »
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Aggelakis

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Re: New efforts!
« Reply #21423 on: December 29, 2015, 04:51:16 AM »
Way back at issue 0, some friends and I decided to play a theme group--black suits & ties and assault rifles. They went with blasters (devices, natch), but I was concerned about survival. I decided to go with an Emp/AR defender. Do not want. In fact, I never played an Emp again. I remember joining a TF with a FF defender and being bored out of my mind.

If I had it to do again, I'd go with FF. Well actually, I'd make a blaster also, because blasters (and later dominators) were my favoritest ATs ever, but assuming that I went 'fender, it would be FF.

Come to think of it, we'd have been better off if I HAD gone AR/Dev, because issue 0 smoke grenade was boss. Broken, yes, but awesome, especially stacked.

Edit: Actually, it was most likely just a team running mission story arcs. I never got that character high enough for the interesting empathy powers, and I think that not even a FF defender could keep up with the damage in the original Posi TF. Whatever. Point is that I never liked playing empaths.
AR was not proliferated to Defenders until Issue 16. Not sure what you're talking about. AR was only available to Blasters, then Corruptors came out with AR as a base set with Issue 6/CoV, then Defenders got it in Issue 16.
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Aggelakis

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Re: New efforts!
« Reply #21424 on: December 29, 2015, 04:53:04 AM »
I know many people overlooked it but Sonic Resonance is definitely going to be one of my earliest characters.
Sonic and Thermal both could make a huge difference by adding Resistance to people who only built for Defense.Sonic could add 35% Resistance without slotting(I think).I never built for the Incarnate softcap so every buff from every teammate meant I could take powers on tight builds I would never have been able to before.
My main villain was energy/sonic corruptor. I put that tutu on errythang.
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Arcana

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Re: New efforts!
« Reply #21425 on: December 29, 2015, 05:36:57 AM »
Come to think of it, we'd have been better off if I HAD gone AR/Dev, because issue 0 smoke grenade was boss. Broken, yes, but awesome, especially stacked.

Stacked?  Release smoke grenade wasn't stacked.  People used to double-drop it to make sure every target was affected by it (it wasn't easy to tell) but the release smoke grenade was accidentally set to -100% tohit debuff**.  The only things you could possibly benefit stacking it on for the most part were turrets and +3 AVs.  And back then, nobody *knew* that you'd benefit from stacking on those things, because nobody correctly knew the base tohits of those things.

** It was supposed to be -10%, and someone set it to literally "-10" in the powers system.  That meant it was set to Scale -10, which meant it was set to 10 times the debuff modifier which was 0.1.  Thus -10 became -1.0 which is -100%.  The devs made a lot of those mistakes in the early days.  That's why melee archetype mez resistance numbers were set to the weird value of 10,000%.  They were actually set to 100 which became 10,000%, and nobody bothered to correct it because it was effectively the same as 100%.

Abraxus

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Re: New efforts!
« Reply #21426 on: December 29, 2015, 05:41:24 AM »
AR was not proliferated to Defenders until Issue 16. Not sure what you're talking about. AR was only available to Blasters, then Corruptors came out with AR as a base set with Issue 6/CoV, then Defenders got it in Issue 16.

Yeah, I thought it was a group we made in CoV, so that sounds right.
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pinballdave

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Re: New efforts!
« Reply #21427 on: December 29, 2015, 06:28:57 AM »
Good news was, since you couldn't self buff, you only had to click for 7 teammates, which meant 14 clicks. I kid of course. HATED having to waste my entire blue bar after entering a door just to "double bubble" everyone BUT me. That so sucked. It was so nice when they gave us team buffs. AND, I agree that FF really needed a helping hand. Personally, I would have settled for turning one or two of the existing powers into something else, like a  single target end discount power on a long recharge and another into a single target debuff and/or Hold (always thought TIME was what FF should have been in a lot of ways).

If it were really difficult content, like a trial or a taskforce, I would deflection/insulation bubble outside and deflection/insulation bubble inside. Yes, it killed my blue bar, but it was worth it especially against Malta or Cimerorans.

Aggelakis

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Re: New efforts!
« Reply #21428 on: December 29, 2015, 08:12:18 AM »
Yeah, I thought it was a group we made in CoV, so that sounds right.
If it was a Corruptor in Issue 6, not a Defender at game-start, then I have no idea what they could be mistaking for Empathy, since the closest thing would have been... Thermal, which is... very much not capable of being mistaken for Empathy. I also have no idea what the teammates would have been, since Blasters couldn't be villains.

If it was all AR corruptors, every individual player would feel superfluous and boring, because adding more Corrs to a team of Corrs is just putting kindling on a blazing inferno. lol
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Auroxis

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Re: New efforts!
« Reply #21429 on: December 29, 2015, 08:33:41 AM »
I know many people overlooked it but Sonic Resonance is definitely going to be one of my earliest characters.
Sonic and Thermal both could make a huge difference by adding Resistance to people who only built for Defense.Sonic could add 35% Resistance without slotting(I think).I never built for the Incarnate softcap so every buff from every teammate meant I could take powers on tight builds I would never have been able to before.

What I liked most about Sonic Resonance is that it catered for an aggressive playstyle. The disruption field generated aggro (on you!), you had a lot of time to blast since you didn't have heals, the toggle shield gave you mez protection and resists so you could play more aggressively, etc. What I would've liked to have on Sonic is a regen buff of some sort.

Thermal Radiation was just a fantastic swiss army knife. -regen, -res, -dam, +res, +dam, heals, rez, mez protection. Only glaring fault was the lack of a defense buff, and you could get that in Maneuvers+Vengeance (since your rez was so powerful, Vengeance worked nicely).

kiario

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Re: New efforts!
« Reply #21430 on: December 29, 2015, 08:59:06 AM »
2016 closing i  fast. Is there any better chance the game is coming back that year? Is there Anything pointing at that?

Brigadine

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Re: New efforts!
« Reply #21431 on: December 29, 2015, 09:30:27 AM »
2016 closing i  fast. Is there any better chance the game is coming back that year? Is there Anything pointing at that?
nope

Azrael

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Re: New efforts!
« Reply #21432 on: December 29, 2015, 10:25:17 AM »
AoE buffs came in issue 20.5
http://paragonwiki.com/wiki/Incarnates_Ascend

One of my favorite updates.

I see.  I think I was preoccupied with my elec domi, en/invuln tanker and SS/shield brute aroundabout then.

As for 2016.  I think we'll see more quiet progress.  I'm ever hopeful that the game can, in one form or another, come back.  Eventually.

Azrael.

Ps.  7x2 of course ;)

Pps."What I liked most about Sonic Resonance is that it catered for an aggressive playstyle. The disruption field generated aggro (on you!), you had a lot of time to blast since you didn't have heals, the toggle shield gave you mez protection and resists so you could play more aggressively, etc. What I would've liked to have on Sonic is a regen buff of some sort."

MeZ protection for a more aggressive playstyle. :)))

Did the disruption field -Res on the mobs?

I remember my duo buddy using his sonic def to put a ready brek glow around my tank and also my blaster.  It seemed to cut like a hot knife through butter.
« Last Edit: December 29, 2015, 10:41:20 AM by Azrael »

Auroxis

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Re: New efforts!
« Reply #21433 on: December 29, 2015, 10:45:56 AM »
Yeah, Disruption Field was the buff you put on someone to reduce the resists of mobs around him and generate aggro on you.

It's a shame I didn't revisit my Sonic/Rad corr after incarnate content came out. Cardiac in the Alpha slot and Rebirth in the Destiny slot would've worked so well.

pinballdave

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Re: New efforts!
« Reply #21434 on: December 29, 2015, 11:28:43 AM »
Yeah, Disruption Field was the buff you put on someone to reduce the resists of mobs around him and generate aggro on you.

It's a shame I didn't revisit my Sonic/Rad corr after incarnate content came out. Cardiac in the Alpha slot and Rebirth in the Destiny slot would've worked so well.

I don't remember when, but at one point didn't they take the aggro to the caster off of disruption field?

Surelle

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Re: New efforts!
« Reply #21435 on: December 29, 2015, 12:56:14 PM »
2016 closing i  fast. Is there any better chance the game is coming back that year? Is there Anything pointing at that?

Nothing at all.  But we are never any worse off than before either way, in fact we're better off now for the first time ever:  at least we have Paragon Chat.   :)

scope.creep

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Re: New efforts!
« Reply #21436 on: December 29, 2015, 02:46:50 PM »
Yeah, I was one of those friends!  That was "The Agents" group if memory serves.
Our agents group was on Infinity and fairly far into CoV's timeline, if** I recall correctly.  I'm pretty sure that group followed our VEAT group, because that's when some of the folks started drifting away to other games.  Side note: 8 VEATs on a team is so very much fun and practically untouchable (until cascading defense failure, anyway).  For that matter, a team full of AR/* corruptors was awesome sauce.

Anyway, I'm talking about my time on Justice before I moved to Virtue.  That was issue 0 time frame, or close enough thereabouts.

** Correct recall is not guaranteed.  See below.


AR was not proliferated to Defenders until Issue 16. Not sure what you're talking about. AR was only available to Blasters, then Corruptors came out with AR as a base set with Issue 6/CoV, then Defenders got it in Issue 16.
Wait... what?

So that means that I created a Emp/??? character...

Which means that I thought it was good enough just to put on the suit to be in the "theme" group.  And also that Empathy was important enough that missing AR was acceptable.

That makes me sad.  Just how lame was I, anyway?


However, faulty memory and a false claim to Emp/AR defender does not invalidate the fact that I have had effectively zero fun playing as an empath and... ah, whatever.


The good news is that I was reading the forums and learning how to play the game.  Now I'm all nostalgic.  I'll have to describe some of CoH's painful early lessons for me.  Not now, though -- I'm still sore over claiming the wrong powerset.  Soon (TM).


If it was a Corruptor in Issue 6, not a Defender at game-start, then I have no idea what they could be mistaking for Empathy, since the closest thing would have been...
Okay, now you're just being mean. :(

Ankhammon

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Re: New efforts!
« Reply #21437 on: December 29, 2015, 02:54:17 PM »
I know many people overlooked it but Sonic Resonance is definitely going to be one of my earliest characters.
Sonic and Thermal both could make a huge difference by adding Resistance to people who only built for Defense.Sonic could add 35% Resistance without slotting(I think).I never built for the Incarnate softcap so every buff from every teammate meant I could take powers on tight builds I would never have been able to before.

Sonic Resonance was very underrated, particularly on Defenders. Since your group always took just a little damage the set really gave you a huge vigilance end discount.

I believe the resistances you could add were ~56% to all but psy for the defender. Doing that from memory, but it's close anyway.
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brothermutant

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Re: New efforts!
« Reply #21438 on: December 29, 2015, 03:26:14 PM »
If it were really difficult content, like a trial or a taskforce, I would deflection/insulation bubble outside and deflection/insulation bubble inside. Yes, it killed my blue bar, but it was worth it especially against Malta or Cimerorans.
That's the trick, but I thought they removed that trick after a fashion? Or am I remembering wrong, I stopped being a bubbler awhile ago as no one but my SG wanted his help, and even that was only in rare cases (PLing was one of them).

scope.creep

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Re: New efforts!
« Reply #21439 on: December 29, 2015, 03:28:16 PM »
Our agents group ... followed our VEAT group
Wrong again.  I checked the forum.  Agents was 2007; VEATs in 2008.

What's up, brain?  Still with me?