On the subject of SOE and CoH, since I'm a packrat who never deletes anything, I happen to still have the emails I exchanged with John Smedley. One doesn't often have a conversation with a game company CEO, so for the curious:
I wrote a lengthy email, mentioning that there were a lot of rumors floating around about potential buyers of CoH and one rumor said that SOE was a contender. I politely asked for clarification while mentioning that I had played most SOE games at one time or another and sort of pitched the idea that CoH would fit well under the SOE umbrella.
Smedley wrote back:
great game. rumor is completely and totally untrue. Never been discussed never going to be discussed and no clue where that got started.
I replied thanking him for the quick response (it was like 8pm on a Sunday) and expressing my regrets about the rumor, and also some compliments for SOE having recently made some new investment in Free Realms at the time. Mainly, rather than just quote a private email, I asked permission to post what he'd told me on the CoH forums.
He replied as follows:
I respect that game a lot. I thought it was a good game and was made by people who cared a great deal.
Players don't realize how long we leave some of these games up even when they aren't particularly profitable. We never made money on The Matrix ever and we left it up for a few years anyways and got our asses ripped for shutting it down. The same thing was true of EQ Online Adventures for us.
At some point it just becomes untenable. We make these games because we love what we do and we love our fans. sometimes reality just dictates we have to turn stuff off as bandwidth prices, rack prices, power prices ( actually power prices are the worst surprisingly) go up and revenue goes down.
There it is. The ugly ugly truth. Seeing behind the curtain sucks doesn't it
We'll probably never really know why CoH was shut down. If we did know, the reason would probably seem entirely trivial and perplexing from the point of view of players of the game.
In any case - If SOE had zero interest in CoH when they were part of Sony with Sony's clout and budget, I don't see any hope there now that they're once again an "indie" studio with what is no doubt the tight budget of an indie studio.
If I had to hazard a guess about why Jack was hired at Austin, it would be that Warner Brothers is making their push in the next two years towards a Justice League movie and DC and Daybreak want to be ready to capitalize on that exposure, with an experienced superhero lead at the helm. If that's the case, it doesn't really leave any room for Jack or anyone else at Daybreak Austin to be worrying about a dead game that technically would be considered competition to their main bread and butter.