Now that this thing showed up in my notifications again, it got me thinking - maybe the issue isn't fog at all, but the actual rendering of the objects? I know that in STO, once you move a certain distance from objects, they get turned into low-poly versions of themselves, since you can't see the high level of detail on a real model anyways. Does CoH do a similar thing, turning far away buildings into basically solid slabs, on the assumption that people won't be able to see them that much anyways due to the distance and the fog? Or is that the World Detail function? I can't remember...