Author Topic: CIT New and Old Functionality!  (Read 27295 times)

Steiner

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CIT New and Old Functionality!
« on: April 12, 2009, 10:19:43 PM »
Ok, I'm a bit in over my head with all these new ideas going on behind the scenes and right in front of everyone's faces.

SOOO, I have a 'free moment' coming up soon, if it should even be called that... I need you wonderful, awesome and ultimately inspirational users to help me out!

There are a series of features and functionality (both new and simple Quality of Life related) that have been stated in multiple places on the forum... however I'm currently working on a small project and really don't have the time to search them all out.

So what I was hoping was for anyone to help me out and compile a list here so when my 'free moment' comes up, I will be able to just dive in!

If you can, search them out and post them here. (New ones are welcome as well!)
Keep comments to a minimum, just the idea and how you think it could be implemented... if you don't know how it could be implemented than the idea by itself is just fine.

I remember something about a new version of checklist off the top of my head... just to start the juices flowing.

I will reply with a structured list of what is possible and what isn't and get them worked into the running version of CIT.

Thanks again for your patronage to the Titan Network!
~Steinerd

SaintNicster

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Re: CIT New and Old Functionality!
« Reply #1 on: April 13, 2009, 01:48:08 AM »
  • Auto-verify parent / prereq badges
  • Auto-verify account-wide badges

 ;D


antartic

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Re: CIT New and Old Functionality!
« Reply #2 on: April 13, 2009, 02:23:38 AM »
Pretty please with sugar on top: bring back the stats page.

It was one of my favourite features of this website and I'm pretty sure I'm not alone in that.
Being able to see who on your server is near your own badge count and being able to compair between them and your chars... It really added a nice competition like dimension to the site.

Steiner

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Re: CIT New and Old Functionality!
« Reply #3 on: April 13, 2009, 02:03:51 PM »
Pretty please with sugar on top: bring back the stats page.

It was one of my favourite features of this website and I'm pretty sure I'm not alone in that.
Being able to see who on your server is near your own badge count and being able to compair between them and your chars... It really added a nice competition like dimension to the site.

Two reasons why those stats probably won't be re-implemented.
1.) I have no idea what they listed, I was around back then but I can't remember for the life of me.
2.) Believe it or not... running stats of any sort of that level is pretty resource intensive. So much to the point the stats on the home page of CIT... SuckerPunch had create cronological jobs for them (jobs that run like once every few hours, or like once a day)

I'll look into what can be done, maybe if I tweak the databases I might be able to get stats together. ALSO realize that one of the major reasons we're kind of steering away from public stats is that we were getting told that spammers were just grabbing user's names and flooding them with emails and tells. So for one it will have to be only if you're logged in visible and there might have to be an account check... meaning email validation so spammers just don't go making an account and grabbing the names.

Lol, I'm so long winded, like I said I'll look into it.
~Steinerd

Jayyde

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Re: CIT New and Old Functionality!
« Reply #4 on: April 13, 2009, 03:08:37 PM »
It'd be awesome if the badge details popup for badges with pre-reqs would list out those badges and whether the current character (if you're looking at someone in particular) had them.  Was nice to use to see what you were missing for Accolades, etc.



\m/  (^.^)  \m/

Shorts

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Re: CIT New and Old Functionality!
« Reply #5 on: April 13, 2009, 03:32:47 PM »
I could have mentioned the Shorts compact badge checklist I guess, but I don't think I will.  ;)

Instead I'd like to offer a brand-spanking-new idea (alright, new-ish then  :P). An XML-version of the badge checklist, or even better a ready made /settitle file with only the missing badges from the toon in question. The latter has been suggested numerous times before, so I won't take credit for that.
Excreta ergo sum.



SuckerPunch

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Re: CIT New and Old Functionality!
« Reply #6 on: April 13, 2009, 03:58:14 PM »
Two reasons why those stats probably won't be re-implemented.
1.) I have no idea what they listed, I was around back then but I can't remember for the life of me.
2.) Believe it or not... running stats of any sort of that level is pretty resource intensive. So much to the point the stats on the home page of CIT... SuckerPunch had create cronological jobs for them (jobs that run like once every few hours, or like once a day)

When Sean and I were going to re-implement the stats pages, we were going to have summary tables powered by cron jobs so as not to over-burden the data tables.  I don't remember how far along we got it with that but I'll touch base with Sean and see.

SaintNicster

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Re: CIT New and Old Functionality!
« Reply #7 on: April 13, 2009, 04:18:42 PM »
I could have mentioned the Shorts compact badge checklist I guess, but I don't think I will.  ;)

Instead I'd like to offer a brand-spanking-new idea (alright, new-ish then  :P). An XML-version of the badge checklist, or even better a ready made /settitle file with only the missing badges from the toon in question. The latter has been suggested numerous times before, so I won't take credit for that.

Once the Settitle generator is fixed to allow multiple settitles, this would be very handy. ;D


Steiner

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Re: CIT New and Old Functionality!
« Reply #8 on: April 13, 2009, 05:21:58 PM »
When Sean and I were going to re-implement the stats pages, we were going to have summary tables powered by cron jobs so as not to over-burden the data tables.  I don't remember how far along we got it with that but I'll touch base with Sean and see.
That would be quite awesome of you and Sean... you guys remember what the users want/need. And I'm a bit shady with the crontab and how it works without something like cPanel helping me... lol us dang .net children; we're just so used to having everything automated for us. :D
~Steinerd

umber

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Re: CIT New and Old Functionality!
« Reply #9 on: April 13, 2009, 05:35:38 PM »
Pretty please with sugar on top: bring back the stats page.

It was one of my favourite features of this website and I'm pretty sure I'm not alone in that.
Being able to see who on your server is near your own badge count and being able to compair between them and your chars... It really added a nice competition like dimension to the site.

THIS.

Seems like such a waste to have such a useful database and not being able to mine it. 

Fallen Angel Eyes

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Re: CIT New and Old Functionality!
« Reply #10 on: April 18, 2009, 12:52:21 PM »
One thing that I mentioned way back here was the reimplementation of an RSS/Atom feed for the news on the site. I find feeds to be a very simple and handy way to keep track of news in one place.

Thirding or fourthing the return of the stats page.

Please bring back individual character listing of what badges you need for accolades! I miss that incredibly!

Would love to be able to see my total influence blueside and redside in one place again, seeing as that's tracked by the stats, and also be able to see it privately. Still hoping for a fix soon for this bug.

I'm hoping this post doesn't look like I complain a lot, but I really do enjoy this site and consider it a staple to my CoX playing experience. <3 CIT!




Suzumebachi

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Re: CIT New and Old Functionality!
« Reply #11 on: April 27, 2009, 08:26:21 AM »
It'd be awesome if the badge details popup for badges with pre-reqs would list out those badges and whether the current character (if you're looking at someone in particular) had them.  Was nice to use to see what you were missing for Accolades, etc.

This used to be incredibly useful, especially when you were working on the Accolade badges.  All the information you required was on a single page, rather than now where you have to note down what the pre-reqs are and then go hunting through your profile to see which you have and which you still need.

BlindFaith

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Re: CIT New and Old Functionality!
« Reply #12 on: April 29, 2009, 06:39:44 PM »
One old page that I miss is the page that shows recently acquired badges. They have a 'Most Recent' page in game now, but of course you can only see the one you are logged into. I used to use that page in conjunction with the 'Low Hanging Fruit' pages a lot. If you can get the Acquired Date from the badge chat info that would be brilliant. But just having it by Verified Date is also nice. One use for the page is as a shortcut to verifying the Verification of new badges. Badges from multiple categories just appear in order.

Snow Globe

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Re: CIT New and Old Functionality!
« Reply #13 on: May 05, 2009, 07:22:50 AM »
Unverified badge list please.



SaintNicster

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Re: CIT New and Old Functionality!
« Reply #14 on: May 07, 2009, 07:38:48 PM »
Unverified badge list please.

How's this?

Not linked from the nav bar yet, but what do ya say?


katsumil@gmail.com

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Re: CIT New and Old Functionality!
« Reply #15 on: May 07, 2009, 07:55:20 PM »
Minor thing really, and prolly not real feasable. But if your uploading an image, and it's like 198x198, or basically only a pixel or 2 off either dimension, does it have to error out on you? Can;t it just add a line of black where needed? I had to go back and redo 4 icons today cause I was off by a single pixel in one dimension. Understandable if this is silly and not really possible.

eabrace

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Re: CIT New and Old Functionality!
« Reply #16 on: May 07, 2009, 09:23:06 PM »
« Last Edit: May 08, 2009, 10:38:32 PM by eabrace »
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SaintNicster

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Re: CIT New and Old Functionality!
« Reply #17 on: May 08, 2009, 08:25:25 PM »
One old page that I miss is the page that shows recently acquired badges. They have a 'Most Recent' page in game now, but of course you can only see the one you are logged into. I used to use that page in conjunction with the 'Low Hanging Fruit' pages a lot. If you can get the Acquired Date from the badge chat info that would be brilliant. But just having it by Verified Date is also nice. One use for the page is as a shortcut to verifying the Verification of new badges. Badges from multiple categories just appear in order.

link added to the Edit Characters page.


Snow Globe

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Re: CIT New and Old Functionality!
« Reply #18 on: May 10, 2009, 01:04:50 AM »
How's this?

Not linked from the nav bar yet, but what do ya say?
I like that layout. However if passport was the unverified badge that is appearing on some of my characters, then something is broken ;D

Edit: changed now ;) but added a badge that should have appeared on my character (Early bird is supposed to be global, but that is the game's fault.)

Also, Passport is an Accolade, not an Event badge (it is listed in the wrong category.)
« Last Edit: May 10, 2009, 01:11:04 AM by Snow Globe »



SaintNicster

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Re: CIT New and Old Functionality!
« Reply #19 on: May 10, 2009, 04:02:46 AM »
I like that layout. However if passport was the unverified badge that is appearing on some of my characters, then something is broken ;D

Edit: changed now ;) but added a badge that should have appeared on my character (Early bird is supposed to be global, but that is the game's fault.)

Also, Passport is an Accolade, not an Event badge (it is listed in the wrong category.)
Screenie to verify, please?


Snow Globe

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Re: CIT New and Old Functionality!
« Reply #20 on: May 10, 2009, 07:51:31 AM »
Screenie to verify, please?
No, I don't have Passport, but for some reason "Snow Globe" on Triumph had it. I took it off because it was an error. However, it is in the Events tab in CIT's database (which is an error).



Steiner

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Re: CIT New and Old Functionality!
« Reply #21 on: May 10, 2009, 10:46:00 AM »
We moved it to http://cit.cohtitan.com/badges/list/inactive when it was first realized that Bug Hunter and Passport were in the active badges. It's been about 2-3 months since the move. (Though your character having it through error does make a little sense regarding past issues, and moving it to the inactive list doesn't strip it off you character...)
« Last Edit: May 10, 2009, 10:56:16 AM by Steiner »
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Snow Globe

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Re: CIT New and Old Functionality!
« Reply #22 on: May 11, 2009, 02:22:28 AM »
Okay, I'm not being clear enough again it seems.

CIT has Passport (inactive) as an Event badge. Badge Hunter, Paragonwiki, and all other sources I've been able to track down has the badge in the Accolade category.

Which is correct?



SaintNicster

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Re: CIT New and Old Functionality!
« Reply #23 on: May 11, 2009, 02:24:29 AM »
Okay, I'm not being clear enough again it seems.

CIT has Passport (inactive) as an Event badge. Badge Hunter, Paragonwiki, and all other sources I've been able to track down has the badge in the Accolade category.

Which is correct?
*shrugs* That's why I was asking for a pic, since it seemed like you had it.  I've moved it to accolades for now.


Snow Globe

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Re: CIT New and Old Functionality!
« Reply #24 on: May 11, 2009, 02:28:16 AM »
Sorry, I'm on a US-only account. I can give you at least one character that is being tracked on CIT that has it:

http://cit.cohtitan.com/character/1430



Steiner

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Re: CIT New and Old Functionality!
« Reply #25 on: May 11, 2009, 02:40:52 AM »
Believe it or not, there is a staggering 129 characters that have this badge... (granted from what I've read it's an account wide badge, so math is going to bias to all the characters on a single account...).


We'll SaintNicster and I have a bit of a tackle over the situation and it was decided that he's going to run with his ideas and make changes for the betterment of CIT as a whole.

He's been a busy fella literally years of pent-up wants and needs being (finally) implemented into CIT, lol. If you guys ever need to know what's going on, don't be afraid to make a new thread or PM us directly.

Also, there was talk about having an open-forum meeting with some of users (using Skype). Could be fun, I'll fill ya in better when I know more.
~Steinerd

Snow Globe

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Re: CIT New and Old Functionality!
« Reply #26 on: May 11, 2009, 03:02:03 AM »
I really look forward to see what the Titan Team will do.



SaintNicster

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Re: CIT New and Old Functionality!
« Reply #27 on: May 11, 2009, 07:27:57 PM »
I could have mentioned the Shorts compact badge checklist I guess, but I don't think I will.  ;)

"Unobtained badges" category added to the bottom of the Character Profile page.

This will only show up if you are logged in and viewing one of your own characters.


Shorts

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Re: CIT New and Old Functionality!
« Reply #28 on: May 14, 2009, 04:21:27 PM »
"Unobtained badges" category added to the bottom of the Character Profile page.

This will only show up if you are logged in and viewing one of your own characters.
Nice. Not quite the same as the Compact Badge Checklist but useful none the less.  ;D
Excreta ergo sum.



SaintNicster

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Re: CIT New and Old Functionality!
« Reply #29 on: May 14, 2009, 05:24:34 PM »
Nice. Not quite the same as the Compact Badge Checklist but useful none the less.  ;D

Err, I'm not remembering what the 'compact badge checklist' looked like.  Any hints as to the contents/layout?

Also, the specific missing badges via settitles mentioned earlier is on my list of things.


Steiner

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Re: CIT New and Old Functionality!
« Reply #30 on: May 14, 2009, 05:36:57 PM »
From what I've read about "Short's Compact Checklist" in prior threads, it just a script to allow users to select which section of badges and have an option to group and sort History and Exploration badges by Zone/Map for the the printable badge list. 

I've attempted it a few times, but I went overboard trying to make it a PDF print out. Because I'm green and why use one column when you can use 3 and save paper.
~Steinerd

Catharctic

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Re: CIT New and Old Functionality!
« Reply #31 on: May 14, 2009, 07:56:35 PM »
Err, I'm not remembering what the 'compact badge checklist' looked like.  Any hints as to the contents/layout?

Also, the specific missing badges via settitles mentioned earlier is on my list of things.

It was dubbed the "Shorts" version for 2 3 reasons:

- It was shorter.

- Shorts presented the idea and demo.

- We like misspelling things for no good reason. Amirite?

SaintNicster

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Re: CIT New and Old Functionality!
« Reply #32 on: May 14, 2009, 08:37:28 PM »
It was dubbed the "Shorts" version for 2 3 reasons:

- It was shorter.

- Shorts presented the idea and demo.

- We like misspelling things for no good reason. Amirite?

I'm all for redoing it, I just need to know what it looked like / had on it @_@


Shorts

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Re: CIT New and Old Functionality!
« Reply #33 on: May 14, 2009, 08:43:45 PM »
From what I've read about "Short's Compact Checklist" in prior threads, it just a script to allow users to select which section of badges and have an option to group and sort History and Exploration badges by Zone/Map for the the printable badge list.
I made the suggestion back on the old forums before the crash and subsequent merger with City Info Terminal and the rest of Titan Network. The original post is gone unless someone bothered to keep the old forum database. I found a reference to the thread "Printer Friendly Checklist" where I made my initial suggestion here: http://web.archive.org/web/20071024075642/www.cohtitan.com/forum/index.php?board=4.0 (Woah! October 2007! Was it really that long ago?)

No it was not a script (at least not to the end user, I'm sure there was some behind the scene) but a more compact version of the printable checklist. Back on the old site you could choose some of the amount of detail for the checklist (Edit: Maybe this was the script you referred to?), you could even print a checklist from the entire badge listing. What I proposed then was to actually use better categories (which later was implemented using what Red Tomax already had) but also compact the information so it would fit on one line per badge.

The point of categories is moot now that CoX implemented it themselves and Titan followed suit. Subcategories for the exploration badges could still be useful (all exploration badges for King's Row under one heading for instance). The compactation (is that a valid word :P) would also still be good.

To give you an idea what I had in mind. Consider this:

Quote
Freedom's Defender (362)
     Requirements: -4254.5, 0.3, 1129.5
     Tip: Found in the Steel Canyon Safeguard Mission map.
     Zone(s): Steel Canyon (Safeguard)

Honorable Captain (363)
     Requirements: -1947.9 0.3 -3172.9
     Tip: Found in the Independence Port Safeguard Mission map.
     Zone(s): Independence Port (Safeguard)

Gatekeeper (367)
     Requirements: -635.4, 0.0, -2868.8
     Tip: Found in the Peregrine Island Safeguard Map.
     Zone(s): Peregrine Island (Safeguard)

Head of the Hydra (1051)
     Requirements: 0, -695, 15
     Tip: N/A
     Zone(s): Abandoned Sewer Network


And then this...

Quote
Freedom's Defender (362) - Steel Canyon (Safeguard) [-4254.5, 0.3, 1129.5]
Honorable Captain (363) - Independence Port (Safeguard) [-1947.9 0.3 -3172.9]
Gatekeeper (367) - Peregrine Island (Safeguard) [-635.4, 0.0, -2868.8]
Head of the Hydra (1051) - Abandoned Sewer Network [0, -695, 15]

Same information, much less screen real estate or space on paper.

What I wanted (and actually was realized if only for the entire badgelist and not to my missing badges) was a checklist with one line per badge with the neccessary information that could be fitted. I wasn't, and still isn't, interested in a checklist with only the badge name. Since I can't remember all the requirements for all the badges and I didn't want to have to alt-tab out of the game to check the website or print 40-pages worth of check list I though of the compact idea.

Since then I have added a second monitor to my rig and use windowed mode while I play so keeping the website up all the time is not that much of a hassle any more for me. But I would still welcome it if it ever was implemented for my missing badges and I'm sure someone else might find it useful too.  :)
Excreta ergo sum.



SaintNicster

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Re: CIT New and Old Functionality!
« Reply #34 on: May 14, 2009, 09:13:01 PM »
I made the suggestion back on the old forums before the crash and subsequent merger with City Info Terminal and the rest of Titan Network. The original post is gone unless someone bothered to keep the old forum database. I found a reference to the thread "Printer Friendly Checklist" where I made my initial suggestion here: http://web.archive.org/web/20071024075642/www.cohtitan.com/forum/index.php?board=4.0 (Woah! October 2007! Was it really that long ago?)

No it was not a script (at least not to the end user, I'm sure there was some behind the scene) but a more compact version of the printable checklist. Back on the old site you could choose some of the amount of detail for the checklist (Edit: Maybe this was the script you referred to?), you could even print a checklist from the entire badge listing. What I proposed then was to actually use better categories (which later was implemented using what Red Tomax already had) but also compact the information so it would fit on one line per badge.

The point of categories is moot now that CoX implemented it themselves and Titan followed suit. Subcategories for the exploration badges could still be useful (all exploration badges for King's Row under one heading for instance). The compactation (is that a valid word :P) would also still be good.

To give you an idea what I had in mind. Consider this:
 

And then this...

Same information, much less screen real estate or space on paper.

What I wanted (and actually was realized if only for the entire badgelist and not to my missing badges) was a checklist with one line per badge with the neccessary information that could be fitted. I wasn't, and still isn't, interested in a checklist with only the badge name. Since I can't remember all the requirements for all the badges and I didn't want to have to alt-tab out of the game to check the website or print 40-pages worth of check list I though of the compact idea.

Since then I have added a second monitor to my rig and use windowed mode while I play so keeping the website up all the time is not that much of a hassle any more for me. But I would still welcome it if it ever was implemented for my missing badges and I'm sure someone else might find it useful too.  :)

Ok, This is what I was looking for :P  I'll put this on my list.


Sleepykitty

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Re: CIT New and Old Functionality!
« Reply #35 on: June 21, 2009, 02:52:30 PM »
o.o if your still using this to consolidate suggestions for stuffs, I suggested a while back that souvenir tracking be added. I know there's no way to verify if one has them or not, but a savable checklist for which character has what here would be great.

>.> paragonwiki should have all the souvs up (should, a villain one or two might be missing) if text is needed, or just somewhere to link to.
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Judgement Dave

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Re: CIT New and Old Functionality!
« Reply #36 on: August 07, 2009, 10:54:47 AM »
Two reasons why those stats probably won't be re-implemented.
1.) I have no idea what they listed, I was around back then but I can't remember for the life of me.
2.) Believe it or not... running stats of any sort of that level is pretty resource intensive. So much to the point the stats on the home page of CIT... SuckerPunch had create cronological jobs for them (jobs that run like once every few hours, or like once a day)

I'll look into what can be done, maybe if I tweak the databases I might be able to get stats together. ALSO realize that one of the major reasons we're kind of steering away from public stats is that we were getting told that spammers were just grabbing user's names and flooding them with emails and tells. So for one it will have to be only if you're logged in visible and there might have to be an account check... meaning email validation so spammers just don't go making an account and grabbing the names.

Lol, I'm so long winded, like I said I'll look into it.
I never even realised that there used to be a facility to see who was near you on your server - and I can see that being too intensive if used much.

But any chance of bringing back the overall stats for breakdown of characters by AT/origin/powersets/server etc? It was always good to see how things like AT usage compared, and as these stats were about groupings:
* no individual character/player-specific information was shown;
* it's fairly slow changing, so a cron a day probably works fine for it.

It was just interesting to see and something I miss.

Steiner

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Re: CIT New and Old Functionality!
« Reply #37 on: August 07, 2009, 03:36:16 PM »
That was my worried and paranoid post.

There will most likely be some stats, as Nicster has listed it on his "Wish List" page.

How he plans to attack it is a mystery to me... but he is aware of the impending spammers seeing globals and other info to spam you in-game and most likely plans to handle it in a respectable manner.
~Steinerd

SaintNicster

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Re: CIT New and Old Functionality!
« Reply #38 on: September 29, 2009, 07:34:56 PM »
I could have mentioned the Shorts compact badge checklist I guess, but I don't think I will.  ;)

Instead I'd like to offer a brand-spanking-new idea (alright, new-ish then  :P). An XML-version of the badge checklist, or even better a ready made /settitle file with only the missing badges from the toon in question. The latter has been suggested numerous times before, so I won't take credit for that.

A note:  These have now all been implemented.  http://cit.cohtitan.com/checklist


SaintNicster

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Re: CIT New and Old Functionality!
« Reply #39 on: October 16, 2009, 03:44:31 AM »

It'd be awesome if the badge details popup for badges with pre-reqs would list out those badges and whether the current character (if you're looking at someone in particular) had them.  Was nice to use to see what you were missing for Accolades, etc.
This used to be incredibly useful, especially when you were working on the Accolade badges.  All the information you required was on a single page, rather than now where you have to note down what the pre-reqs are and then go hunting through your profile to see which you have and which you still need.

As an fyi, these have been added back in :)


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Re: CIT New and Old Functionality!
« Reply #40 on: October 16, 2009, 05:39:43 PM »
That was my worried and paranoid post.

There will most likely be some stats, as Nicster has listed it on his "Wish List" page.

How he plans to attack it is a mystery to me... but he is aware of the impending spammers seeing globals and other info to spam you in-game and most likely plans to handle it in a respectable manner.


Since I'm out of retirement, this was the first thing I tackled because I miss my stats. CIT will soon see a lot of missing functionality returning.
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Re: CIT New and Old Functionality!
« Reply #41 on: November 26, 2009, 04:06:17 AM »
I made the suggestion back on the old forums before the crash and subsequent merger with City Info Terminal and the rest of Titan Network. The original post is gone unless someone bothered to keep the old forum database. I found a reference to the thread "Printer Friendly Checklist" where I made my initial suggestion here: http://web.archive.org/web/20071024075642/www.cohtitan.com/forum/index.php?board=4.0 (Woah! October 2007! Was it really that long ago?)

No it was not a script (at least not to the end user, I'm sure there was some behind the scene) but a more compact version of the printable checklist. Back on the old site you could choose some of the amount of detail for the checklist (Edit: Maybe this was the script you referred to?), you could even print a checklist from the entire badge listing. What I proposed then was to actually use better categories (which later was implemented using what Red Tomax already had) but also compact the information so it would fit on one line per badge.

The point of categories is moot now that CoX implemented it themselves and Titan followed suit. Subcategories for the exploration badges could still be useful (all exploration badges for King's Row under one heading for instance). The compactation (is that a valid word :P) would also still be good.

To give you an idea what I had in mind. Consider this:
 

And then this...

Same information, much less screen real estate or space on paper.

What I wanted (and actually was realized if only for the entire badgelist and not to my missing badges) was a checklist with one line per badge with the neccessary information that could be fitted. I wasn't, and still isn't, interested in a checklist with only the badge name. Since I can't remember all the requirements for all the badges and I didn't want to have to alt-tab out of the game to check the website or print 40-pages worth of check list I though of the compact idea.

Since then I have added a second monitor to my rig and use windowed mode while I play so keeping the website up all the time is not that much of a hassle any more for me. But I would still welcome it if it ever was implemented for my missing badges and I'm sure someone else might find it useful too.  :)

I've done another pass on the "Shorts" version of the checklist, adding in more of the missing items.

Any feedback?