I guess i'm asking is, Is the bulid over kill ? am i spending way to much on infamy on thing i shouldn't? any
insight would be helpful. thanks
Hero Plan by Mids' Hero Designer 1.621http://www.cohplanner.com/Click this DataLink to open the build!Borg-man10: Level 50 Mutation TankerPrimary Power Set: InvulnerabilitySecondary Power Set: Super StrengthPower Pool: LeapingPower Pool: FitnessPower Pool: FightingPower Pool: SpeedHero Profile:Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(3), RctvArm-ResDam/Rchg(7), RctvArm-EndRdx(11), S'fstPrt-ResDam/Def+(15)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), Mako-Acc/Dmg(33), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 2: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(3), Dct'dW-Heal/Rchg(7), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Rchg(33)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Knock%(13), Mako-Acc/Dmg(15)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(45)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam(9), RctvArm-EndRdx(17)
Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(17), Zinger-Taunt/Rchg/Rng(23), Zinger-Acc/Rchg(25), Zinger-Taunt/Rng(50), Zinger-Dam%(50)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(27), Numna-Heal/Rchg(34), Numna-Heal/EndRdx(48), Numna-Heal/EndRdx/Rchg(48), Numna-EndRdx/Rchg(48)
Level 18: Invincibility -- Taunt-I(A), DefBuff-I(19), DefBuff-I(19), Taunt-I(43)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(43)
Level 22: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Knock%(27), Mako-Acc/Dmg(31)
Level 24: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(29), RctvArm-ResDam(31), Aegis-Psi/Status(31)
Level 26: Tough Hide -- DefBuff-I(A), DefBuff-I(29)
Level 28: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(33), RechRdx-I(34)
Level 30: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(34), RctvArm-ResDam/Rchg(37), RctvArm-EndRdx/Rchg(37)
Level 32: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 35: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/Rchg(36), RctvArm-EndRdx/Rchg(36)
Level 38: Foot Stomp -- Erad-Dmg(A), Erad-%Dam(39), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(39), Erad-Acc/Dmg/Rchg(40), FrcFbk-Rechg%(40)
Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(42), LkGmblr-Def(42), LkGmblr-Rchg+(42)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Resist Elements -- ResDam-I(A)
Level 49: Unstoppable -- ResDam-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet Level 2: Ninja Run