I do have to fall on the side of not much has been done.
I respectfully disagree. There has been a
lot of work done. Thousands of man hours, in fact, that I personally know about, and probably even more that I'm unaware of. I really do have to take exception to anyone, especially someone who admits that they don't make any effort to stay plugged in to what's going on, dropping by now and then just to remind us all that the clock hasn't turned back a year and insinuating that, as you say, "not much has been done."
Sure we have 3 projects so far in the works attempting to be a spiritual successor, but it takes a MMO years to develop so who knows when they will come out.
Okay, just for the sake of having a number and giving a lot of slack, let's say that one of the Plan Z projects is released in four years. It's 2017, and we finally have our spiritual successor. Has it taken a long time? Yes, and believe me, if I could speed things up, I would. But the way I look at it, let's say that all three teams say, "Crap, that's a long time. Why bother?" The result is that in 2017, we don't have a spiritual successor to City of Heroes. So yes, MMOs take a long time to develop. But given the choice between having a game in 2017 and not having a game at all, I'll choose having a game in 2017 and I'll be grateful for it.
And incidentally, I'm not going to get into too many details, but I think that 2017 is much longer than it will take. Cryptic developed the original City of Heroes engine--the guts of what makes it go and by far the hardest part of development--from scratch. As far as I know, all of the Plan Z projects are shortcutting that process by customizing an off-the-shelf game engine (Unreal 3 for The Phoenix Project, Hero for Heroes and Villains, and if I'm not mistaken, and
I think Unity for Valiance Online) to keep development from taking so long.
Also yes we have ICON where you can create a character and run around and spawn npcs inputting codes (which I personally hate) to stand idle. These are good things for some but for others it's "nothing", you can't get upset because some feel that these things aren't much to build up hope for a return of COH.
I have said all along that it depends on how you define "a return of COH." If you're referring to the way things were this time last year, I will be the first to admit that those days are forever gone, done and over with. We had a small window of opportunity for that to happen in September last year, and it fell through.
I have also said all along that "City of Heroes" means different things to different people. Some were in it after all these years to keep in touch with the people they enjoyed playing with. They still read and post here, and they're involved with other games with their friends from City of Heroes. Some of those folks are perfectly happy and couldn't care less that the game they established their social circles in is gone. They still hang out with the same people, it's just different pixels on a screen now.
Some liked playing around with the costume editor, endlessly designing outfits and backstories, using City of Heroes basically as a front-end for their imagination. While they wish the game had continued, some of them are probably sufficiently happy now with Icon that it's really helped replicate the experience that they enjoyed most about the game. Some liked flying around the city, which they can do with Icon. Some liked the mechanics and/or the theme of the game, and will be happy once one or more of the Plan Z projects launch. Some liked the writing in the game, which they can still experience at ParagonWiki.com. Some liked the city itself, which to some degree can be experienced with Icon, and which we're hoping can be recreated with some of the reverse engineering efforts in progress.
To be blunt, some have even mentioned to me that while they didn't want the game to shut down, having Icon is even cooler because you can turn off clipping to go anywhere, spawn NPCs and change models on the fly, and access the game much like the developers used to.
Some people won't be happy unless every aspect of all of these things can be recreated. To those people, I'm not sure what to say except that I'm sorry, the only way for that to happen would be an
extremely unlikely confluence of events. If that's what you think that these forums exist for, you will always be disappointed no matter how many times you pop in and make the observation that the game as it used to be isn't back yet.
I never promised that any solution we come to with our efforts will be 100% perfect, but like I said, I take exception to anyone who equates that to "not much has been done." And to be blunt, it's entirely within the realm of the likely that the reverse engineering efforts and/or one or more Plan Z project will result in a solution that is >100% perfect for a lot of people; that there may be features and capabilities that, because of technical and business limitations imposed on Paragon Studios, end up making for a better experience than the original.
All I can say is that you'll have to stay tuned to see. The easiest way to do that is to at least lurk on these forums and try to keep a finger on the pulse of what's going on. But popping in every blue moon just to post that we're not meeting some arbitrary criteria of where someone deems we should be is not only unhelpful, it needlessly undermines the hard work that people are doing.